mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-03-10 03:00:28 +00:00
151 lines
4.4 KiB
C++
151 lines
4.4 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_sha_".
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*/
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#include "CreatureScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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enum ShamanSpells
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{
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SPELL_SHAMAN_ANGEREDEARTH = 36213,
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SPELL_SHAMAN_FIREBLAST = 57984,
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SPELL_SHAMAN_FIRENOVA = 12470,
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SPELL_SHAMAN_FIRESHIELD = 13377
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};
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enum ShamanEvents
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{
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// Earth Elemental
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EVENT_SHAMAN_ANGEREDEARTH = 1,
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// Fire Elemental
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EVENT_SHAMAN_FIRENOVA = 1,
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EVENT_SHAMAN_FIRESHIELD = 2,
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EVENT_SHAMAN_FIREBLAST = 3
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};
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struct npc_pet_shaman_earth_elemental : public ScriptedAI
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{
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npc_pet_shaman_earth_elemental(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
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void JustEngagedWith(Unit*) override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0ms);
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}
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void InitializeAI() override { }
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void UpdateAI(uint32 diff) override
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{
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if (_initAttack)
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{
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if (!me->IsInCombat())
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if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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if (Unit* target = owner->GetSelectedUnit())
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if (me->CanCreatureAttack(target))
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AttackStart(target);
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_initAttack = false;
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}
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
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{
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DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
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_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 5s, 20s);
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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bool _initAttack;
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};
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struct npc_pet_shaman_fire_elemental : public ScriptedAI
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{
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npc_pet_shaman_fire_elemental(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
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void InitializeAI() override { }
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void JustEngagedWith(Unit*) override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, 5s, 20s);
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_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, 5s, 20s);
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//_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0ms);
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me->RemoveAurasDueToSpell(SPELL_SHAMAN_FIRESHIELD);
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me->CastSpell(me, SPELL_SHAMAN_FIRESHIELD, true);
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}
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void UpdateAI(uint32 diff) override
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{
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if (_initAttack)
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{
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if (!me->IsInCombat())
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if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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if (Unit* target = owner->GetSelectedUnit())
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if (me->CanCreatureAttack(target))
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AttackStart(target);
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_initAttack = false;
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}
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SHAMAN_FIRENOVA:
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me->CastSpell(me, SPELL_SHAMAN_FIRENOVA, false);
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_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, 8s, 15s);
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break;
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case EVENT_SHAMAN_FIREBLAST:
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me->CastSpell(me->GetVictim(), SPELL_SHAMAN_FIREBLAST, false);
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_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, 4s, 8s);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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bool _initAttack;
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};
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void AddSC_shaman_pet_scripts()
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{
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RegisterCreatureAI(npc_pet_shaman_earth_elemental);
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RegisterCreatureAI(npc_pet_shaman_fire_elemental);
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}
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