Commit Graph

97 Commits

Author SHA1 Message Date
acidmanifesto
70b0de4e1f fix(Core/Quest): Refresh SMSG_QUESTGIVER_STATUS_MULTIPLE after a quest change (#8902)
Co-authored-by: Malcrom <malcromdev@gmail.com>
2021-11-04 23:51:54 +01:00
Skjalf
80febc4de0 fix(Core/Player): clear current title if the player loses it (#8827) 2021-11-03 00:13:54 +01:00
Malcrom
f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
IntelligentQuantum
fe682805ab refactor(Scripts/Commands): Convert commands to new system Part 1 (#8704) 2021-10-29 15:58:59 -03:00
Kitzunu
bc82f36f1f refactor(Core/Unit): clean MonsterText methods (#6957) 2021-10-15 10:25:29 +02:00
Kargatum
1c40caa4d6 feat(Core/Player): add helper for send large count mail items (#8460) 2021-10-14 15:25:15 +07:00
Skjalf
f96b027ffd fix(Core/Mail): load mails on login instead of when requested (#8065) 2021-10-10 17:15:24 +02:00
Skjalf
78a2f73825 fix(Core/LFG): implement ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S and lower … (#8243) 2021-10-07 13:09:02 +02:00
UltraNix
30e9ce350c fix(Core/Spells): Do not send doubled learning packet if spell is lea… (#8140)
* fix(Core/Spells): Do not send doubled learning packet if spell is learned from skill.

Fixes #7764

* typo.
2021-10-01 01:16:48 +02:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Artem
87a4e493a3 fix(Core/Script): 'Battle at Valhalas' quests done automatically (#7036)
* fix(Core/Script): 'Battle at Valhalas' quests done automatically

Battle at Valhalas series of quests, get to automatically complete

Closes #6753

* Refactoring

* Refactoring

* Refactoring PlayerUpdates.cpp

Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com>

* Refactoring PlayerQuest.cpp

Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com>

* Update src/server/scripts/Northrend/zone_icecrown.cpp

Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com>
2021-09-25 16:59:49 +02:00
Kitzunu
4fb2dc1fc4 fix(Core/Spell): PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW applies only with invisibility type INVISIBILITY_GENERAL (0) (#7863)
Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com>
2021-09-18 18:09:48 +02:00
UltraNix
7406a01ac3 fix(Core/Spells): several improvements to cooldowns (#7559)
- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes #5263
2021-09-13 20:57:48 +02:00
IntelligentQuantum
e6143a1efd feat(Core/Commands): Gear (#7717) 2021-09-12 12:19:14 +02:00
UltraNix
02b0b29ffa fix(Core/Loot): Quest items should not be lootable/visible if quest objective already fulfilled (#7700)
- Closes #6442
2021-09-06 15:33:13 +02:00
UltraNix
498faf380b fix(Core/DungeonFinder): misc improvements (#7488)
- Players should be able to enter the same dungeon if just completed it
- Properly define if the proposal is new
- Set teleport point to the nearest graveyard if teleported to dungeon from other instance
- Display completed encounters when joining LFG in progress (excluding random)
- Closes #5914
- Closes #7388
2021-09-01 10:44:29 +02:00
UltraNix
a8c0a2cc89 fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix
1b7d3708a6 fix(Core/Loot): (#7452)
- Players that did not participate in killing dungeon boss are not eligible to get loot.
- Players that are too far away from the looted object are not eligible to get loot.
- Players that released spirit and were outside the dungeon when the loot has been released are eligible to get loot.
- Players that have pending bind are not eligible to get loot.
- Properly get loot recipient for some chests in dungeons.
- All above fixes should work in any loot mode (group loot, master loot, etc.)
- Closes #2104.
2021-08-24 23:48:22 +02:00
UltraNix
3487973c0e fix(Core/Professions): properly unlearn skill dependent spells (#7290)
- Closes #7165
2021-08-13 17:47:16 +02:00
UltraNix
d3d6d0be12 fix(Core/Spells): always select correct item on weapon skill update (#7135)
- Closes #6158
2021-08-07 14:17:14 +02:00
UltraNix
e37dba8df6 fix(Core/Spells): Far Sight auras are supposed to extend view distance and allows seeing objects from further distance (#7068)
- Closes #5793.
2021-07-26 10:23:08 +02:00
Francesco Borzì
19869e65ff refactor(Core/Player): extract methods based on existing categories (#6838) 2021-07-10 12:49:33 +02:00
Francesco Borzì
439a9403ac fix: forgot to push addition to previous commit (#6836) 2021-07-08 23:38:25 +02:00
Francesco Borzì
dcb66138bf refactor(Core/Player): extract KillRewarder, TradeData and PlayerTaxi (#6804) 2021-07-08 23:34:22 +02:00
UltraNix
a9b2ddba7a fix(Core/Mail): cleanup pending auction sale mail (#6022) 2021-06-23 12:46:48 +02:00
Kargatum
9ac6fddcae feat(Core/Database): port TrinityCore database API (#5611) 2021-06-22 06:21:07 +02:00
Kitzunu
1be561e03b fix(Core/Player): Use SkillLineAbility.dbc to determine player initia… (#6015)
* fix(Core/Player): Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`

