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https://github.com/mod-playerbots/mod-playerbots.git
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Bot should be more consistent at doing quest +several fixes
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@@ -13,25 +13,25 @@ class WorldObject;
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class TalkToQuestGiverAction : public QuestAction
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{
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public:
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TalkToQuestGiverAction(PlayerbotAI* botAI, std::string name = "talk to quest giver") : QuestAction(botAI, name) { }
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public:
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TalkToQuestGiverAction(PlayerbotAI* botAI, std::string name = "talk to quest giver") : QuestAction(botAI, name) { }
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protected:
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void ProcessQuest(Quest const* quest, Object* questGiver) override;
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void TurnInQuest(Quest const* quest, Object* questGiver, std::ostringstream& out);
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protected:
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bool ProcessQuest(Quest const* quest, Object* questGiver) override;
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bool TurnInQuest(Quest const* quest, Object* questGiver, std::ostringstream& out);
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private:
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void RewardNoItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
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void RewardSingleItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
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std::set<uint32> BestRewards(Quest const* quest);
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void RewardMultipleItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
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void AskToSelectReward(Quest const* quest, std::ostringstream& out, bool forEquip);
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private:
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void RewardNoItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
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void RewardSingleItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
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std::set<uint32> BestRewards(Quest const* quest);
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void RewardMultipleItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
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void AskToSelectReward(Quest const* quest, std::ostringstream& out, bool forEquip);
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};
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class TurnInQueryQuestAction : public TalkToQuestGiverAction
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{
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public:
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TurnInQueryQuestAction(PlayerbotAI* botAI) : TalkToQuestGiverAction(botAI, "turn in query quest") {}
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bool Execute(Event event) override;
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public:
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TurnInQueryQuestAction(PlayerbotAI* botAI) : TalkToQuestGiverAction(botAI, "turn in query quest") {}
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bool Execute(Event event) override;
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};
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#endif
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