Andrew
d851f97f40
fix(Core/Instances): Ensure team is acquired before spawning creatures ( #21221 )
2025-01-21 20:13:22 -03:00
Andrew
b238daa7a8
refactor(Scripts/BloodFurnace): Clean up instance script ( #21207 )
2025-01-19 20:33:19 +01:00
Andrew
4a3fab424c
refactor(Core/Instances): Implement GetTeamIdInInstance() for two-fac… ( #21168 )
2025-01-17 23:51:25 -03:00
Andrew
e1d0cf9a15
feat(Core/Instances): Implement SummonData ( #20582 )
2024-11-15 10:49:02 -03:00
Andrew
587762ca36
fix(Core/Instance): Save persistent data to DB on updates ( #20555 )
2024-11-14 00:01:22 -03:00
Andrew
8b16f7d243
fix(Scripts/BlackTemple): Implement emotes when opening Najentus and … ( #19946 )
...
* fix(Scripts/BlackTemple): Implement emotes when opening Najentus and Den of Mortal Delights
* only check if state is done
2024-09-15 12:48:11 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Kitzunu
e4df159f5c
refactor(Core/Chat): Move SendNotification to ChatHander ( #19491 )
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* refactor(Core/Chat): Move SendNotification to ChatHander
* Update Battleground.cpp
* fix build
* Update src/server/game/Chat/Chat.h
2024-08-10 11:39:46 -03:00
Andrew
a11434b24f
refactor(Core/GameObject): Move the GameObject state save handling to… ( #18080 )
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* refactor(Core/GameObject): Move the GameObject state save handling to instance level
* Update GameObject.h
* remove leftover
* small improvements
2024-01-01 01:51:33 -03:00
Andrew
0fa6a67815
feat(Core/Scripting): Implement AfterInstanceGameObjectCreate() global hook ( #17935 )
2023-12-03 18:04:16 -03:00
Andrew
590c2d7ea1
refactor(Core/Instance): Modernize a few player iterations ( #17717 )
2023-11-15 14:14:17 -03:00
KJack
1227e69600
fix(Core/InstanceScript): Fix new Remove function conversion miss ( #17708 )
2023-11-14 16:43:46 -03:00
KJack
3d20f8902b
feat(Core/Instance): InstanceScript: create Remove functions ( #17702 )
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InstanceScript: create `Remove` helper functions
2023-11-14 08:13:28 -03:00
Skjalf
0bf559f975
feat(Core/Instance): Add TaskScheduler to the InstanceScript class ( #17284 )
...
feat(Core/Instance): Add TaskScheduler to the instancescript class
2023-09-17 10:56:02 -03:00
Francesco Borzì
5d01b700fd
refactor(Core): remove unused imports ( #17094 )
2023-08-28 13:39:43 +02:00
M'Dic
7b0efe01e5
chore(core/instance): Move to switch case ( #16084 )
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This has just sloppy. Moved to Case switch with log error and else debug logging
2023-04-28 01:31:09 +02:00
Skjalf
a695d00932
fix(Scripts/Steamvault): Rework Kalithresh ( #15883 )
2023-04-08 21:56:09 -03:00
Skjalf
40ff0c607e
fix(Scripts/IcecrownCitadel): Fix ICC buff not being reapplied after … ( #15407 )
2023-03-16 05:20:25 -03:00
Skjalf
a9fac92c80
feat(Core/Instance): Implement helpers to easily save/retrieve persist… ( #15113 )
2023-02-18 23:11:36 -03:00
Skjalf
0dbb8c814c
refactor(Core/InstanceScript): refactored load and save methods ( #14977 )
...
Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com >
2023-02-12 15:53:48 -03:00
55Honey
a1fb48391b
feat(Core/Scripting): Implement OnBeforeSetBossState ( #14891 )
2023-02-07 13:15:17 -03:00
Angelo Venturini
0ed7813e84
refactor(Core/Instance): make SetBossState void ( #13412 )
2023-02-05 00:05:20 +01:00
IntelligentQuantum
ab4ee71762
feat(Core/Maps): AreaBoundary ( #10525 )
...