* Cherry-pick 2a3546ca36

* Cherry-Pick d28b66bca8

* Cherry-Pick 193408f335

- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/1659
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/6036
- Closes https://github.com/chromiecraft/chromiecraft/issues/693

Co-Authored-By: Shauren shauren.trinity@gmail.com
Co-Authored-By: Rothend 67004168+Rothend@users.noreply.github.com
Co-Authored-By: claudiodfc claudio.daniel.f.c@gmail.com
2021-06-21 21:23:18 +02:00
UltraNix
107658ebbc fix(Core/Spells): triggering potion cooldowns (from TC) (#6016) 2021-05-30 11:53:16 +02:00
Axel Cocat
a355b4d27c fix(Core): fix instance portal not resurrecting when corpse is not spawned (#6106) 2021-05-29 15:37:34 +02:00
Kitzunu
f1b43a8976 fix(Core/Player): Weapon skill gain (#5961) 2021-05-28 00:49:24 +02:00
Axel Cocat
127a3dd65d fix(Core): Reputation gain rate when nearby party members are dead (#5605) 2021-05-08 15:43:17 -06:00
Kitzunu
5954d9c739 refactor(Core/Misc): Define & Rename Attributes (#5311) 2021-04-28 14:55:24 +02:00
UltraNix
f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Chaouki Dhib
2d21bfc915 feat(Core/Movement): time synchronisation to better interpret client timestamps (#5300) 2021-04-23 15:53:09 +02:00
Kargatum
b2861be1cd feat(Core/Threading): replace ace threading (#4821) 2021-04-16 19:45:29 +02:00
KiK0
92668be4f3 feat(Core/Player): detect Spanish clients (#5186) 2021-04-13 17:57:34 +02:00
Kargatum
2b3d46bd4f feat(Core/Hooks): added collection of hooks to extends AC (#3047)
This collection of hooks comes from the Maelstrom project. It allows to release modules such as :
- 3v3-soloqueue
- 1v1 arena
- pvestats

and many others
2021-04-13 13:26:39 +02:00
UltraNix
3de7d14620 fix(Core/Spells): Spells learned from skills should be visibile immediately in the spellbook and chat. (#5106) 2021-04-08 23:09:17 -04:00
AbraKabastard
a2c034dc48 fix(Core/Player): Allow sharing completed in log quests. Send push to party on failed reason seasonal (#4880) 2021-04-08 23:07:55 +02:00
UltraNix
54e371e0e7 feat(Core/PvP): Set 30 sec timer before turn off FFA PvP flag. (#5090) 2021-04-08 13:00:45 +02:00
Kargatum
c053e111d3 fix(Scripts/Commands): correct reloading creature_template table (#5020) 2021-03-30 09:55:05 +07:00
Petric
f11d3a5402 feat(CORE/Instance): access_requirement db refactor and improved output (#3696) 2021-03-29 10:24:52 -06:00
Kitzunu
fb5d2fa2e5 fix(Core/Spell): Make use of SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING (#4933) 2021-03-24 18:19:57 -06:00
Cláudio Costa
990dbfe297 fix(Core): Removing auras from spells that trigger taxi (#4820) 2021-03-18 16:51:36 +01:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu
05a8217270 refactor(Core/Player): add helper method for PLAYER_FLAGS_DEVELOPER (#4395)
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
2021-02-08 16:55:04 -05:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Silker
0a8a7ef149 fix(Core): Activate creatures and objects during opening cinematics (#4045)
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-01-22 01:03:30 +01:00
Kitzunu
43f59c4c82 feat(Core/Player): implement GetFreeInventorySpace() (#4297) 2021-01-16 17:33:30 +01:00