/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
 * and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#include "TravelStrategy.h"

#include "Playerbots.h"

TravelStrategy::TravelStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}

NextAction** TravelStrategy::getDefaultActions()
{
    return NextAction::array(0, new NextAction("travel", 1.0f), nullptr);
}

void TravelStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
    triggers.push_back(new TriggerNode("no travel target",
                                       NextAction::array(0, new NextAction("choose travel target", 6.f), nullptr)));
    triggers.push_back(new TriggerNode("far from travel target",
                                       NextAction::array(0, new NextAction("move to travel target", 1), nullptr)));
}
