Angelo Venturini
9487b30ad7
refactor(Core/Misc): Use emplace_back instead of push_back to avoid extra copy/m… ( #20114 )
...
refactor: Use emplace_back instead of push_back to avoid extra copy/move operations
2024-10-10 21:55:58 +02:00
Andrew
31cb7579e0
fix(Core/Scripts): Further improve the ScheduleHealthCheck() function ( #20163 )
2024-10-09 08:08:37 -03:00
Francesco Borzì
d8c56392fb
refactor(src/server/game/AI): remove unused imports ( #20095 )
2024-10-01 08:04:00 +02:00
Anton Popovichenko
804769400b
fix(Core/GuardAI): crash when killer is null ( #20100 )
2024-09-30 13:19:44 +02:00
Jelle Meeus
6e4a9bbb14
fix(Core/Unit): fix Dual Wield for more creatures, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, creature disarm damage ( #20015 )
...
* enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK
* sql set CREATURE_FLAG_EXTRA_USE_OFFHAND
* use new HasOffHandWeaponForAttack instead of haveOffhandWeapon
no longer requires m_CanDualwield set to use Offhand attack
requires non-disarmed weapon in Offhand OR creature_flag_extra enabled
Co-authored-by: Ovah <dreadkiller@gmx.de >
Co-authored-by: Warlockbugs <warlockbugs@outlook.com >
* Make shapeshift forms which dont override attack speed use weapon damage
Co-authored-by: killerwife <killerwife@gmail.com >
* SetEquipmentSlots turning off damage update when using template default
Co-authored-by: killerwife <killerwife@gmail.com >
* Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com >
* creature disarm damage
set disarm to reduce minmax damage by 50% instead of setting to 0
Co-authored-by: Warlockbugs <warlockbugs@outlook.com >
---------
Co-authored-by: Ovah <dreadkiller@gmx.de >
Co-authored-by: Warlockbugs <warlockbugs@outlook.com >
Co-authored-by: killerwife <killerwife@gmail.com >
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com >
2024-09-25 16:53:39 +02:00
Kitzunu
386aea03ee
chore(Core/Misc): Some cleanup ( #19970 )
...
* remove weird blanks
* update if
* ) ) to ))
* missed some ) )
* now switch
* .
2024-09-21 19:34:31 +02:00
Benjamin Jackson
bf18b9bdfb
fix(Core/AI): Improve creature leashing behavior. ( #19751 )
...
* Init.
https: //github.com/vmangos/core/commit/7d2f1e2923734ea1b983eeaa0208cfd158d4af02
Co-Authored-By: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
* Hackfix for pets.
* Whoops.
* Correct evade uses.
* Conflict.
* Actually fix grace timer.
* Add visibility distance check.
Creatures should always fail combat checks in the open world if they're outside of visibility distance, might not be the case for worldbosses.
---------
Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com >
2024-09-03 21:08:56 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Andrew
0954e314a0
fix(Scripts/BlackTemple): Fix Zerevor not casting Dampen Magic OOC ( #19768 )
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* fix(Scripts/BlackTemple): Fix Zerevor not casting Dampen Magic OOC
* Update boss_illidari_council.cpp
* recast every 1min
* implement the recast checks
* Update CreatureAI.h
* Update boss_illidari_council.cpp
* Update boss_illidari_council.cpp
* fix ooc cast
* Update boss_illidari_council.cpp
* always respect the 60s lock
* Update boss_illidari_council.cpp
* Update boss_illidari_council.cpp
2024-09-02 20:44:34 -03:00
Grimdhex
5ab142af93
fix(Core/AI): remove an unused variable in ScriptedAI ( #19816 )
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fix(Core/AI): remove an unused variable
2024-08-31 11:05:18 -03:00
Gultask
8852f0c74c
feat(Core/SmartScripts): Implement Scripted Spawn System ( #19499 )
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* prespawn2
* pfta
* Update rev_1717715555182000500.sql
* Update rev_1717715555182000500.sql
* Update rev_1717715555182000500.sql
* Update rev_1717715555182000500.sql
* Update rev_1717715555182000500.sql
* Update rev_1717715555182000500.sql
2024-08-28 08:18:02 -03:00
Grimdhex
2f85097413
docs(Core): improve several functions documentation ( #19677 )
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* initial release
* fix reviews
* fix some typo and add new documetations for MotionMaster
* new update and fix the cli-codestyle
* fix typo
* fix reviews
2024-08-28 08:17:24 -03:00
Andrew
83f8871c31
refactor(Core/BossAI): Improve the ScheduleHealthCheck() code ( #19743 )
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* refactor(Core/BossAI): Improve the ScheduleHealthCheck() code
* Update ScriptedCreature.cpp
---------
