mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-03-10 11:10:33 +00:00
converted all tabs to 4 spaces
This commit is contained in:
@@ -29,7 +29,7 @@ enum Events
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{
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EVENT_ARCANE_RESONANCE = 1,
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EVENT_ARCANE_DEVASTATION = 2,
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EVENT_HEALTH_CHECK = 3
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EVENT_HEALTH_CHECK = 3
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};
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class boss_commander_sarannis : public CreatureScript
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@@ -51,13 +51,13 @@ class boss_commander_sarannis : public CreatureScript
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 20000);
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events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 10000);
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events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
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events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
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}
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void KilledUnit(Unit* victim)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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}
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void JustDied(Unit* /*killer*/)
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@@ -78,27 +78,27 @@ class boss_commander_sarannis : public CreatureScript
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switch (events.ExecuteEvent())
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{
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case EVENT_ARCANE_RESONANCE:
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if (roll_chance_i(50))
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Talk(SAY_ARCANE_RESONANCE);
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if (roll_chance_i(50))
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Talk(SAY_ARCANE_RESONANCE);
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me->CastSpell(me->GetVictim(), SPELL_ARCANE_RESONANCE, false);
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events.ScheduleEvent(EVENT_ARCANE_RESONANCE, 27000);
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break;
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case EVENT_ARCANE_DEVASTATION:
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if (roll_chance_i(50))
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Talk(SAY_ARCANE_DEVASTATION);
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me->CastSpell(me->GetVictim(), SPELL_ARCANE_DEVASTATION, false);
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if (roll_chance_i(50))
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Talk(SAY_ARCANE_DEVASTATION);
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me->CastSpell(me->GetVictim(), SPELL_ARCANE_DEVASTATION, false);
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events.ScheduleEvent(EVENT_ARCANE_DEVASTATION, 17000);
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break;
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case EVENT_HEALTH_CHECK:
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if (me->HealthBelowPct(50))
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{
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Talk(EMOTE_SUMMON);
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Talk(SAY_SUMMON);
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me->CastSpell(me, SPELL_SUMMON_REINFORCEMENTS, true);
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break;
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}
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events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
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break;
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case EVENT_HEALTH_CHECK:
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if (me->HealthBelowPct(50))
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{
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Talk(EMOTE_SUMMON);
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Talk(SAY_SUMMON);
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me->CastSpell(me, SPELL_SUMMON_REINFORCEMENTS, true);
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break;
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}
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events.ScheduleEvent(EVENT_HEALTH_CHECK, 500);
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break;
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}
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DoMeleeAttackIfReady();
