refactor(Core/Misc): Make DeathState enum class (#17607)

This commit is contained in:
Kitzunu
2023-10-28 10:54:03 +02:00
committed by GitHub
parent 79b39f9655
commit f757e93da5
47 changed files with 112 additions and 112 deletions

View File

@@ -506,7 +506,7 @@ struct npc_echo_of_medivh : public ScriptedAI
piece->CombatStop();
piece->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
piece->setDeathState(JUST_RESPAWNED);
piece->setDeathState(DeathState::JustRespawned);
piece->SetHealth(piece->GetMaxHealth());
break;
}
@@ -528,7 +528,7 @@ struct npc_echo_of_medivh : public ScriptedAI
piece->CombatStop();
piece->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
piece->setDeathState(JUST_RESPAWNED);
piece->setDeathState(DeathState::JustRespawned);
piece->SetHealth(piece->GetMaxHealth());
break;
}

View File

@@ -265,7 +265,7 @@ public:
if (Creature* piece = instance->GetCreature(chessPieceGUID))
{
piece->RemoveAllAuras();
piece->setDeathState(JUST_RESPAWNED);
piece->setDeathState(DeathState::JustRespawned);
piece->SetHealth(piece->GetMaxHealth());
float x, y, z, o;
piece->GetHomePosition(x, y, z, o);

View File

@@ -741,7 +741,7 @@ public:
break;
case 11:
Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
me->SetHealth(0);
return;
}

View File

@@ -360,7 +360,7 @@ public:
Creature* creature = (ObjectAccessor::GetCreature((*me), AddGUID[i]));
if (!creature || !creature->IsAlive())
{
if (creature) creature->setDeathState(DEAD);
if (creature) creature->setDeathState(DeathState::Dead);
creature = me->SummonCreature(AddEntry[i], Pos_X[i], POS_Y, POS_Z, ORIENT, TEMPSUMMON_DEAD_DESPAWN, 0);
if (creature) AddGUID[i] = creature->GetGUID();
}

View File

@@ -285,7 +285,7 @@ public:
if (Unit* temp = ObjectAccessor::GetUnit(*me, SpiritGUID[i]))
{
temp->SetVisible(false);
temp->setDeathState(DEAD);
temp->setDeathState(DeathState::Dead);
}
}
SpiritGUID[i].Clear();

View File

@@ -1300,7 +1300,7 @@ public:
{
khanokGUID = temp->GetGUID();
if (Creature* khanok = ObjectAccessor::GetCreature(*me, khanokGUID))
khanok->setDeathState(JUST_DIED);
khanok->setDeathState(DeathState::JustDied);
}
if (Unit* temp = me->SummonCreature(NPC_PUTRESS, AllianceSpawn[12].x, AllianceSpawn[12].y, AllianceSpawn[12].z, TEMPSUMMON_MANUAL_DESPAWN))
{