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azerothcore-wotlk/src/test/server/game/Spells/SpellProcDisableEffectsTest.cpp
blinkysc 4599f26ae9 refactor(Core/Spells): QAston proc system (#24233)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: QAston <qaston@gmail.com>
Co-authored-by: joschiwald <joschiwald@online.de>
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: blinkysc <your-github-email@example.com>
Co-authored-by: Tereneckla <Tereneckla@users.noreply.github.com>
Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
2026-02-18 08:31:53 -03:00

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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file SpellProcDisableEffectsTest.cpp
* @brief Unit tests for DisableEffectsMask filtering in proc system
*
* Tests the logic from SpellAuras.cpp:2244-2258:
* - Bitmask filtering for effect indices 0, 1, 2
* - Combined filtering with multiple disabled effects
* - Proc blocking when all effects are disabled
*/
#include "ProcChanceTestHelper.h"
#include "ProcEventInfoHelper.h"
#include "gtest/gtest.h"
using namespace testing;
class SpellProcDisableEffectsTest : public ::testing::Test
{
protected:
void SetUp() override {}
// Default initial mask with all 3 effects enabled
static constexpr uint8 ALL_EFFECTS_MASK = 0x07; // 0b111
};
// =============================================================================
// Single Effect Disable Tests
// =============================================================================
TEST_F(SpellProcDisableEffectsTest, DisableEffect0_BlocksOnlyEffect0)
{
uint32 disableMask = 0x01; // Disable effect 0
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
EXPECT_EQ(result, 0x06) // 0b110 - effects 1 and 2 remain
<< "DisableEffectsMask=0x01 should only disable effect 0";
}
TEST_F(SpellProcDisableEffectsTest, DisableEffect1_BlocksOnlyEffect1)
{
uint32 disableMask = 0x02; // Disable effect 1
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
EXPECT_EQ(result, 0x05) // 0b101 - effects 0 and 2 remain
<< "DisableEffectsMask=0x02 should only disable effect 1";
}
TEST_F(SpellProcDisableEffectsTest, DisableEffect2_BlocksOnlyEffect2)
{
uint32 disableMask = 0x04; // Disable effect 2
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
EXPECT_EQ(result, 0x03) // 0b011 - effects 0 and 1 remain
<< "DisableEffectsMask=0x04 should only disable effect 2";
}
// =============================================================================
// Multiple Effects Disable Tests
// =============================================================================
TEST_F(SpellProcDisableEffectsTest, DisableEffects0And1_LeavesEffect2)
{
uint32 disableMask = 0x03; // Disable effects 0 and 1
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
EXPECT_EQ(result, 0x04) // 0b100 - only effect 2 remains
<< "DisableEffectsMask=0x03 should leave only effect 2";
}
TEST_F(SpellProcDisableEffectsTest, DisableEffects0And2_LeavesEffect1)
{
uint32 disableMask = 0x05; // Disable effects 0 and 2
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
EXPECT_EQ(result, 0x02) // 0b010 - only effect 1 remains
<< "DisableEffectsMask=0x05 should leave only effect 1";
}
TEST_F(SpellProcDisableEffectsTest, DisableEffects1And2_LeavesEffect0)
{
uint32 disableMask = 0x06; // Disable effects 1 and 2
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
EXPECT_EQ(result, 0x01) // 0b001 - only effect 0 remains
<< "DisableEffectsMask=0x06 should leave only effect 0";
}
// =============================================================================
// All Effects Disabled - Proc Blocked
// =============================================================================
TEST_F(SpellProcDisableEffectsTest, DisableAllEffects_BlocksProc)
{
uint32 disableMask = 0x07; // Disable all 3 effects
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
EXPECT_EQ(result, 0x00)
<< "DisableEffectsMask=0x07 should disable all effects";
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(ALL_EFFECTS_MASK, disableMask))
<< "Proc should be blocked when all effects are disabled";
}
TEST_F(SpellProcDisableEffectsTest, NotAllDisabled_ProcAllowed)
{
// Only effect 0 disabled
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(ALL_EFFECTS_MASK, 0x01))
<< "Proc should be allowed when some effects remain";
// Only effects 0 and 1 disabled
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(ALL_EFFECTS_MASK, 0x03))
<< "Proc should be allowed when effect 2 remains";
// No effects disabled
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(ALL_EFFECTS_MASK, 0x00))
<< "Proc should be allowed when no effects are disabled";
}
// =============================================================================
// Partial Initial Mask Tests
// =============================================================================