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@@ -121,8 +121,8 @@ Position const PosSummonReinforcements[4] =
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enum Creatures
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{
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NPC_SUMMONED_BLOODWARDER_MENDER = 20083,
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NPC_SUMMONED_BLOODWARDER_RESERVIST = 20078
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NPC_SUMMONED_BLOODWARDER_MENDER = 20083,
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NPC_SUMMONED_BLOODWARDER_RESERVIST = 20078
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};
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class spell_commander_sarannis_summon_reinforcements : public SpellScriptLoader
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@@ -8,33 +8,33 @@ REWRITTEN BY XINEF
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_KILL = 1,
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SAY_TREE = 2,
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SAY_SUMMON = 3,
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SAY_DEATH = 4,
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SAY_OOC_RANDOM = 5
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SAY_AGGRO = 0,
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SAY_KILL = 1,
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SAY_TREE = 2,
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SAY_SUMMON = 3,
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SAY_DEATH = 4,
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SAY_OOC_RANDOM = 5
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};
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enum Spells
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{
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SPELL_TRANQUILITY = 34550,
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SPELL_TREE_FORM = 34551,
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SPELL_SUMMON_FRAYER = 34557,
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SPELL_PLANT_WHITE = 34759,
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SPELL_PLANT_GREEN = 34761,
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SPELL_PLANT_BLUE = 34762,
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SPELL_PLANT_RED = 34763
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SPELL_TRANQUILITY = 34550,
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SPELL_TREE_FORM = 34551,
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SPELL_SUMMON_FRAYER = 34557,
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SPELL_PLANT_WHITE = 34759,
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SPELL_PLANT_GREEN = 34761,
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SPELL_PLANT_BLUE = 34762,
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SPELL_PLANT_RED = 34763
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};
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enum Misc
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{
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NPC_FRAYER = 19953,
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NPC_FRAYER = 19953,
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EVENT_SUMMON_SEEDLING = 1,
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EVENT_TREE_FORM = 2,
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EVENT_CHECK_FRAYERS = 3,
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EVENT_RESTORE_COMBAT = 4
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EVENT_SUMMON_SEEDLING = 1,
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EVENT_TREE_FORM = 2,
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EVENT_CHECK_FRAYERS = 3,
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EVENT_RESTORE_COMBAT = 4
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};
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class boss_high_botanist_freywinn : public CreatureScript
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@@ -51,88 +51,88 @@ class boss_high_botanist_freywinn : public CreatureScript
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void Reset()
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{
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_Reset();
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_Reset();
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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_EnterCombat();
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
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events.ScheduleEvent(EVENT_TREE_FORM, 30000);
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events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
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events.ScheduleEvent(EVENT_TREE_FORM, 30000);
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}
