Files
azerothcore-wotlk/src/server/game/Battlegrounds/ArenaSeason/ArenaSeasonMgr.cpp
2025-02-19 22:29:36 +08:00

225 lines
7.9 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ArenaSeasonMgr.h"
#include "ArenaTeamMgr.h"
#include "ArenaSeasonRewardsDistributor.h"
#include "BattlegroundMgr.h"
#include "GameEventMgr.h"
#include "MapMgr.h"
#include "Player.h"
ArenaSeasonMgr* ArenaSeasonMgr::instance()
{
static ArenaSeasonMgr instance;
return &instance;
}
void ArenaSeasonMgr::LoadRewards()
{
uint32 oldMSTime = getMSTime();
std::unordered_map<std::string, ArenaSeasonRewardGroupCriteriaType> stringToArenaSeasonRewardGroupCriteriaType = {
{"pct", ArenaSeasonRewardGroupCriteriaType::ARENA_SEASON_REWARD_CRITERIA_TYPE_PERCENT_VALUE},
{"abs", ArenaSeasonRewardGroupCriteriaType::ARENA_SEASON_REWARD_CRITERIA_TYPE_ABSOLUTE_VALUE}
};
QueryResult result = WorldDatabase.Query("SELECT id, arena_season, criteria_type, min_criteria, max_criteria, reward_mail_template_id, reward_mail_subject, reward_mail_body, gold_reward FROM arena_season_reward_group");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 arena season rewards. DB table `arena_season_reward_group` is empty.");
LOG_INFO("server.loading", " ");
return;
}
std::unordered_map<uint32, ArenaSeasonRewardGroup> groupsMap;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].Get<uint32>();
ArenaSeasonRewardGroup group;
group.season = fields[1].Get<uint8>();
group.criteriaType = stringToArenaSeasonRewardGroupCriteriaType[fields[2].Get<std::string>()];
group.minCriteria = fields[3].Get<float>();
group.maxCriteria = fields[4].Get<float>();
group.rewardMailTemplateID = fields[5].Get<uint32>();
group.rewardMailSubject = fields[6].Get<std::string>();
group.rewardMailBody = fields[7].Get<std::string>();
group.goldReward = fields[8].Get<uint32>();
groupsMap[id] = group;
} while (result->NextRow());
std::unordered_map<std::string, ArenaSeasonRewardType> stringToArenaSeasonRewardType = {
{"achievement", ArenaSeasonRewardType::ARENA_SEASON_REWARD_TYPE_ACHIEVEMENT},
{"item", ArenaSeasonRewardType::ARENA_SEASON_REWARD_TYPE_ITEM}
};
result = WorldDatabase.Query("SELECT group_id, type, entry FROM arena_season_reward");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 arena season rewards. DB table `arena_season_reward` is empty.");
LOG_INFO("server.loading", " ");
return;
}
do
{
Field* fields = result->Fetch();
uint32 groupId = fields[0].Get<uint32>();
ArenaSeasonReward reward;
reward.type = stringToArenaSeasonRewardType[fields[1].Get<std::string>()];
reward.entry = fields[2].Get<uint32>();
auto itr = groupsMap.find(groupId);
ASSERT(itr != groupsMap.end(), "Unknown arena_season_reward_group ({}) in arena_season_reward", groupId);
(reward.type == ARENA_SEASON_REWARD_TYPE_ITEM) ?
