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https://github.com/mod-playerbots/azerothcore-wotlk.git
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78 lines
2.6 KiB
C++
78 lines
2.6 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACORE_LOOTITEMSTORAGE_H
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#define ACORE_LOOTITEMSTORAGE_H
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#include "Common.h"
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#include "Item.h"
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#include "LootMgr.h"
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#include <list>
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#include <map>
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struct StoredLootItem
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{
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StoredLootItem(uint32 i, uint32 idx, uint32 c, int32 ri, uint32 rs, bool follow_loot_rules, bool freeforall,
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bool is_blocked, bool is_counted, bool is_underthreshold, bool needs_quest, uint32 conditionLootId) : itemid(i), itemIndex(idx),
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count(c), randomPropertyId(ri), randomSuffix(rs), follow_loot_rules(follow_loot_rules), freeforall(freeforall), is_blocked(is_blocked),
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is_counted(is_counted), is_underthreshold(is_underthreshold), needs_quest(needs_quest), conditionLootId(conditionLootId) { }
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// If itemid == 0 - money amount is stored in count value
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uint32 itemid;
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uint32 itemIndex;
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uint32 count;
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int32 randomPropertyId;
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uint32 randomSuffix;
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bool follow_loot_rules;
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bool freeforall;
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bool is_blocked;
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bool is_counted;
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bool is_underthreshold;
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bool needs_quest;
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uint32 conditionLootId;
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};
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typedef std::list<StoredLootItem> StoredLootItemList;
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typedef std::unordered_map<ObjectGuid, StoredLootItemList> LootItemContainer;
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class LootItemStorage
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{
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private:
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LootItemStorage();
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~LootItemStorage();
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public:
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static LootItemStorage* instance();
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void LoadStorageFromDB();
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void RemoveEntryFromDB(ObjectGuid containerGUID, uint32 itemid, uint32 count, uint32 itemIndex);
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void AddNewStoredLoot(Loot* loot, Player* player);
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bool LoadStoredLoot(Item* item, Player* player);
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void RemoveStoredLootItem(ObjectGuid containerGUID, uint32 itemid, uint32 count, Loot* loot, uint32 itemIndex);
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void RemoveStoredLootMoney(ObjectGuid containerGUID, Loot* loot);
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void RemoveStoredLoot(ObjectGuid containerGUID);
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private:
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LootItemContainer lootItemStore;
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};
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#define sLootItemStorage LootItemStorage::instance()
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#endif
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