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void KilledUnit(Unit* victim)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_KILL);
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}
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void JustDied(Unit* /*killer*/)
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{
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Talk(SAY_DEATH);
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_JustDied();
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_JustDied();
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}
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void SummonedCreatureDies(Creature* summon, Unit*)
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{
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summons.Despawn(summon);
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}
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void SummonedCreatureDies(Creature* summon, Unit*)
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{
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summons.Despawn(summon);
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (!events.IsInPhase(1) && me->HasUnitState(UNIT_STATE_CASTING))
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return;
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events.Update(diff);
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if (!events.IsInPhase(1) && me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_SUMMON_SEEDLING:
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if (roll_chance_i(20))
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Talk(SAY_OOC_RANDOM);
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me->CastSpell(me, RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED), false);
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events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
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break;
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case EVENT_TREE_FORM:
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events.Reset();
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events.SetPhase(1);
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events.ScheduleEvent(EVENT_CHECK_FRAYERS, 1000);
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events.ScheduleEvent(EVENT_TREE_FORM, 75000);
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events.ScheduleEvent(EVENT_RESTORE_COMBAT, 46000);
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switch (events.ExecuteEvent())
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{
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case EVENT_SUMMON_SEEDLING:
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if (roll_chance_i(20))
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Talk(SAY_OOC_RANDOM);
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me->CastSpell(me, RAND(SPELL_PLANT_WHITE, SPELL_PLANT_GREEN, SPELL_PLANT_BLUE, SPELL_PLANT_RED), false);
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events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
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break;
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case EVENT_TREE_FORM:
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events.Reset();
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events.SetPhase(1);
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events.ScheduleEvent(EVENT_CHECK_FRAYERS, 1000);
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events.ScheduleEvent(EVENT_TREE_FORM, 75000);
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events.ScheduleEvent(EVENT_RESTORE_COMBAT, 46000);
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Talk(SAY_TREE);
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me->RemoveAllAuras();
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me->GetMotionMaster()->MoveIdle();
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me->GetMotionMaster()->Clear(false);
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Talk(SAY_TREE);
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me->RemoveAllAuras();
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me->GetMotionMaster()->MoveIdle();
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me->GetMotionMaster()->Clear(false);
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me->CastSpell(me, SPELL_SUMMON_FRAYER, true);
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me->CastSpell(me, SPELL_TRANQUILITY, true);
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me->CastSpell(me, SPELL_TREE_FORM, true);
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break;
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case EVENT_RESTORE_COMBAT:
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events.SetPhase(0);
