converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -20,166 +20,166 @@ enum Yells
enum eSpells
{
SPELL_ARCANE_VACUUM = 58694,
SPELL_BLIZZARD_N = 58693,
SPELL_BLIZZARD_H = 59369,
SPELL_MANA_DESTRUCTION = 59374,
SPELL_TAIL_SWEEP_N = 58690,
SPELL_TAIL_SWEEP_H = 59283,
SPELL_UNCONTROLLABLE_ENERGY_N = 58688,
SPELL_UNCONTROLLABLE_ENERGY_H = 59281,
SPELL_ARCANE_VACUUM = 58694,
SPELL_BLIZZARD_N = 58693,
SPELL_BLIZZARD_H = 59369,
SPELL_MANA_DESTRUCTION = 59374,
SPELL_TAIL_SWEEP_N = 58690,
SPELL_TAIL_SWEEP_H = 59283,
SPELL_UNCONTROLLABLE_ENERGY_N = 58688,
SPELL_UNCONTROLLABLE_ENERGY_H = 59281,
};
#define SPELL_BLIZZARD DUNGEON_MODE(SPELL_BLIZZARD_N, SPELL_BLIZZARD_H)
#define SPELL_TAIL_SWEEP DUNGEON_MODE(SPELL_TAIL_SWEEP_N, SPELL_TAIL_SWEEP_H)
#define SPELL_UNCONTROLLABLE_ENERGY DUNGEON_MODE(SPELL_UNCONTROLLABLE_ENERGY_N, SPELL_UNCONTROLLABLE_ENERGY_H)
#define SPELL_BLIZZARD DUNGEON_MODE(SPELL_BLIZZARD_N, SPELL_BLIZZARD_H)
#define SPELL_TAIL_SWEEP DUNGEON_MODE(SPELL_TAIL_SWEEP_N, SPELL_TAIL_SWEEP_H)
#define SPELL_UNCONTROLLABLE_ENERGY DUNGEON_MODE(SPELL_UNCONTROLLABLE_ENERGY_N, SPELL_UNCONTROLLABLE_ENERGY_H)
enum eEvents
{
EVENT_SPELL_ARCANE_VACUUM = 1,
EVENT_SPELL_BLIZZARD,
EVENT_SPELL_MANA_DESTRUCTION,
EVENT_SPELL_TAIL_SWEEP,
EVENT_SPELL_UNCONTROLLABLE_ENERGY,
EVENT_UNROOT,
EVENT_SPELL_ARCANE_VACUUM = 1,
EVENT_SPELL_BLIZZARD,
EVENT_SPELL_MANA_DESTRUCTION,
EVENT_SPELL_TAIL_SWEEP,
EVENT_SPELL_UNCONTROLLABLE_ENERGY,
EVENT_UNROOT,
};
class boss_cyanigosa : public CreatureScript
{
public:
boss_cyanigosa() : CreatureScript("boss_cyanigosa") { }
boss_cyanigosa() : CreatureScript("boss_cyanigosa") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_cyanigosaAI (pCreature);
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_cyanigosaAI (pCreature);
}
struct boss_cyanigosaAI : public ScriptedAI
{
boss_cyanigosaAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
struct boss_cyanigosaAI : public ScriptedAI
{
boss_cyanigosaAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
InstanceScript* pInstance;
EventMap events;
void Reset()
{
events.Reset();
}
void Reset()
{
events.Reset();
}
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
Talk(SAY_AGGRO);
events.Reset();
events.RescheduleEvent(EVENT_SPELL_ARCANE_VACUUM, 30000);
events.RescheduleEvent(EVENT_SPELL_BLIZZARD, urand(5000,10000));
events.RescheduleEvent(EVENT_SPELL_TAIL_SWEEP, urand(15000,20000));
events.RescheduleEvent(EVENT_SPELL_UNCONTROLLABLE_ENERGY, urand(5000,8000));
if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_MANA_DESTRUCTION, 20000);
}
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
Talk(SAY_AGGRO);
events.Reset();
events.RescheduleEvent(EVENT_SPELL_ARCANE_VACUUM, 30000);
events.RescheduleEvent(EVENT_SPELL_BLIZZARD, urand(5000,10000));
events.RescheduleEvent(EVENT_SPELL_TAIL_SWEEP, urand(15000,20000));
events.RescheduleEvent(EVENT_SPELL_UNCONTROLLABLE_ENERGY, urand(5000,8000));
if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_MANA_DESTRUCTION, 20000);
}
void SpellHitTarget(Unit* target, const SpellInfo* spell)
{
if (!target || !spell)
return;
switch(spell->Id)
{
case SPELL_ARCANE_VACUUM:
target->NearTeleportTo(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+10.0f, target->GetOrientation());
break;
}
}
void SpellHitTarget(Unit* target, const SpellInfo* spell)
{
if (!target || !spell)
return;
switch(spell->Id)
{
case SPELL_ARCANE_VACUUM:
target->NearTeleportTo(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+10.0f, target->GetOrientation());
break;
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_ARCANE_VACUUM:
me->CastSpell((Unit*)NULL, SPELL_ARCANE_VACUUM, false);
DoResetThreat();
me->SetControlled(true, UNIT_STATE_ROOT);
me->setAttackTimer(BASE_ATTACK, 3000);
events.RepeatEvent(30000);
events.ScheduleEvent(EVENT_UNROOT, 3000);
break;
case EVENT_UNROOT:
me->SetControlled(false, UNIT_STATE_ROOT);
events.PopEvent();
break;
case EVENT_SPELL_BLIZZARD:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
me->CastSpell(target, SPELL_BLIZZARD, false);
events.RepeatEvent(15000);
break;
case EVENT_SPELL_MANA_DESTRUCTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
me->CastSpell(target, SPELL_MANA_DESTRUCTION, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_TAIL_SWEEP:
me->CastSpell(me->GetVictim(), SPELL_TAIL_SWEEP, false);
events.RepeatEvent(urand(15000,20000));
break;
case EVENT_SPELL_UNCONTROLLABLE_ENERGY:
me->CastSpell(me->GetVictim(), SPELL_UNCONTROLLABLE_ENERGY, false);
events.RepeatEvent(urand(20000,25000));
break;
}
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_ARCANE_VACUUM:
