blinkysc
4599f26ae9
refactor(Core/Spells): QAston proc system ( #24233 )
...
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com >
Co-authored-by: QAston <qaston@gmail.com >
Co-authored-by: joschiwald <joschiwald@online.de >
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: blinkysc <your-github-email@example.com >
Co-authored-by: Tereneckla <Tereneckla@users.noreply.github.com >
Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com >
2026-02-18 08:31:53 -03:00
Gultask
6dfe65304e
fix(Scripts/HyjalSummit): Prevent Hyjal Bosses from talking when talking when dead ( #24572 )
2026-02-01 17:09:41 +01:00
Gultask
0dec7c1c7c
fix(Scripts/HyjalSummit): Set correct On Death Talk for Archimonde ( #24475 )
2026-01-19 20:35:46 +01:00
Andrew
7ffef7b5fa
fix(Scripts/CoS): Move chest spawn handling to Mal'Ganis script ( #24382 )
2026-01-12 08:30:33 -03:00
Gultask
d66de393dc
fix(Scripts/CoS): Set correct gob state when resetting Arthas ( #24251 )
2025-12-29 18:36:17 +01:00
Francesco Borzì
50b36e842a
fix(docs/license): use GPLv2 as MaNGOS-based project ( #23655 )
2025-11-14 08:44:25 -03:00
Tereneckla
e0685a1089
refactor(Scripts/Instances): move spell ids for Heroic to dungeondifficulty_dbc ( #23470 )
2025-10-30 09:13:56 -03:00
killerwife
a8976aa6e7
fix(Scripts/Misc): Adjust points from old wrong 0 based indexing to smart ai indexing ( #23472 )
2025-10-30 06:44:34 -03:00
killerwife
6292f80219
feature(SmartAI/Movement) - Unify waypoint systems ( #23251 )
2025-10-26 17:52:59 +01:00
killerwife
a8d07b669d
fix(Core/Scripts): Fix the wrong run in npc_escortAI ( #23293 )
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Co-authored-by: 天鹭 <18535853+PkllonG@users.noreply.github.com >
2025-10-24 08:43:18 +02:00
天鹭
058f7acac6
refactor(Core): AddEventAtOffset ( #23140 )
2025-10-17 06:09:57 +02:00
killerwife
10d5a3c553
fix(Core/Unit): rework Walk/Run mode ( #22988 )
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Co-authored-by: sudlud <sudlud@users.noreply.github.com >
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
2025-10-14 17:54:19 -03:00
天鹭
53238a68d3
refactor(Core): DespawnOrUnsummon ( #23141 )
2025-10-13 03:36:23 -03:00
天鹭
8e2e30328f
refactor(Core): Make ObjectGuid const ( #23170 )
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* cherry-pick commit (a7883380ce )
Co-Authored-By: Lucas Nascimento <keader.android@gmail.com >
2025-10-12 23:13:12 -03:00
天鹭
9c49349e1e
refactor(Core/EventMap): Refactor EventMap and related scripts ( #23121 )
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Co-authored-by: Kelno <3866946+kelno@users.noreply.github.com >
Co-authored-by: Peter Keresztes Schmidt <carbenium@outlook.com >
2025-10-12 22:19:24 -03:00
Andrew
939dae3119
fix(Scripts/CoS): Fix chest despawning when player leaves map ( #23112 )
2025-10-07 09:37:40 +02:00
Andrew
dad67f9bb0
fix(Scripts/CullingOfStratholme): Prevent Arthas from despawning ( #22570 )
2025-07-26 16:42:49 -03:00
Benjamin Jackson
52799d76f6
refactor(Core): Add definition file for area table entries. ( #22054 )
2025-05-09 15:48:02 +02:00
Tereneckla
a8b982dca8
refactor(Core/AI) don't add currentTarget to the front of the SelectTargetList for MaxThreat/Random ( #21965 )
2025-05-05 20:17:10 +01:00
avarishd
b3735c9d5c
fix(Scripts/CoS): First trio transforming on low HP ( #22055 )
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Culling of Stratholme after defeating Salramm the Fleshcrafter the following npcs will now have their health at max:
- Infinite Adversary
- Infinite Hunter
- Infinite Agent
2025-05-05 00:12:00 +01:00
Benjamin Jackson
da55f05cfc
refactor(Core/WorldState): Initial addition of world state definition file. ( #21875 )
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Many world states had their enums from script's header and hardcoded values to their respective header file (WorldStateDefines.h)
Co-authored-by: Jelle Meeus <sogladev@gmail.com >
2025-04-26 19:31:30 +01:00
Exitare
451750eb04
fix(Scripts/Hyjal): Fix hyjal trash ( #21194 )
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Co-authored-by: Exitare <Exitare@users.noreply.github.com >
Co-authored-by: Ludwig <sudlud@users.noreply.github.com >
2025-03-10 22:10:43 +01:00
Jelle Meeus
4c4b04f07b
refactor(Core/Packet): use WorldPackets::WorldState::InitWorldStates definition ( #20475 )
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Co-authored-by: ccrs <ccrs@users.noreply.github.com >
2025-02-19 07:55:09 -03:00
Jelle Meeus
a05833eeed
fix(Core/Common): Container fixes use after free ( #21460 )
2025-02-15 22:22:30 +01:00
Takenbacon
ee69a569c4
fix(Core/Grids): Grid improvements ( #20955 )
2025-02-14 22:11:27 +01:00
Kitzunu
17412174be
feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD ( #21105 )
2025-02-01 22:49:41 +01:00
Exitare
9c01bbbd6e
fix(Scripts/Hyjal) First wave should not grant reputation ( #21004 )
2024-12-23 12:08:39 +01:00
Francesco Borzì
b2ddd10369
refactor(src/server/scripts): remove unused imports ( #20540 )
2024-11-13 06:35:15 +01:00
Kitzunu
386aea03ee
chore(Core/Misc): Some cleanup ( #19970 )
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* remove weird blanks
* update if
* ) ) to ))
* missed some ) )
* now switch
* .
