Commit Graph

90 Commits

Author SHA1 Message Date
Benjamin Jackson
db18d5b035 refactor(Core): Use database tables for Shaman totems and Druid shapeshift forms. (#22104)
Co-authored-by: DoctorKraft <25483209+doctorkraft@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
2025-05-27 14:40:57 +01:00
Kitzunu
231096132c refactor(Core/ServerMail): Refactor to Dedicated Manager Class with Multi-Item & Condition Support (#21590)
1. Core Cleanup
    - Move all ServerMail logic from `ObjectMgr` into a new dedicated `ServerMailMgr` class
    - Move faction logic for money from SendServerMail into the script
2. Separation of items into a new table
    - Create a new `mail_server_template_items` table
    - Allows to send multiple items in one mail
    - Separate items per faction Alliance/Horde
3. Separation of conditions into a new table
    - Create a new `mail_server_template_conditions` table
    - Allows to use multiple conditions for one mail
    - Available condition types
        - Minimum playtime (playerLevel >= condition)
        - Minimum playtime (playerPlayTime >= condition)
        - Rewarded quest
        - Earned achievement
        - Earned reputation (playerReputation >= conditionState)
        - Faction
        - Race
        - Class
4. Updated ServerMail loading
    - Move item and condition loading to their own functions
        - LoadMailServerTemplateItems()
        - LoadMailServerTemplateConditions()
5. Reworked eligibility check
    - Player needs to pass all conditions to be eligible for the mail
    - All players are automatically eligible if no conditions exist for a server mail template.
6. Updated foreign keys
    - For table `mail_server_character`, `mail_server_template_conditions`, `mail_server_template_items` foreign key with on delete cascade is added for automatic removal of entries if mail_server_template.id is deleted.
7. Database changes
    - See the PR
2025-03-09 09:18:01 +01:00
天鹿
82bc814858 fix(Core/PvP): Sometimes mobs and objects fail to spawn in OutdoorPvP (#21636) 2025-03-03 22:12:54 +01:00
Kitzunu
5d32676193 fix(Core/Misc): Fix NextPage Data Type in PageText Structure and Improve Logging Messages (#21586) 2025-02-22 21:58:21 -03:00
Takenbacon
ee69a569c4 fix(Core/Grids): Grid improvements (#20955) 2025-02-14 22:11:27 +01:00
Kitzunu
9e9a2fe5e3 refactor(Core/ObjectMgr): Change GetAcoreString from char const* to s… (#21213)
...ring
2025-02-01 22:46:42 +01:00
Grimdhex
edf2959a26 feat(Core/Creatures): implement a sparring system (#19824) 2025-01-26 09:40:37 +01:00
Kitzunu
5e4f6ac576 fix(Script/Commands): tele add should only check exact match (#20785)
* fix(Script/Commands): tele add should only check exact match

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/20268

* better describe the variable
2024-11-30 20:06:26 -03:00
sudlud
b2c04603f7 feat(Core/SmartAI): add startup error for non existent SmartAI entries (#20694) 2024-11-24 21:25:02 +01:00
Jelle Meeus
3565e4a9eb feat(Core/WorldState): improved WorldState scripting (#20141)
* implement world state script

based on
0b87ca9d9e

Co-authored-by: killerwife <killerwife@gmail.com>

* refactor to use onleave and onenter instead of spell_area

allows players to right click remove adal's buff

* add MapMgr.h

* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed

* remove lock from WorldState::Update

sWorldState->Update() is only called from World::Update

* remove unsafe SmartAI action of setWorldState

---------

Co-authored-by: killerwife <killerwife@gmail.com>
2024-11-12 12:15:27 -03:00
Francesco Borzì
2ce2c8cf3a refactor(src/server/game/*): remove unused imports (big part 3) (#20315) 2024-10-27 13:10:28 +01:00
Jelle Meeus
859a42a41e fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions (#20082)
* implement initial vehicle_seat_addon