me->CastSpell((Unit*)NULL, SPELL_ARCANE_VACUUM, false);
DoResetThreat();
me->SetControlled(true, UNIT_STATE_ROOT);
me->setAttackTimer(BASE_ATTACK, 3000);
events.RepeatEvent(30000);
events.ScheduleEvent(EVENT_UNROOT, 3000);
break;
case EVENT_UNROOT:
me->SetControlled(false, UNIT_STATE_ROOT);
events.PopEvent();
break;
case EVENT_SPELL_BLIZZARD:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
me->CastSpell(target, SPELL_BLIZZARD, false);
events.RepeatEvent(15000);
break;
case EVENT_SPELL_MANA_DESTRUCTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
me->CastSpell(target, SPELL_MANA_DESTRUCTION, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_TAIL_SWEEP:
me->CastSpell(me->GetVictim(), SPELL_TAIL_SWEEP, false);
events.RepeatEvent(urand(15000,20000));
break;
case EVENT_SPELL_UNCONTROLLABLE_ENERGY:
me->CastSpell(me->GetVictim(), SPELL_UNCONTROLLABLE_ENERGY, false);
events.RepeatEvent(urand(20000,25000));
break;
}
DoMeleeAttackIfReady();
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
float h = me->GetMap()->GetHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+2.0f);
if (h != INVALID_HEIGHT && me->GetPositionZ()-h > 3.0f)
{
me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), h, me->GetOrientation(), true); // move to ground
me->StopMovingOnCurrentPos();
me->DestroyForNearbyPlayers();
}
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
float h = me->GetMap()->GetHeight(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+2.0f);
if (h != INVALID_HEIGHT && me->GetPositionZ()-h > 3.0f)
{
me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), h, me->GetOrientation(), true); // move to ground
me->StopMovingOnCurrentPos();
me->DestroyForNearbyPlayers();
}
}
void KilledUnit(Unit* victim)
{
if (victim && victim->GetGUID() == me->GetGUID())
void KilledUnit(Unit* victim)
{
if (victim && victim->GetGUID() == me->GetGUID())
return;
Talk(SAY_SLAY);
}
}
void MoveInLineOfSight(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void EnterEvadeMode()
{
me->SetControlled(false, UNIT_STATE_ROOT);
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
void EnterEvadeMode()
{
me->SetControlled(false, UNIT_STATE_ROOT);
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
};
void AddSC_boss_cyanigosa()
{
new boss_cyanigosa();
new boss_cyanigosa();
}

View File

@@ -8,21 +8,21 @@ REWRITTEN FROM SCRATCH BY PUSSYWIZARD, IT OWNS NOW!
enum eSpells
{
SPELL_BLOODLUST = 54516,
SPELL_BREAK_BONDS = 59463,
SPELL_CHAIN_HEAL_N = 54481,
SPELL_CHAIN_HEAL_H = 59473,
SPELL_EARTH_SHIELD_N = 54479,
SPELL_EARTH_SHIELD_H = 59471,
//SPELL_EARTH_SHIELD_TRIGGERED_N = 54480,
//SPELL_EARTH_SHIELD_TRIGGERED_H = 59472,
SPELL_EARTH_SHOCK = 54511,
SPELL_LIGHTNING_BOLT = 53044,
SPELL_STORMSTRIKE = 51876,
SPELL_BLOODLUST = 54516,
SPELL_BREAK_BONDS = 59463,
SPELL_CHAIN_HEAL_N = 54481,
SPELL_CHAIN_HEAL_H = 59473,
SPELL_EARTH_SHIELD_N = 54479,
SPELL_EARTH_SHIELD_H = 59471,
//SPELL_EARTH_SHIELD_TRIGGERED_N = 54480,
//SPELL_EARTH_SHIELD_TRIGGERED_H = 59472,
SPELL_EARTH_SHOCK = 54511,
SPELL_LIGHTNING_BOLT = 53044,
SPELL_STORMSTRIKE = 51876,
};
#define SPELL_CHAIN_HEAL DUNGEON_MODE(SPELL_CHAIN_HEAL_N, SPELL_CHAIN_HEAL_H)
#define SPELL_EARTH_SHIELD DUNGEON_MODE(SPELL_EARTH_SHIELD_N, SPELL_EARTH_SHIELD_H)
#define SPELL_CHAIN_HEAL DUNGEON_MODE(SPELL_CHAIN_HEAL_N, SPELL_CHAIN_HEAL_H)
#define SPELL_EARTH_SHIELD DUNGEON_MODE(SPELL_EARTH_SHIELD_N, SPELL_EARTH_SHIELD_H)
enum Yells
{
@@ -37,265 +37,265 @@ enum Yells
enum eEvents
{
EVENT_SPELL_BLOODLUST = 1,
EVENT_SPELL_BREAK_BONDS,
EVENT_SPELL_CHAIN_HEAL,
EVENT_SPELL_EARTH_SHIELD,
EVENT_SPELL_EARTH_SHOCK,
EVENT_SPELL_LIGHTNING_BOLT,
EVENT_SPELL_STORMSTRIKE,
EVENT_SPELL_BLOODLUST = 1,
EVENT_SPELL_BREAK_BONDS,
EVENT_SPELL_CHAIN_HEAL,
EVENT_SPELL_EARTH_SHIELD,
EVENT_SPELL_EARTH_SHOCK,
EVENT_SPELL_LIGHTNING_BOLT,
EVENT_SPELL_STORMSTRIKE,
};
class boss_erekem : public CreatureScript
{
public:
boss_erekem() : CreatureScript("boss_erekem") { }
boss_erekem() : CreatureScript("boss_erekem") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_erekemAI (pCreature);
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_erekemAI (pCreature);
}
struct boss_erekemAI : public ScriptedAI
{
boss_erekemAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
struct boss_erekemAI : public ScriptedAI
{
boss_erekemAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
InstanceScript* pInstance;
EventMap events;
void Reset()
{
events.Reset();
}
void Reset()
{
events.Reset();
}
void EnterCombat(Unit* who)
{
DoZoneInCombat();
Talk(SAY_AGGRO);
DoCast(me, SPELL_EARTH_SHIELD);