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events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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break;
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case EVENT_CHECK_FRAYERS:
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if (!summons.HasEntry(NPC_FRAYER))
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{
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me->InterruptNonMeleeSpells(true);
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me->CastSpell(me, SPELL_SUMMON_FRAYER, true);
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me->CastSpell(me, SPELL_TRANQUILITY, true);
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me->CastSpell(me, SPELL_TREE_FORM, true);
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break;
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case EVENT_RESTORE_COMBAT:
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events.SetPhase(0);
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events.ScheduleEvent(EVENT_SUMMON_SEEDLING, 6000);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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break;
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case EVENT_CHECK_FRAYERS:
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if (!summons.HasEntry(NPC_FRAYER))
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{
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me->InterruptNonMeleeSpells(true);
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me->RemoveAllAuras();
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events.RescheduleEvent(EVENT_RESTORE_COMBAT, 0);
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events.RescheduleEvent(EVENT_TREE_FORM, 30000);
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break;
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}
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events.ScheduleEvent(EVENT_CHECK_FRAYERS, 500);
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break;
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}
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events.RescheduleEvent(EVENT_RESTORE_COMBAT, 0);
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events.RescheduleEvent(EVENT_TREE_FORM, 30000);
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break;
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}
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events.ScheduleEvent(EVENT_CHECK_FRAYERS, 500);
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break;
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}
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if (!events.IsInPhase(1))
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DoMeleeAttackIfReady();
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if (!events.IsInPhase(1))
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DoMeleeAttackIfReady();
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}
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};
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@@ -20,11 +20,11 @@ enum Spells
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SPELL_SUMMON_LASHER_4 = 34688,
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SPELL_SUMMON_FLAYER_3 = 34690,
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SPELL_DAMAGE_IMMUNE_ARCANE = 34304,
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SPELL_DAMAGE_IMMUNE_FIRE = 34305,
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SPELL_DAMAGE_IMMUNE_FROST = 34306,
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SPELL_DAMAGE_IMMUNE_NATURE = 34308,
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SPELL_DAMAGE_IMMUNE_SHADOW = 34309
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SPELL_DAMAGE_IMMUNE_ARCANE = 34304,
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SPELL_DAMAGE_IMMUNE_FIRE = 34305,
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SPELL_DAMAGE_IMMUNE_FROST = 34306,
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SPELL_DAMAGE_IMMUNE_NATURE = 34308,
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SPELL_DAMAGE_IMMUNE_SHADOW = 34309
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};
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enum Misc
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@@ -36,10 +36,10 @@ enum Misc
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MODEL_FROST = 14112,
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MODEL_NATURE = 14214,
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EVENT_ALERGIC_REACTION = 1,
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EVENT_TRANSFORM = 2,
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EVENT_TELEPORT = 3,
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EVENT_SUMMON = 4
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EVENT_ALERGIC_REACTION = 1,
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EVENT_TRANSFORM = 2,
