fix(Core/Player): Prevent player gaining client control when charmed (#24539)

Co-authored-by: ariel- <ariel-@users.noreply.github.com>
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
This commit is contained in:
sogladev
2026-01-30 14:15:27 +01:00
committed by GitHub
parent dab8d7c6f6
commit f9bc6c6292
3 changed files with 19 additions and 3 deletions

View File

@@ -11125,6 +11125,8 @@ void Unit::SetCharm(Unit* charm, bool apply)
}
else
{
charm->ClearUnitState(UNIT_STATE_CHARMED);
if (IsPlayer())
{
if (!RemoveGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
@@ -18798,6 +18800,8 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
else if (IsPlayer())
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
AddUnitState(UNIT_STATE_CHARMED);
if (Creature* creature = ToCreature())
creature->RefreshSwimmingFlag();

View File

@@ -169,7 +169,7 @@ enum UnitState
{
UNIT_STATE_DIED = 0x00000001, // player has fake death aura
UNIT_STATE_MELEE_ATTACKING = 0x00000002, // player is melee attacking someone
//UNIT_STATE_MELEE_ATTACK_BY = 0x00000004, // player is melee attack by someone
UNIT_STATE_CHARMED = 0x00000004, // having any kind of charm aura on self
UNIT_STATE_STUNNED = 0x00000008,
UNIT_STATE_ROAMING = 0x00000010,
UNIT_STATE_CHASE = 0x00000020,
@@ -201,7 +201,7 @@ enum UnitState
UNIT_STATE_NO_COMBAT_MOVEMENT = 0x40000000, // should not be changed outside the core and should be placed at the end
UNIT_STATE_LOGOUT_TIMER = 0x80000000, // Unit is logging out
UNIT_STATE_ALL_STATE_SUPPORTED = UNIT_STATE_DIED | UNIT_STATE_MELEE_ATTACKING | UNIT_STATE_STUNNED | UNIT_STATE_ROAMING | UNIT_STATE_CHASE
UNIT_STATE_ALL_STATE_SUPPORTED = UNIT_STATE_DIED | UNIT_STATE_MELEE_ATTACKING | UNIT_STATE_CHARMED | UNIT_STATE_STUNNED | UNIT_STATE_ROAMING | UNIT_STATE_CHASE
| UNIT_STATE_FLEEING | UNIT_STATE_IN_FLIGHT | UNIT_STATE_FOLLOW | UNIT_STATE_ROOT | UNIT_STATE_CONFUSED
| UNIT_STATE_DISTRACTED | UNIT_STATE_ISOLATED | UNIT_STATE_ATTACK_PLAYER | UNIT_STATE_CASTING
| UNIT_STATE_POSSESSED | UNIT_STATE_CHARGING | UNIT_STATE_JUMPING | UNIT_STATE_MOVE | UNIT_STATE_ROTATING