events.Reset();
events.RescheduleEvent(EVENT_SPELL_BLOODLUST, 15000);
events.RescheduleEvent(EVENT_SPELL_BREAK_BONDS, urand(9000,14000));
events.RescheduleEvent(EVENT_SPELL_CHAIN_HEAL, 0);
events.RescheduleEvent(EVENT_SPELL_EARTH_SHIELD, 20000);
events.RescheduleEvent(EVENT_SPELL_EARTH_SHOCK, urand(2000,8000));
events.RescheduleEvent(EVENT_SPELL_LIGHTNING_BOLT, urand(5000,10000));
if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_STORMSTRIKE, 3000);
void EnterCombat(Unit* who)
{
DoZoneInCombat();
Talk(SAY_AGGRO);
DoCast(me, SPELL_EARTH_SHIELD);
events.Reset();
events.RescheduleEvent(EVENT_SPELL_BLOODLUST, 15000);
events.RescheduleEvent(EVENT_SPELL_BREAK_BONDS, urand(9000,14000));
events.RescheduleEvent(EVENT_SPELL_CHAIN_HEAL, 0);
events.RescheduleEvent(EVENT_SPELL_EARTH_SHIELD, 20000);
events.RescheduleEvent(EVENT_SPELL_EARTH_SHOCK, urand(2000,8000));
events.RescheduleEvent(EVENT_SPELL_LIGHTNING_BOLT, urand(5000,10000));
if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_STORMSTRIKE, 3000);
if (Creature* c = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1_GUID)))
if (!c->IsInCombat())
c->AI()->AttackStart(who);
if (Creature* c = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2_GUID)))
if (!c->IsInCombat())
c->AI()->AttackStart(who);
}
if (Creature* c = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1_GUID)))
if (!c->IsInCombat())
c->AI()->AttackStart(who);
if (Creature* c = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2_GUID)))
if (!c->IsInCombat())
c->AI()->AttackStart(who);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_BLOODLUST:
me->CastSpell((Unit*)NULL, SPELL_BLOODLUST, false);
events.RepeatEvent(urand(35000,45000));
break;
case EVENT_SPELL_BREAK_BONDS:
me->CastSpell((Unit*)NULL, SPELL_BREAK_BONDS, false);
events.RepeatEvent(urand(16000,22000));
break;
case EVENT_SPELL_CHAIN_HEAL:
if (uint64 TargetGUID = GetChainHealTargetGUID())
if (pInstance)
{
if (Creature* target = pInstance->instance->GetCreature(TargetGUID))
me->CastSpell(target, SPELL_CHAIN_HEAL, false);
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_BLOODLUST:
me->CastSpell((Unit*)NULL, SPELL_BLOODLUST, false);
events.RepeatEvent(urand(35000,45000));
break;
case EVENT_SPELL_BREAK_BONDS:
me->CastSpell((Unit*)NULL, SPELL_BREAK_BONDS, false);
events.RepeatEvent(urand(16000,22000));
break;
case EVENT_SPELL_CHAIN_HEAL:
if (uint64 TargetGUID = GetChainHealTargetGUID())
if (pInstance)
{
if (Creature* target = pInstance->instance->GetCreature(TargetGUID))
me->CastSpell(target, SPELL_CHAIN_HEAL, false);
Creature *pGuard1 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1_GUID));
Creature *pGuard2 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2_GUID));
if (pGuard1 && !pGuard1->IsAlive() || pGuard2 && !pGuard2->IsAlive())
{
events.RepeatEvent(urand(3000,6000));
break;
}
}
events.RepeatEvent(urand(8000,11000));
break;
case EVENT_SPELL_EARTH_SHIELD:
me->CastSpell(me, SPELL_EARTH_SHIELD, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_EARTH_SHOCK:
me->CastSpell(me->GetVictim(), SPELL_EARTH_SHOCK, false);
events.RepeatEvent(urand(8000,13000));
break;
case EVENT_SPELL_LIGHTNING_BOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f, true))
me->CastSpell(target, SPELL_LIGHTNING_BOLT, false);
events.RepeatEvent(urand(15000,25000));
break;
case EVENT_SPELL_STORMSTRIKE:
{
Creature *pGuard1 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1_GUID));
Creature *pGuard2 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2_GUID));
if (pGuard1 && !pGuard1->IsAlive() && pGuard2 && !pGuard2->IsAlive()) // both dead
me->CastSpell(me->GetVictim(), SPELL_STORMSTRIKE, false);
events.RepeatEvent(3000);
}
break;
}
Creature *pGuard1 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1_GUID));
Creature *pGuard2 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2_GUID));
if (pGuard1 && !pGuard1->IsAlive() || pGuard2 && !pGuard2->IsAlive())
{
events.RepeatEvent(urand(3000,6000));
break;
}
}
events.RepeatEvent(urand(8000,11000));
break;
case EVENT_SPELL_EARTH_SHIELD:
me->CastSpell(me, SPELL_EARTH_SHIELD, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_EARTH_SHOCK:
me->CastSpell(me->GetVictim(), SPELL_EARTH_SHOCK, false);
events.RepeatEvent(urand(8000,13000));
break;
case EVENT_SPELL_LIGHTNING_BOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f, true))
me->CastSpell(target, SPELL_LIGHTNING_BOLT, false);
events.RepeatEvent(urand(15000,25000));
break;
case EVENT_SPELL_STORMSTRIKE:
{
Creature *pGuard1 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1_GUID));
