mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-14 15:53:45 +00:00
debuff on melee attackers
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@@ -54,5 +54,6 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("bloodrage", NextAction::array(0, new NextAction("bloodrage", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(new TriggerNode("death wish", NextAction::array(0, new NextAction("death wish", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(new TriggerNode("rend", NextAction::array(0, new NextAction("rend", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("rend on attacker", NextAction::array(0, new NextAction("rend on attacker", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("intimidating shout", ACTION_EMERGENCY), nullptr)));
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}
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@@ -78,5 +78,6 @@ void TankWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr)));
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triggers.push_back(new TriggerNode("sword and board", NextAction::array(0, new NextAction("shield slam", ACTION_INTERRUPT), nullptr)));
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triggers.push_back(new TriggerNode("rend", NextAction::array(0, new NextAction("rend", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(new TriggerNode("rend on attacker", NextAction::array(0, new NextAction("rend on attacker", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(new TriggerNode("protect party member", NextAction::array(0, new NextAction("intervene", ACTION_EMERGENCY), nullptr)));
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}
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@@ -28,7 +28,14 @@ BUFF_ACTION(CastCommandingShoutAction, "commanding shout");
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MELEE_ACTION(CastHeroicStrikeAction, "heroic strike");
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REACH_ACTION(CastChargeAction, "charge", 8.0f);
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DEBUFF_CHECKISOWNER_ACTION(CastRendAction, "rend");
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DEBUFF_ENEMY_ACTION(CastRendOnAttackerAction, "rend");
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// DEBUFF_ENEMY_ACTION(CastRendOnAttackerAction, "rend");
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class CastRendOnAttackerAction : public CastDebuffSpellOnMeleeAttackerAction
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{
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public:
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CastRendOnAttackerAction(PlayerbotAI* botAI) : CastDebuffSpellOnMeleeAttackerAction(botAI, "rend") {}
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};
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DEBUFF_ACTION_R(CastThunderClapAction, "thunder clap", 8.0f);
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SNARE_ACTION(CastThunderClapSnareAction, "thunder clap");
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SNARE_ACTION(CastHamstringAction, "hamstring");
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@@ -6,6 +6,7 @@
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#define _PLAYERBOT_WARRIORTRIGGERS_H
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#include "GenericTriggers.h"
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#include "PlayerbotAI.h"
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BUFF_TRIGGER(BattleShoutTrigger, "battle shout");
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BUFF_TRIGGER(BattleStanceTrigger, "battle stance");
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@@ -16,7 +17,14 @@ BUFF_TRIGGER(CommandingShoutTrigger, "commanding shout");
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DEBUFF_TRIGGER(DisarmDebuffTrigger, "disarm");
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DEBUFF_TRIGGER(SunderArmorDebuffTrigger, "sunder armor");
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DEBUFF_TRIGGER(MortalStrikeDebuffTrigger, "mortal strike");
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DEBUFF_ENEMY_TRIGGER(RendDebuffOnAttackerTrigger, "rend");
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// DEBUFF_ENEMY_TRIGGER(RendDebuffOnAttackerTrigger, "rend");
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class RendDebuffOnAttackerTrigger : public DebuffOnMeleeAttackerTrigger
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{
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public:
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RendDebuffOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnMeleeAttackerTrigger(botAI, "rend") {}
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};
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CAN_CAST_TRIGGER(RevengeAvailableTrigger, "revenge");
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CAN_CAST_TRIGGER(OverpowerAvailableTrigger, "overpower");
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BUFF_TRIGGER(RampageAvailableTrigger, "rampage");
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