mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-17 00:54:35 +00:00
druid rebirth in combat
This commit is contained in:
@@ -20,6 +20,11 @@ bool PartyMemberDeadTrigger::IsActive()
|
||||
return GetTarget();
|
||||
}
|
||||
|
||||
bool CombatPartyMemberDeadTrigger::IsActive()
|
||||
{
|
||||
return GetTarget();
|
||||
}
|
||||
|
||||
bool DeadTrigger::IsActive()
|
||||
{
|
||||
return AI_VALUE2(bool, "dead", GetTargetName());
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "Trigger.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include <stdexcept>
|
||||
|
||||
class PlayerbotAI;
|
||||
|
||||
@@ -112,6 +113,14 @@ class PartyMemberDeadTrigger : public Trigger
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class CombatPartyMemberDeadTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
CombatPartyMemberDeadTrigger(PlayerbotAI* ai) : Trigger(ai, "combat party member to resurrect", 1) {}
|
||||
std::string const GetTargetName() override { return "party member to resurrect"; }
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class DeadTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -98,6 +98,7 @@ class TriggerContext : public NamedObjectContext<Trigger>
|
||||
creators["dead"] = &TriggerContext::Dead;
|
||||
creators["corpse near"] = &TriggerContext::corpse_near;
|
||||
creators["party member dead"] = &TriggerContext::PartyMemberDead;
|
||||
creators["combat party member dead"] = &TriggerContext::CombatPartyMemberDead;
|
||||
creators["no pet"] = &TriggerContext::no_pet;
|
||||
creators["has pet"] = &TriggerContext::has_pet;
|
||||
creators["has attackers"] = &TriggerContext::has_attackers;
|
||||
@@ -309,6 +310,7 @@ class TriggerContext : public NamedObjectContext<Trigger>
|
||||
static Trigger* Dead(PlayerbotAI* botAI) { return new DeadTrigger(botAI); }
|
||||
static Trigger* corpse_near(PlayerbotAI* botAI) { return new CorpseNearTrigger(botAI); }
|
||||
static Trigger* PartyMemberDead(PlayerbotAI* botAI) { return new PartyMemberDeadTrigger(botAI); }
|
||||
static Trigger* CombatPartyMemberDead(PlayerbotAI* botAI) { return new CombatPartyMemberDeadTrigger(botAI); }
|
||||
static Trigger* PartyMemberLowHealth(PlayerbotAI* botAI) { return new PartyMemberLowHealthTrigger(botAI); }
|
||||
static Trigger* PartyMemberMediumHealth(PlayerbotAI* botAI) { return new PartyMemberMediumHealthTrigger(botAI); }
|
||||
static Trigger* PartyMemberAlmostFullHealth(PlayerbotAI* botAI) { return new PartyMemberAlmostFullHealthTrigger(botAI); }
|
||||
|
||||
Reference in New Issue
Block a user