Files
azerothcore-wotlk/src/game/OutdoorPvP/OutdoorPvPMgr.cpp
2016-08-19 23:24:44 +02:00

232 lines
7.0 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "OutdoorPvPMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "DisableMgr.h"
#include "ScriptMgr.h"
OutdoorPvPMgr::OutdoorPvPMgr()
{
m_UpdateTimer = 0;
//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Instantiating OutdoorPvPMgr");
}
void OutdoorPvPMgr::Die()
{
//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Deleting OutdoorPvPMgr");
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
delete *itr;
for (OutdoorPvPDataMap::iterator itr = m_OutdoorPvPDatas.begin(); itr != m_OutdoorPvPDatas.end(); ++itr)
delete itr->second;
}
void OutdoorPvPMgr::InitOutdoorPvP()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT TypeId, ScriptName FROM outdoorpvp_template");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 outdoor PvP definitions. DB table `outdoorpvp_template` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
uint32 typeId = 0;
do
{
Field* fields = result->Fetch();
typeId = fields[0].GetUInt8();
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_OUTDOORPVP, typeId, NULL))
continue;
if (typeId >= MAX_OUTDOORPVP_TYPES)
{
sLog->outErrorDb("Invalid OutdoorPvPTypes value %u in outdoorpvp_template; skipped.", typeId);
continue;
}
OutdoorPvPData* data = new OutdoorPvPData();
OutdoorPvPTypes realTypeId = OutdoorPvPTypes(typeId);
data->TypeId = realTypeId;
data->ScriptId = sObjectMgr->GetScriptId(fields[1].GetCString());
m_OutdoorPvPDatas[realTypeId] = data;
++count;
}
while (result->NextRow());
OutdoorPvP* pvp;
for (uint8 i = 1; i < MAX_OUTDOORPVP_TYPES; ++i)
{
OutdoorPvPDataMap::iterator iter = m_OutdoorPvPDatas.find(OutdoorPvPTypes(i));
if (iter == m_OutdoorPvPDatas.end())
{
sLog->outErrorDb("Could not initialize OutdoorPvP object for type ID %u; no entry in database.", uint32(i));
continue;
}
pvp = sScriptMgr->CreateOutdoorPvP(iter->second);
if (!pvp)
{
sLog->outError("Could not initialize OutdoorPvP object for type ID %u; got NULL pointer from script.", uint32(i));
continue;
}
if (!pvp->SetupOutdoorPvP())
{
sLog->outError("Could not initialize OutdoorPvP object for type ID %u; SetupOutdoorPvP failed.", uint32(i));
delete pvp;
continue;
}
m_OutdoorPvPSet.push_back(pvp);
}
sLog->outString(">> Loaded %u outdoor PvP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP* handle)
{
m_OutdoorPvPMap[zoneid] = handle;
}
void OutdoorPvPMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
return;
TRINITY_GUARD(ACE_Thread_Mutex, _lock); // pussywizard
if (itr->second->HasPlayer(player))
return;
itr->second->HandlePlayerEnterZone(player, zoneid);
;//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
return;
TRINITY_GUARD(ACE_Thread_Mutex, _lock); // pussywizard
// teleport: remove once in removefromworld, once in updatezone
if (!itr->second->HasPlayer(player))
return;
itr->second->HandlePlayerLeaveZone(player, zoneid);
;//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
OutdoorPvP* OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
{
// no handle for this zone, return
return NULL;
}
return itr->second;
}
void OutdoorPvPMgr::Update(uint32 diff)
{
m_UpdateTimer += diff;
if (m_UpdateTimer > OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
(*itr)->Update(m_UpdateTimer);
m_UpdateTimer = 0;
}
}
bool OutdoorPvPMgr::HandleCustomSpell(Player* player, uint32 spellId, GameObject* go)
{
// pussywizard: no mutex because not affecting other players
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if ((*itr)->HandleCustomSpell(player, spellId, go))
return true;
}
return false;
}
ZoneScript* OutdoorPvPMgr::GetZoneScript(uint32 zoneId)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneId);
if (itr != m_OutdoorPvPMap.end())
return itr->second;
else
return NULL;
}
bool OutdoorPvPMgr::HandleOpenGo(Player* player, uint64 guid)
{
TRINITY_GUARD(ACE_Thread_Mutex, _lock); // pussywizard
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if ((*itr)->HandleOpenGo(player, guid))
return true;
}
return false;
}
void OutdoorPvPMgr::HandleGossipOption(Player* player, uint64 guid, uint32 gossipid)
{
TRINITY_GUARD(ACE_Thread_Mutex, _lock); // pussywizard
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if ((*itr)->HandleGossipOption(player, guid, gossipid))
return;
}
}
bool OutdoorPvPMgr::CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso)
{
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if ((*itr)->CanTalkTo(player, creature, gso))
return true;
}
return false;
}
void OutdoorPvPMgr::HandleDropFlag(Player* player, uint32 spellId)
{
// pussywizard: no mutex because not affecting other players
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
{
if ((*itr)->HandleDropFlag(player, spellId))
return;
}
}
void OutdoorPvPMgr::HandlePlayerResurrects(Player* player, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
return;
// pussywizard: no mutex because not affecting other players
if (itr->second->HasPlayer(player))
itr->second->HandlePlayerResurrects(player, zoneid);
}