blinkysc
ce74c0b19c
feat(Core/Scripts): Add gameobject_summon_groups with quaternion rotation support ( #24708 )
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Co-authored-by: blinkysc <blinkysc@users.noreply.github.com >
2026-02-15 15:05:00 -06:00
Tereneckla
2f7f9bd72f
fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules ( #23346 )
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Co-authored-by: treeston <treeston.mmoc@gmail.com >
Co-authored-by: Trisjdc <trisjdc@gmail.com >
Co-authored-by: QAston <none@none>
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Jelle Meeus <sogladev@gmail.com >
2025-11-28 16:01:25 -03:00
Francesco Borzì
50b36e842a
fix(docs/license): use GPLv2 as MaNGOS-based project ( #23655 )
2025-11-14 08:44:25 -03:00
Tereneckla
675135e19b
fix(Core/Spells): only include the targets size for some GroundEffects ( #23478 )
2025-10-31 11:09:38 -03:00
Foe
bb2f2daacb
chore(Core/modules): necessary core changes for mod-eluna rename ( #22962 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2025-10-23 12:52:13 +02:00
Takenbacon
5aa3161885
fix(Core/Object): Improve safety of visibility override containers ( #23219 )
2025-10-13 12:36:42 -03:00
Takenbacon
a28824df85
feat(Core/Visibility): Far visibility worldobjects ( #22828 )
2025-09-07 08:02:03 -03:00
Takenbacon
73317b2706
feat(Core/Grids): Remove WorldObject separation in grid containers ( #22595 )
2025-08-09 06:36:24 +02:00
Takenbacon
1499aa51de
feat(Core/Visibility): Visibility improvements part 1 ( #22624 )
2025-08-07 16:17:45 +02:00
Takenbacon
a77bd19104
feat(Core/Maps): Remove worldobject container switch functionality ( #22586 )
2025-07-29 09:18:07 -03:00
Jelle Meeus
8e083fbde3
feat(Core/WorldState): init Scourge Invasion pre-wrath event ( #22286 )
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Co-authored-by: Orozxy <crusadermeile@gmail.com >
Co-authored-by: Killerwife <killerwife@gmail.com >
Co-authored-by: Ryan Turner <AugustoMendes4426@gmail.com >
2025-07-12 20:54:18 +02:00
Takenbacon
1c3cbd3d9e
feat(Core/Maps): Improve map object updater ( #22392 )
2025-07-11 16:00:16 +02:00
Andrew
781059efeb
fix(Scripts/ScarletEnclave): Refactor 'How to Win Friends' quest scri… ( #22432 )
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Co-authored-by: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com >
2025-07-08 11:57:46 -03:00
Benjamin Jackson
52799d76f6
refactor(Core): Add definition file for area table entries. ( #22054 )
2025-05-09 15:48:02 +02:00
Jelle Meeus
756c6c9001
fix(Scripts/BlackTemple): Shahraz Fatal Attraction Teleport ( #21858 )
2025-04-09 11:34:53 +02:00
Andrew
51f0495621
fix(Scripts/SunwellPlateau): Fix Darkness spawning midair ( #21851 )
2025-04-04 16:17:31 +02:00
EricksOliveira
2110f7cc84
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon ( #20999 )
2024-12-22 09:03:28 +01:00
Takenbacon
e9c86737fb
refactor(Core/Random): Remove unused map based RNG ( #20939 )
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Remove unused map based RNG
2024-12-18 13:48:06 +01:00
Grimdhex
a4e2b1d743
feat(Core/WorldObjects): implement Heartbeat timers ( #20872 )
2024-12-13 08:50:45 +01:00
Grimdhex
8bf3595cef
fix(Script/BlackTemple): teleport position with fatal attraction ( #19971 )
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* fix(Script/BlackTemple): teleport position with fatal attraction
* fix codestyle
* try a new way by keeping a random teleport
* remove the old fixed position
* improve the dest selection
* raycast around the new position for check a valid dest
* fix codestyle
* revert the old changes
* refactor to remove the while loop
* few refactor
* Revert "few refactor"
This reverts commit fb7613d5cc5a19df01bbcf41ef5c982119ee9685.
* .
* add a los check
* new improvement with stairs cases & console errors
* fix disableWarning option
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
2024-09-28 10:27:32 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Francesco Borzì
02a05fbd4c
refactor(src/common): remove unused imports ( #19506 )
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* refactor(src/common): remove unused imports
* fix: build
* chore: fix build
* chore: size_t -> std::size_t
* chore: fix fuckup from previous commit
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build with std::size_t
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
2024-07-30 20:06:46 -03:00
Francesco Borzì
54fadbda67
refactor(src/server/game/Entities): remove unused imports ( #19507 )
2024-07-28 16:39:39 -03:00
Kitzunu
3c50b1a135
fix(Core/Player): Vertical Message distance ( #19302 )
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* cherry-pick commit (297541e9c9 )
* Get rid of unused param
* Merge SendMessageToSetInRange_OwnTeam into SendMessageToSetInRange
Co-authored-by: Badgersson <83663557+dekz120@users.noreply.github.com >
2024-07-06 10:05:34 -03:00
Anton Popovichenko
1f640c9872
feat(Core/Optimization): Optimize build of units update object by leveraging cache ( #18637 )
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* feat(Core/Optimization): Optimize build of units update object by leveraging cache.
