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https://github.com/mod-playerbots/mod-playerbots.git
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Raise flee action relevance
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@@ -6,17 +6,18 @@
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#define _PLAYERBOT_GENERICMAGESTRATEGY_H
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#include "CombatStrategy.h"
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#include "RangedCombatStrategy.h"
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class PlayerbotAI;
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class GenericMageStrategy : public CombatStrategy
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class GenericMageStrategy : public RangedCombatStrategy
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{
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public:
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GenericMageStrategy(PlayerbotAI* botAI);
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std::string const getName() override { return "mage"; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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uint32 GetType() const override { return CombatStrategy::GetType() | STRATEGY_TYPE_RANGED | STRATEGY_TYPE_DPS; }
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uint32 GetType() const override { return RangedCombatStrategy::GetType() | STRATEGY_TYPE_RANGED | STRATEGY_TYPE_DPS; }
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};
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class MageCureStrategy : public Strategy
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