TEST_F(SpellProcDisableEffectsTest, PartialInitialMask_Effect0Only)
{
uint8 initialMask = 0x01; // Only effect 0 enabled
// Disabling effect 0 should result in 0
EXPECT_EQ(ProcChanceTestHelper::ApplyDisableEffectsMask(initialMask, 0x01), 0x00);
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(initialMask, 0x01));
// Disabling effect 1 should have no impact
EXPECT_EQ(ProcChanceTestHelper::ApplyDisableEffectsMask(initialMask, 0x02), 0x01);
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(initialMask, 0x02));
}
TEST_F(SpellProcDisableEffectsTest, PartialInitialMask_Effects0And1)
{
uint8 initialMask = 0x03; // Effects 0 and 1 enabled
// Disabling both should result in 0
EXPECT_EQ(ProcChanceTestHelper::ApplyDisableEffectsMask(initialMask, 0x03), 0x00);
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(initialMask, 0x03));
// Disabling only effect 0 should leave effect 1
EXPECT_EQ(ProcChanceTestHelper::ApplyDisableEffectsMask(initialMask, 0x01), 0x02);
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(initialMask, 0x01));
}
// =============================================================================
// Zero Disable Mask Tests
// =============================================================================
TEST_F(SpellProcDisableEffectsTest, ZeroDisableMask_NoEffectDisabled)
{
uint32 disableMask = 0x00; // Nothing disabled
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
EXPECT_EQ(result, ALL_EFFECTS_MASK)
<< "Zero DisableEffectsMask should leave all effects enabled";
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(ALL_EFFECTS_MASK, disableMask))
<< "Proc should be allowed when nothing is disabled";
}
// =============================================================================
// Higher Bits Ignored Tests
// =============================================================================
TEST_F(SpellProcDisableEffectsTest, HigherBits_IgnoredForEffects)
{
// Bits beyond 0x07 should be ignored (only 3 effects exist)
uint32 disableMask = 0xFF; // All bits set
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, disableMask);
EXPECT_EQ(result, 0x00)
<< "Only lower 3 bits should affect the result";
// Only lower bits matter
uint32 highBitsOnly = 0xF8; // High bits only
result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, highBitsOnly);
EXPECT_EQ(result, ALL_EFFECTS_MASK)
<< "High bits (0xF8) should not affect lower 3 effects";
}
// =============================================================================
// Integration with SpellProcEntry Tests
// =============================================================================
TEST_F(SpellProcDisableEffectsTest, SpellProcEntry_WithDisableEffectsMask)
{
auto procEntry = SpellProcEntryBuilder()
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
.WithDisableEffectsMask(0x05) // Disable effects 0 and 2
.WithChance(100.0f)
.Build();
// Verify the mask was set correctly
EXPECT_EQ(procEntry.DisableEffectsMask, 0x05u);
// Apply to initial mask
uint8 result = ProcChanceTestHelper::ApplyDisableEffectsMask(ALL_EFFECTS_MASK, procEntry.DisableEffectsMask);
EXPECT_EQ(result, 0x02) // Only effect 1 remains
<< "SpellProcEntry DisableEffectsMask should filter correctly";
}
TEST_F(SpellProcDisableEffectsTest, SpellProcEntry_AllDisabled)
{
auto procEntry = SpellProcEntryBuilder()
.WithProcFlags(PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG)
.WithDisableEffectsMask(0x07) // Disable all effects
.WithChance(100.0f)
.Build();
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(ALL_EFFECTS_MASK, procEntry.DisableEffectsMask))
<< "Proc should be blocked when all effects disabled in SpellProcEntry";
}
// =============================================================================
// Real Spell Scenarios
// =============================================================================
TEST_F(SpellProcDisableEffectsTest, Scenario_SingleEffectAura)
{
// Many procs only have a single effect that matters
uint8 singleEffectMask = 0x01; // Only effect 0
// Disabling effect 0 blocks the proc
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(singleEffectMask, 0x01));
// Disabling other effects has no impact
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(singleEffectMask, 0x02));
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(singleEffectMask, 0x04));
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(singleEffectMask, 0x06));
}
TEST_F(SpellProcDisableEffectsTest, Scenario_DualEffectAura)
{
// Aura with effects 0 and 1 (healing + damage proc for example)
uint8 dualEffectMask = 0x03;
// Disabling one effect leaves the other
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(dualEffectMask, 0x01));
EXPECT_FALSE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(dualEffectMask, 0x02));
// Disabling both blocks the proc
EXPECT_TRUE(ProcChanceTestHelper::ShouldBlockDueToDisabledEffects(dualEffectMask, 0x03));
}