Andrew
d1273bdd14
fix(Core/Spells): fix Kel'Thuzad frost blast being affected by damage… ( #24153 )
2025-12-18 12:52:39 -03:00
Tereneckla
a8c05b236c
fix(Core/Unit): spell_group leftovers ( #23995 )
...
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
2025-11-30 21:52:47 -03:00
Tereneckla
2f7f9bd72f
fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules ( #23346 )
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Co-authored-by: treeston <treeston.mmoc@gmail.com >
Co-authored-by: Trisjdc <trisjdc@gmail.com >
Co-authored-by: QAston <none@none>
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Jelle Meeus <sogladev@gmail.com >
2025-11-28 16:01:25 -03:00
Francesco Borzì
50b36e842a
fix(docs/license): use GPLv2 as MaNGOS-based project ( #23655 )
2025-11-14 08:44:25 -03:00
Tereneckla
e35a5ae049
refactor(Core): use the WeaponAttackType enum ( #23457 )
2025-11-01 15:26:18 -03:00
天鹭
a1c8e0f221
refactor(Core): SendDirectMessage ( #23230 )
2025-10-30 14:21:26 -03:00
Takenbacon
73317b2706
feat(Core/Grids): Remove WorldObject separation in grid containers ( #22595 )
2025-08-09 06:36:24 +02:00
Tereneckla
86f460c0ca
fix(Scripts/Spell): snapshot %dmg and crit when spreading or refreshing diseases with pestilence ( #22306 )
2025-06-22 11:38:09 +02:00
Tereneckla
0afc258a6b
fix(Core/Spell): Halve healing threat generated by paladins ( #22271 )
2025-06-09 23:25:33 -03:00
avarishd
f79c0292eb
fix(Scripts/ScarletEnclave): Devour Humanoid castable without target … ( #22196 )
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Co-authored-by: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com >
2025-05-24 20:41:37 +02:00
Benjamin Jackson
52799d76f6
refactor(Core): Add definition file for area table entries. ( #22054 )
2025-05-09 15:48:02 +02:00
Jelle Meeus
297f16820e
fix(Core/Player): smooth energy regeneration with SPELL_AURA_MOD_POWER_REGEN_PERCENT mods ( #22041 )
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Co-authored-by: r4dish <ovitnez@gmail.com >
2025-05-04 13:20:59 +01:00
Jelle Meeus
775b9ff29a
fix(Core/Player): correct SpellPriority logic ( #21052 )
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Co-authored-by: killerwife <killerwife@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2025-04-30 02:09:20 +01:00
Jelle Meeus
094c15a323
fix(Core/Spells): implement SPELL_ATTR7_TREAT_AS_NPC_AOE ( #21787 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2025-03-28 11:18:40 +01:00
Jelle Meeus
00eeb0051a
fix(Core/SpellAuraEffects): use caster's level to scale amount to break crowd control auras ( #20153 )
2024-12-06 12:19:03 +01:00
Kitzunu
ed008a8780
refactor(Core/Spells): Add helpers for HasAuraType ( #20802 )
2024-12-01 08:50:59 -03:00
Benjamin Jackson
1bff305ad4
fix(Core/Spells): Adjust logic for removing/applying auras related to areas. ( #20299 )
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* Init.
* Use apply instead of variable.
2024-11-03 21:39:56 -03:00
Jelle Meeus
9a1f27121a
fix(Core/Unit): Flight Form riding crop, vehicle speed auras ( #20079 )
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* vehicle aura stacking
Rename flight speed related auras
Co-authored-by: Laise <fenrisse@gmail.com >
* rename to better match existing flight auras
2024-10-01 21:39:42 +02:00
Kitzunu
386aea03ee
chore(Core/Misc): Some cleanup ( #19970 )
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* remove weird blanks
* update if
* ) ) to ))
* missed some ) )
* now switch
* .
2024-09-21 19:34:31 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Grimdhex
7457aef78d
refactor(Core/Entities): Cleanup Unit header file ( #19622 )
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* move several enum definitions in a new files
* move more things
* remove the include comment
* move the related code to CharmInfo in this own file
*original idea of Ovahlord
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* fix clang build errors and few blank lines
* missing forward declaration
* new tentative to fix gcc/clang build
* add several include could be necessary for gcc/clang compilation
* .
* revert some include since the last AC update
* fix some loop inconsistencies
* align all enums in UnitDefine.h
---------
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-08-15 05:12:44 -03:00
Andrew
1565758da4
Revert "chore(Script/Misc): cleanup" ( #19627 )
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Revert "chore(Script/Misc): cleanup (#19619 )"
This reverts commit 7ff8f72397 .