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EVENT_TELEPORT = 3,
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EVENT_SUMMON = 4
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};
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class boss_laj : public CreatureScript
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@@ -54,15 +54,15 @@ class boss_laj : public CreatureScript
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void Reset()
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{
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_Reset();
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_Reset();
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me->SetDisplayId(MODEL_DEFAULT);
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_lastTransform = SPELL_DAMAGE_IMMUNE_SHADOW;
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me->CastSpell(me, SPELL_DAMAGE_IMMUNE_SHADOW, true);
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_lastTransform = SPELL_DAMAGE_IMMUNE_SHADOW;
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me->CastSpell(me, SPELL_DAMAGE_IMMUNE_SHADOW, true);
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}
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void DoTransform()
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{
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me->RemoveAurasDueToSpell(_lastTransform);
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me->RemoveAurasDueToSpell(_lastTransform);
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switch (_lastTransform = RAND(SPELL_DAMAGE_IMMUNE_SHADOW, SPELL_DAMAGE_IMMUNE_FIRE, SPELL_DAMAGE_IMMUNE_FROST, SPELL_DAMAGE_IMMUNE_NATURE, SPELL_DAMAGE_IMMUNE_ARCANE))
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{
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@@ -73,16 +73,16 @@ class boss_laj : public CreatureScript
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case SPELL_DAMAGE_IMMUNE_NATURE: me->SetDisplayId(MODEL_NATURE); break;
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}
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me->CastSpell(me, _lastTransform, true);
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me->CastSpell(me, _lastTransform, true);
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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_EnterCombat();
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events.ScheduleEvent(EVENT_ALERGIC_REACTION, 5000);
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events.ScheduleEvent(EVENT_TRANSFORM, 30000);
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events.ScheduleEvent(EVENT_TELEPORT, 20000);
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events.ScheduleEvent(EVENT_ALERGIC_REACTION, 5000);
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events.ScheduleEvent(EVENT_TRANSFORM, 30000);
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events.ScheduleEvent(EVENT_TELEPORT, 20000);
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}
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void UpdateAI(uint32 diff)
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@@ -90,36 +90,36 @@ class boss_laj : public CreatureScript
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
|
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return;
|
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events.Update(diff);
|
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if (me->HasUnitState(UNIT_STATE_CASTING))
|
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return;
|
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|
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switch (events.ExecuteEvent())
|
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{
|
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case EVENT_ALERGIC_REACTION:
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me->CastSpell(me->GetVictim(), SPELL_ALLERGIC_REACTION, false);
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events.ScheduleEvent(EVENT_ALERGIC_REACTION, 25000);
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break;
|
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case EVENT_TELEPORT:
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me->CastSpell(me, SPELL_TELEPORT_SELF, false);
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events.ScheduleEvent(EVENT_SUMMON, 2500);
|
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events.ScheduleEvent(EVENT_TELEPORT, 30000);
|
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break;
|
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case EVENT_SUMMON:
|
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Talk(EMOTE_SUMMON);
|
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switch (events.ExecuteEvent())
|
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{
|
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case EVENT_ALERGIC_REACTION:
