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Estimated group dps calculation
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@@ -31,7 +31,7 @@ float ExpectedGroupDpsValue::Calculate()
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}
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else
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{
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dps_num = group->GetMembersCount() * 0.7;
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dps_num = botAI->GetNearGroupMemberCount() * 0.7;
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}
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uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(bot, true, false, 12);
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// efficiency record based on rare gear level, is there better calculation method?
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