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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* fix(Core/DungeonFinder): Fixed joining to LFG dungeon if there is already a LFG group inside it.iterator Fixes #9824 * Buildfix.
143 lines
3.4 KiB
C++
143 lines
3.4 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LFGGroupData.h"
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#include "LFG.h"
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#include "World.h"
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namespace lfg
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{
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LfgGroupData::LfgGroupData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
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m_Dungeon(0), _isLFGGroup(false), m_KicksLeft(sWorld->getIntConfig(CONFIG_LFG_MAX_KICK_COUNT))
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{ }
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LfgGroupData::~LfgGroupData()
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{ }
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bool LfgGroupData::IsLfgGroup()
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{
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return _isLFGGroup;
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}
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void LfgGroupData::SetState(LfgState state)
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{
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switch (state)
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{
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case LFG_STATE_DUNGEON:
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_isLFGGroup = true;
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break;
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case LFG_STATE_FINISHED_DUNGEON:
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_isLFGGroup = false;
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break;
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default:
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break;
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}
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switch (state)
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{
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case LFG_STATE_NONE:
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m_Dungeon = 0;
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m_KicksLeft = sWorld->getIntConfig(CONFIG_LFG_MAX_KICK_COUNT);
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[[fallthrough]];
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case LFG_STATE_FINISHED_DUNGEON:
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case LFG_STATE_DUNGEON:
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m_OldState = state;
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[[fallthrough]];
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default:
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m_State = state;
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}
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}
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void LfgGroupData::RestoreState()
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{
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m_State = m_OldState;
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}
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void LfgGroupData::AddPlayer(ObjectGuid guid)
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{
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m_Players.insert(guid);
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}
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uint8 LfgGroupData::RemovePlayer(ObjectGuid guid)
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{
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LfgGuidSet::iterator it = m_Players.find(guid);
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if (it != m_Players.end())
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m_Players.erase(it);
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return uint8(m_Players.size());
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}
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void LfgGroupData::RemoveAllPlayers()
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{
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m_Players.clear();
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}
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void LfgGroupData::SetLeader(ObjectGuid guid)
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{
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m_Leader = guid;
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}
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void LfgGroupData::SetDungeon(uint32 dungeon)
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{
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m_Dungeon = dungeon;
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}
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void LfgGroupData::DecreaseKicksLeft()
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{
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if (m_KicksLeft)
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--m_KicksLeft;
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}
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LfgState LfgGroupData::GetState() const
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{
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return m_State;
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}
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LfgState LfgGroupData::GetOldState() const
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{
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return m_OldState;
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}
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LfgGuidSet const& LfgGroupData::GetPlayers() const
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{
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return m_Players;
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}
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uint8 LfgGroupData::GetPlayerCount() const
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{
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return m_Players.size();
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}
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ObjectGuid LfgGroupData::GetLeader() const
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{
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return m_Leader;
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}
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uint32 LfgGroupData::GetDungeon(bool asId /* = true */) const
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{
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if (asId)
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return (m_Dungeon & 0x00FFFFFF);
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else
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return m_Dungeon;
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}
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uint8 LfgGroupData::GetKicksLeft() const
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{
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return m_KicksLeft;
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}
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} // namespace lfg
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