mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-14 16:03:45 +00:00
1. Core Cleanup
- Move all ServerMail logic from `ObjectMgr` into a new dedicated `ServerMailMgr` class
- Move faction logic for money from SendServerMail into the script
2. Separation of items into a new table
- Create a new `mail_server_template_items` table
- Allows to send multiple items in one mail
- Separate items per faction Alliance/Horde
3. Separation of conditions into a new table
- Create a new `mail_server_template_conditions` table
- Allows to use multiple conditions for one mail
- Available condition types
- Minimum playtime (playerLevel >= condition)
- Minimum playtime (playerPlayTime >= condition)
- Rewarded quest
- Earned achievement
- Earned reputation (playerReputation >= conditionState)
- Faction
- Race
- Class
4. Updated ServerMail loading
- Move item and condition loading to their own functions
- LoadMailServerTemplateItems()
- LoadMailServerTemplateConditions()
5. Reworked eligibility check
- Player needs to pass all conditions to be eligible for the mail
- All players are automatically eligible if no conditions exist for a server mail template.
6. Updated foreign keys
- For table `mail_server_character`, `mail_server_template_conditions`, `mail_server_template_items` foreign key with on delete cascade is added for automatic removal of entries if mail_server_template.id is deleted.
7. Database changes
- See the PR
232 lines
8.7 KiB
C++
232 lines
8.7 KiB
C++
/*
|
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Affero General Public License as published by the
|
|
* Free Software Foundation; either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/**
|
|
* @file ServerMailMgr.h
|
|
* @brief Manages the ServerMail operations, including template loading, condition checking, and mail delivery.
|
|
*
|
|
* This class handles the loading of server mail templates, associated items, and conditions from the database.
|
|
* It also provides functionality to check player eligibility for receiving server mails based on configured conditions.
|
|
*
|
|
* Key features:
|
|
* - Supports multi-item mails via `mail_server_template_items`
|
|
* - Supports flexible mail conditions (level, playtime, quest, achievement) via `mail_server_template_conditions`
|
|
* - Ensures all related data is loaded and validated on startup
|
|
*/
|
|
|
|
#ifndef _SERVERMAILMGR_H
|
|
#define _SERVERMAILMGR_H
|
|
|
|
#include "Define.h"
|
|
#include <string>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
class Player;
|
|
|
|
/**
|
|
* @enum ServerMailConditionType
|
|
* @brief Represents the type of conditions that can be applied to server mail.
|
|
*/
|
|
enum class ServerMailConditionType : uint8
|
|
{
|
|
Invalid = 0, ///< Internal use, not used in DB.
|
|
Level = 1, ///< Requires the player to be at least a specific level.
|
|
PlayTime = 2, ///< Requires the player to have played for a minimum amount of time (in milliseconds).
|
|
Quest = 3, ///< Requires the player to have completed a specific quest.
|
|
Achievement = 4, ///< Requires the player to have earned a specific achievement.
|
|
Reputation = 5, ///< Requires the player to have earned reputation with a specific faction.
|
|
Faction = 6, ///< Requires the player to be a part of a specific faction. Horde/Alliance.
|
|
Race = 7, ///< Requires the player to be a specific race.
|
|
Class = 8, ///< Requires the player to be a specific class.
|
|
};
|
|
|
|
/**
|
|
* @brief Assign string condition to corresponding @ref ServerMailConditionType enum value
|
|
*/
|
|
constexpr std::pair<std::string_view, ServerMailConditionType> ServerMailConditionTypePairs[] =
|
|
{
|
|
{ "Level", ServerMailConditionType::Level },
|
|
{ "PlayTime", ServerMailConditionType::PlayTime },
|
|
{ "Quest", ServerMailConditionType::Quest },
|
|
{ "Achievement", ServerMailConditionType::Achievement },
|
|
{ "Reputation", ServerMailConditionType::Reputation },
|
|
{ "Faction", ServerMailConditionType::Faction },
|
|
{ "Race", ServerMailConditionType::Race },
|
|
{ "Class", ServerMailConditionType::Class }
|
|
};
|
|
|
|
/**
|
|
* @struct ServerMailCondition
|
|
* @brief Represents a condition that must be met for a player to receive a server mail.
|
|
*
|
|
* Each condition has a type (see @ref ServerMailConditionType) and a value associated with the type.
|
|
* For example, for a level condition, the value represents the required player level.
|
|
*
|
|
* Some condition also have a state associated with the value.
|
|
* For example, for a reputation condition, the state represents the current reputation state, like Exalted.
|
|
*
|
|
* Conditions are attached to server mail templates and are evaluated when players log in.
|
|
*/
|
|
struct ServerMailCondition
|
|
{
|
|
ServerMailCondition() = default;
|
|
|
|
ServerMailConditionType type = ServerMailConditionType::Invalid;
|
|
uint32 value{ 0 };
|
|
uint32 state{ 0 };
|
|
|
|
/**
|
|
* @brief Checks if a player meets this condition.
|
|
*
|
|
* Evaluates the condition type and compares the player's attributes to the required value.
|
|
*
|
|
* @param player The player to check.
|
|
* @return True if the player meets the condition, otherwise false.
