Commit Graph

5 Commits

Author SHA1 Message Date
sucofog
e772b08c68 Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement
- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required)

- Fixes invisible walls causing LoS errores and wrong pathing in some zones.

- Mmaps update, padding is used, now to ensure proper binary-identical mmtiles

- Updated Recastnav to work properly with new updates

- Updated Area Storage

- Implement Map out of Bound (players will pop on closest graveyard if out of bounds)

- FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when 
fleeing

- Added command .mmap, port from TC (info about mmaps)
2017-11-14 15:14:43 +01:00
Yehonal
2b2e299ccc Fixed all unused-parameters warnings
issue #121

used clang-tidy to achieve this
2017-09-18 14:23:26 +02:00
Yehonal
5ec07ef31f Removed more warnings, mostly related to unused-variable
issue #121

We still have to work on unused-parameter
2017-09-18 03:16:32 +02:00
Yehonal
469502581d Fixed compilation without PCH enabled
please avoid to miss header files in your sources
2016-08-19 23:32:46 +02:00
Yehonal
b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00