|
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me->CastSpell(me->GetVictim(), SPELL_ALLERGIC_REACTION, false);
|
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events.ScheduleEvent(EVENT_ALERGIC_REACTION, 25000);
|
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break;
|
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case EVENT_TELEPORT:
|
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me->CastSpell(me, SPELL_TELEPORT_SELF, false);
|
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events.ScheduleEvent(EVENT_SUMMON, 2500);
|
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events.ScheduleEvent(EVENT_TELEPORT, 30000);
|
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break;
|
||||
case EVENT_SUMMON:
|
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Talk(EMOTE_SUMMON);
|
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me->CastSpell(me, SPELL_SUMMON_LASHER_1, true);
|
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me->CastSpell(me, SPELL_SUMMON_FLAYER_1, true);
|
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break;
|
||||
case EVENT_TRANSFORM:
|
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DoTransform();
|
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events.ScheduleEvent(EVENT_TRANSFORM, 35000);
|
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break;
|
||||
}
|
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me->CastSpell(me, SPELL_SUMMON_FLAYER_1, true);
|
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break;
|
||||
case EVENT_TRANSFORM:
|
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DoTransform();
|
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events.ScheduleEvent(EVENT_TRANSFORM, 35000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
uint32 _lastTransform;
|
||||
private:
|
||||
uint32 _lastTransform;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
|
||||
@@ -16,13 +16,13 @@ enum Says
|
||||
SAY_CAST_HELLFIRE = 5,
|
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SAY_DEATH = 6,
|
||||
EMOTE_ENRAGE = 7,
|
||||
SAY_INTRO = 8
|
||||
SAY_INTRO = 8
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SACRIFICE = 34661,
|
||||
SPELL_HELLFIRE = 34659,
|
||||
SPELL_HELLFIRE = 34659,
|
||||
SPELL_ENRAGE = 34670
|
||||
};
|
||||
|
||||
@@ -31,8 +31,8 @@ enum Events
|
||||
EVENT_SACRIFICE = 1,
|
||||
EVENT_HELLFIRE = 2,
|
||||
EVENT_ENRAGE = 3,
|
||||
EVENT_HEALTH_CHECK_50 = 4,
|
||||
EVENT_HEALTH_CHECK_20 = 5
|
||||
EVENT_HEALTH_CHECK_50 = 4,
|
||||
EVENT_HEALTH_CHECK_20 = 5
|
||||
};
|
||||
|
||||
class boss_thorngrin_the_tender : public CreatureScript
|
||||
@@ -42,25 +42,25 @@ class boss_thorngrin_the_tender : public CreatureScript
|
||||
struct boss_thorngrin_the_tenderAI : public BossAI
|
||||
{
|
||||
boss_thorngrin_the_tenderAI(Creature* creature) : BossAI(creature, DATA_THORNGRIN_THE_TENDER)
|
||||
{
|
||||
me->m_SightDistance = 100.0f;
|
||||
_intro = false;
|
||||
}
|
||||
{
|
||||
me->m_SightDistance = 100.0f;
|
||||
_intro = false;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
{
|
||||
if (!_intro && who->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
_intro = true;
|
||||
Talk(SAY_INTRO);
|
||||
}
|
||||
BossAI::MoveInLineOfSight(who);
|
||||
}
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
{
|
||||
if (!_intro && who->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
_intro = true;
|
||||
Talk(SAY_INTRO);
|
||||
}
|
||||
BossAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
@@ -70,14 +70,14 @@ class boss_thorngrin_the_tender : public CreatureScript
|
||||
events.ScheduleEvent(EVENT_SACRIFICE, 6000);
|
||||
events.ScheduleEvent(EVENT_HELLFIRE, 18000);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 15000);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_KILL);
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
@@ -101,44 +101,44 @@ class boss_thorngrin_the_tender : public CreatureScript
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
|
||||
{
|
||||
Talk(SAY_CAST_SACRIFICE);
|
||||
me->CastSpell(target, SPELL_SACRIFICE, false);
|
||||
me->CastSpell(target, SPELL_SACRIFICE, false);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SACRIFICE, 30000);
|
||||
break;
|
||||
case EVENT_HELLFIRE:
|
||||
if (roll_chance_i(50))
|
||||
Talk(SAY_CAST_HELLFIRE);
|
||||
me->CastSpell(me, SPELL_HELLFIRE, false);
|
||||
if (roll_chance_i(50))
|
||||
Talk(SAY_CAST_HELLFIRE);
|
||||
me->CastSpell(me, SPELL_HELLFIRE, false);
|
||||
events.ScheduleEvent(EVENT_HELLFIRE, 22000);
|
||||
break;
|
||||
case EVENT_ENRAGE:
|
||||
Talk(EMOTE_ENRAGE);
|
||||
me->CastSpell(me, SPELL_ENRAGE, false);
|
||||
me->CastSpell(me, SPELL_ENRAGE, false);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, 30000);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK_50:
|
||||
if (me->HealthBelowPct(50))
|
||||
{
|
||||
Talk(SAY_50_PERCENT_HP);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK_20:
|
||||
