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azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/GameEventScript.cpp

49 lines
1.7 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameEventScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnGameEventStart(uint16 EventID)
{
CALL_ENABLED_HOOKS(GameEventScript, GAMEEVENTHOOK_ON_START, script->OnStart(EventID));
}
void ScriptMgr::OnGameEventStop(uint16 EventID)
{
CALL_ENABLED_HOOKS(GameEventScript, GAMEEVENTHOOK_ON_STOP, script->OnStop(EventID));
}
void ScriptMgr::OnGameEventCheck(uint16 EventID)
{
CALL_ENABLED_HOOKS(GameEventScript, GAMEEVENTHOOK_ON_EVENT_CHECK, script->OnEventCheck(EventID));
}
GameEventScript::GameEventScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name, GAMEEVENTHOOK_END)
{
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < GAMEEVENTHOOK_END; ++i)
enabledHooks.emplace_back(i);
ScriptRegistry<GameEventScript>::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry<GameEventScript>;