Maelthyr
d928d8d96a
refactor(Core/Unit): PC&NPC Immunity ( #11986 )
...
* initial
* refactor(Core/Unit): PC & NPC Immunities
Cherry-pick TC: 74af880217
Co-authored-by: Treeston <treeston.nmoc@gmail.com >
* fix builds error
Cherry-pick TC: 74af880217
Co-authored-by: Treeston <treeston.nmoc@gmail.com >
* Fix nef combat, and replace SetFlag by SetUnitFlag
* fix combat with jedoga
Co-authored-by: Treeston <treeston.nmoc@gmail.com >
2022-06-18 08:16:45 -04:00
avarishd
75858bd786
fix(Script/Instance): Ulduar - Fix Keeper's missing gossips and remove hardcode ( #11831 )
...
* Ulduar-Keepers-Gossip
* codestyle
2022-06-06 09:47:11 -03:00
avarishd
156b1eb969
fix(Script/Instance): Ulduar - Flame Leviathan Hardcore to DB ( #11879 )
...
* Hardcore removal and comment out RepairText for Players
* codestyle
* Remove (now) unused void Say
2022-06-06 09:05:59 -03:00
Maelthyr
dfc6adb081
refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() ( #11824 )
...
refactor(Chore/Combat): DeleteThreatLists() become ClearAllThreat()
2022-05-23 05:51:52 -03:00
avarishd
fbbb287c29
fix(Script/Ulduar): Mimiron - remove hardcode text and fix Computer broadcast. ( #11725 )
...
* Remove hardcode from Mimiron
And fix Computer broadcast text with the sql
* Remove unused ObjectAccessor
* Add plasma blast to creature_text (MK II)
And move all text into 1 enum
* cs
2022-05-21 23:26:35 +02:00
avarishd
75c65ce9b0
fix(Script/Ulduar): Thorim - misc fixes & hardcode removal ( #11711 )
...
* Remove unused SAY_SPECIAL from Thorim/Ulduar
Remove duplicates from creature_text for Thorim/Ulduar
* missing ;
* Fix chest rotation & set trigger creature flag to traps
* Change SAY_SPECIAL & start at 6/6 adds
* remove urand from KilledUnit
was there because TYPEID_PLAYER wasn't there, prior to now
* Update SQL comment
* Remove unnecessary GetInstanceScript
2022-05-21 23:25:37 +02:00
avarishd
d94f8b5970
fix(Script/Ulduar): Freya spawning multiple chests ( #11794 )
2022-05-19 10:59:48 -03:00
Maelthyr
c5368816fa
Core/Combat: rename getThreatMgr() to GetThreatMgr() ( #11758 )
2022-05-18 05:36:57 -03:00
Maelthyr
5ede1177c5
refactor(Core/Combat): implement compatiblity layer for ResetAllThreat() ( #11778 )
...
* implement ResetAllThreat()
* .
2022-05-17 12:01:25 -03:00
UltraNix
c6b5700ef5
fix(Core): Crashfix. ( #11740 )
2022-05-17 06:38:13 +02:00
avarishd
edcb9ff3a9
fix(Script/Ulduar): Change the way Elders are despawned
...
Despawns the elders
2022-05-09 08:25:17 -03:00
avarishd
6e9d470876
fix(Scripts/Auriaya): Move hardcoded text/gossips to DB ( #11658 )
...
* auriaya
* Update boss_auriaya.cpp
* cs
* Update boss_auriaya.cpp
2022-05-09 01:52:22 +02:00
avarishd
9144cab27d
fix(Scripts/Ignis): Move hardcoded text/gossips to DB ( #11655 )
...
* ignis
* cs
* revert victim
2022-05-08 23:15:41 +02:00
avarishd
7b01b27bb2
fix(Scripts/XT002): Move hardcoded text/gossips to DB ( #11652 )
...
* xt
* xt
* codestyle
im bad
* cs
* update
2022-05-08 23:14:57 +02:00
avarishd
8f485cb5d4
fix(Scripts/Freya): misc improvements ( #11665 )
2022-05-08 23:02:15 +02:00
avarishd
4df92b553c
fix(Scripts/RazorScale): Move hardcoded text/gossips to DB and minor fixes ( #11694 )
...
* Update boss_razorscale.cpp
* cs
* questionable fix, but it works
2022-05-08 22:54:38 +02:00
avarishd
56955f792b
refactor(Core/Creature): Move hardcoded text/gossips to DB - boss_general_vezax ( #11649 )
2022-05-06 10:21:14 -03:00
UltraNix
519fd3dfd2
fix(Scripts/Ulduar): Fixed console errors of uninstalling vehicles. ( #11334 )
...
Fixes #11314
2022-04-18 19:37:30 +02:00
IntelligentQuantum
ab4ee71762
feat(Core/Maps): AreaBoundary ( #10525 )
...
* cherry-picked commit (2da458c56d )
2022-04-15 14:10:41 +02:00
UltraNix
47790c9714
fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… ( #11341 )
...
* Core/Vmaps: Stop M2s from occluding for spellcast LoS. Original authors: @Shauren & @HelloKitty
Fixes #11293
* buildfix.
Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com >
2022-04-10 09:24:35 -03:00
UltraNix
8426da6e6b
fix(Scripts/Ulduar): Sara's buffs should be casted randomly among the players. ( #11255 )
...
Fixes #11240
2022-04-05 09:12:54 -03:00
Kitzunu
b41967a067
feat(Core/GameObject): Gob flag helpers ( #11287 )
2022-04-05 13:52:58 +02:00
Kitzunu
edb7cac19b
feat(Core/Unit): NPCFlags helpers ( #11286 )
...
* cherry-pick commit (TrinityCore/TrinityCore@d611925 )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
2022-04-05 13:52:42 +02:00
UltraNix
3255e1cdf7
fix(Scripts/Ulduar): Yogg-Saron portals should be interactable. ( #11150 )
...
* fix(Scripts/Ulduar): Yogg-Saron portals should be interactable.
Fixes #11140
* Update
Co-authored-by: Nefertumm <nefertum.dev@protonmail.com >
Co-authored-by: Nefertumm <nefertum.dev@protonmail.com >
2022-04-01 07:07:37 -03:00
UltraNix
76227539dd
fix(Scripts/Ulduar): Do not spawn Hodir chests if already defeated. ( #11149 )
...
Fixes #11139
2022-04-01 07:05:37 -03:00
Kitzunu
856aed6fc6
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 ( #11227 )
2022-03-30 07:59:42 -03:00
UltraNix
69616e5d6d
fix(Scripts/Ulduar): Open the chamber door on Kologarn's death. ( #11085 )
2022-03-27 01:38:06 -03:00
UltraNix
5b50f04c5c
fix(Scripts/Ulduar): The Flame Leviathan's main gate should be closed during the fight. ( #11083 )
2022-03-27 01:37:27 -03:00
UltraNix
df89bbafe4
fix(Scripts/Vehicles): The next player entering Salvaged Siege Engine… ( #10987 )
...
… should control turret if it's not occupied.
2022-03-27 01:16:12 -03:00
UltraNix
68891ccd74
fix(Core/Loot): Fixed some chests inside dungeons not being bound only to participants. ( #10995 )
2022-03-18 18:33:04 -03:00
UltraNix
d07430199d
fix(Scripts/Ulduar): "I Could Say That This Cache Was Rare" achievement. ( #10912 )
2022-03-12 04:44:27 -03:00
UltraNix
37d92f8dc8
fix(Scripts/Ulduar): Fixed spawning Hodir chests. ( #10844 )
2022-03-09 05:26:25 -03:00
UltraNix
5e7166977e
fix(Scripts/Ulduar): Fixed launching Leviathan's hard mode. ( #10911 )
...
Fixes #10877
2022-03-09 05:17:32 -03:00
avarishd
a2b2b26056
fix(Scripts/Ulduar): Flame Leviathan first time engage ( #10809 )
2022-03-02 00:03:31 +01:00
acidmanifesto
69e2f2e3aa
fix/feat: (Core/PacketIO): updated sound and creature addon ( #10813 )
...
* fix\feat: (Core/PacketIO): updated sound and creature addon
updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com >
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com >
2022-02-26 10:05:58 -05:00
Kitzunu
455899dc75
fix(Core/Misc): Change const to be after type name ( #10591 )
2022-02-14 16:05:45 -03:00
IntelligentQuantum
93520f6466
feat(Core/Position): own file ( #10505 )
2022-02-08 05:12:42 -03:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time ( #8630 )
2022-01-24 17:55:00 +07:00
Kitzunu
d1cc65b1c7
refactor(Core/Misc): isEmpty to IsEmpty ( #10011 )
2022-01-13 21:43:15 -05:00
Kitzunu
cb7e355291
refactor(Core/Misc): sin() to std::sin() ( #9795 )
2022-01-06 19:29:40 +01:00
Kitzunu
913e65f97f
refactor(Core/Misc): fabs() to std::fabs() ( #9790 )
...
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kitzunu
69683a3472
chore(Scripts/Misc): Cleanup some more JustDied hooks ( #9768 )
2021-12-31 12:00:40 -03:00
Kargatum
c81891fc11
feat(Core/AI): convert SelectAggroTarget to enum class ( #9893 )
2021-12-28 19:13:12 -03:00
Kitzunu
de49c3bead
chore(Script/Misc): Cleanup some JustDied hooks ( #9669 )
2021-12-18 08:26:43 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
sschepens
b7f8083915
feat(Core/Misc): change how Position struct is retrieved ( #9017 )
...
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.
Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
Kitzunu
24f9f993cc
refactor(GameObjectAI): Change self-accessor to "me" ( #9041 )
2021-11-08 22:06:04 +01:00
Malcrom
f106de8788
refactor(Core): update getFaction to GetFaction and setFaction to SetFaction ( #8708 )
2021-11-01 17:04:32 +01:00
Kitzunu
bc82f36f1f
refactor(Core/Unit): clean MonsterText methods ( #6957 )
2021-10-15 10:25:29 +02:00
UltraNix
cb71cc0131
fix(Core/Units): clear emote state on attack rather than on combat st… ( #8170 )
...
- Closes #6281
2021-10-14 16:18:51 +02:00