* Remove whitespaces.
* Add alternative hooks to handle transmog and other similar things.
* Fix build on some compilers.
* Fix codestyle
* Fix build again.
* Take into account updateType.
2024-04-05 08:03:11 +02:00
avarishd
06525cdc1e
feat(Core/Object): Play radius sound/music. ( #18011 )
2023-12-13 16:24:52 -03:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation ( #17480 )
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* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
AG
2779833768
feat(Core/Grids): Implement visibility notifier ( #15919 )
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* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Skjalf
f5d0246292
feat(Core/Object): Add helper to allow removing allowed looters ( #16709 )
2023-07-08 21:45:06 -03:00
UltraNix
14f3b444ae
fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SU… ( #14054 )
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* fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER` summon flag.
Fixes #6674
* Update.
2023-01-06 00:52:05 +01:00
UltraNix
3603f44dad
fix(Core/Spells): FIxed calculating LoS for dynamic objects. ( #13795 )
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Fixes #13777
2022-11-16 01:19:29 -03:00
Maelthyr
d0d1671745
feat(Core/Debug): GetDebugInfo implementation ( #12705 )
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Cherry-pick: 9a924fb9d5
Co-authored-by: jackpoz <giacomopoz@gmail.com >
Co-authored-by: jackpoz <giacomopoz@gmail.com >
2022-08-15 09:43:41 -03:00
Maelthyr
2c7b274bc5
refactor(Core): Improve struct alignment and codestyle ( #12335 )
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refactor(Core): improve struct alignment and codestyle
2022-07-10 14:19:11 -04:00
UltraNix
12a07ff91f
fix(Core/Spells): Fixed LoS problems with hunter traps. ( #12348 )
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* fix(Core/Spells): Fixed LoS problems with hunter traps.
Fixes #12332
* missing
2022-07-10 14:18:36 -04:00
Kitzunu
969cb68c35
fix(Core/Auras): INVISIBILITY_UNK10 also applies the flag PLAYER_FIELD_BYTE… ( #11588 )
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* ore/Auras: INVISIBILITY_UNK10 also applies the flag PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
* cherry-pick commit (230f40f359 )
Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com >
* Update Object.h
* Update Object.h
Co-authored-by: Meji <2695278+meji46@users.noreply.github.com >
2022-05-08 23:10:10 +02:00
IntelligentQuantum
659775548f
feat(Core/SmartScripts): Add an action_param3 to "summon gob" to control when the object will despawn ( #10254 )
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* cherry-pick commit (TrinityCore/TrinityCore@ca4f1e3 )
2022-04-17 03:48:22 +02:00
UltraNix
47790c9714
fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… ( #11341 )
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* Core/Vmaps: Stop M2s from occluding for spellcast LoS. Original authors: @Shauren & @HelloKitty
Fixes #11293
* buildfix.
Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com >
2022-04-10 09:24:35 -03:00
Kitzunu
535c7451a2
feat(Core/Unit): New helpers for DynamicFlags ( #11230 )
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* feat(Core/Unit): New helpers for DynamicFlags
* cherry-pick commit (d611925dc7 )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
* oopsie
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-04-01 07:14:29 -03:00
Kitzunu
455899dc75
fix(Core/Misc): Change const to be after type name ( #10591 )
2022-02-14 16:05:45 -03:00
IntelligentQuantum
93520f6466
feat(Core/Position): own file ( #10505 )
2022-02-08 05:12:42 -03:00
Kitzunu
f4c6a4ce27
fix(Core/Misc): Remove c++ check for c++11 ( #10439 )
2022-02-04 19:00:33 +01:00
Kargatum
6d7f58e6ed
feat(Core/Common): delete old Tokenizer ( #10121 )
2022-01-21 14:59:05 +07:00
Francesco Borzì
9dc88def35
refactor(Core): apply clang-tidy modernize-* ( #9975 )
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2022-01-17 14:35:07 +01:00
IntelligentQuantum
725b1266b4
refactor(Core/Packet): Chat ( #9509 )
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* Chat
* .
* Update GameObject.cpp
* Update Object.cpp
* Update Player.cpp
2022-01-08 07:11:06 -03:00
Noxies
bbf08c1aaa
fix(Core/TemporarySummon): Implement TEMPSUMMON_TIMED_DESPAWN_OOC_ALIVE ( #9915 )
2021-12-30 08:05:46 -03:00
Kitzunu
7617ae4645
refactor(Core/Misc): fmod() to std::fmod() ( #9796 )
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- prefer std functions over C functions
2021-12-21 01:16:59 -03:00
Kargatum
51adbffae4
feat(Core/Modules): add separated lib for modules ( #9281 )
2021-12-02 20:28:58 +07:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00