* fix(DB/SmartAI): improve Harry surrendering during quest 'Gambling Debt' (#23598) * fix(DB/Quest): The Kalu'ak dailies reward 500 rep (#23600) * chore(DB): import pending files Referenced commit(s):fb03f41b2a* fix(DB/GameEvent): Remove midsummer pole in K3 (#23614) * chore(DB): import pending files Referenced commit(s):7b0000d6ee* fix(DB/SmartAI): increase reliability of quest event Foolish Endeavors (#23612) * chore(DB): import pending files Referenced commit(s):86f219abbc* fix(Scripts/AreaTrigger): players become stuck after Last Rites (#23613) * chore(DB): import pending files Referenced commit(s):c1a8047cf1* fix(Core/Vmaps): Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#23233) Co-authored-by: ModoX <moardox@gmail.com> Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com> Co-authored-by: sudlud <sudlud@users.noreply.github.com> * fix(DB/Gameobject): Sniffed Values for 'Wild Mustard' spawns (#23608) * fix(DB/SmartAI): remove large combat distance of Frostbrood Sentry (#23607) * chore(DB): import pending files Referenced commit(s):41d40b236f* fix(DB/ReputationRewardRate): Patch 3.0.0 gain for Northrend factions (#23597) * chore(DB): import pending files Referenced commit(s):067a898caa* fix(Core/Map): It should be ensured that the instance is unloaded only after the Creature Respawn. (#23103) * fix(Scripts/Northrend): Sniffing Out The Perpetrator horde (#23620) * fix(Scripts/Northrend): ensure Drakuru stays in place during Betrayal (#23619) * chore(DB): import pending files Referenced commit(s):928e145694* fix(DB/SmartAI): quest 'Reconnaissance Flight' (#23628) Co-authored-by: dr-j <dr-j@users.noreply.github.com> Co-authored-by: Killyana <morphone1@gmail.com> * fix(DB/QuestOfferReward): remove mention of a beta recipe in text (#23629) * fix(DB/Conditions): update quest conditions to drop chokers (#23610) * chore(DB): import pending files Referenced commit(s):bca8f7ce07* refactor(Core/PlayerScript): Delete OnPlayerChat, use OnPlayerCanUseChat (#23617) * fix(Core/SmartAI): startup warnings unused params (#23551) * fix(Core/Unit): Druid Talent Survival of the Fittest lacking immunity to creature daze (#23471) * fix(DB/SAI): Fix Fizzcrank Paradrop teleporters (#23633) * chore(DB): import pending files Referenced commit(s):94ba1c210d* fix(Core): Fix waterwalking after dying in instance (#23593) * fix(DB/SAI): don't remove all auras when mounting flamebringer (#23640) * chore(DB): import pending files Referenced commit(s):22f91f3802* fix(DB/SAI): Emerald Lasher goes out of the terrain when aggroed. (#23642) * chore(DB): import pending files Referenced commit(s):f9d6fe41de* fix(DB/SAI): Burning Depths Necromancer no longer stays in place. (#23641) * chore(DB): import pending files Referenced commit(s):1037471c8d* fix(DB/SAI): Remove SmartAI from Valkyrion Harpoon Gun. (#23646) * chore(DB): import pending files Referenced commit(s):8e3a7e6dcf* fix(DB/Creature): Fix Weakened Reanimated Frost Wyrm inhabit type (#23645) * chore(DB): import pending files Referenced commit(s):3baa18ef5b* fix(DB/Spell): Infectious Bites should stack from different casters (#23647) * chore(DB): import pending files Referenced commit(s):5aede412ab* fix(DB/SAI): Solve various issues with It Goes to 11... quest. (#23651) * fix(DB/Loot): Fireproof Satchel will now always drop the Ritual of Torch (#23585) * chore(DB): import pending files Referenced commit(s):1090c209b3* fix(Scripts/Northrend): Betrayal quest (#23650) * fix(Script/BlackTemple): Reliquary of Souls will use 45 degree in front to set incombat (#22938) * fix(Scripts/Spell): Fix Animal Blood spawning when it shouldn't (#23656) * fix(Scripts/BoreanTundra): Script Bloodspore Haze/Psychosis (#23657) * chore(DB): import pending files Referenced commit(s):baf7957e36* fix(DB/SAI): Sibling Rivalry quest credit if mounted (#23659) * chore(DB): import pending files Referenced commit(s):6919cc679d* fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) * fix(Core/Achievements): a character can only have 1 race realm first (#23626) * chore: fix leftover license header (#23678) * fix(Scripts/HoL): Update Loken script (#23587) * fix(Scripts/DTK): Update King Dred script (#23572) * fix(DB/SAI): Bitter Departure quest credit (#23658) * chore(DB): import pending files Referenced commit(s):e595425578* fix(DB/Conditions): Ice Shard require Icy Imprisonment (#23661) * chore(DB): import pending files Referenced commit(s):8294652e77* fix(DB/Loot): add Scourge Curio drop to Lost Shandaral Spirit (#23686) * chore(DB): import pending files Referenced