Creature *pGuard2 = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2_GUID));
if (pGuard1 && !pGuard1->IsAlive() && pGuard2 && !pGuard2->IsAlive()) // both dead
me->CastSpell(me->GetVictim(), SPELL_STORMSTRIKE, false);
events.RepeatEvent(3000);
}
break;
}
DoMeleeAttackIfReady();
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void KilledUnit(Unit* victim)
{
if (victim && victim->GetGUID() == me->GetGUID())
return;
Talk(SAY_SLAY);
}
void KilledUnit(Unit* victim)
{
if (victim && victim->GetGUID() == me->GetGUID())
return;
Talk(SAY_SLAY);
}
void MoveInLineOfSight(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
uint64 GetChainHealTargetGUID()
{
if (HealthBelowPct(85))
return me->GetGUID();
uint64 GetChainHealTargetGUID()
{
if (HealthBelowPct(85))
return me->GetGUID();
if (pInstance)
{
if (Creature* c = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1_GUID)))
if (c->IsAlive() && !c->HealthAbovePct(75))
return c->GetGUID();
if (pInstance)
{
if (Creature* c = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_1_GUID)))
if (c->IsAlive() && !c->HealthAbovePct(75))
return c->GetGUID();
if (Creature* c = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2_GUID)))
if (c->IsAlive() && !c->HealthAbovePct(75))
return c->GetGUID();
}
if (Creature* c = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUARD_2_GUID)))
if (c->IsAlive() && !c->HealthAbovePct(75))
return c->GetGUID();
}
return me->GetGUID();
}
};
return me->GetGUID();
}
};
};
enum GuardSpells
{
SPELL_GUSHING_WOUND = 39215,
SPELL_HOWLING_SCREECH = 54462,
SPELL_STRIKE = 14516
SPELL_GUSHING_WOUND = 39215,
SPELL_HOWLING_SCREECH = 54462,
SPELL_STRIKE = 14516
};
enum eGuardEvents
{
EVENT_SPELL_GUSHING_WOUND = 1,
EVENT_SPELL_HOWLING_SCREECH,
EVENT_SPELL_STRIKE
EVENT_SPELL_GUSHING_WOUND = 1,
EVENT_SPELL_HOWLING_SCREECH,
EVENT_SPELL_STRIKE
};
class npc_erekem_guard : public CreatureScript
{
public:
npc_erekem_guard() : CreatureScript("npc_erekem_guard") { }
npc_erekem_guard() : CreatureScript("npc_erekem_guard") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_erekem_guardAI (pCreature);
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_erekem_guardAI (pCreature);
}
struct npc_erekem_guardAI : public ScriptedAI
{
npc_erekem_guardAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
struct npc_erekem_guardAI : public ScriptedAI
{
npc_erekem_guardAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
InstanceScript* pInstance;
EventMap events;
void Reset()
{
events.Reset();
}
void Reset()
{
events.Reset();
}
void EnterCombat(Unit* who)
{
DoZoneInCombat();
events.Reset();
events.RescheduleEvent(EVENT_SPELL_GUSHING_WOUND, urand(1000,3000));
events.RescheduleEvent(EVENT_SPELL_HOWLING_SCREECH, urand(8000, 13000));
events.RescheduleEvent(EVENT_SPELL_STRIKE, urand(4000, 8000));
void EnterCombat(Unit* who)
{
DoZoneInCombat();
events.Reset();
events.RescheduleEvent(EVENT_SPELL_GUSHING_WOUND, urand(1000,3000));
events.RescheduleEvent(EVENT_SPELL_HOWLING_SCREECH, urand(8000, 13000));
events.RescheduleEvent(EVENT_SPELL_STRIKE, urand(4000, 8000));
if (Creature* c = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUID)))
if (!c->IsInCombat())
c->AI()->AttackStart(who);
}
if (Creature* c = pInstance->instance->GetCreature(pInstance->GetData64(DATA_EREKEM_GUID)))
if (!c->IsInCombat())
c->AI()->AttackStart(who);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_GUSHING_WOUND:
me->CastSpell(me->GetVictim(), SPELL_GUSHING_WOUND, false);
events.RepeatEvent(urand(7000,12000));
break;
case EVENT_SPELL_HOWLING_SCREECH:
me->CastSpell(me->GetVictim(), SPELL_HOWLING_SCREECH, false);
events.RepeatEvent(urand(8000,13000));
break;
case EVENT_SPELL_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_STRIKE, false);
events.RepeatEvent(urand(4000,8000));
break;
}
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_GUSHING_WOUND:
me->CastSpell(me->GetVictim(), SPELL_GUSHING_WOUND, false);
events.RepeatEvent(urand(7000,12000));
break;
case EVENT_SPELL_HOWLING_SCREECH:
me->CastSpell(me->GetVictim(), SPELL_HOWLING_SCREECH, false);
events.RepeatEvent(urand(8000,13000));
break;
case EVENT_SPELL_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_STRIKE, false);
events.RepeatEvent(urand(4000,8000));
break;
}
DoMeleeAttackIfReady();
}
DoMeleeAttackIfReady();
}
void MoveInLineOfSight(Unit* /*who*/) {}
};
void MoveInLineOfSight(Unit* /*who*/) {}
};
};
void AddSC_boss_erekem()
{
new boss_erekem();
new npc_erekem_guard();
new boss_erekem();
new npc_erekem_guard();
}

View File

@@ -8,17 +8,17 @@ REWRITTEN FROM SCRATCH BY PUSSYWIZARD, IT OWNS NOW!