if (me->HealthBelowPct(20))
|
||||
{
|
||||
Talk(SAY_20_PERCENT_HP);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK_50:
|
||||
if (me->HealthBelowPct(50))
|
||||
{
|
||||
Talk(SAY_50_PERCENT_HP);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_50, 500);
|
||||
break;
|
||||
case EVENT_HEALTH_CHECK_20:
|
||||
if (me->HealthBelowPct(20))
|
||||
{
|
||||
Talk(SAY_20_PERCENT_HP);
|
||||
break;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_HEALTH_CHECK_20, 500);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool _intro;
|
||||
bool _intro;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
|
||||
@@ -8,27 +8,27 @@ REWRITTEN BY XINEF
|
||||
|
||||
enum Says
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_SUMMON = 2,
|
||||
SAY_DEATH = 3
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SLAY = 1,
|
||||
SAY_SUMMON = 2,
|
||||
SAY_DEATH = 3
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_WAR_STOMP = 34716,
|
||||
SPELL_SUMMON_TREANTS = 34730, // 34727, 34730 - 34737, 34739
|
||||
SPELL_ARCANE_VOLLEY = 36705,
|
||||
SPELL_WAR_STOMP = 34716,
|
||||
SPELL_SUMMON_TREANTS = 34730, // 34727, 34730 - 34737, 34739
|
||||
SPELL_ARCANE_VOLLEY = 36705,
|
||||
|
||||
SPELL_SUMMON_SAPLINGS_SUMMON = 34730,
|
||||
SPELL_SUMMON_SAPLINGS_PERIODIC = 34741
|
||||
SPELL_SUMMON_SAPLINGS_SUMMON = 34730,
|
||||
SPELL_SUMMON_SAPLINGS_PERIODIC = 34741
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
EVENT_ARCANE_VOLLEY = 1,
|
||||
EVENT_WAR_STOMP = 2,
|
||||
EVENT_SUMMON_TREANT = 3
|
||||
EVENT_ARCANE_VOLLEY = 1,
|
||||
EVENT_WAR_STOMP = 2,
|
||||
EVENT_SUMMON_TREANT = 3
|
||||
};
|
||||
|
||||
class boss_warp_splinter : public CreatureScript
|
||||
@@ -42,28 +42,28 @@ class boss_warp_splinter : public CreatureScript
|
||||
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
_EnterCombat();
|
||||
_EnterCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 8000);
|
||||
events.ScheduleEvent(EVENT_WAR_STOMP, 15000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_TREANT, 20000);
|
||||
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 8000);
|
||||
events.ScheduleEvent(EVENT_WAR_STOMP, 15000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_TREANT, 20000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim)
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
_JustDied();
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
@@ -72,28 +72,28 @@ class boss_warp_splinter : public CreatureScript
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_ARCANE_VOLLEY:
|
||||
me->CastSpell(me, SPELL_ARCANE_VOLLEY, false);
|
||||
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 20000);
|
||||
break;
|
||||
case EVENT_WAR_STOMP:
|
||||
me->CastSpell(me, SPELL_WAR_STOMP, false);
|
||||
events.ScheduleEvent(EVENT_WAR_STOMP, 30000);
|
||||
break;
|
||||
case EVENT_SUMMON_TREANT:
|
||||
Talk(SAY_SUMMON);
|
||||
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_PERIODIC, true);
|
||||
for (uint8 i = 0; i < 6; ++i)
|
||||
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_SUMMON+i, true);
|
||||
events.ScheduleEvent(EVENT_SUMMON_TREANT, 40000);
|
||||
break;
|
||||
}
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_ARCANE_VOLLEY:
|
||||
me->CastSpell(me, SPELL_ARCANE_VOLLEY, false);
|
||||
events.ScheduleEvent(EVENT_ARCANE_VOLLEY, 20000);
|
||||
break;
|
||||
case EVENT_WAR_STOMP:
|
||||
me->CastSpell(me, SPELL_WAR_STOMP, false);
|
||||
events.ScheduleEvent(EVENT_WAR_STOMP, 30000);
|
||||
break;
|
||||
case EVENT_SUMMON_TREANT:
|
||||
Talk(SAY_SUMMON);
|
||||
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_PERIODIC, true);
|
||||
for (uint8 i = 0; i < 6; ++i)
|
||||
me->CastSpell(me, SPELL_SUMMON_SAPLINGS_SUMMON+i, true);
|
||||
events.ScheduleEvent(EVENT_SUMMON_TREANT, 40000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ class instance_the_botanica : public InstanceMapScript
|
||||
{
|
||||
instance_the_botanica_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTER);
|
||||
SetBossNumber(MAX_ENCOUNTER);
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state)
|
||||
@@ -85,42 +85,42 @@ public:
|
||||
{
|
||||
PrepareAuraScript(spell_botanica_call_of_the_falcon_AuraScript)
|
||||
|
||||
bool Load()
|
||||
{
|
||||
_falconSet.clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
bool Load()
|
||||
{
|
||||
std::list<Creature*> creatureList;
|
||||
GetUnitOwner()->GetCreaturesWithEntryInRange(creatureList, 80.0f, NPC_BLOODFALCON);
|
||||
for (std::list<Creature*>::const_iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
|
||||
{
|
||||
(*itr)->TauntApply(GetUnitOwner());
|
||||
(*itr)->AddThreat(GetUnitOwner(), 10000000.0f);
|
||||
_falconSet.insert((*itr)->GetGUID());
|
||||
}
|
||||
_falconSet.clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
std::list<Creature*> creatureList;
|
||||
GetUnitOwner()->GetCreaturesWithEntryInRange(creatureList, 80.0f, NPC_BLOODFALCON);
|
||||