Co-authored-by: Ovah <dreadkiller@gmx.de>

* add more vehicle_seat_addon data

* make exiting passenger visible

fixes "immediate despawn" of travelers mammoth

* style, update comments

* remove hacked pos relocate

* remove sending MSG_MOVE_ROOT/UNROOT on Ack

* set and unset UNIT_NPC_FLAG_PLAYER_VEHICLE on init/entry

* ulduar demolisher: remove flag correction and no longer needed usableseat

* fixup! implement initial vehicle_seat_addon

* fixup! fixup! implement initial vehicle_seat_addon

* re-add AddPassenger Flame Leviathan hack

was commented by mistake

* Update rev_1725993194571320983.sql

add missing ticks

---------

Co-authored-by: Ovah <dreadkiller@gmx.de>
2024-10-11 07:08:14 +02:00
Francesco Borzì
ae30489b23 refactor(src/server/game/Globals): remove unused imports (#20088) 2024-10-01 08:06:06 +02:00
Kitzunu
2e02c76399 fix(Core/Creature): quest_greeting_locale (#19615)
* fix(Core/Creature): quest_greeting_locale

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/14845
2024-08-13 21:09:36 +02:00
Kitzunu
4b63aa9015 feat(DB/Module): introduce module_string table (#19475) 2024-08-13 19:53:16 +02:00
Francesco Borzì
02a05fbd4c refactor(src/common): remove unused imports (#19506)
* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
2024-07-30 20:06:46 -03:00
Kitzunu
0a8175ef03 refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load (#19259)
* refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/18556

* Update ObjectMgr.cpp

* Update ObjectMgr.cpp

* I swear I am not drunk

* We already check all of these

* fix build

* Forgot we dont send the responsecode in senderrormessage

* last commit I swear
2024-07-03 00:23:32 +02:00
Benjamin Jackson
d6d49a9e45 refactor(Core/ObjectMgr): Implement display probabilities. (#19068)
* Init.

Cherry-picked from TC commits 9d210476e5 and c488fb219a

Co-Authored-By: Traesh <9392905+traesh@users.noreply.github.com>
Co-Authored-By: Shauren <shauren.trinity@gmail.com>

* Add brute data.

Needs validation against what existed before, i.e. Classic change prevention.

* Add validation info for brute data.

* Remove incomplete data queries.

* Requested changes.

* Whitespace.

* Requested change.

Table name.

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Requested change.

Table name.

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Resolve the funny merge conflicts.

I wonder why git blame doesn't work on a file with 20k lines in it that's odd huh champ.

* Remove unused parameter.

* Remove uses of unused parameter.

* Use unused parameter.

Hopefully?

* I will cry.

* Sobbing endlessly.

* Remove comment.

* Adjust table structure query.

Remove length parameters and allow null for build value.

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Adjust column datatype and add check constraint.

---------

Co-authored-by: Traesh <9392905+traesh@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2024-06-16 18:12:16 +02:00
Andrew
a11434b24f refactor(Core/GameObject): Move the GameObject state save handling to… (#18080)
* refactor(Core/GameObject): Move the GameObject state save handling to instance level

* Update GameObject.h

* remove leftover

* small improvements
2024-01-01 01:51:33 -03:00
Winfidonarleyan
e90d7a2f92 chore(Core/Misc): sort includes (#17776)
* chore(Cleanup): sort includes

* fix build

* fix build again
2023-11-18 17:51:26 +01:00
KJack
751ffc7c70 feat(Core/Hooks): Add OnAfterDatabaseLoadCreatureTemplates hook (#17621)
* Add OnAfterDatabaseLoadCreatureTemplates hook
- fix issue where the fast template cache was not updated correctly after a CS reload of a single creature template

* Parameter naming tweak to reduce confusion.