|
|
*/
|
|
bool CheckCondition(Player* player) const;
|
|
};
|
|
|
|
/**
|
|
* @struct ServerMailItems
|
|
* @brief Represents an item reward associated with a server mail template.
|
|
*
|
|
* Server mail templates can have multiple item rewards, stored separately for each faction.
|
|
* This struct tracks the item ID and item count.
|
|
*/
|
|
struct ServerMailItems
|
|
{
|
|
ServerMailItems() = default;
|
|
uint32 item{ 0 };
|
|
uint32 itemCount{ 0 };
|
|
};
|
|
|
|
/**
|
|
* @struct ServerMail
|
|
* @brief Represents a server mail template, including rewards, conditions, and metadata.
|
|
*
|
|
* This structure defines a mail template that can be sent to players upon login,
|
|
* provided they meet the associated conditions.
|
|
*/
|
|
struct ServerMail
|
|
{
|
|
ServerMail() = default;
|
|
uint32 id{ 0 };
|
|
uint32 moneyA{ 0 };
|
|
uint32 moneyH{ 0 };
|
|
std::string subject;
|
|
std::string body;
|
|
uint8 active{ 0 };
|
|
|
|
// Conditions from mail_server_template_conditions
|
|
std::vector<ServerMailCondition> conditions;
|
|
|
|
// Items from mail_server_template_items
|
|
std::vector<ServerMailItems> itemsA;
|
|
std::vector<ServerMailItems> itemsH;
|
|
};
|
|
|
|
typedef std::unordered_map<uint32, ServerMail> ServerMailContainer;
|
|
|
|
class ServerMailMgr
|
|
{
|
|
private:
|
|
ServerMailMgr() = default;
|
|
~ServerMailMgr() = default;
|
|
public:
|
|
static ServerMailMgr* instance();
|
|
|
|
/**
|
|
* @brief Loads all server mail templates from the database into memory.
|
|
*
|
|
* Queries the `mail_server_template` table and loads all rows into memory.
|
|
* This method is intended to be called during server startup.
|
|
*/
|
|
void LoadMailServerTemplates();
|
|
|
|
/**
|
|
* @brief Loads all items associated with server mail templates.
|
|
*
|
|
* Queries the `mail_server_template_items` table and loads all items into memory,
|
|
* linking them to their corresponding templates by template ID.
|
|
* This method is intended to be called during server startup.
|
|
*/
|
|
void LoadMailServerTemplatesItems();
|
|
|
|
/**
|
|
* @brief Loads all conditions associated with server mail templates.
|
|
*
|
|
* Queries the `mail_server_template_conditions` table and loads all conditions into memory,
|
|
* linking them to their corresponding templates by template ID.
|
|
* This method is intended to be called during server startup.
|
|
*/
|
|
void LoadMailServerTemplatesConditions();
|
|
|
|
/**
|
|
* @brief Convert DB value of conditionType to ServerMailConditionType.
|
|
*
|
|
* Lookup the corresponding SeverMailConditionType enum for the provided
|
|
* string by DB. If the string is not found we return internal default value
|
|
* ServerMailConditionType::Invalid
|
|
*
|
|
* @param conditionTypeStr string value from DB of conditionType
|
|
* @return ServerMailConditionType The corresponding value (see @ref ServerMailConditionType) or default to ServerMailConditionType::Invalid
|
|
*/
|
|
ServerMailConditionType GetServerMailConditionType(std::string_view conditionTypeStr) const;
|
|
|
|
/**
|
|
* @brief Check if ConditionType should use ConditionState
|
|
*
|
|
* @return True if the ConditionType is allowed to use ConditionState, otherwise False.
|
|
*/
|
|
bool ConditionTypeUsesConditionState(ServerMailConditionType type) const;
|
|
|
|
/**
|
|
* @brief Sends a server mail to a player if the template is active and the player is eligible.
|
|
*
|
|
* This method handles the creation of the mail, adding money and items, and saving the mail to the database.
|
|
* It also records that the player received the mail to prevent duplicate delivery.
|
|
*
|
|
* @param player The recipient player.
|
|
* @param id The template ID.
|
|
* @param money Money reward.
|
|
* @param items List of items to include in the mail.
|
|
* @param conditions List of the conditions for the mail.
|
|
* @param subject Mail subject.
|
|
* @param body Mail body.
|
|
* @param active Whether the mail template is active.
|
|
*/
|
|
void SendServerMail(Player* player, uint32 id, uint32 money, std::vector<ServerMailItems> const& items, std::vector<ServerMailCondition> const& conditions, std::string const& subject, std::string const& body) const;
|
|
|
|
/**
|
|
* @brief Retrieves the entire server mail store.
|
|
*
|
|
* This function returns a constant reference to the internal
|
|
* `_serverMailStore` container, which holds all server mail data.
|
|
*
|
|
* @return A constant reference to the `ServerMailContainer` containing all stored server mail.
|
|
*/
|
|
[[nodiscard]] ServerMailContainer const& GetAllServerMailStore() const { return _serverMailStore; }
|
|
|
|
private:
|
|
ServerMailContainer _serverMailStore;
|
|
};
|
|
|
|
#define sServerMailMgr ServerMailMgr::instance()
|
|
|
|
#endif // _SERVERMAILMGR_H
|