for (std::list<Creature*>::const_iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
|
||||
{
|
||||
(*itr)->TauntApply(GetUnitOwner());
|
||||
(*itr)->AddThreat(GetUnitOwner(), 10000000.0f);
|
||||
_falconSet.insert((*itr)->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
for (std::set<uint64>::const_iterator itr = _falconSet.begin(); itr != _falconSet.end(); ++itr)
|
||||
if (Creature* falcon = ObjectAccessor::GetCreature(*GetUnitOwner(), *itr))
|
||||
{
|
||||
falcon->TauntFadeOut(GetUnitOwner());
|
||||
falcon->AddThreat(GetUnitOwner(), -10000000.0f);
|
||||
}
|
||||
for (std::set<uint64>::const_iterator itr = _falconSet.begin(); itr != _falconSet.end(); ++itr)
|
||||
if (Creature* falcon = ObjectAccessor::GetCreature(*GetUnitOwner(), *itr))
|
||||
{
|
||||
falcon->TauntFadeOut(GetUnitOwner());
|
||||
falcon->AddThreat(GetUnitOwner(), -10000000.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectApply += AuraEffectApplyFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_botanica_call_of_the_falcon_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
|
||||
private:
|
||||
std::set<uint64> _falconSet;
|
||||
private:
|
||||
std::set<uint64> _falconSet;
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
@@ -138,52 +138,52 @@ class spell_botanica_shift_form : public SpellScriptLoader
|
||||
{
|
||||
PrepareAuraScript(spell_botanica_shift_form_AuraScript);
|
||||
|
||||
bool Load()
|
||||
{
|
||||
_lastSchool = 0;
|
||||
_lastForm = 0;
|
||||
_swapTime = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
bool Load()
|
||||
{
|
||||
if (SpellInfo const* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo())
|
||||
{
|
||||
if ((spellInfo->GetSchoolMask() & _lastSchool) && _swapTime > time(NULL))
|
||||
return false;
|
||||
_lastSchool = 0;
|
||||
_lastForm = 0;
|
||||
_swapTime = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 form = 0;
|
||||
switch (GetFirstSchoolInMask(spellInfo->GetSchoolMask()))
|
||||
{
|
||||
case SPELL_SCHOOL_FIRE: form = SPELL_FIRE_FORM; break;
|
||||
case SPELL_SCHOOL_FROST: form = SPELL_FROST_FORM; break;
|
||||
case SPELL_SCHOOL_ARCANE: form = SPELL_ARCANE_FORM; break;
|
||||
case SPELL_SCHOOL_SHADOW: form = SPELL_SHADOW_FORM; break;
|
||||
}
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (SpellInfo const* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo())
|
||||
{
|
||||
if ((spellInfo->GetSchoolMask() & _lastSchool) && _swapTime > time(NULL))
|
||||
return false;
|
||||
|
||||
if (form)
|
||||
{
|
||||
_swapTime = time(NULL) + 6;
|
||||
_lastSchool = spellInfo->GetSchoolMask();
|
||||
GetUnitOwner()->RemoveAurasDueToSpell(_lastForm);
|
||||
_lastForm = form;
|
||||
GetUnitOwner()->CastSpell(GetUnitOwner(), _lastForm, true);
|
||||
}
|
||||
}
|
||||
uint32 form = 0;
|
||||
switch (GetFirstSchoolInMask(spellInfo->GetSchoolMask()))
|
||||
{
|
||||
case SPELL_SCHOOL_FIRE: form = SPELL_FIRE_FORM; break;
|
||||
case SPELL_SCHOOL_FROST: form = SPELL_FROST_FORM; break;
|
||||
case SPELL_SCHOOL_ARCANE: form = SPELL_ARCANE_FORM; break;
|
||||
case SPELL_SCHOOL_SHADOW: form = SPELL_SHADOW_FORM; break;
|
||||
}
|
||||
|
||||
return false;
|
||||
if (form)
|
||||
{
|
||||
_swapTime = time(NULL) + 6;
|
||||
_lastSchool = spellInfo->GetSchoolMask();
|
||||
GetUnitOwner()->RemoveAurasDueToSpell(_lastForm);
|
||||
_lastForm = form;
|
||||
GetUnitOwner()->CastSpell(GetUnitOwner(), _lastForm, true);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_botanica_shift_form_AuraScript::CheckProc);
|
||||
DoCheckProc += AuraCheckProcFn(spell_botanica_shift_form_AuraScript::CheckProc);
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _lastSchool;
|
||||
uint32 _lastForm;
|
||||
uint32 _swapTime;
|
||||
private:
|
||||
uint32 _lastSchool;
|
||||
uint32 _lastForm;
|
||||
uint32 _swapTime;
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
@@ -195,6 +195,6 @@ class spell_botanica_shift_form : public SpellScriptLoader
|
||||
void AddSC_instance_the_botanica()
|
||||
{
|
||||
new instance_the_botanica();
|
||||
new spell_botanica_call_of_the_falcon();
|
||||
new spell_botanica_shift_form();
|
||||
new spell_botanica_call_of_the_falcon();
|
||||
new spell_botanica_shift_form();
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ enum DataTypes
|
||||
DATA_THORNGRIN_THE_TENDER = 2,
|
||||
DATA_LAJ = 3,
|
||||
DATA_WARP_SPLINTER = 4,
|
||||
MAX_ENCOUNTER = 5
|
||||
MAX_ENCOUNTER = 5
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
@@ -23,15 +23,15 @@ enum CreatureIds
|
||||
NPC_LAJ = 17980,
|
||||
NPC_WARP_SPLINTER = 17977,
|
||||
|
||||
NPC_BLOODFALCON = 18155
|
||||
NPC_BLOODFALCON = 18155
|
||||
};
|
||||
|
||||
enum SpellIds
|
||||
{
|
||||
SPELL_ARCANE_FORM = 34204,
|
||||
SPELL_FIRE_FORM = 34203,
|
||||
SPELL_FROST_FORM = 34202,
|
||||
SPELL_SHADOW_FORM = 34205
|
||||
SPELL_ARCANE_FORM = 34204,
|
||||
SPELL_FIRE_FORM = 34203,
|
||||
SPELL_FROST_FORM = 34202,
|
||||
SPELL_SHADOW_FORM = 34205
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user