#include "Player.h"
#include "SpellInfo.h"
#define ACTION_WATER_ELEMENT_HIT 1
#define ACTION_WATER_ELEMENT_KILLED 2
#define ACTION_WATER_ELEMENT_HIT 1
#define ACTION_WATER_ELEMENT_KILLED 2
#define MAX_SPAWN_LOC 5
static Position SpawnLoc[MAX_SPAWN_LOC]=
{
{1840.64f, 795.407f, 44.079f, 1.676f},
{1886.24f, 757.733f, 47.750f, 5.201f},
{1877.91f, 845.915f, 43.417f, 3.560f},
{1918.97f, 850.645f, 47.225f, 4.136f},
{1935.50f, 796.224f, 52.492f, 4.224f},
{1840.64f, 795.407f, 44.079f, 1.676f},
{1886.24f, 757.733f, 47.750f, 5.201f},
{1877.91f, 845.915f, 43.417f, 3.560f},
{1918.97f, 850.645f, 47.225f, 4.136f},
{1935.50f, 796.224f, 52.492f, 4.224f},
};
enum Yells
@@ -34,261 +34,261 @@ enum Yells
enum eCreatures
{
NPC_ICHOR_GLOBULE = 29321,
NPC_ICHOR_GLOBULE = 29321,
};
enum eSpells
{
SPELL_DRAINED = 59820,
SPELL_FRENZY_N = 54312,
SPELL_FRENZY_H = 59522,
SPELL_PROTECTIVE_BUBBLE = 54306,
SPELL_WATER_BLAST_N = 54237,
SPELL_WATER_BLAST_H = 59520,
SPELL_WATER_BOLT_VOLLEY_N = 54241,
SPELL_WATER_BOLT_VOLLEY_H = 59521,
SPELL_DRAINED = 59820,
SPELL_FRENZY_N = 54312,
SPELL_FRENZY_H = 59522,
SPELL_PROTECTIVE_BUBBLE = 54306,
SPELL_WATER_BLAST_N = 54237,
SPELL_WATER_BLAST_H = 59520,
SPELL_WATER_BOLT_VOLLEY_N = 54241,
SPELL_WATER_BOLT_VOLLEY_H = 59521,
SPELL_SPLASH = 59516, // casted by globule upon death
SPELL_WATER_GLOBULE = 54268, // casted when hit by visual
SPELL_CREATE_GLOBULE_VISUAL = 54260, // tar 25
SPELL_SPLASH = 59516, // casted by globule upon death
SPELL_WATER_GLOBULE = 54268, // casted when hit by visual
SPELL_CREATE_GLOBULE_VISUAL = 54260, // tar 25
};
#define SPELL_WATER_BLAST DUNGEON_MODE(SPELL_WATER_BLAST_N, SPELL_WATER_BLAST_H)
#define SPELL_WATER_BOLT_VOLLEY DUNGEON_MODE(SPELL_WATER_BOLT_VOLLEY_N, SPELL_WATER_BOLT_VOLLEY_H)
#define SPELL_FRENZY DUNGEON_MODE(SPELL_FRENZY_N, SPELL_FRENZY_H)
#define SPELL_WATER_BLAST DUNGEON_MODE(SPELL_WATER_BLAST_N, SPELL_WATER_BLAST_H)
#define SPELL_WATER_BOLT_VOLLEY DUNGEON_MODE(SPELL_WATER_BOLT_VOLLEY_N, SPELL_WATER_BOLT_VOLLEY_H)
#define SPELL_FRENZY DUNGEON_MODE(SPELL_FRENZY_N, SPELL_FRENZY_H)
enum eEvents
{
EVENT_SPELL_WATER_BOLT_VOLLEY = 1,
EVENT_SPELL_WATER_BOLT_VOLLEY = 1,
};
class boss_ichoron : public CreatureScript
{
public:
boss_ichoron() : CreatureScript("boss_ichoron") { }
boss_ichoron() : CreatureScript("boss_ichoron") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_ichoronAI (pCreature);
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_ichoronAI (pCreature);
}
struct boss_ichoronAI : public ScriptedAI
{
boss_ichoronAI(Creature *c) : ScriptedAI(c), globules(me)
{
pInstance = c->GetInstanceScript();
}
struct boss_ichoronAI : public ScriptedAI
{
boss_ichoronAI(Creature *c) : ScriptedAI(c), globules(me)
{
pInstance = c->GetInstanceScript();
}
InstanceScript* pInstance;
SummonList globules;
bool bIsExploded;
bool bIsFrenzy;
uint32 uiWaterBoltVolleyTimer;
uint32 uiDrainedTimer;
InstanceScript* pInstance;
SummonList globules;
bool bIsExploded;
bool bIsFrenzy;
uint32 uiWaterBoltVolleyTimer;
uint32 uiDrainedTimer;
void Reset()
{
globules.DespawnAll();
bIsExploded = false;
bIsFrenzy = false;
uiDrainedTimer = 15000;
uiWaterBoltVolleyTimer = urand(7000,12000);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetNativeDisplayId());
}
void Reset()
{
globules.DespawnAll();
bIsExploded = false;
bIsFrenzy = false;
uiDrainedTimer = 15000;
uiWaterBoltVolleyTimer = urand(7000,12000);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetNativeDisplayId());
}
void DoAction(int32 param)
{
if (!me->IsAlive())
return;
void DoAction(int32 param)
{
if (!me->IsAlive())
return;
switch(param)
{
case ACTION_WATER_ELEMENT_HIT:
if (pInstance)
pInstance->SetData(DATA_ACHIEV, 0);
me->ModifyHealth(int32(me->CountPctFromMaxHealth(1)));
if (bIsExploded)
DoExplodeCompleted();
break;
case ACTION_WATER_ELEMENT_KILLED:
uint32 damage = me->CountPctFromMaxHealth(3);
damage = std::min(damage, me->GetHealth()-1);
me->ModifyHealth(-int32(damage));
me->LowerPlayerDamageReq(damage);
break;
}
}
switch(param)
{
case ACTION_WATER_ELEMENT_HIT:
if (pInstance)
pInstance->SetData(DATA_ACHIEV, 0);
me->ModifyHealth(int32(me->CountPctFromMaxHealth(1)));
if (bIsExploded)
DoExplodeCompleted();
break;
case ACTION_WATER_ELEMENT_KILLED:
uint32 damage = me->CountPctFromMaxHealth(3);
damage = std::min(damage, me->GetHealth()-1);
me->ModifyHealth(-int32(damage));
me->LowerPlayerDamageReq(damage);
break;
}
}
void DoExplodeCompleted()
{
bIsExploded = false;
me->RemoveAura(SPELL_DRAINED);
if (!HealthBelowPct(25))
{
Talk(SAY_BUBBLE);
me->CastSpell(me, SPELL_PROTECTIVE_BUBBLE, true);
}
void DoExplodeCompleted()
{
bIsExploded = false;
me->RemoveAura(SPELL_DRAINED);
if (!HealthBelowPct(25))
{
