/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #ifndef _VMAPDEFINITIONS_H #define _VMAPDEFINITIONS_H #include #define LIQUID_TILE_SIZE (533.333f / 128.f) namespace VMAP { const char VMAP_MAGIC[] = "VMAP_4.5"; const char RAW_VMAP_MAGIC[] = "VMAP045"; // used in extracted vmap files with raw data const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; // defined in TileAssembler.cpp currently... bool readChunk(FILE* rf, char* dest, const char* compare, uint32 len); } #endif