mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-08 05:11:09 +00:00
339 lines
11 KiB
C++
339 lines
11 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: tele_commandscript
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%Complete: 100
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Comment: All tele related commands
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Category: commandscripts
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EndScriptData */
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#include "Chat.h"
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#include "Group.h"
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#include "Language.h"
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#include "MapMgr.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#if AC_COMPILER == AC_COMPILER_GNU
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#endif
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using namespace Acore::ChatCommands;
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class tele_commandscript : public CommandScript
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{
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public:
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tele_commandscript() : CommandScript("tele_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable teleCommandTable =
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{
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{ "add", SEC_ADMINISTRATOR, false, &HandleTeleAddCommand, "" },
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{ "del", SEC_ADMINISTRATOR, true, &HandleTeleDelCommand, "" },
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{ "name", SEC_GAMEMASTER, true, &HandleTeleNameCommand, "" },
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{ "group", SEC_GAMEMASTER, false, &HandleTeleGroupCommand, "" },
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{ "", SEC_MODERATOR, false, &HandleTeleCommand, "" }
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};
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static ChatCommandTable commandTable =
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{
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{ "teleport", SEC_MODERATOR, false, nullptr, "", teleCommandTable }
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};
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return commandTable;
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}
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static bool HandleTeleAddCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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Player* player = handler->GetSession()->GetPlayer();
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if (!player)
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return false;
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std::string name = args;
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if (sObjectMgr->GetGameTele(name))
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{
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handler->SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST);
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handler->SetSentErrorMessage(true);
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return false;
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}
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GameTele tele;
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tele.position_x = player->GetPositionX();
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tele.position_y = player->GetPositionY();
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tele.position_z = player->GetPositionZ();
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tele.orientation = player->GetOrientation();
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tele.mapId = player->GetMapId();
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tele.name = name;
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if (sObjectMgr->AddGameTele(tele))
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{
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handler->SendSysMessage(LANG_COMMAND_TP_ADDED);
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}
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else
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{
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handler->SendSysMessage(LANG_COMMAND_TP_ADDEDERR);
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handler->SetSentErrorMessage(true);
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return false;
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}
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return true;
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}
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static bool HandleTeleDelCommand(ChatHandler* handler, GameTele const* tele)
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{
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if (!tele)
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{
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handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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std::string name = tele->name;
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sObjectMgr->DeleteGameTele(name);
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handler->SendSysMessage(LANG_COMMAND_TP_DELETED);
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return true;
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}
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static bool DoNameTeleport(ChatHandler* handler, PlayerIdentifier player, uint32 mapId, Position const& pos, std::string const& locationName)
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{
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if (!MapMgr::IsValidMapCoord(mapId, pos) || sObjectMgr->IsTransportMap(mapId))
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{
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, pos.GetPositionX(), pos.GetPositionY(), mapId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (Player* target = player.GetConnectedPlayer())
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{
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// check online security
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if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
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return false;
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std::string chrNameLink = handler->playerLink(target->GetName());
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if (target->IsBeingTeleported())
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{
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handler->PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(), "", locationName.c_str());
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if (handler->needReportToTarget(target))
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ChatHandler(target->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str());
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// stop flight if need
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if (target->IsInFlight())
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{
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target->GetMotionMaster()->MovementExpired();
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target->CleanupAfterTaxiFlight();
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}
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else // save only in non-flight case
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target->SaveRecallPosition();
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target->TeleportTo({ mapId, pos });
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}
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else
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{
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// check offline security
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if (handler->HasLowerSecurity(nullptr, player.GetGUID()))
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return false;
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std::string nameLink = handler->playerLink(player.GetName());
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handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetAcoreString(LANG_OFFLINE), locationName.c_str());
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Player::SavePositionInDB({mapId, pos}, sMapMgr->GetZoneId(PHASEMASK_NORMAL, {mapId, pos}), player.GetGUID(), nullptr);
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}
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return true;
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}
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// teleport player to given game_tele.entry
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static bool HandleTeleNameCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, Variant<GameTele const*, EXACT_SEQUENCE("$home")> where)
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{
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if (!player)
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player = PlayerIdentifier::FromTargetOrSelf(handler);
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if (!player)
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return false;
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if (where.index() == 1) // References target's homebind
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{
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if (Player* target = player->GetConnectedPlayer())
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target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation());
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else
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND);
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stmt->setUInt32(0, player->GetGUID().GetCounter());
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PreparedQueryResult resultDB = CharacterDatabase.Query(stmt);
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if (resultDB)
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{
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Field* fieldsDB = resultDB->Fetch();
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WorldLocation loc(fieldsDB[0].GetUInt16(), fieldsDB[2].GetFloat(), fieldsDB[3].GetFloat(), fieldsDB[4].GetFloat(), 0.0f);
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uint32 zoneId = fieldsDB[1].GetUInt16();
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Player::SavePositionInDB(loc, zoneId, player->GetGUID(), nullptr);
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}
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}
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return true;
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}
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// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
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GameTele const* tele = where.get<GameTele const*>();
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return DoNameTeleport(handler, *player, tele->mapId, { tele->position_x, tele->position_y, tele->position_z, tele->orientation }, tele->name);
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}
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//Teleport group to given game_tele.entry
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static bool HandleTeleGroupCommand(ChatHandler* handler, GameTele const* tele)
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{
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if (!tele)
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{
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handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Player* target = handler->getSelectedPlayer();
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if (!target)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// check online security
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if (handler->HasLowerSecurity(target))
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return false;
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MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
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if (!map || map->IsBattlegroundOrArena())
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{
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handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
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handler->SetSentErrorMessage(true);
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return false;
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}
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std::string nameLink = handler->GetNameLink(target);
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Group* grp = target->GetGroup();
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if (!grp)
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{
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handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* player = itr->GetSource();
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if (!player || !player->GetSession())
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continue;
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// check online security
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if (handler->HasLowerSecurity(player))
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return false;
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std::string plNameLink = handler->GetNameLink(player);
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if (player->IsBeingTeleported())
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{
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handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
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continue;
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}
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handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name.c_str());
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if (handler->needReportToTarget(player))
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(ChatHandler(player->GetSession())).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
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// stop flight if need
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if (player->IsInFlight())
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{
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player->GetMotionMaster()->MovementExpired();
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player->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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player->SaveRecallPosition();
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player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
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}
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return true;
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}
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static bool HandleTeleCommand(ChatHandler* handler, GameTele const* tele)
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{
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if (!tele)
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{
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handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Player* me = handler->GetSession()->GetPlayer();
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if (!tele)
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{
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handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (me->IsInCombat())
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{
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handler->SendSysMessage(LANG_YOU_IN_COMBAT);
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handler->SetSentErrorMessage(true);
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return false;
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}
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MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
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if (!map || map->IsBattlegroundOrArena())
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{
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handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if (me->IsInFlight())
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{
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me->GetMotionMaster()->MovementExpired();
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me->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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me->SaveRecallPosition();
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me->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
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return true;
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}
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};
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void AddSC_tele_commandscript()
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{
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new tele_commandscript();
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}
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