Fix melee consecration

This commit is contained in:
Yunfan Li
2024-03-12 19:10:52 +08:00
parent 4ba809946e
commit 04745b23e8
4 changed files with 17 additions and 8 deletions

View File

@@ -43,7 +43,6 @@ class GenericPaladinStrategyActionNodeFactory : public NamedObjectFactory<Action
creators["taunt spell"] = &hand_of_reckoning;
creators["righteous defense"] = &righteous_defense;
creators["avenger's shield"] = &avengers_shield;
creators["melee consecration"] = &melee_consecration;
}
private:
static ActionNode* blessing_of_sanctuary(PlayerbotAI* ai)
@@ -235,13 +234,6 @@ class GenericPaladinStrategyActionNodeFactory : public NamedObjectFactory<Action
/*A*/ NextAction::array(0, new NextAction("seal of righteousness"), NULL),
/*C*/ nullptr);
}
static ActionNode* melee_consecration([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("consecration",
/*P*/ NextAction::array(0, new NextAction("reach melee"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
};
#endif