Co-authored-by: sudlud <sudlud@users.noreply.github.com >
2024-08-26 14:44:05 -03:00
Andrew
c5399509e6
refactor(Scripts/TempleOfAhnQiraj): Clean up Cthun script ( #19736 )
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* refactor(Scripts/TempleOfAhnQiraj): Clean up Cthun script
* Update boss_cthun.cpp
* Update boss_cthun.cpp
2024-08-25 16:46:24 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Grimdhex
61f3a631c3
fix(Server): remove double blank lines at the end of several files ( #19735 )
2024-08-25 07:21:14 -03:00
Kitzunu
337135bf9e
refactor(Core/Misc): Use NpcFlag helpers ( #19676 )
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* chore(Core/Misc): Use HasNpcFlag instead of HasFlag
* extend to all npcflag helpers
2024-08-19 10:17:02 +02:00
Grimdhex
9dc20bc261
fix(Core/Entities): crash fix cause by a pointer change in #19622 ( #19633 )
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* fix(Core/Entities): crash fix cause by a pointer change in #19622
* fix blank space for codestyle check
2024-08-15 16:28:50 -03:00
Francesco Borzì
02a05fbd4c
refactor(src/common): remove unused imports ( #19506 )
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* refactor(src/common): remove unused imports
* fix: build
* chore: fix build
* chore: size_t -> std::size_t
* chore: fix fuckup from previous commit
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build with std::size_t
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
2024-07-30 20:06:46 -03:00
Kitzunu
5da3e2e688
refactor(Core/SmartScripts): Change invoker to be WorldObject ( #19408 )
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* refactor(Core/SmartScripts): Change invoker to be WorldObject
* avoid dangling else
* womp womp
* check for null
* null check
* Update SmartScript.cpp
* Avarishd broke it for sure
* remove redundant check
* reduce more redundant code
* who doesnt love redundancy
2024-07-27 07:32:55 -03:00
sudlud
37e3d89f91
fix(CI): linux-build: add -Werror parameter ( #19240 )
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* fix(CI): linux-build: add -Werror parameter
* add KI
tzunu
* Revert "feat(CI): enable fail-fast for pch/nopch (#19058 )"
This reverts commit 564cbca7d3 .
* Update midsummer.cpp - drop unused variable
* initialize variable
* Update core-build-nopch.yml - drop gcc12
* fix(Core/CalendarMgr): do not use element after delete, but before
* attempt to fix Socket.h error
* Revert "attempt to fix Socket.h error"
This reverts commit c1a59145ed3c49d0f76be2f81925434ea969db97.
* fix Socket.h error - attempt 2
* Update Socket.h
* Update Socket.h
* npc_shattrath_daily_quest: init variable templateID
* fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()
* boss_archimonde: drop unused variable
* Revert "fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()"
This reverts commit 1f71aaef256990c5cdc16561676be302c954ea9d.
* SmartScripts: SMART_TARGET_RANDOM_POINT: fix unintended fallthrough
* Revert "Revert "feat(CI): enable fail-fast for pch/nopch (#19058 )""
This reverts commit d13df293624e0f50d9374272bfd05ab56242511d.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-07-07 22:00:24 +02:00
Kitzunu
f42ed2efa5
feat(Core/SAI): SetData now has invoker ( #19296 )
...
* cherry-pick commit (cfc77fd843 )
* cherry-pick commit (beb333738d )
* Move IsSmart function from headerfile
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2024-07-06 13:46:10 +02:00
Gultask
89a6996628
fix(Scripts/SmartAI): Rewrite ACTION_MOVE_TO_POS ( #19190 )
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* init
* Update SmartScript.cpp
* combatReach
* Update SmartScript.cpp
2024-07-05 15:07:56 -03:00
Kitzunu
e878cedb7f
feat(Core/SAI): implement new removeObjectFromWorld param for SMART_A… ( #19275 )
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feat(Core/SAI): implement new removeObjectFromWorld param for SMART_ACTION_FORCE_DESPAWN
2024-07-04 14:20:41 -03:00
Andrew
c9725dd4b2
fix(Core/AI): Don't set boss state to none if already complete ( #19139 )
2024-06-26 22:40:04 +02:00
Andrew
9e122a0cad
fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade fl… ( #19070 )
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fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade flag is used
2024-06-16 18:57:51 +02:00
Benjamin Jackson
d6d49a9e45
refactor(Core/ObjectMgr): Implement display probabilities. ( #19068 )
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* Init.
