Raise flee action relevance

This commit is contained in:
Yunfan Li
2023-12-22 00:05:09 +08:00
parent a442821745
commit 111109b112
10 changed files with 13 additions and 13 deletions

View File

@@ -6,17 +6,18 @@
#define _PLAYERBOT_GENERICMAGESTRATEGY_H
#include "CombatStrategy.h"
#include "RangedCombatStrategy.h"
class PlayerbotAI;
class GenericMageStrategy : public CombatStrategy
class GenericMageStrategy : public RangedCombatStrategy
{
public:
GenericMageStrategy(PlayerbotAI* botAI);
std::string const getName() override { return "mage"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
uint32 GetType() const override { return CombatStrategy::GetType() | STRATEGY_TYPE_RANGED | STRATEGY_TYPE_DPS; }
uint32 GetType() const override { return RangedCombatStrategy::GetType() | STRATEGY_TYPE_RANGED | STRATEGY_TYPE_DPS; }
};
class MageCureStrategy : public Strategy