mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-03-17 06:25:11 +00:00
fix(Core/BWL): Vaelastrasz reset after wipe (#10176)
* Fix(Core/BWL): Vaelastrasz reset issue * Gossip reset and separate the timers * Reset heal should be on Reset instead on EnterCombat
This commit is contained in:
@@ -87,6 +87,7 @@ public:
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{
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{
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PlayerGUID.Clear();
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PlayerGUID.Clear();
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HasYelled = false;
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HasYelled = false;
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_introDone = false;
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->SetFaction(FACTION_FRIENDLY);
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me->SetFaction(FACTION_FRIENDLY);
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@@ -96,10 +97,19 @@ public:
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void Reset() override
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void Reset() override
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{
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{
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_Reset();
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_Reset();
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me->SetHealth(me->CountPctFromMaxHealth(30));
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me->SetStandState(UNIT_STAND_STATE_DEAD);
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if (!_introDone)
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me->SetReactState(REACT_PASSIVE);
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{
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Initialize();
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me->SetStandState(UNIT_STAND_STATE_DEAD);
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me->SetReactState(REACT_PASSIVE);
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Initialize();
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_eventsIntro.Reset();
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}
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else
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{
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HasYelled = false;
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}
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}
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}
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void EnterCombat(Unit* victim) override
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void EnterCombat(Unit* victim) override
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@@ -107,7 +117,6 @@ public:
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BossAI::EnterCombat(victim);
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BossAI::EnterCombat(victim);
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DoCast(me, SPELL_ESSENCEOFTHERED);
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DoCast(me, SPELL_ESSENCEOFTHERED);
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me->SetHealth(me->CountPctFromMaxHealth(30));
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// now drop damage requirement to be able to take loot
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// now drop damage requirement to be able to take loot
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me->ResetPlayerDamageReq();
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me->ResetPlayerDamageReq();
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@@ -123,7 +132,7 @@ public:
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{
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{
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PlayerGUID = target->GetGUID();
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PlayerGUID = target->GetGUID();
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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events.ScheduleEvent(EVENT_SPEECH_1, 1000);
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_eventsIntro.ScheduleEvent(EVENT_SPEECH_1, 1000);
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}
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}
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void KilledUnit(Unit* victim) override
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void KilledUnit(Unit* victim) override
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@@ -137,17 +146,18 @@ public:
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void UpdateAI(uint32 diff) override
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void UpdateAI(uint32 diff) override
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{
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{
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events.Update(diff);
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events.Update(diff);
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_eventsIntro.Update(diff);
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// Speech
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// Speech
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if (!UpdateVictim())
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if (!_introDone)
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{
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{
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while (uint32 eventId = events.ExecuteEvent())
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while (uint32 eventId = _eventsIntro.ExecuteEvent())
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{
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{
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switch (eventId)
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switch (eventId)
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{
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{
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case EVENT_SPEECH_1:
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case EVENT_SPEECH_1:
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me->SummonCreature(NPC_VICTOR_NEFARIUS, aNefariusSpawnLoc[0], aNefariusSpawnLoc[1], aNefariusSpawnLoc[2], aNefariusSpawnLoc[3], TEMPSUMMON_TIMED_DESPAWN, 26000);
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me->SummonCreature(NPC_VICTOR_NEFARIUS, aNefariusSpawnLoc[0], aNefariusSpawnLoc[1], aNefariusSpawnLoc[2], aNefariusSpawnLoc[3], TEMPSUMMON_TIMED_DESPAWN, 26000);
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events.ScheduleEvent(EVENT_SPEECH_2, 1000);
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_eventsIntro.ScheduleEvent(EVENT_SPEECH_2, 1000);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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break;
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break;
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case EVENT_SPEECH_2:
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case EVENT_SPEECH_2:
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@@ -157,41 +167,42 @@ public:
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nefarius->Yell(SAY_NEFARIAN_VAEL_INTRO);
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nefarius->Yell(SAY_NEFARIAN_VAEL_INTRO);
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nefarius->SetStandState(UNIT_STAND_STATE_STAND);
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nefarius->SetStandState(UNIT_STAND_STATE_STAND);
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}
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}
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events.ScheduleEvent(EVENT_SPEECH_3, 18000);
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_eventsIntro.ScheduleEvent(EVENT_SPEECH_3, 18000);
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break;
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break;
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case EVENT_SPEECH_3:
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case EVENT_SPEECH_3:
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if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid))
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if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid))
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nefarius->CastSpell(me, SPELL_RED_LIGHTNING, TRIGGERED_NONE);
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nefarius->CastSpell(me, SPELL_RED_LIGHTNING, TRIGGERED_NONE);
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events.ScheduleEvent(EVENT_SPEECH_4, 2000);
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_eventsIntro.ScheduleEvent(EVENT_SPEECH_4, 2000);
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break;
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break;
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case EVENT_SPEECH_4:
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case EVENT_SPEECH_4:
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Talk(SAY_LINE1);
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Talk(SAY_LINE1);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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events.ScheduleEvent(EVENT_SPEECH_5, 12000);
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_eventsIntro.ScheduleEvent(EVENT_SPEECH_5, 12000);
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break;
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break;
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case EVENT_SPEECH_5:
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case EVENT_SPEECH_5:
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Talk(SAY_LINE2);
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Talk(SAY_LINE2);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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events.ScheduleEvent(EVENT_SPEECH_6, 12000);
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_eventsIntro.ScheduleEvent(EVENT_SPEECH_6, 12000);
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break;
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break;
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case EVENT_SPEECH_6:
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case EVENT_SPEECH_6:
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Talk(SAY_LINE3);
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Talk(SAY_LINE3);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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events.ScheduleEvent(EVENT_SPEECH_7, 17000);
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_eventsIntro.ScheduleEvent(EVENT_SPEECH_7, 17000);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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break;
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break;
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case EVENT_SPEECH_7:
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case EVENT_SPEECH_7:
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me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
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me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
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if (PlayerGUID && ObjectAccessor::GetUnit(*me, PlayerGUID))
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if (PlayerGUID && ObjectAccessor::GetUnit(*me, PlayerGUID))
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AttackStart(ObjectAccessor::GetUnit(*me, PlayerGUID));
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AttackStart(ObjectAccessor::GetUnit(*me, PlayerGUID));
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me->SetReactState(REACT_AGGRESSIVE);
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_introDone = true;
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break;
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break;
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}
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}
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}
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}
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return;
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}
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_CASTING))
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return;
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return;
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while (uint32 eventId = events.ExecuteEvent())
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while (uint32 eventId = events.ExecuteEvent())
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@@ -236,9 +247,6 @@ public:
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events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45000);
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events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45000);
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break;
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break;
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}
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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}
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// Yell if hp lower than 15%
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// Yell if hp lower than 15%
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@@ -274,6 +282,8 @@ public:
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ObjectGuid PlayerGUID;
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ObjectGuid PlayerGUID;
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ObjectGuid m_nefariusGuid;
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ObjectGuid m_nefariusGuid;
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bool HasYelled;
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bool HasYelled;
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bool _introDone;
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EventMap _eventsIntro;
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};
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};
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CreatureAI* GetAI(Creature* creature) const override
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CreatureAI* GetAI(Creature* creature) const override
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