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azerothcore-wotlk/src/tools/mesh_extractor/WDT.h
2021-09-30 13:40:52 +07:00

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C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef WDT_H
#define WDT_H
#include <string>
#include <vector>
#include "ChunkedData.h"
#include "WorldModelHandler.h"
#include "WorldModelRoot.h"
#include "Utils.h"
class WDT
{
public:
WDT(std::string file);
ChunkedData* Data;
std::vector<TilePos> TileTable;
bool IsGlobalModel;
bool IsValid;
std::string ModelFile;
WorldModelDefinition ModelDefinition;
WorldModelRoot* Model;
bool HasTile(int x, int y);
private:
void ReadGlobalModel();
void ReadTileTable();
};
#endif