Francesco Borzì
50b36e842a
fix(docs/license): use GPLv2 as MaNGOS-based project ( #23655 )
2025-11-14 08:44:25 -03:00
killerwife
a8976aa6e7
fix(Scripts/Misc): Adjust points from old wrong 0 based indexing to smart ai indexing ( #23472 )
2025-10-30 06:44:34 -03:00
killerwife
6292f80219
feature(SmartAI/Movement) - Unify waypoint systems ( #23251 )
2025-10-26 17:52:59 +01:00
killerwife
10d5a3c553
fix(Core/Unit): rework Walk/Run mode ( #22988 )
...
Co-authored-by: sudlud <sudlud@users.noreply.github.com >
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
2025-10-14 17:54:19 -03:00
天鹭
53238a68d3
refactor(Core): DespawnOrUnsummon ( #23141 )
2025-10-13 03:36:23 -03:00
Benjamin Jackson
52799d76f6
refactor(Core): Add definition file for area table entries. ( #22054 )
2025-05-09 15:48:02 +02:00
Tereneckla
a8b982dca8
refactor(Core/AI) don't add currentTarget to the front of the SelectTargetList for MaxThreat/Random ( #21965 )
2025-05-05 20:17:10 +01:00
Jelle Meeus
fae07daa4c
fix(Scripts/Outland): LoadMinionData buffer overflow ( #21461 )
2025-02-15 14:08:49 +01:00
Takenbacon
ee69a569c4
fix(Core/Grids): Grid improvements ( #20955 )
2025-02-14 22:11:27 +01:00
Andrew
b238daa7a8
refactor(Scripts/BloodFurnace): Clean up instance script ( #21207 )
2025-01-19 20:33:19 +01:00
Andrew
4a3fab424c
refactor(Core/Instances): Implement GetTeamIdInInstance() for two-fac… ( #21168 )
2025-01-17 23:51:25 -03:00
manstfu
bf4118362a
fix(Core/Group): CF Faction Assign & Leader Instance Faction ( #21118 )
...
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2025-01-13 08:54:47 -03:00
Exitare
fcfa35139e
fix(Scripts/ShatteredHalls): Add scripts & spawn for quest "Imprisoned in the citadel" ( #21114 )
2025-01-10 14:20:47 -03:00
Kitzunu
bff594c4f5
feat(Unit/Misc): HasAnyAuras() HasAllAuras() HasAuras() ( #21040 )
2024-12-26 05:51:54 -03:00
Francesco Borzì
cb7e28df05
refactor(src/server/game/*): remove unused imports (big part 1) ( #20310 )
2024-10-27 10:25:40 +01:00
Francesco Borzì
5a96ce283d
refactor(Scripts): remove unused imports ( #20086 )
2024-09-29 13:20:21 +02:00
Kitzunu
386aea03ee
chore(Core/Misc): Some cleanup ( #19970 )
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* remove weird blanks
* update if
* ) ) to ))
* missed some ) )
* now switch
* .
2024-09-21 19:34:31 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Grimdhex
61f3a631c3
fix(Server): remove double blank lines at the end of several files ( #19735 )
2024-08-25 07:21:14 -03:00
Francesco Borzì
393d9a5987
refactor(Scripts/Outland): remove unused imports ( #19461 )
2024-07-21 19:15:20 -03:00
Jelle Meeus
0dc822d21e
fix(Scripts/Magtheridon): Clicking cubes should Banish Magtheridon ( #18856 )
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* init
* rewrite without action
* fix: add Talk(SAY_BANISH)
2024-05-04 11:56:48 -03:00
Andrew
6df652a8dd
fix(Core/Creature): Prevent combat movement disabled creatures from r… ( #18428 )
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* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary
* fixbuild
* Apply suggestions from code review
2024-02-27 10:11:39 -03:00
IntelligentQuantum
79a2bb84e9
chore(Scripts/Outland): Remove useless includes ( #18049 )
2023-12-24 09:37:41 -03:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files ( #17860 )
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
2023-12-02 21:13:20 +01:00
KJack
3d20f8902b
feat(Core/Instance): InstanceScript: create Remove functions ( #17702 )
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InstanceScript: create `Remove` helper functions
2023-11-14 08:13:28 -03:00
Dan
29af6cc886
fix(Scripts/Magtheridon): make the timers of Quake and Blast Nova independent from each other ( #17364 )
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* initial
* fix timers
* add delay for duration
* Update boss_magtheridon.cpp
10s
2023-09-28 05:48:40 -03:00
Angelo Venturini
be5db26d24
fix(Scripts/MagtheridonLair): Magtheridon Debris ( #17249 )
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* fix(Core/Scripts): Magtheridon Debris
* unhack
* cleanup
* eof line
* unused variable
* more cleanup
2023-09-17 07:43:10 -03:00
Dan
76d1d02dce
fix(Scripts/Magtheridon): add correct way to reset threat list ( #17198 )
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* test
* fix but check
* fix?