2024-09-21 19:34:31 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Grimdhex
61f3a631c3
fix(Server): remove double blank lines at the end of several files ( #19735 )
2024-08-25 07:21:14 -03:00
Kitzunu
337135bf9e
refactor(Core/Misc): Use NpcFlag helpers ( #19676 )
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* chore(Core/Misc): Use HasNpcFlag instead of HasFlag
* extend to all npcflag helpers
2024-08-19 10:17:02 +02:00
Andrew
b8de917800
fix(Scripts/Hyjal): Anetheron dont sleep main tank ( #19544 )
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* fix(Scripts/Hyjal): Anetheron dont sleep main tank
* Update boss_anetheron.cpp
2024-08-06 09:00:25 -03:00
Benjamin Jackson
7569a3bf1b
fix(Scripts/HyjalSummit): Adjust Air Burst cast targetting. ( #19488 )
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Init.
2024-08-01 19:57:32 -03:00
Francesco Borzì
dc3dfd3ab0
refactor(Scripts/Kalimdor): remove unused imports ( #19459 )
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* refactor(Scripts/Kalimdor): remove unused imports
* chore: remove duplicate blank line
* chore: damn linking issue
* chore: wip
* chore: wip
* chore: wip
2024-07-26 19:58:11 -03:00
Benjamin Jackson
6c97e45e87
fix(Scripts/HyjalSummit): Adjust Doomfire Spirit movement logic. ( #19469 )
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* Init.
Co-Authored-By: Tereneckla <Tereneckla@pm.me >
* Simplify code, add comment.
* Adjust scenario in which distance fails at all ranges.
* Remove unused variable.
* Account for deviation with distance check.
Co-Authored-By: Tereneckla <Tereneckla@pm.me >
* f
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Rewrite with initial teleport.
* Whitespace?
* Update function type.
* Drop Doomfire spawn timer.
Verified with le sniff. Teehee.
---------
Co-authored-by: Tereneckla <Tereneckla@pm.me >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-07-25 20:50:15 -03:00
Tereneckla
be256e7a78
fix(scripts/HyjalSummit): Make Doomfire Spirit move away from Archimonde at first ( #19467 )
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Update boss_archimonde.cpp
2024-07-24 11:00:07 -03:00
Benjamin Jackson
c7d086862a
fix(Scripts/HyjalSummit): Adjust Azgalor's Rain of Fire timings. ( #19393 )
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* Init.
* Bad number.
2024-07-12 20:07:25 -03:00
Benjamin Jackson
ccf5f06128
fix(Scripts/HyjalSummit): Correct Soul Charge color assignments. ( #19345 )
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Init.
2024-07-09 14:15:34 -03:00
sudlud
37e3d89f91
fix(CI): linux-build: add -Werror parameter ( #19240 )
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* fix(CI): linux-build: add -Werror parameter
* add KI
tzunu
* Revert "feat(CI): enable fail-fast for pch/nopch (#19058 )"
This reverts commit 564cbca7d3 .
* Update midsummer.cpp - drop unused variable
* initialize variable
* Update core-build-nopch.yml - drop gcc12
* fix(Core/CalendarMgr): do not use element after delete, but before
* attempt to fix Socket.h error
* Revert "attempt to fix Socket.h error"
This reverts commit c1a59145ed3c49d0f76be2f81925434ea969db97.
