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feat(Core/BG): revamp Battleground.QueueAnnouncer.Limit (#5267)
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@@ -69,8 +69,8 @@ public:
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bool GetPlayerGroupInfoData(ObjectGuid guid, GroupQueueInfo* ginfo);
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void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo);
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uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo) const;
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uint32 GetPlayersCountInGroupsQueue(BattlegroundBracketId bracketId, BattlegroundQueueGroupTypes bgqueue);
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bool IsAllQueuesEmpty(BattlegroundBracketId bracket_id);
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[[nodiscard]] uint32 GetPlayersCountInGroupsQueue(BattlegroundBracketId bracketId, BattlegroundQueueGroupTypes bgqueue);
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[[nodiscard]] bool IsAllQueuesEmpty(BattlegroundBracketId bracket_id);
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void SendMessageBGQueue(Player* leader, Battleground* bg, PvPDifficultyEntry const* bracketEntry);
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void SendMessageArenaQueue(GroupQueueInfo* ginfo, bool IsJoin);
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