commit(s):b6ed4347fe* fix(DB/Gameobject): fix spell focus location for 'Will of the Titans' (#23683) * chore(DB): import pending files Referenced commit(s):388f18895d* fix(DB/Creature): update IOC Demolisher spells (#23685) * chore(DB): import pending files Referenced commit(s):cdfa50c990* fix(Scripts/Northrend): IOC boss cast ability Mortal Strike (#23684) * fix(Scripts/BoreanTundra): Fix Beryl Sorcerer engaging mobs (#23690) * fix(Core/Entities): Improve interactions between taxis and players regarding PvP flag. (#23681) * fix(DB/Creature): Peon Gakra should be an innkeeper (#23699) * chore(DB): import pending files Referenced commit(s):6abff4ac2b* fix(Scripts/SholazarBasin): Fix Song of Wind and Water double credit (#23707) * fix(DB/SAI): Reanimated Frost Wyrm engage after being hit by quest spell (#23697) * fix(DB/SAI): Timely respawn Nesingwary Trappers (#23703) * fix(DB/Creature): Fix Fjord Hawk Matriarch unit flags (#23696) * fix(DB/Conditions): Fix Fordragon Resolve target conditions (#23701) * chore(DB): import pending files Referenced commit(s):2942d63125* fix(DB/Script): Move Tailhorn Stag and Amberpine Woodsman behavior into SmartAI. (#23708) * fix(DB/Creature): Set Trigger flag on Steam Vent. (#23710) * chore(DB): import pending files Referenced commit(s):435ca302ef* fix(DB/SAI): To Stars' Rest! taxi flight (#23712) * chore(DB): import pending files Referenced commit(s):ab4d59ac9d* fix (DB/Creature): Set Surveyor Orlond flags. (#23714) * chore(DB): import pending files Referenced commit(s):e8ec77dca7* fix(DB/Loot): Fix Master Summoner Staff drop chance (#23717) * chore(DB): import pending files Referenced commit(s):182c055e6e* fix(Scripts/DTK): Fix Oh Novos! achievement (#23539) (#23718) * fix(Core/Spells): Remove King Mrgl-Mrgl costume on spell casting (#23713) * chore(DB): import pending files Referenced commit(s):8c963a11ce* fix(DB/Reputation): Utigarde Pinnacle normal reputation (#23719) * chore(DB): import pending files Referenced commit(s):88ed7d66d5* fix(Scripts/HoS): Clean up faction update hacks (#23720) * fix(DB/Reputation): Lower reputation according to rates handling (#23722) * fix(DB/Reputation): Oculus normal & UP correction (#23723) * chore(DB): import pending files Referenced commit(s):abc2cf3028* fix(Scripts/Oculus): Implement crossfaction support for drakes (#23704) * fix(DB/Quest): Correct prerequisite for Reclaimed Ration (#23736) Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> * fix(DB/Quest): Correct prerequisite for Salvaging Life's Strength (#23734) Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> * chore(DB): import pending files Referenced commit(s):afd8197588* fix(Core/Movement): Fix SummonMovementInform for summons (#23725) * refactor(Core/Movement): Fix Build (#23739) * fix(DB/SAI): Update Iron Rune Construct SAI to use DO_ACTION instead … (#23716) * chore(DB): import pending files Referenced commit(s):7cc39f78e2* fix(DB/SAI): Fix Flamebringer gossip interaction (#23740) * chore(DB): import pending files Referenced commit(s):9cb683cfcd* fix(DB/SAI): Nerub'ar member packs now attack together. (#23727) * chore(DB): import pending files Referenced commit(s):6f5a1b7ccc* fix(DB/SAI): Remove Harrison Johnes quest flag on escort accept (#23700) * chore(DB): import pending files Referenced commit(s):bacf15d356* Update crash issue template with log submission guidelines (#23754) * Merge * Updated OnPlayerChat method name to OnPlayerCanUseChat --------- Co-authored-by: sogladev <sogladev@gmail.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: 天鹭 <18535853+PkllonG@users.noreply.github.com> Co-authored-by: ModoX <moardox@gmail.com> Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com> Co-authored-by: sudlud <sudlud@users.noreply.github.com> Co-authored-by: dr-j <dr-j@users.noreply.github.com> Co-authored-by: Killyana <morphone1@gmail.com> Co-authored-by: Undo <50205200+UndoUreche@users.noreply.github.com> Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com> Co-authored-by: killerwife <killerwife@gmail.com> Co-authored-by: Tereneckla <Tereneckla@pm.me> Co-authored-by: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com> Co-authored-by: Ryan Turner <16946913+TheSCREWEDSoftware@users.noreply.github.com> Co-authored-by: blinkysc <37940565+blinkysc@users.noreply.github.com> Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> Co-authored-by: Traesh <Traesh@users.noreply.github.com> Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Recast & Detour
Recast
Recast is state of the art navigation mesh construction toolset for games.