Cherry-picked from TC commits 9d210476e5 and c488fb219a
Co-Authored-By: Traesh <9392905+traesh@users.noreply.github.com >
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
* Add brute data.
Needs validation against what existed before, i.e. Classic change prevention.
* Add validation info for brute data.
* Remove incomplete data queries.
* Requested changes.
* Whitespace.
* Requested change.
Table name.
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Requested change.
Table name.
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Resolve the funny merge conflicts.
I wonder why git blame doesn't work on a file with 20k lines in it that's odd huh champ.
* Remove unused parameter.
* Remove uses of unused parameter.
* Use unused parameter.
Hopefully?
* I will cry.
* Sobbing endlessly.
* Remove comment.
* Adjust table structure query.
Remove length parameters and allow null for build value.
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Adjust column datatype and add check constraint.
---------
Co-authored-by: Traesh <9392905+traesh@users.noreply.github.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-06-16 18:12:16 +02:00
Walter Pagani
03f6dde549
fix(Core/SmartAI) fatal error: unused parameter pathId ( #18795 )
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fix. fatal error: unused parameter pathId
2024-04-24 08:22:24 -03:00
Gultask
6f154d0a6b
feat(Core/SmartAI): Add support for waypoint_data in SAI ( #18706 )
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* Create rev_1712670662273633900.sql
* eol?
* doesn't like a comment at the end, ok, ok
* init
* mack
* Update SmartScript.cpp
* kurzel
* random paths and garg
* Update rev_1712889530436412200.sql
* brend & marge
* Update rev_1712889530436412200.sql
* movement actions
* Update SmartScriptMgr.h
2024-04-18 10:31:41 -03:00
Andrew
a8471d0f87
fix(Scripts/Hyjal): Azgalor Doom should not be cast on the MT ( #18738 )
2024-04-14 08:30:27 -03:00
Dan
a870173558
fix(Scripts/BossAI): add optional variable to BossAI class to make sure the boss calls for help ( #18630 )
...
init
2024-03-30 11:31:41 -03:00
skelUA
0c964dadae
fix (Core/Scripting): SMART_EVENT_NEAR_PLAYERS ( #18514 )
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* FIX SMART_EVENT_NEAR_PLAYERS
* FIX SMART_EVENT_NEAR_PLAYERS (fix build)
2024-03-20 01:38:57 -03:00
skelUA
da453b2a8d
fix(Core/SmartScripts): LOS check spell for SmartScipts ( #18501 )
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* Fix spell 35329 (Vibrant Blood)
* [PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35 )
* Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35 )"
This reverts commit 2eaeb78bdee5b09f1ea5685a9b039f9221df4abe.
* Revert "Fix spell 35329 (Vibrant Blood)"
This reverts commit 0e7ee59588709050e2af9cc15e8ff1ed358936b2.
* Revert "Revert "Fix spell 35329 (Vibrant Blood)""
This reverts commit 5e4424b4d81ec3c1de1d6f73e48d848e63e92b79.
* Revert "Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35 )""
This reverts commit b3a9553a45e81f65b2eb15f127c5ca9eb99b6d1e.
* Revert "Revert "Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35 )"""
This reverts commit 0ced477c767b9087eefdf516d0e0fccf1567e6e3.
* Revert "Revert "Revert "Fix spell 35329 (Vibrant Blood)"""
This reverts commit a8da732cfb4369f218e96175fc8f33eafc1e69c9.
* Revert "Revert "Fix spell 35329 (Vibrant Blood)""
This reverts commit 5e4424b4d81ec3c1de1d6f73e48d848e63e92b79.
* Revert "Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35 )""
This reverts commit b3a9553a45e81f65b2eb15f127c5ca9eb99b6d1e.
* Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35 )"
This reverts commit 2eaeb78bdee5b09f1ea5685a9b039f9221df4abe.
* Revert "Fix spell 35329 (Vibrant Blood)"
This reverts commit 0e7ee59588709050e2af9cc15e8ff1ed358936b2.
* FIX LOS SAI
2024-03-08 11:15:45 -03:00
Andrew
6df652a8dd
fix(Core/Creature): Prevent combat movement disabled creatures from r… ( #18428 )
...