* Refactor to streamline fastcache creation, remove threading concerns

* Remove unneeded resize when loading creature templates

* Update fast cache resizing to highest-performing option
2023-10-31 06:58:45 -03:00
ZhengPeiRu21
0667454dd9 feat: Allow Float Rep Values (#15818) 2023-04-22 10:42:00 -03:00
Kitzunu
9eb4b3a336 feat(Core/Character): Implement profanity_name (#15156) 2023-03-04 17:43:14 -03:00
Kitzunu
5a9aeada12 feat(Core/DBC): Implement NamesProfanity and NamesReserved DBC (#14956) 2023-02-12 10:51:42 +01:00
Pedro Antonio
2e6c28c4d8 feat(Core/Pet): DK Petname generation locale (#14059) 2023-02-11 18:21:43 -03:00
Kitzunu
409c7356ea refactor(Core/ObjectMgr): Load Creatures.CustomIDs into stores (#14835) 2023-02-05 09:32:41 -03:00
Skjalf
dba8c49bce chore(Core/Object): Rename GetGOData() to GetGameObjectData() (#14875) 2023-02-05 08:35:52 -03:00
Alvin Zhu
e322c017ea fix(Core/Gossip): quest_greeting_locale doesn't work #10913 (#14532)
* fix issue #10913

fix GetQuestGreetingLocale typeIndex just like GetQuestGreeting

* Update ObjectMgr.h

* fix Core/Gossip: gossipMenuLocale doesn't work

* Revert "fix Core/Gossip: gossipMenuLocale doesn't work"

This reverts commit f59f07d1504f21cf2ae1eaa37aa088100c352e3b.
2023-01-07 20:21:47 +01:00
UltraNix
f3820bd375 fix(Core/Players): Players should nt able to rest in unfriendly taver… (#13493)
* fix(Core/Players): Players should nt able to rest in unfriendly taverns. Original author: @Rushor

Fixes #13459

* Update.
2022-10-29 07:15:18 -03:00
UltraNix
0b0a142580 feat(Core/Entities): Enabled loading basic stats for players, pets an… (#12394)
* feat(Core/Entities): Enabled loading basic stats for players, pets and items from database as 32 bit integers.

Closes #12386
2022-07-23 12:12:07 -04:00
Hanabi
a6a2ca8ef7 feat(Core/GameObjects): Instance gameobject save data implementation (#11113)
* fix(Core): Save gameobject state on instances

Currently, azerothcore doesn't save gameobject states on instances.
Whenever there's a re-start or crash, the instance's gameobjects and
their states aren't saved, producing un-wanted behaviours and blocking instances at times.

Implemented CRUD for new table `instance_saved_data` that holds the states of gameobjects.

- When worldserver launches and gameobjects are loaded, this will check
  if this object's state exists on the DB and sets the previous state.
- On instance deletion (reset) these states are also removed based on
  the instance ID.
- Whenever a gameobject state changes inside a dungeon or raid, we save
  on the database the set state.

* Select query to synchronous and used FindMap()

* loading gameobject states on create

* reseting instance saved data

* missing reset methods and on create state

* database structure

* Update src/server/game/Entities/GameObject/GameObject.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Entities/GameObject/GameObject.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Entities/GameObject/GameObject.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Entities/GameObject/GameObject.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Entities/Player/PlayerMisc.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Groups/Group.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* codestyle

* table changes

* table style

* codestyle

* table changes for columns

* data sanitization

* todo:

- Finish loading db data into the containers
- Using containers to find data
- How to get data from ObjectMGR inside Gameobject?

* loading on start up and db changes

* Removing unused data structure

* Uninitialised integer

* Whitespace

* clean-up and hooks to save states on memory

* Codestyle MySQL deprecated backticks

* i dont understand codefactor

* build

* Update data/sql/updates/pending_db_world/rev_1643395587559675400.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Globals/ObjectMgr.h

Co-authored-by: Kargatum <dowlandtop@yandex.com>

* review changes

* unecessary removal

* pushback instead of emplace

* wrong database update

* Update ObjectMgr.cpp

* missing check

* removing entry from the PR

* missing removals

* last delete

* build

* aha! Found the culprit for the sudden assert errors

* type safety, save only important gameobjects

* static cast to unsigned short

* Update data/sql/updates/pending_db_characters/rev_1643629468629316100.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* type changes

* queries fix

* fix build

* enabling which gameobjects to save on the database

* deadmines iron clad door

* Adjustment to gameobject onj create state and instances:

- Gnomeregan doors and Grubbis boss state
- Deadmines missing doors
- Stratholme gameobjects state saved