Talk(SAY_BUBBLE);
me->CastSpell(me, SPELL_PROTECTIVE_BUBBLE, true);
}
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetNativeDisplayId());
}
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetNativeDisplayId());
}
void IchoronDoCastToAllHostilePlayers(uint32 spellId, bool triggered)
{
Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (PlayerList.isEmpty())
return;
void IchoronDoCastToAllHostilePlayers(uint32 spellId, bool triggered)
{
Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (PlayerList.isEmpty())
return;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player *plr = i->GetSource())
me->CastSpell(plr, spellId, triggered);
}
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player *plr = i->GetSource())
me->CastSpell(plr, spellId, triggered);
}
void EnterCombat(Unit* /*who*/)
{
bIsExploded = false;
bIsFrenzy = false;
uiDrainedTimer = 15000;
uiWaterBoltVolleyTimer = urand(7000,12000);
DoZoneInCombat();
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_PROTECTIVE_BUBBLE, true);
if (pInstance)
pInstance->SetData(DATA_ACHIEV, 1);
}
void EnterCombat(Unit* /*who*/)
{
bIsExploded = false;
bIsFrenzy = false;
uiDrainedTimer = 15000;
uiWaterBoltVolleyTimer = urand(7000,12000);
DoZoneInCombat();
Talk(SAY_AGGRO);
me->CastSpell(me, SPELL_PROTECTIVE_BUBBLE, true);
if (pInstance)
pInstance->SetData(DATA_ACHIEV, 1);
}
void UpdateAI(uint32 uiDiff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (!bIsFrenzy && !bIsExploded && HealthBelowPct(25))
{
Talk(SAY_ENRAGE);
me->CastSpell(me, SPELL_FRENZY, true);
bIsFrenzy = true;
}
if (!bIsFrenzy && !bIsExploded && HealthBelowPct(25))
{
Talk(SAY_ENRAGE);
me->CastSpell(me, SPELL_FRENZY, true);
bIsFrenzy = true;
}
if (!bIsFrenzy)
{
if (!bIsExploded)
{
if (!me->HasAura(SPELL_PROTECTIVE_BUBBLE))
{
me->InterruptNonMeleeSpells(false);
Talk(SAY_SHATTER);
DoZoneInCombat();
IchoronDoCastToAllHostilePlayers(SPELL_WATER_BLAST, true);
me->CastSpell(me, SPELL_DRAINED, true);
bIsExploded = true;
uiDrainedTimer = 15000;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(11686);
for (uint8 i=0; i<MAX_SPAWN_LOC; ++i)
{
float angle = rand_norm()*2*M_PI;
Position p1(SpawnLoc[i]), p2(SpawnLoc[i]);
p1.m_positionX += 2.5f*cos(angle);
p1.m_positionY += 2.5f*sin(angle);
p2.m_positionX -= 2.5f*cos(angle);
p2.m_positionY -= 2.5f*sin(angle);
DoSummon(NPC_ICHOR_GLOBULE, p1, 60000, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN);
DoSummon(NPC_ICHOR_GLOBULE, p2, 60000, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN);
}
}
}
else
{
if (uiDrainedTimer <= uiDiff)
DoExplodeCompleted();
else
{
uiDrainedTimer -= uiDiff;
if (!bIsFrenzy)
{
if (!bIsExploded)
{
if (!me->HasAura(SPELL_PROTECTIVE_BUBBLE))
{
me->InterruptNonMeleeSpells(false);
Talk(SAY_SHATTER);
DoZoneInCombat();
IchoronDoCastToAllHostilePlayers(SPELL_WATER_BLAST, true);
me->CastSpell(me, SPELL_DRAINED, true);
bIsExploded = true;
uiDrainedTimer = 15000;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(11686);
for (uint8 i=0; i<MAX_SPAWN_LOC; ++i)
{
float angle = rand_norm()*2*M_PI;
Position p1(SpawnLoc[i]), p2(SpawnLoc[i]);
p1.m_positionX += 2.5f*cos(angle);
p1.m_positionY += 2.5f*sin(angle);
p2.m_positionX -= 2.5f*cos(angle);
p2.m_positionY -= 2.5f*sin(angle);
DoSummon(NPC_ICHOR_GLOBULE, p1, 60000, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN);
DoSummon(NPC_ICHOR_GLOBULE, p2, 60000, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN);
}
}
}
else
{
if (uiDrainedTimer <= uiDiff)
DoExplodeCompleted();
else
{
uiDrainedTimer -= uiDiff;
bool bIsWaterElementsAlive = false;
if (!globules.empty())
{
for (std::list<uint64>::const_iterator itr = globules.begin(); itr != globules.end(); ++itr)
if (Creature* pTemp = ObjectAccessor::GetCreature(*me, *itr))
if (pTemp->IsAlive())
{
bIsWaterElementsAlive = true;
break;
}
}
bool bIsWaterElementsAlive = false;
if (!globules.empty())
{
for (std::list<uint64>::const_iterator itr = globules.begin(); itr != globules.end(); ++itr)
if (Creature* pTemp = ObjectAccessor::GetCreature(*me, *itr))
if (pTemp->IsAlive())
{
bIsWaterElementsAlive = true;
break;
}
}
if (!bIsWaterElementsAlive)
DoExplodeCompleted();
}
}
}
if (!bIsWaterElementsAlive)
DoExplodeCompleted();
}
}
}
if (!bIsExploded)
{
if (uiWaterBoltVolleyTimer <= uiDiff)
{
me->CastSpell((Unit*)NULL, SPELL_WATER_BOLT_VOLLEY, false);
uiWaterBoltVolleyTimer = urand(10000, 15000);
}
else uiWaterBoltVolleyTimer -= uiDiff;
}
if (!bIsExploded)
{
if (uiWaterBoltVolleyTimer <= uiDiff)
{
me->CastSpell((Unit*)NULL, SPELL_WATER_BOLT_VOLLEY, false);
uiWaterBoltVolleyTimer = urand(10000, 15000);
}
else uiWaterBoltVolleyTimer -= uiDiff;
}
DoMeleeAttackIfReady();
}
DoMeleeAttackIfReady();
}
void JustSummoned(Creature* pSummoned)
