/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
 * and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_LINETARGETVALUE_H
#define _PLAYERBOT_LINETARGETVALUE_H

#include "Value.h"

class PlayerbotAI;
class Unit;

class LineTargetValue : public UnitCalculatedValue
{
public:
    LineTargetValue(PlayerbotAI* botAI, std::string const name = "line target") : UnitCalculatedValue(botAI, name) {}

    Unit* Calculate() override;
};

#endif