- It is automatic, which means that you can throw any level geometry at it and you will get robust mesh out
- It is fast which means swift turnaround times for level designers
- It is open source so it comes with full source and you can customize it to your heart's content.
The Recast process starts with constructing a voxel mold from a level geometry and then casting a navigation mesh over it. The process consists of three steps, building the voxel mold, partitioning the mold into simple regions, peeling off the regions as simple polygons.
- The voxel mold is build from the input triangle mesh by rasterizing the triangles into a multi-layer heightfield. Some simple filters are then applied to the mold to prune out locations where the character would not be able to move.
- The walkable areas described by the mold are divided into simple overlayed 2D regions. The resulting regions have only one non-overlapping contour, which simplifies the final step of the process tremendously.
- The navigation polygons are peeled off from the regions by first tracing the boundaries and then simplifying them. The resulting polygons are finally converted to convex polygons which makes them perfect for pathfinding and spatial reasoning about the level.
Detour
Recast is accompanied with Detour, path-finding and spatial reasoning toolkit. You can use any navigation mesh with Detour, but of course the data generated with Recast fits perfectly.
Detour offers simple static navigation mesh which is suitable for many simple cases, as well as tiled navigation mesh which allows you to plug in and out pieces of the mesh. The tiled mesh allows you to create systems where you stream new navigation data in and out as the player progresses the level, or you may regenerate tiles as the world changes.
Recast Demo
You can find a comprehensive demo project in RecastDemo folder. It is a kitchen sink demo containing all the functionality of the library. If you are new to Recast & Detour, check out Sample_SoloMesh.cpp to get started with building navmeshes and NavMeshTesterTool.cpp to see how Detour can be used to find paths.
Building RecastDemo
RecastDemo uses premake5 to build platform specific projects. Download it and make sure it's available on your path, or specify the path to it.
Linux
- Install SDl2 and its dependencies according to your distro's guidelines.
- run
premake5 gmakefrom theRecastDemofolder. cd Build/gmakethenmake- Run
RecastDemo\Bin\RecastDemo
OSX
- Grab the latest SDL2 development library dmg from here and place
SDL2.frameworkin/Library/Frameworks/ - Navigate to the
RecastDemofolder and runpremake5 xcode4 - Open
Build/xcode4/recastnavigation.xcworkspace - Select the "RecastDemo" project in the left pane, go to the "BuildPhases" tab and expand "Link Binary With Libraries"
- Remove the existing entry for SDL2 (it should have a white box icon) and re-add it by hitting the plus, selecting "Add Other", and selecting
/Library/Frameworks/SDL2.framework. It should now have a suitcase icon. - Set the RecastDemo project as the target and build.
Windows
- Grab the latest SDL2 development library release from here and unzip it
RecastDemo\Contrib. Rename the SDL folder such that the pathRecastDemo\Contrib\SDL\lib\x86is valid. - Run
"premake5" vs2015from theRecastDemofolder - Open the solution, build, and run.
Running Unit tests
- Follow the instructions to build RecastDemo above. Premake should generate another build target called "Tests".
- Build the "Tests" project. This will generate an executable named "Tests" in
RecastDemo/Bin/ - Run the "Tests" executable. It will execute all the unit tests, indicate those that failed, and display a count of those that succeeded.
Integrating with your own project
It is recommended to add the source directories DebugUtils, Detour, DetourCrowd, DetourTileCache, and Recast into your own project depending on which parts of the project you need. For example your level building tool could include DebugUtils, Recast, and Detour, and your game runtime could just include Detour.
Contributing
See the Contributing document for guidelines for making contributions.
Discuss
- Discuss Recast & Detour: http://groups.google.com/group/recastnavigation
- Development blog: http://digestingduck.blogspot.com/
License
Recast & Detour is licensed under ZLib license, see License.txt for more information.