{
if (pSummoned)
{
pSummoned->SetSpeed(MOVE_RUN, 0.3f);
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pSummoned->GetMotionMaster()->MoveFollow(me, 0, 0);
me->CastSpell(pSummoned, SPELL_CREATE_GLOBULE_VISUAL, true); // triggered should ignore los
globules.Summon(pSummoned);
if (pInstance)
pInstance->SetData64(DATA_ADD_TRASH_MOB, pSummoned->GetGUID());
}
}
void JustSummoned(Creature* pSummoned)
{
if (pSummoned)
{
pSummoned->SetSpeed(MOVE_RUN, 0.3f);
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pSummoned->GetMotionMaster()->MoveFollow(me, 0, 0);
me->CastSpell(pSummoned, SPELL_CREATE_GLOBULE_VISUAL, true); // triggered should ignore los
globules.Summon(pSummoned);
if (pInstance)
pInstance->SetData64(DATA_ADD_TRASH_MOB, pSummoned->GetGUID());
}
}
void SummonedCreatureDespawn(Creature *pSummoned)
{
if (pSummoned)
{
globules.Despawn(pSummoned);
if (pInstance)
pInstance->SetData64(DATA_DELETE_TRASH_MOB, pSummoned->GetGUID());
}
}
void SummonedCreatureDespawn(Creature *pSummoned)
{
if (pSummoned)
{
globules.Despawn(pSummoned);
if (pInstance)
pInstance->SetData64(DATA_DELETE_TRASH_MOB, pSummoned->GetGUID());
}
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
bIsExploded = false;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetNativeDisplayId());
globules.DespawnAll();
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
bIsExploded = false;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetNativeDisplayId());
globules.DespawnAll();
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void KilledUnit(Unit * victim)
{
if (victim && victim->GetGUID() == me->GetGUID())
return;
Talk(SAY_SLAY);
}
void KilledUnit(Unit * victim)
{
if (victim && victim->GetGUID() == me->GetGUID())
return;
Talk(SAY_SLAY);
}
void MoveInLineOfSight(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
};
@@ -296,64 +296,64 @@ public:
class npc_ichor_globule : public CreatureScript
{
public:
npc_ichor_globule() : CreatureScript("npc_ichor_globule") { }
npc_ichor_globule() : CreatureScript("npc_ichor_globule") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_ichor_globuleAI (pCreature);
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_ichor_globuleAI (pCreature);
}
struct npc_ichor_globuleAI : public ScriptedAI
{
npc_ichor_globuleAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
uiRangeCheck_Timer = 1000;
}
struct npc_ichor_globuleAI : public ScriptedAI
{
npc_ichor_globuleAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
uiRangeCheck_Timer = 1000;
}
InstanceScript* pInstance;
uint32 uiRangeCheck_Timer;
InstanceScript* pInstance;
uint32 uiRangeCheck_Timer;
void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id == SPELL_CREATE_GLOBULE_VISUAL)
me->CastSpell(me, SPELL_WATER_GLOBULE, true);
}
void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (spell->Id == SPELL_CREATE_GLOBULE_VISUAL)
me->CastSpell(me, SPELL_WATER_GLOBULE, true);
}
void UpdateAI(uint32 uiDiff)
{
if (uiRangeCheck_Timer < uiDiff)
{
if (pInstance)
if (Creature* pIchoron = pInstance->instance->GetCreature(pInstance->GetData64(DATA_ICHORON_GUID)))
if (me->IsWithinDist(pIchoron, 2.0f , false))
{
if (pIchoron->AI())
pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_HIT);
me->DespawnOrUnsummon();
}
uiRangeCheck_Timer = 1000;
}
else uiRangeCheck_Timer -= uiDiff;
}
void UpdateAI(uint32 uiDiff)
{
if (uiRangeCheck_Timer < uiDiff)
{
if (pInstance)
if (Creature* pIchoron = pInstance->instance->GetCreature(pInstance->GetData64(DATA_ICHORON_GUID)))
if (me->IsWithinDist(pIchoron, 2.0f , false))
{
if (pIchoron->AI())
pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_HIT);
me->DespawnOrUnsummon();
}
uiRangeCheck_Timer = 1000;
}
else uiRangeCheck_Timer -= uiDiff;
}
void JustDied(Unit* /*killer*/)
{
me->CastSpell(me, SPELL_SPLASH, true);
if (pInstance)
if (Creature* pIchoron = pInstance->instance->GetCreature(pInstance->GetData64(DATA_ICHORON_GUID)))
if (pIchoron->AI())
pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_KILLED);
me->DespawnOrUnsummon(2500);
}
void JustDied(Unit* /*killer*/)
{
me->CastSpell(me, SPELL_SPLASH, true);
if (pInstance)
if (Creature* pIchoron = pInstance->instance->GetCreature(pInstance->GetData64(DATA_ICHORON_GUID)))
if (pIchoron->AI())
pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_KILLED);
me->DespawnOrUnsummon(2500);
}
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
};
void AttackStart(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
};
};
void AddSC_boss_ichoron()
{
new boss_ichoron();
new npc_ichor_globule();
new boss_ichoron();
new npc_ichor_globule();
}

View File

@@ -8,117 +8,117 @@ REWRITTEN FROM SCRATCH BY PUSSYWIZARD, IT OWNS NOW!