* fix Socket.h error - attempt 2
* Update Socket.h
* Update Socket.h
* npc_shattrath_daily_quest: init variable templateID
* fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()
* boss_archimonde: drop unused variable
* Revert "fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()"
This reverts commit 1f71aaef256990c5cdc16561676be302c954ea9d.
* SmartScripts: SMART_TARGET_RANDOM_POINT: fix unintended fallthrough
* Revert "Revert "feat(CI): enable fail-fast for pch/nopch (#19058 )""
This reverts commit d13df293624e0f50d9374272bfd05ab56242511d.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-07-07 22:00:24 +02:00
Gultask
8279d9c272
fix(Scripts/HyjalSummit): Rage Winterchill Spells ( #19335 )
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Update boss_rage_winterchill.cpp
2024-07-07 13:48:24 -03:00
Benjamin Jackson
d0cd435807
fix(Scripts/HyjalSummit): Add damage over time component to Doomfire debuff. ( #19317 )
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* Init.
https: //github.com/mangostwo/server/commit/6a2e23cac09a88d7ec1221393ba96482d71187f6
Co-Authored-By: Miroslav Drbal [ApoC] <apoc@nymfe.net >
* Don't forget the query.
* Add spell attribute.
* Adjust tick script.
More dynamically calculates damage from ticks.
Co-Authored-By: avarishd <46330494+avarishd@users.noreply.github.com >
* Remove unnecessary `aurEff`
Co-Authored-By: avarishd <46330494+avarishd@users.noreply.github.com >
* #include
---------
Co-authored-by: Miroslav Drbal [ApoC] <apoc@nymfe.net >
Co-authored-by: avarishd <46330494+avarishd@users.noreply.github.com >
2024-07-06 20:02:35 +02:00
Benjamin Jackson
c3e22c0fe2
fix(Scripts/HyjalSummit): Couple Archimonde adjustments. ( #19193 )
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* Init.
Co-Authored-By: cyberium <cyberium@users.noreply.github.com >
Co-Authored-By: killerwife <killerwife@users.noreply.github.com >
* Corrections.
* Adjust fear timer.
* Wrong spell.
* Whitespace.
* Use the much cooler and more hip scheduler.
* Correct teleport timers.
Matches up with sniffed 3.4.3 data.
* Swap magic number for constant.
Co-Authored-By: killerwife <killerwife@users.noreply.github.com >
* Adjust notation.
* Public.
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Kitzunu's fault.
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
---------
Co-authored-by: cyberium <cyberium@users.noreply.github.com >
Co-authored-by: killerwife <killerwife@users.noreply.github.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-07-04 14:31:22 -03:00
Kitzunu
5a4692e45a
chore(Core/Misc): #include cleanup ( #19255 )
2024-07-02 15:52:02 +02:00
Andrew
8b81b1dad1
fix(Scripts/Hyjal): Workaround bosses getting stuck in progress ( #19231 )
2024-06-30 05:39:29 -03:00
Jelle Meeus
a9c93cc94e
refactor(Scripts/Kalimdor): Spell Scripts registry macros ( #19185 )
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* zone_dustwallow_marsh spell:spell_ooze_zap
* zone_dustwallow_marsh spell:spell_ooze_zap_channel_end
* zone_dustwallow_marsh spell:spell_energize_aoe
* zone_feralas spell:spell_gordunni_trap
* zone_durotar aura:spell_mount_check_aura
* zone_durotar spell:spell_voljin_war_drums
* zone_durotar spell:spell_voodoo
* boss_salramm aura:spell_boss_salramm_steal_flesh_aura
* instance_zulfarrak spell:spell_zulfarrak_summon_zulfarrak_zombies
* instance_zulfarrak spell:spell_zulfarrak_unlocking
2024-06-26 22:26:35 +02:00
Andrew
24251bc061
fix(Scripts/Hyjal): Fix wave count not showing for Rage Winterchill waves
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fix(Scripts/Hyjal): Fix wave count not showing for Rage Winterchill waves
2024-06-20 06:48:37 +02:00
Andrew
5f966e8e0c
chore(Scripts/Hyjal): Remove unneeded Archimonde spell scripts ( #19080 )
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* chore(Scripts/Hyjal): Remove unneeded spell scripts
* use trigger flags
* Update boss_archimonde.cpp
* Update boss_archimonde.cpp
2024-06-17 21:37:43 +02:00
Andrew
95221c4d50
fix(Scripts/Hyjal): Archimonde should gain charges regardless of deat… ( #19069 )
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* fix(Scripts/Hyjal): Archimonde should gain charges regardless of death cause
* Update instance_hyjal.cpp
* fix boss waves
2024-06-16 18:58:14 +02:00