mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-17 00:54:35 +00:00
[Class spell] Improve warrior, dk, paladin
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@@ -32,7 +32,9 @@ ArmsWarriorStrategy::ArmsWarriorStrategy(PlayerbotAI* botAI) : GenericWarriorStr
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NextAction** ArmsWarriorStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("heroic strike", ACTION_DEFAULT), nullptr);
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return NextAction::array(0,
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new NextAction("bladestorm", ACTION_DEFAULT + 0.1f),
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new NextAction("melee", ACTION_DEFAULT), nullptr);
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}
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void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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@@ -56,4 +58,5 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("rend", NextAction::array(0, new NextAction("rend", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("rend on attacker", NextAction::array(0, new NextAction("rend on attacker", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("intimidating shout", ACTION_EMERGENCY), nullptr)));
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triggers.push_back(new TriggerNode("medium rage available", NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 1), nullptr)));
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}
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@@ -61,7 +61,7 @@ void FuryWarriorStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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triggers.push_back(new TriggerNode("bloodthirst", NextAction::array(0, new NextAction("bloodthirst", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(new TriggerNode("instant slam", NextAction::array(0, new NextAction("slam", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("bloodrage", NextAction::array(0, new NextAction("bloodrage", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 1), NULL)));
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triggers.push_back(new TriggerNode("medium rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 1), NULL)));
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// triggers.push_back(new TriggerNode("berserker rage", NextAction::array(0, new NextAction("berserker rage", ACTION_HIGH + 2), nullptr)));
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// triggers.push_back(new TriggerNode("light aoe", NextAction::array(0,
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// new NextAction("whirlwind", ACTION_HIGH + 2),
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@@ -88,4 +88,6 @@ void TankWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("rend", NextAction::array(0, new NextAction("rend", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(new TriggerNode("rend on attacker", NextAction::array(0, new NextAction("rend on attacker", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(new TriggerNode("protect party member", NextAction::array(0, new NextAction("intervene", ACTION_EMERGENCY), nullptr)));
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triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(new TriggerNode("medium rage available", NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 1), nullptr)));
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}
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@@ -117,7 +117,7 @@ class WarriorTriggerFactoryInternal : public NamedObjectContext<Trigger>
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static Trigger* SwordAndBoard(PlayerbotAI* botAI) { return new SwordAndBoardTrigger(botAI); }
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static Trigger* shield_bash_on_enemy_healer(PlayerbotAI* botAI) { return new ShieldBashInterruptEnemyHealerSpellTrigger(botAI); }
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static Trigger* thunderclap_and_rage(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "thunderclap", "light rage available"); }
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static Trigger* thunderclap_and_rage(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "thunder clap", "light rage available"); }
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static Trigger* intercept_can_cast(PlayerbotAI* botAI) { return new InterceptCanCastTrigger(botAI); }
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static Trigger* intercept_and_far_enemy(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "enemy is out of melee", "intercept can cast"); }
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static Trigger* intercept_and_rage(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "intercept and far enemy", "light rage available"); }
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