groupsMap[groupId].itemRewards.push_back(reward) :
groupsMap[groupId].achievementRewards.push_back(reward);
} while (result->NextRow());
for (auto const& itr : groupsMap)
_arenaSeasonRewardGroupsStore[itr.second.season].push_back(itr.second);
LOG_INFO("server.loading", ">> Loaded {} arena season rewards in {} ms", (uint32)groupsMap.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ArenaSeasonMgr::LoadActiveSeason()
{
QueryResult result = CharacterDatabase.Query("SELECT season_id, season_state FROM active_arena_season");
ASSERT(result, "active_arena_season can't be empty");
Field* fields = result->Fetch();
_currentSeason = fields[0].Get<uint8>();
_currentSeasonState = static_cast<ArenaSeasonState>(fields[1].Get<uint8>());
uint16 eventID = GameEventForArenaSeason(_currentSeason);
sGameEventMgr->StartEvent(eventID, true);
LOG_INFO("server.loading", "Arena Season {} loaded...", _currentSeason);
LOG_INFO("server.loading", " ");
}
void ArenaSeasonMgr::RewardTeamsForTheSeason(std::shared_ptr<ArenaTeamFilter> teamsFilter)
{
ArenaSeasonTeamRewarderImpl rewarder = ArenaSeasonTeamRewarderImpl();
ArenaSeasonRewardDistributor distributor = ArenaSeasonRewardDistributor(&rewarder);
std::vector<ArenaSeasonRewardGroup> rewards = _arenaSeasonRewardGroupsStore[GetCurrentSeason()];
ArenaTeamMgr::ArenaTeamContainer filteredTeams = teamsFilter->Filter(sArenaTeamMgr->GetArenaTeams());
distributor.DistributeRewards(filteredTeams, rewards);
}
bool ArenaSeasonMgr::CanDeleteArenaTeams()
{
std::vector<ArenaSeasonRewardGroup> rewards = _arenaSeasonRewardGroupsStore[GetCurrentSeason()];
if (rewards.empty())
return false;
for (auto const& bg : sBattlegroundMgr->GetActiveBattlegrounds())
if (bg->isRated())
return false;
return true;
}
void ArenaSeasonMgr::DeleteArenaTeams()
{
if (!CanDeleteArenaTeams())
return;
// Cleanup queue first.
std::vector<BattlegroundQueueTypeId> arenasQueueTypes = {BATTLEGROUND_QUEUE_2v2, BATTLEGROUND_QUEUE_3v3, BATTLEGROUND_QUEUE_5v5};
for (BattlegroundQueueTypeId queueType : arenasQueueTypes)
{
auto queue = sBattlegroundMgr->GetBattlegroundQueue(queueType);
for (auto const& [playerGUID, other] : queue.m_QueuedPlayers)
queue.RemovePlayer(playerGUID, true);
}
sArenaTeamMgr->DeleteAllArenaTeams();
}
void ArenaSeasonMgr::ChangeCurrentSeason(uint8 season)
{
if (_currentSeason == season)
return;
uint16 currentEventID = GameEventForArenaSeason(_currentSeason);
sGameEventMgr->StopEvent(currentEventID, true);
uint16 newEventID = GameEventForArenaSeason(season);
sGameEventMgr->StartEvent(newEventID, true);
_currentSeason = season;
_currentSeasonState = ARENA_SEASON_STATE_IN_PROGRESS;
CharacterDatabase.Execute("UPDATE active_arena_season SET season_id = {}, season_state = {}", _currentSeason, _currentSeasonState);
BroadcastUpdatedWorldState();
}
void ArenaSeasonMgr::SetSeasonState(ArenaSeasonState state)
{
if (_currentSeasonState == state)
return;
_currentSeasonState = state;
CharacterDatabase.Execute("UPDATE active_arena_season SET season_state = {}", _currentSeasonState);
BroadcastUpdatedWorldState();
}
uint16 ArenaSeasonMgr::GameEventForArenaSeason(uint8 season)
{
QueryResult result = WorldDatabase.Query("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '{}'", season);
if (!result)
{
LOG_ERROR("arenaseasonmgr", "ArenaSeason ({}) must be an existant Arena Season", season);
return 0;
}
Field* fields = result->Fetch();
return fields[0].Get<uint16>();
}
void ArenaSeasonMgr::BroadcastUpdatedWorldState()
{
sMapMgr->DoForAllMaps([](Map* map)
{
// Ignore instanceable maps, players will get a fresh state once they change the map.
if (map->Instanceable())
return;
map->DoForAllPlayers([&](Player* player)
{
uint32 currZone, currArea;
player->GetZoneAndAreaId(currZone, currArea);
player->SendInitWorldStates(currZone, currArea);
});
});
}