2024-08-15 05:43:11 +02:00
Kitzunu
7ff8f72397
chore(Script/Misc): cleanup ( #19619 )
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* chore(Script/Misc): cleanup
* more cleanup
* cleanup
2024-08-14 16:29:50 -03:00
Tereneckla
6289be19c7
fix (Core/Spells): Commanding Shout and Blood Pact remember percentage of health ( #19479 )
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* Update SpellAuraEffects.cpp
* add comment
2024-07-26 21:47:04 -03:00
Kitzunu
8bca8a45ed
chore(Core/Spells): Fix compile warning ( #19278 )
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* chore(Core/Spells): Fix compile warning
* s
2024-07-04 14:47:36 -03:00
Kitzunu
385d7fd515
chore(Core/DBC): define unused unknown dbc fields ( #19262 )
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* chore(Core/DBC): define unused unknown dbc fields
* Name unused unknown dbc fields using WDBX and wowdev.wiki
* rename SpellShapeshiftEntry to SpellShapeshiftFormEntry to properly match the DBC used
* rename sSpellShapeshiftStore to sSpellShapeshiftFormStore to properly match the DBC used
* Comment out unused field for GlyphPropertiesEntry
* Comment out unused field for MapEntry
* forgot one
* SpellShapeshiftfmt to SpellShapeshiftFormfmt
* SpellShapeshiftFormEntryfmt
2024-07-04 14:23:25 -03:00
Kitzunu
193e906a84
fix(Core/Spells): Shapeshift should show in Old Hillsbrad Foothills a… ( #19274 )
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fix(Core/Spells): Shapeshift should show in Old Hillsbrad Foothills as horde
2024-07-04 14:21:33 -03:00
avarishd
63c8c6480e
fix(Core/Spells): Eye of Grillok improvements ( #19148 )
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* fix(Core/Spells): Eye of Grillok improvements
* my eyes
* discovery of RegisterSpellAndAuraScriptPair
* comment
2024-06-29 07:33:23 -03:00
avarishd
5b2a088da0
fix(Core/Auras): Add SPELL_ATTR0_CU_ONLY_ONE_AREA_AURA ( #19209 )
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https: //github.com/azerothcore/azerothcore-wotlk/pull/19208
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
2024-06-28 05:23:38 -03:00
Jelle Meeus
77d3eb52df
fix(Core/Spell): Bladestorm remove reset swing and allow meleeSwingSpell during ( #19093 )
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* remove reset swing
* allow meleeswingspell on PLAYER_ALLOW_ONLY_ABILITY
2024-06-26 22:23:09 +02:00
Benjamin Jackson
d6d49a9e45
refactor(Core/ObjectMgr): Implement display probabilities. ( #19068 )
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* Init.
Cherry-picked from TC commits 9d210476e5 and c488fb219a
Co-Authored-By: Traesh <9392905+traesh@users.noreply.github.com >
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
* Add brute data.
Needs validation against what existed before, i.e. Classic change prevention.
* Add validation info for brute data.
* Remove incomplete data queries.
* Requested changes.
* Whitespace.
* Requested change.
Table name.
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Requested change.
Table name.
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Resolve the funny merge conflicts.
I wonder why git blame doesn't work on a file with 20k lines in it that's odd huh champ.
* Remove unused parameter.
* Remove uses of unused parameter.
* Use unused parameter.
Hopefully?
* I will cry.
* Sobbing endlessly.
* Remove comment.
* Adjust table structure query.
Remove length parameters and allow null for build value.
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Adjust column datatype and add check constraint.
---------
Co-authored-by: Traesh <9392905+traesh@users.noreply.github.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-06-16 18:12:16 +02:00
Andrew
78aaa136cc
fix(Scripts/BlackTemple): Fix Free Friend spell ( #19065 )
2024-06-15 13:43:30 -03:00
Mykhailo Redko
33f951d742
fix(Core/Spells): Fixed work of sobering spells and other improvements for drunk system ( #18390 )
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* fix(Core/Spells): Fix sobering spells and possible uint8 overflow/underflow in SPELL_EFFECT_INEBRIATE handler.
