fix(Core/BWL): Vaelastrasz reset after wipe (#10176)

* Fix(Core/BWL): Vaelastrasz reset issue

* Gossip reset and separate the timers

* Reset heal should be on Reset instead on EnterCombat
This commit is contained in:
Nefertumm
2022-01-21 14:59:07 -03:00
committed by GitHub
parent e1617a0044
commit fcee2c4ffe

View File

@@ -87,6 +87,7 @@ public:
{ {
PlayerGUID.Clear(); PlayerGUID.Clear();
HasYelled = false; HasYelled = false;
_introDone = false;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetFaction(FACTION_FRIENDLY); me->SetFaction(FACTION_FRIENDLY);
@@ -96,10 +97,19 @@ public:
void Reset() override void Reset() override
{ {
_Reset(); _Reset();
me->SetHealth(me->CountPctFromMaxHealth(30));
me->SetStandState(UNIT_STAND_STATE_DEAD); if (!_introDone)
me->SetReactState(REACT_PASSIVE); {
Initialize(); me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetReactState(REACT_PASSIVE);
Initialize();
_eventsIntro.Reset();
}
else
{
HasYelled = false;
}
} }
void EnterCombat(Unit* victim) override void EnterCombat(Unit* victim) override
@@ -107,7 +117,6 @@ public:
BossAI::EnterCombat(victim); BossAI::EnterCombat(victim);
DoCast(me, SPELL_ESSENCEOFTHERED); DoCast(me, SPELL_ESSENCEOFTHERED);
me->SetHealth(me->CountPctFromMaxHealth(30));
// now drop damage requirement to be able to take loot // now drop damage requirement to be able to take loot
me->ResetPlayerDamageReq(); me->ResetPlayerDamageReq();
@@ -123,7 +132,7 @@ public:
{ {
PlayerGUID = target->GetGUID(); PlayerGUID = target->GetGUID();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
events.ScheduleEvent(EVENT_SPEECH_1, 1000); _eventsIntro.ScheduleEvent(EVENT_SPEECH_1, 1000);
} }
void KilledUnit(Unit* victim) override void KilledUnit(Unit* victim) override
@@ -137,17 +146,18 @@ public:
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
events.Update(diff); events.Update(diff);
_eventsIntro.Update(diff);
// Speech // Speech
if (!UpdateVictim()) if (!_introDone)
{ {
while (uint32 eventId = events.ExecuteEvent()) while (uint32 eventId = _eventsIntro.ExecuteEvent())
{ {
switch (eventId) switch (eventId)
{ {
case EVENT_SPEECH_1: case EVENT_SPEECH_1:
me->SummonCreature(NPC_VICTOR_NEFARIUS, aNefariusSpawnLoc[0], aNefariusSpawnLoc[1], aNefariusSpawnLoc[2], aNefariusSpawnLoc[3], TEMPSUMMON_TIMED_DESPAWN, 26000); me->SummonCreature(NPC_VICTOR_NEFARIUS, aNefariusSpawnLoc[0], aNefariusSpawnLoc[1], aNefariusSpawnLoc[2], aNefariusSpawnLoc[3], TEMPSUMMON_TIMED_DESPAWN, 26000);
events.ScheduleEvent(EVENT_SPEECH_2, 1000); _eventsIntro.ScheduleEvent(EVENT_SPEECH_2, 1000);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
break; break;
case EVENT_SPEECH_2: case EVENT_SPEECH_2:
@@ -157,41 +167,42 @@ public:
nefarius->Yell(SAY_NEFARIAN_VAEL_INTRO); nefarius->Yell(SAY_NEFARIAN_VAEL_INTRO);
nefarius->SetStandState(UNIT_STAND_STATE_STAND); nefarius->SetStandState(UNIT_STAND_STATE_STAND);
} }
events.ScheduleEvent(EVENT_SPEECH_3, 18000); _eventsIntro.ScheduleEvent(EVENT_SPEECH_3, 18000);
break; break;
case EVENT_SPEECH_3: case EVENT_SPEECH_3:
if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid)) if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid))
nefarius->CastSpell(me, SPELL_RED_LIGHTNING, TRIGGERED_NONE); nefarius->CastSpell(me, SPELL_RED_LIGHTNING, TRIGGERED_NONE);
events.ScheduleEvent(EVENT_SPEECH_4, 2000); _eventsIntro.ScheduleEvent(EVENT_SPEECH_4, 2000);
break; break;
case EVENT_SPEECH_4: case EVENT_SPEECH_4:
Talk(SAY_LINE1); Talk(SAY_LINE1);
me->SetStandState(UNIT_STAND_STATE_STAND); me->SetStandState(UNIT_STAND_STATE_STAND);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK); me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
events.ScheduleEvent(EVENT_SPEECH_5, 12000); _eventsIntro.ScheduleEvent(EVENT_SPEECH_5, 12000);
break; break;
case EVENT_SPEECH_5: case EVENT_SPEECH_5:
Talk(SAY_LINE2); Talk(SAY_LINE2);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK); me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
events.ScheduleEvent(EVENT_SPEECH_6, 12000); _eventsIntro.ScheduleEvent(EVENT_SPEECH_6, 12000);
break; break;
case EVENT_SPEECH_6: case EVENT_SPEECH_6:
Talk(SAY_LINE3); Talk(SAY_LINE3);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK); me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
events.ScheduleEvent(EVENT_SPEECH_7, 17000); _eventsIntro.ScheduleEvent(EVENT_SPEECH_7, 17000);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
break; break;
case EVENT_SPEECH_7: case EVENT_SPEECH_7:
me->SetFaction(FACTION_DRAGONFLIGHT_BLACK); me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
if (PlayerGUID && ObjectAccessor::GetUnit(*me, PlayerGUID)) if (PlayerGUID && ObjectAccessor::GetUnit(*me, PlayerGUID))
AttackStart(ObjectAccessor::GetUnit(*me, PlayerGUID)); AttackStart(ObjectAccessor::GetUnit(*me, PlayerGUID));
me->SetReactState(REACT_AGGRESSIVE);
_introDone = true;
break; break;
} }
} }
return;
} }
if (me->HasUnitState(UNIT_STATE_CASTING)) if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_CASTING))
return; return;
while (uint32 eventId = events.ExecuteEvent()) while (uint32 eventId = events.ExecuteEvent())
@@ -236,9 +247,6 @@ public:
events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45000); events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45000);
break; break;
} }
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
} }
// Yell if hp lower than 15% // Yell if hp lower than 15%
@@ -274,6 +282,8 @@ public:
ObjectGuid PlayerGUID; ObjectGuid PlayerGUID;
ObjectGuid m_nefariusGuid; ObjectGuid m_nefariusGuid;
bool HasYelled; bool HasYelled;
bool _introDone;
EventMap _eventsIntro;
}; };
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override