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https://github.com/mod-playerbots/mod-playerbots.git
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[New Rpg] New rpg start up (add GO_GRIND and NEAR_RANDOM status)
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@@ -31,6 +31,7 @@
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#include "MeleeCombatStrategy.h"
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#include "MoveFromGroupStrategy.h"
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#include "NamedObjectContext.h"
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#include "NewRpgStrategy.h"
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#include "NonCombatStrategy.h"
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#include "PassiveStrategy.h"
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#include "PullStrategy.h"
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@@ -82,6 +83,7 @@ public:
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creators["reveal"] = &StrategyContext::reveal;
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creators["collision"] = &StrategyContext::collision;
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creators["rpg"] = &StrategyContext::rpg;
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creators["new rpg"] = &StrategyContext::new_rpg;
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creators["travel"] = &StrategyContext::travel;
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creators["explore"] = &StrategyContext::explore;
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creators["map"] = &StrategyContext::map;
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@@ -152,6 +154,7 @@ private:
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static Strategy* reveal(PlayerbotAI* botAI) { return new RevealStrategy(botAI); }
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static Strategy* collision(PlayerbotAI* botAI) { return new CollisionStrategy(botAI); }
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static Strategy* rpg(PlayerbotAI* botAI) { return new RpgStrategy(botAI); }
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static Strategy* new_rpg(PlayerbotAI* botAI) { return new NewRpgStrategy(botAI); }
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static Strategy* travel(PlayerbotAI* botAI) { return new TravelStrategy(botAI); }
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static Strategy* explore(PlayerbotAI* botAI) { return new ExploreStrategy(botAI); }
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static Strategy* map(PlayerbotAI* botAI) { return new MapStrategy(botAI); }
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