* fix(Core/Spells): Improvements for SPELL_AURA_MOD_FAKE_INEBRIATE handling
2024-03-20 01:45:01 -03:00
Nathan Handley
df33a57b78
feat(Core/Unit): New helper IsClass and script hook OnPlayerIsClass ( #18243 )
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* Class Comparison Logic Encapsulation - Parity
* Add Context to IsClass
* Add Unit IsClass script hook
* Replace additional getClass with IsClass
* Update CanUseItem to replace getClass with IsClass
* Add separate context for pet vs ability
* Change Create to Init since not all referenced contexts are creation
* Align spacing in ClassContext
* Drop context on LFGManager max power
* Update IsClass context that wraps around Missle Barrage
* Rename context for swapping weapons
* Be more specific than CLASS_CONTEXT_TALENT
* Remove duplicate context
* Moved IsClass Hook to Player
* Removed unused parameter in virtual base function
* Added maybe_unused to IsClass virtual in order to compile
To match the override signature, the virtual base needs to include the parameter in question, so using [maybe_unused] to signal to the compiler to allow it
* Remove extra blank line
* Add ABILITY_REACTIVE context
* Add context for PET_CHARM
* Remove explicit nullopt check per review
* Code Readability - Change if to if else in pet
Due to the return pattern, this doesn't change functionality in any way
* Add OnPlayer to disambiguate
---------
Co-authored-by: NathanHandley <nathanhandley@protonmail.com >
2024-02-10 12:25:00 -03:00
Nathan Handley
425a490a7b
feat(Core/Unit): New helper HasActivePowerType and script hook OnPlayerHasActivePowerType ( #18293 )
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* Create HasActivePower for script intercept
* Replace relevant player-related getPowerType() comparators with HasActivePowerType
* Change OnPlayerHasActivePowerType to regular bool instead of optional
---------
Co-authored-by: NathanHandley <nathanhandley@protonmail.com >
2024-02-09 06:27:02 -03:00
IntelligentQuantum
258e369ee5
chore(Core): remove useless includes ( #18036 )
2023-12-23 12:16:27 -03:00
Angelo Venturini
10c9a2729b
fix(Core/SAI/SSC): Allow Farthest target to set a min distance ( #17992 )
2023-12-11 19:57:44 -03:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files ( #17860 )
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
2023-12-02 21:13:20 +01:00
Andrew
d55b6753c9
feat(Core/Scripting): Implement Unit hooks to modify damage before ca… ( #17785 )
2023-11-18 23:36:59 -03:00
Christopher Galbraith
ae5bf57dba
fix(Core/Spell): Titan's Grip check if player has 2H and shield equipped ( #16984 )
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* check if player has a 2H and shield equipped
* null check item2 for shield
* style whitespace
* removed unnecessary logic
* remove unnecessary brackets
---------
Co-authored-by: ChrisCGalbraith <chriscgalbraith@gmai.com >
2023-11-12 17:51:26 +01:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00
Ludwig
2e5d5f2dc7
fix(Events): fix commoner spawns, auras and equips for all events ( #17632 )
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* fix(Core/Spells): Implement Gossip NPC Appearance spells
65511 Gossip NPC Appearance - Brewfest
65522 Gossip NPC Appearance - Winter Veil
65523 Gossip NPC Appearance - Default
65524 Gossip NPC Appearance - Lunar Festival
65525 Gossip NPC Appearance - Hallow's End
65526 Gossip NPC Appearance - Midsummer
65527 Gossip NPC Appearance - Spirit of Competition
65528 Gossip NPC Appearance - Pirates' Day
65529 Gossip NPC Appearance - Day of the Dead (DotD)
* fix(DB/SAI): fix commoner spawns and auras
* equip random mug on spell 65511 Gossip NPC Appearance - Brewfest
* check if creature before equipping brewfest mug
* minor optical fixes, DELETE first, then remove duplicate spawns
* fix two displayIDs in NPC Gossip Appearance spells
* Remove whitespace at the end of the lines
* remove commoner spawns for event 7 Harvest festival from game_event_creature
* fix harvest festival event id
* Update rev_1698785311231174200.sql
2023-11-10 20:26:49 +01:00
Kitzunu
f757e93da5
refactor(Core/Misc): Make DeathState enum class ( #17607 )
2023-10-28 10:54:03 +02:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation ( #17480 )
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* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
avarishd
a39175bc3b
fix(Core/Spells): Demonic Knowledge missing 1% per rank ( #17495 )
2023-10-18 19:21:46 -03:00
KJack
f127e583aa
fix(core/scripting) Calculate percent-based damage before ModifyPeriodicDamageAurasTick hook ( #17387 )
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Moved damage calculation for `SPELL_AURA_PERIODIC_DAMAGE_PERCENT` to before the hook.
Co-authored-by: KJack <kjack@electricnightowl.com >
2023-10-08 15:38:07 -03:00
AG
2779833768
feat(Core/Grids): Implement visibility notifier ( #15919 )
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* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Francesco Borzì
5d01b700fd
refactor(Core): remove unused imports ( #17094 )
2023-08-28 13:39:43 +02:00
UltraNix
c3acf75618
fix(Core/Spells): Taunt always set proper target while channelling sp… ( #13948 )
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* fix(Core/Spells): Taunt always set proper target while channelling spells.
Fixes #13841
* Update.
* Update.
2023-08-06 03:16:05 +02:00