* cherry-picked commit (2da458c56d )
2022-04-15 14:10:41 +02:00
Skjalf
7377c96cc8
fix(Scripts/BlackwingLair): Razorgore improvements ( #10971 )
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- Rewrite reset events
- Use proper healing spell on phase transition
- Now uses abilities during phase 1
- Phase transition scripted - mobs now run away
2022-03-23 15:42:34 -03:00
Kargatum
de13bf426e
feat(Core/DBLayer): replace char const* to std::string_view ( #10211 )
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* feat(Core/DBLayer): replace `char const*` to `std::string_view`
* CString
* 1
* chore(Core/Misc): code cleanup
* cl
* db fix
* fmt style sql
* to fmt
* py
* del old
* 1
* 2
* 3
* 1
* 1
2022-02-05 00:37:11 +01:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ ( #10366 )
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* feat(Core/Common): add support fmt style for ASSERT and ABORT
* correct CheckCompactArrayMaskOverflow
* 1
* Update src/server/game/Spells/Spell.cpp
* rework logging
* add fmt replace logs
* logging
* FMT_LOG_
* settings
* fix startup
* 1
* 2
* 3
* 4
* 5
* fmt::print
* to fmt
2022-01-27 16:44:41 +01:00
Kitzunu
d1cc65b1c7
refactor(Core/Misc): isEmpty to IsEmpty ( #10011 )
2022-01-13 21:43:15 -05:00
Skjalf
b4a14214ca
fix(Core/Instances): always put boss minions in combat with zone ( #9649 )
2021-12-13 18:26:38 +01:00
Skjalf
849839c688
chore(Core/Instances): Move the objectdata loading log from error to debug level ( #9382 )
2021-11-27 07:56:10 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
Skjalf
d35c6b6022
feat(Core/Scripts): implemented a guid map in InstanceScript, this wa… ( #8781 )
...
Co-authored-by: joschiwald <joschiwald.trinity@gmail.com >
2021-11-02 19:55:50 +01:00
acidmanifesto
0df821cbb0
chore(Core): Code Reduction dealing with Logging, (Cosmetic only). ( #8686 )
2021-10-24 22:33:16 -03:00
Kargatum
52aa0e9966
feat(License): add new headers information about license ( #7941 )
...
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2021-09-30 13:40:52 +07:00
Kargatum
9ac6fddcae
feat(Core/Database): port TrinityCore database API ( #5611 )
2021-06-22 06:21:07 +02:00
Kargatum
5787d00d54
chore(Core/Logging): replace most server loggers ( #5726 )
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* chore(Core/Logging): replace most server loggers
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-06-21 03:07:12 +02:00
Francesco Borzì
466cdb68d6
refactor(Core): code cleanup (part 2) ( #6374 )
2021-06-16 20:40:42 +02:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) ( #4885 )
2021-04-25 22:18:03 +02:00
Kargatum
4af4cbd3d9
feat(Core/Logging): rework logging ( #4692 )
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* feat(Core/Logging): rework logging
* correct level for sql.sql
* del unused config options
* Correct build
* correct after merge
* whitespace
20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)
* 1
* correct logging
* correct affter merge
* 1
* 2
* LOG_LEVEL_WARN
* #include "AppenderDB.h"
* 3
* 4
* 5
* 1. 'WorldSocket.cpp'. Replace (1)
* 6
* 1
2021-04-17 11:20:07 +02:00
Kitzunu
f9d708b450
feat(Core/Instance): Add instance validation for creature scripts ( #4596 )
2021-04-05 15:34:26 +02:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license ( #4762 )
2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c
refactor(Core): replace NULL with nullptr ( #4593 )
2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically ( #4579 )
2021-02-24 22:34:42 +01:00
Kargatum
a2b26272d2
refactor(Core/Game): restyle game lib with astyle ( #3466 )
2020-10-12 10:08:15 +02:00
Stefano Borzì
51330f54d8
refactor(Core/Misc): remove the ternary operator when used improperly ( #3327 )
2020-09-10 12:29:23 +02:00
Kitzunu
1f89282b22
refactor(Core): NULL -> nullptr ( #3275 )
...
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2020-08-31 11:55:09 +02:00
Nefertumm
dd300003e2
Update license links ( #783 )
2018-03-12 10:54:57 +01:00
Yehonal
17332304fd
Using TC structure allowing easier patches importing
2017-12-21 00:20:29 +01:00
Yehonal
b0c8eceb08
Refactoring part 2 [W.I.P]
2016-08-12 02:38:26 +02:00
ShinDarth
2ba9f6f17b
Script/Commands: imported .instance get/setbossstate commands from TrinityCore
2016-08-10 20:00:40 +02:00
Yehonal
f6eefedcd5
converted all tabs to 4 spaces
2016-06-26 19:23:57 +02:00