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refactor(Core/Misc): Make DeathState enum class (#17607)
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@@ -373,7 +373,7 @@ public:
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if (!Vashj || !Vashj->IsAlive() || CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->ToCreature()->AI())->Phase != 3)
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{
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// remove
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me->setDeathState(DEAD);
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me->setDeathState(DeathState::Dead);
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me->RemoveCorpse();
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me->SetFaction(FACTION_FRIENDLY);
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}
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