Files
azerothcore-wotlk/src/server/game/DungeonFinding/LFGGroupData.cpp
UltraNix d9e1cf40c0 fix(Core/DungeonFinder): Fixed joining to LFG dungeon if there is alr… (#10062)
* fix(Core/DungeonFinder): Fixed joining to LFG dungeon if there is already a LFG group inside it.iterator

Fixes #9824

* Buildfix.
2022-01-30 09:48:00 -03:00

143 lines
3.4 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "LFGGroupData.h"
#include "LFG.h"
#include "World.h"
namespace lfg
{
LfgGroupData::LfgGroupData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
m_Dungeon(0), _isLFGGroup(false), m_KicksLeft(sWorld->getIntConfig(CONFIG_LFG_MAX_KICK_COUNT))
{ }
LfgGroupData::~LfgGroupData()
{ }
bool LfgGroupData::IsLfgGroup()
{
return _isLFGGroup;
}
void LfgGroupData::SetState(LfgState state)
{
switch (state)
{
case LFG_STATE_DUNGEON:
_isLFGGroup = true;
break;
case LFG_STATE_FINISHED_DUNGEON:
_isLFGGroup = false;
break;
default:
break;
}
switch (state)
{
case LFG_STATE_NONE:
m_Dungeon = 0;
m_KicksLeft = sWorld->getIntConfig(CONFIG_LFG_MAX_KICK_COUNT);
[[fallthrough]];
case LFG_STATE_FINISHED_DUNGEON:
case LFG_STATE_DUNGEON:
m_OldState = state;
[[fallthrough]];
default:
m_State = state;
}
}
void LfgGroupData::RestoreState()
{
m_State = m_OldState;
}
void LfgGroupData::AddPlayer(ObjectGuid guid)
{
m_Players.insert(guid);
}
uint8 LfgGroupData::RemovePlayer(ObjectGuid guid)
{
LfgGuidSet::iterator it = m_Players.find(guid);
if (it != m_Players.end())
m_Players.erase(it);
return uint8(m_Players.size());
}
void LfgGroupData::RemoveAllPlayers()
{
m_Players.clear();
}
void LfgGroupData::SetLeader(ObjectGuid guid)
{
m_Leader = guid;
}
void LfgGroupData::SetDungeon(uint32 dungeon)
{
m_Dungeon = dungeon;
}
void LfgGroupData::DecreaseKicksLeft()
{
if (m_KicksLeft)
--m_KicksLeft;
}
LfgState LfgGroupData::GetState() const
{
return m_State;
}
LfgState LfgGroupData::GetOldState() const
{
return m_OldState;
}
LfgGuidSet const& LfgGroupData::GetPlayers() const
{
return m_Players;
}
uint8 LfgGroupData::GetPlayerCount() const
{
return m_Players.size();
}
ObjectGuid LfgGroupData::GetLeader() const
{
return m_Leader;
}
uint32 LfgGroupData::GetDungeon(bool asId /* = true */) const
{
if (asId)
return (m_Dungeon & 0x00FFFFFF);
else
return m_Dungeon;
}
uint8 LfgGroupData::GetKicksLeft() const
{
return m_KicksLeft;
}
} // namespace lfg