Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)

# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
bashermens
2026-01-30 21:49:37 +01:00
committed by GitHub
parent a92886032c
commit 13fff46fa0
233 changed files with 2460 additions and 2354 deletions

View File

@@ -171,7 +171,7 @@ bool GuildManageNearbyAction::Execute(Event event)
continue;
}
if (!sPlayerbotAIConfig->randomBotGuildNearby)
if (!sPlayerbotAIConfig.randomBotGuildNearby)
return false;
if (guild->GetMemberSize() > 1000)
@@ -185,7 +185,7 @@ bool GuildManageNearbyAction::Execute(Event event)
PlayerbotAI* botAi = GET_PLAYERBOT_AI(player);
if (!sPlayerbotAIConfig->randomBotInvitePlayer && botAi && botAi->IsRealPlayer())
if (!sPlayerbotAIConfig.randomBotInvitePlayer && botAi && botAi->IsRealPlayer())
continue;
if (botAi)
@@ -193,16 +193,16 @@ bool GuildManageNearbyAction::Execute(Event event)
if (botAi->GetGuilderType() == GuilderType::SOLO && !botAi->HasRealPlayerMaster()) //Do not invite solo players.
continue;
if (botAi->HasActivePlayerMaster() && !sRandomPlayerbotMgr->IsRandomBot(player)) //Do not invite alts of active players.
if (botAi->HasActivePlayerMaster() && !sRandomPlayerbotMgr.IsRandomBot(player)) //Do not invite alts of active players.
continue;
}
bool sameGroup = bot->GetGroup() && bot->GetGroup()->IsMember(player->GetGUID());
if (!sameGroup && sServerFacade->GetDistance2d(bot, player) > sPlayerbotAIConfig->spellDistance)
if (!sameGroup && ServerFacade::instance().GetDistance2d(bot, player) > sPlayerbotAIConfig.spellDistance)
continue;
if (sPlayerbotAIConfig->inviteChat && (sRandomPlayerbotMgr->IsRandomBot(bot) || !botAI->HasActivePlayerMaster()))
if (sPlayerbotAIConfig.inviteChat && (sRandomPlayerbotMgr.IsRandomBot(bot) || !botAI->HasActivePlayerMaster()))
{
/* std::map<std::string, std::string> placeholders;
placeholders["%name"] = player->GetName();
@@ -210,8 +210,8 @@ bool GuildManageNearbyAction::Execute(Event event)
placeholders["%guildname"] = guild->GetName();
AreaTableEntry const* current_area = botAI->GetCurrentArea();
AreaTableEntry const* current_zone = botAI->GetCurrentZone();
placeholders["%area_name"] = current_area ? current_area->area_name[BroadcastHelper::GetLocale()] : BOT_TEXT1("string_unknown_area");
placeholders["%zone_name"] = current_zone ? current_zone->area_name[BroadcastHelper::GetLocale()] : BOT_TEXT1("string_unknown_area");
placeholders["%area_name"] = current_area ? current_area->area_name[BroadcastHelper::GetLocale()] : PlayerbotTextMgr::instance().GetBotText("string_unknown_area");
placeholders["%zone_name"] = current_zone ? current_zone->area_name[BroadcastHelper::GetLocale()] : PlayerbotTextMgr::instance().GetBotText("string_unknown_area");
std::vector<std::string> lines;
@@ -219,45 +219,45 @@ bool GuildManageNearbyAction::Execute(Event event)
switch ((urand(0, 10) * urand(0, 10)) / 10)
{
case 0:
lines.push_back(BOT_TEXT2("Hey %name do you want to join my guild?", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("Hey %name do you want to join my guild?", placeholders));
break;
case 1:
lines.push_back(BOT_TEXT2("Hey man you wanna join my guild %name?", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("Hey man you wanna join my guild %name?", placeholders));
break;
case 2:
lines.push_back(BOT_TEXT2("I think you would be a good contribution to %guildname. Would you like to join %name?", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("I think you would be a good contribution to %guildname. Would you like to join %name?", placeholders));
break;
case 3:
lines.push_back(BOT_TEXT2("My guild %guildname has %members quality members. Would you like to make it 1 more %name?", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("My guild %guildname has %members quality members. Would you like to make it 1 more %name?", placeholders));
break;
case 4:
lines.push_back(BOT_TEXT2("Hey %name do you want to join %guildname? We have %members members and looking to become number 1 of the server.", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("Hey %name do you want to join %guildname? We have %members members and looking to become number 1 of the server.", placeholders));
break;
case 5:
lines.push_back(BOT_TEXT2("I'm not really good at smalltalk. Do you wanna join my guild %name/r?", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("I'm not really good at smalltalk. Do you wanna join my guild %name/r?", placeholders));
break;
case 6:
lines.push_back(BOT_TEXT2("Welcome to %zone_name.... do you want to join my guild %name?", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("Welcome to %zone_name.... do you want to join my guild %name?", placeholders));
break;
case 7:
lines.push_back(BOT_TEXT2("%name, you should join my guild!", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("%name, you should join my guild!", placeholders));
break;
case 8:
lines.push_back(BOT_TEXT2("%name, I got this guild....", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("%name, I got this guild....", placeholders));
break;
case 9:
lines.push_back(BOT_TEXT2("You are actually going to join my guild %name?", placeholders));
lines.push_back(BOT_TEXT2("Haha.. you are the man! We are going to raid Molten...", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("You are actually going to join my guild %name?", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("Haha.. you are the man! We are going to raid Molten...", placeholders));
break;
case 10:
lines.push_back(BOT_TEXT2("Hey Hey! do you guys wanna join my gild????", placeholders));
lines.push_back(BOT_TEXT2("We've got a bunch of high levels and we are really super friendly..", placeholders));
lines.push_back(BOT_TEXT2("..and watch your dog and do your homework...", placeholders));
lines.push_back(BOT_TEXT2("..and we raid once a week and are working on MC raids...", placeholders));
lines.push_back(BOT_TEXT2("..and we have more members than just me...", placeholders));
lines.push_back(BOT_TEXT2("..and please stop I'm lonenly and we can get a ride the whole time...", placeholders));
lines.push_back(BOT_TEXT2("..and it's really beautifull and I feel like crying...", placeholders));
lines.push_back(BOT_TEXT2("So what do you guys say are you going to join are you going to join?", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("Hey Hey! do you guys wanna join my gild????", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("We've got a bunch of high levels and we are really super friendly..", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("..and watch your dog and do your homework...", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("..and we raid once a week and are working on MC raids...", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("..and we have more members than just me...", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("..and please stop I'm lonenly and we can get a ride the whole time...", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("..and it's really beautifull and I feel like crying...", placeholders));
lines.push_back(PlayerbotTextMgr::instance().GetBotText("So what do you guys say are you going to join are you going to join?", placeholders));
break;
}
@@ -274,7 +274,7 @@ bool GuildManageNearbyAction::Execute(Event event)
if (botAI->DoSpecificAction("guild invite", Event("guild management", guid), true))
{
if (sPlayerbotAIConfig->inviteChat)
if (sPlayerbotAIConfig.inviteChat)
return true;
found++;
}