/* * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SC_ACMGR_H #define SC_ACMGR_H //#include #include "Common.h" #include "SharedDefines.h" #include "ScriptMgr.h" #include "AnticheatData.h" #include "Chat.h" #include "ObjectGuid.h" class Player; class AnticheatData; enum ReportTypes { SPEED_HACK_REPORT = 0, FLY_HACK_REPORT, WALK_WATER_HACK_REPORT, JUMP_HACK_REPORT, TELEPORT_PLANE_HACK_REPORT, CLIMB_HACK_REPORT, // MAX_REPORT_TYPES }; enum DetectionTypes { SPEED_HACK_DETECTION = 1, FLY_HACK_DETECTION = 2, WALK_WATER_HACK_DETECTION = 4, JUMP_HACK_DETECTION = 8, TELEPORT_PLANE_HACK_DETECTION = 16, CLIMB_HACK_DETECTION = 32 }; // GUID is the key. typedef std::map AnticheatPlayersDataMap; class AnticheatMgr { // friend class ACE_Singleton; AnticheatMgr(); ~AnticheatMgr(); public: static AnticheatMgr* instance() { static AnticheatMgr* instance = new AnticheatMgr(); return instance; } void StartHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode); void DeletePlayerReport(Player* player, bool login); void DeletePlayerData(Player* player); void CreatePlayerData(Player* player); void SavePlayerData(Player* player); void HandlePlayerLogin(Player* player); void HandlePlayerLogout(Player* player); uint32 GetTotalReports(ObjectGuid guid); float GetAverage(ObjectGuid guid); uint32 GetTypeReports(ObjectGuid guid, uint8 type); void AnticheatGlobalCommand(ChatHandler* handler); void AnticheatDeleteCommand(ObjectGuid guid); void ResetDailyReportStates(); private: void SpeedHackDetection(Player* player, MovementInfo movementInfo); void FlyHackDetection(Player* player, MovementInfo movementInfo); void WalkOnWaterHackDetection(Player* player, MovementInfo movementInfo); void JumpHackDetection(Player* player, MovementInfo movementInfo,uint32 opcode); void TeleportPlaneHackDetection(Player* player, MovementInfo); void ClimbHackDetection(Player* player,MovementInfo movementInfo,uint32 opcode); void BuildReport(Player* player,uint8 reportType); bool MustCheckTempReports(uint8 type); AnticheatPlayersDataMap m_Players; ///< Player data }; #define sAnticheatMgr AnticheatMgr::instance() #endif