2023-09-06 18:33:34 +02:00
Eddy Vega
056b28ea21
fix(Scripts/Magtheridon): Remove ThreatList before release ( #17128 )
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init
2023-09-05 06:37:04 -03:00
Dan
dd647da913
fix(Scripts/MagtheridonsLair): make it so no attack is being done during Quake and fix p1 cheese tactic ( #17136 )
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* initial
- adds condition for taunt speech
- makes it so no attack happens whatsoever during quake
* fix p1 channeler skip bug
* initialise channelers
* doforallminions
* thisiswhathappenswhenyoucodeinbrowser
* Update src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
---------
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com >
2023-09-04 21:20:09 -03:00
Francesco Borzì
5d01b700fd
refactor(Core): remove unused imports ( #17094 )
2023-08-28 13:39:43 +02:00
Skjalf
93113edc7d
fix(Scripts/MagtheridonLair): Script Manticron Cube conditions ( #16867 )
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* fix(Scripts/MagtheridonLair): Script Manticron Cube conditions
Co-Authored-By: Lucas Nascimento <keader.android@gmail.com >
* Create rev_1690769530684832000.sql
Co-Authored-By: Lucas Nascimento <keader.android@gmail.com >
* missing include
* warning
---------
Co-authored-by: Lucas Nascimento <keader.android@gmail.com >
2023-08-01 16:11:12 -03:00
Angelo Venturini
5c132654cd
fix(Scripts/MagtheridonLair): Fix double schedule ( #16831 )
2023-07-27 23:44:47 -03:00
Dan
338a5fe308
fix(Scripts/Magtheridon): allow for Magtheridon to also break free immediately when all Hellfire Channelers are killed ( #16794 )
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* initial
* oops
* add space
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com >
* another space
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com >
* everything in doaction, scheduler is dumb
* leftovers
turns out the free say line was unused
---------
2023-07-23 03:27:19 -03:00
Angelo Venturini
5aa44033ab
fix(Scripts/MagtheridonsLair): Fix emote spam ( #16746 )
2023-07-12 16:08:13 -03:00
Angelo Venturini
a8964a6ed1
fix(Core/Magtheridon): Fix Manticron Cube mechanic ( #16745 )
2023-07-12 14:17:34 -03:00
Angelo Venturini
09541e3bd7
fix(Scripts/MagtheridonsLair): fix Magtheridon's Quake spell ( #16730 )
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* fix(Core/Magtheridon): fix Magtheridon's Quake spell
* missing sql
2023-07-10 22:34:34 -03:00
Gultask
e29429462c
chore(Scripts/MagtheridonsLair): Adjust Magtheridon's timers ( #16723 )
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Update boss_magtheridon.cpp
2023-07-10 05:59:55 -03:00
Dan
fd474c8b40
fix(Scripts/HellfireRamparts): Nazan and Vazruden properly reset ( #16694 )
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* initial
dumb mistake made by me. probably fixed now
* Update boss_vazruden_the_herald.cpp
dumdum
2023-07-09 01:39:19 -03:00
Angelo Venturini
fb7164be05
fix(Scripts/HellfireRamparts): Fix Nazan not casting abilities ( #16598 )
2023-06-21 23:26:11 -03:00
Skjalf
7ae4b85c43
fix(Scripts/HellfireRamparts): Fix Gargolmar Retalliation procs with … ( #16585 )
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fix(Scripts/HellfireRamparts): Fix Gargolmar Retalliation procs with targets behind him
2023-06-18 11:54:05 -03:00
Dan
a10c183e99
chore(Scripts/MagtheridonsLair): rework Magtheridon boss script ( #16527 )
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* initial commit
* remove leftovers
* codestyle
2023-06-14 18:23:13 -03:00
Angelo Venturini
7a37d51538
refactor(Scripts/ShatteredHalls): move Porung from SAI to cpp ( #16417 )
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* refactor(Scripts/ShatteredHalls): move Porung from SAI to cpp
* Space
2023-06-06 23:38:01 -03:00
Dan
40eb5da6d5
fix(Scripts/ShatteredHalls): hack fix to prevent pets from pulling the non-attackable peons in Nethekurse room ( #16396 )
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* initial
hack fix added
* add sql to change unit flags
* using setimmunetoall() instead
* remove comment add credit
bump
Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com >
* Update update-peon-unit-flag.sql
Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com >
* add intro start on lockpick
might still have some troubles with double starting the intro with AT
--please give report if so
---------
Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com >
2023-05-31 23:22:38 -03:00
Skjalf
1e49eef413
fix(Scripts/ShatteredHalls): Nethekurse shouldn't roleplay in combat ( #16395 )
2023-05-28 17:40:15 -03:00
Skjalf
d985615908
fix(Scripts/ShatteredHalls): Fire Executioner's call on heroic only ( #16394 )
2023-05-28 17:40:06 -03:00
Skjalf
97f3037021
fix(Scripts/ShatteredHalls): Implement the Flame Gauntlet event ( #16383 )
...
Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com >
2023-05-28 15:50:50 -03:00
Gultask
ce788f68c2
fix(Scripts/ShatteredHalls): Prevent boss from being pulled early ( #16389 )
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* init
* Update boss_nethekurse.cpp
2023-05-28 14:43:56 -03:00
Angelo Venturini
0755f8cde3
fix(Core/Script): Kargath should prevent adds spawn on death ( #16388 )
2023-05-28 13:28:35 -03:00