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https://github.com/mod-playerbots/azerothcore-wotlk.git
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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WDT_H
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#define WDT_H
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#include <string>
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#include <vector>
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#include "ChunkedData.h"
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#include "WorldModelHandler.h"
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#include "WorldModelRoot.h"
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#include "Utils.h"
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class WDT
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{
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public:
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WDT(std::string file);
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ChunkedData* Data;
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std::vector<TilePos> TileTable;
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bool IsGlobalModel;
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bool IsValid;
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std::string ModelFile;
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WorldModelDefinition ModelDefinition;
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WorldModelRoot* Model;
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bool HasTile(int x, int y);
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private:
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void ReadGlobalModel();
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void ReadTileTable();
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};
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#endif
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