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary
* fixbuild
* Apply suggestions from code review
2024-02-27 10:11:39 -03:00
Dan
4fcd3402ca
fix(Core/SmartAI): implement param maxCount for SMART_TARGET_PLAYER_RANGE ( #18394 )
...
* init
* conditional
2024-02-25 11:50:07 -03:00
AG
8f127f9e21
Fix combat movement ( #18026 )
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* Improve combat movement
- Removed a bunch of logic related to another attempt at fixing combat movement.
- Removed SMART_ACTION_SET_CASTER_COMBAT_DIST and updated smarts scripts accordingly.
- Cherry-picked 7fb7432620
- Cherry-picked 63a6e1e048
Co-Authored-By: Ludovic Barbier <ludovic.barbier03@gmail.com >
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
* Some more cleanup + fix sql
* More fixes to caster chase/combat movement + some cherry picks because why not
- Fix casters always trying to chase to melee range
- Fix casters another case of casters sometimes walking back instead of stopping
- Cleaned up some code
- Cherry picked ca25e8d019
- Cherry picked 96b289cadb
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
* Added parentheses
* Fixed caster combat movement when target is rooted
- Made a few adjustments to chase range and stuff, but nothing set in stone.
* convert uint to int
---------
Co-authored-by: Ludovic Barbier <ludovic.barbier03@gmail.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2024-01-03 09:56:24 +01:00
avarishd
03d06da87b
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE ( #18018 )
...
* feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE
* .
2023-12-15 09:43:24 -03:00
Angelo Venturini
10c9a2729b
fix(Core/SAI/SSC): Allow Farthest target to set a min distance ( #17992 )
2023-12-11 19:57:44 -03:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files ( #17860 )
...
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
2023-12-02 21:13:20 +01:00
Andrew
daec8345e0
refactor(Scripts/BlackTemple): Modernize Najentus boss script ( #17871 )
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* refactor(Scripts/BlackTemple): Modernize Najentus boss script
* fix build
* Update ScriptedCreature.h
2023-11-26 23:47:15 +01:00
Andrew
59e9451c3c
feat(Core/AI): Implement ScheduleTimedEvent() helper ( #17813 )
2023-11-20 20:36:15 -03:00
Andrew
d55b6753c9
feat(Core/Scripting): Implement Unit hooks to modify damage before ca… ( #17785 )
2023-11-18 23:36:59 -03:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
KJack
2e4ad36d20
feat(Core/AI): Add built-in TaskScheduler to CreatureAI ( #17700 )
...
* Add TaskScheduler to CreatureAI
* Code style, because of course.
2023-11-14 07:32:47 -03:00
Andrew
975a6fccab
feat(Core/Scripts): Prevent the inherited TaskScheduler from updating… ( #17689 )
2023-11-12 20:30:23 -03:00
Kitzunu
f757e93da5
refactor(Core/Misc): Make DeathState enum class ( #17607 )
2023-10-28 10:54:03 +02:00
Andrew
9935e72341
feat(Core/Unit): Implement OnPowerUpdate() unit script hook ( #17560 )
2023-10-22 09:14:41 -03:00
avarishd
894732f11e
fix(Scripts/EscortAI): Do not remove auras on evade ( #17542 )
2023-10-20 20:49:17 -03:00
Kitzunu
fbf7ba2191
chore(Core/enumutils): regenerate enumutils ( #17087 )
...
* chore(misc/enumutils): update enumutils
* fix build
* latest update
2023-09-16 14:26:08 +02:00
Gultask
e422583132
feat(Core/SmartAI): Implement a few more stuff ( #17090 )
...
* init
* init2
* attempt to fix WP delays
* init3
* init4
* buildfix
* Create rev_1693093120417899200.sql
* workflow
* Underbat
* castflag power mana
* did not work
* Update SmartScriptMgr.cpp
* ugly
* port range to new system
* attempt
* simplify cast
simplify cast
add iteration for aura_not_present
recalc timer if already castig spell
* Update SmartScript.cpp
* attempt
* attempts
* HP PCT
* missing aura to targetselector
* Update rev_1693093120417899200.sql
* Update SmartScriptMgr.h
* Update SmartScriptMgr.h
* Update SmartScript.cpp
* remove not_attacking, fix behind_me
* revert is_behind_me
* Update SmartScriptMgr.h
* Update underbog.cpp
* Update underbog.cpp
2023-09-10 13:12:55 +02:00