* forgot emi blastfuse change to despawn

* Leaving group logic

* codestyle

* fixing merge issues

* prevent bad behaviour

* brain meltdown

* Update data/sql/updates/pending_db_characters/rev_1643629468629316100.sql

* Update data/sql/updates/pending_db_world/rev_1649359139539727000.sql

Co-authored-by: Claudiodfc <54484196+claudiodfc@users.noreply.github.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Kargatum <dowlandtop@yandex.com>
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
2022-05-24 10:33:45 -03:00
Kitzunu
7ecd738674 feat(Core/Mail): Server mail (#10628) 2022-04-19 23:43:14 +02:00
Kitzunu
d927ce6fac feat(Core/Creature): Implement quest_greetings table (#10526)
* cherry-pick commit (6dda09818d)

Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
2022-03-06 18:19:08 +01:00
acidmanifesto
69e2f2e3aa fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)
* fix\feat: (Core/PacketIO): updated sound and creature addon

updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald  and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.

Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
2022-02-26 10:05:58 -05:00
Francesco Borzì
9dc88def35 refactor(Core): apply clang-tidy modernize-* (#9975)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2022-01-17 14:35:07 +01:00
Kitzunu
2ff4e85578 fix(DB/broadcast_text): align some column names (#10090) 2022-01-13 15:20:20 +01:00
acidmanifesto
3cbe23865f fix (Core/Creature): Random Gender on respawn if Gender exsist for Entry (#10108)
* Fix (Core\Creature): Random Gender on respawn if Gender exsrespawn

If creature has genders it will consider gender changing on respawn.
GetCreatureModelInfo to const

* Update Creature.cpp
2022-01-10 10:22:04 -05:00
acidmanifesto
2d4e17fd16 refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
592516ae69
dbadb6369c
34cfa69efd
12de860b4a
a22bc236eb
2022-01-06 10:33:22 -03:00
UltraNix
0f83d52f43 fix(Core/Trainers): add new column ReqSpell to npc_trainer table (#9490)
Prevent learning gnomish and goblin engineering recipes at same time.
Fixes #5390

Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
2021-12-16 11:18:21 +01:00
IntelligentQuantum
3591f69662 refactor(Core/Packet): Guild (#9411)
* Core/Packet: Guild

* Winfi
2021-12-11 10:00:06 +01:00
Skjalf
731d256420 refactor(Core/Cache): move the GlobalPlayerCache to its own class (#9166) 2021-11-18 16:53:36 +01:00
IntelligentQuantum
d5509ceb37 refactor(Scripts/Commands): Convert cs_go to new system (#8874) 2021-11-04 12:41:59 -03:00
acidmanifesto
bcd1a701ac fix(Core): ScriptName not readable in creature and gameobject table fix (#8715) 2021-10-25 14:25:13 +02:00
Kargatum
bc9473482e feat(Core/Chat): new argument parsing and unify chat hyperlink parsing (#6243) 2021-10-23 10:15:42 +02:00
UltraNix
1fb6830b15 feat(Core/Quests): Implemented quest_money_rewards (for quest with Qu… (#8610)
Fixes #8440
2021-10-20 05:45:56 -03:00
Kitzunu
bc82f36f1f refactor(Core/Unit): clean MonsterText methods (#6957) 2021-10-15 10:25:29 +02:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Kitzunu
1be561e03b fix(Core/Player): Use SkillLineAbility.dbc to determine player initia… (#6015)
* fix(Core/Player): Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`

* Cherry-pick 2a3546ca36

* Cherry-Pick d28b66bca8

* Cherry-Pick 193408f335

- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/1659
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/6036
- Closes https://github.com/chromiecraft/chromiecraft/issues/693

Co-Authored-By: Shauren shauren.trinity@gmail.com
Co-Authored-By: Rothend 67004168+Rothend@users.noreply.github.com
Co-Authored-By: claudiodfc claudio.daniel.f.c@gmail.com
2021-06-21 21:23:18 +02:00
Kargatum
5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Axel Cocat
848bb0891b feat(Core): add argument to .character rename to add name to reserved_name (#6163) 2021-06-18 17:09:29 +02:00