enum eSpells
{
SPELL_CAUTERIZING_FLAMES = 59466,
SPELL_FIREBOLT_N = 54235,
SPELL_FIREBOLT_H = 59468,
SPELL_FLAME_BREATH_N = 54282,
SPELL_FLAME_BREATH_H = 59469,
SPELL_LAVA_BURN_N = 54249,
SPELL_LAVA_BURN_H = 59594,
SPELL_CAUTERIZING_FLAMES = 59466,
SPELL_FIREBOLT_N = 54235,
SPELL_FIREBOLT_H = 59468,
SPELL_FLAME_BREATH_N = 54282,
SPELL_FLAME_BREATH_H = 59469,
SPELL_LAVA_BURN_N = 54249,
SPELL_LAVA_BURN_H = 59594,
};
#define SPELL_FIREBOLT DUNGEON_MODE(SPELL_FIREBOLT_N, SPELL_FIREBOLT_H)
#define SPELL_FLAME_BREATH DUNGEON_MODE(SPELL_FLAME_BREATH_N, SPELL_FLAME_BREATH_H)
#define SPELL_LAVA_BURN DUNGEON_MODE(SPELL_LAVA_BURN_N, SPELL_LAVA_BURN_H)
#define SPELL_FIREBOLT DUNGEON_MODE(SPELL_FIREBOLT_N, SPELL_FIREBOLT_H)
#define SPELL_FLAME_BREATH DUNGEON_MODE(SPELL_FLAME_BREATH_N, SPELL_FLAME_BREATH_H)
#define SPELL_LAVA_BURN DUNGEON_MODE(SPELL_LAVA_BURN_N, SPELL_LAVA_BURN_H)
enum eEvents
{
EVENT_SPELL_FIREBOLT = 1,
EVENT_SPELL_FLAME_BREATH,
EVENT_SPELL_LAVA_BURN,
EVENT_SPELL_CAUTERIZING_FLAMES,
EVENT_SPELL_FIREBOLT = 1,
EVENT_SPELL_FLAME_BREATH,
EVENT_SPELL_LAVA_BURN,
EVENT_SPELL_CAUTERIZING_FLAMES,
};
class boss_lavanthor : public CreatureScript
{
public:
boss_lavanthor() : CreatureScript("boss_lavanthor") { }
boss_lavanthor() : CreatureScript("boss_lavanthor") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_lavanthorAI (pCreature);
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_lavanthorAI (pCreature);
}
struct boss_lavanthorAI : public ScriptedAI
{
boss_lavanthorAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
struct boss_lavanthorAI : public ScriptedAI
{
boss_lavanthorAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
InstanceScript* pInstance;
EventMap events;
void Reset()
{
events.Reset();
}
void Reset()
{
events.Reset();
}
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
events.Reset();
events.RescheduleEvent(EVENT_SPELL_FIREBOLT, 1000);
events.RescheduleEvent(EVENT_SPELL_FLAME_BREATH, 5000);
events.RescheduleEvent(EVENT_SPELL_LAVA_BURN, 10000);
if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_CAUTERIZING_FLAMES, 3000);
}
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
events.Reset();
events.RescheduleEvent(EVENT_SPELL_FIREBOLT, 1000);
events.RescheduleEvent(EVENT_SPELL_FLAME_BREATH, 5000);
events.RescheduleEvent(EVENT_SPELL_LAVA_BURN, 10000);
if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_CAUTERIZING_FLAMES, 3000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_FIREBOLT:
me->CastSpell(me->GetVictim(), SPELL_FIREBOLT, false);
events.RepeatEvent(urand(5000,13000));
break;
case EVENT_SPELL_FLAME_BREATH:
me->CastSpell(me->GetVictim(), SPELL_FLAME_BREATH, false);
events.RepeatEvent(urand(10000,15000));
break;
case EVENT_SPELL_LAVA_BURN:
me->CastSpell(me->GetVictim(), SPELL_LAVA_BURN, false);
events.RepeatEvent(urand(14000,20000));
break;
case EVENT_SPELL_CAUTERIZING_FLAMES:
me->CastSpell((Unit*)NULL, SPELL_FLAME_BREATH, false);
events.RepeatEvent(urand(10000,16000));
break;
}
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_FIREBOLT:
me->CastSpell(me->GetVictim(), SPELL_FIREBOLT, false);
events.RepeatEvent(urand(5000,13000));
break;
case EVENT_SPELL_FLAME_BREATH:
me->CastSpell(me->GetVictim(), SPELL_FLAME_BREATH, false);
events.RepeatEvent(urand(10000,15000));
break;
case EVENT_SPELL_LAVA_BURN:
me->CastSpell(me->GetVictim(), SPELL_LAVA_BURN, false);
events.RepeatEvent(urand(14000,20000));
break;
case EVENT_SPELL_CAUTERIZING_FLAMES:
me->CastSpell((Unit*)NULL, SPELL_FLAME_BREATH, false);
events.RepeatEvent(urand(10000,16000));
break;
}
DoMeleeAttackIfReady();
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void MoveInLineOfSight(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
};
void AddSC_boss_lavanthor()
{
new boss_lavanthor();
new boss_lavanthor();
}

View File

@@ -10,145 +10,145 @@ REWRITTEN FROM SCRATCH BY PUSSYWIZARD, IT OWNS NOW!
enum eSpells
{
SPELL_RAY_OF_SUFFERING_N = 54442,
SPELL_RAY_OF_SUFFERING_H = 59524,
//SPELL_RAY_OF_SUFFERING_TRIGGERED = 54417,
SPELL_RAY_OF_SUFFERING_N = 54442,
SPELL_RAY_OF_SUFFERING_H = 59524,
//SPELL_RAY_OF_SUFFERING_TRIGGERED = 54417,
SPELL_RAY_OF_PAIN_N = 54438,
SPELL_RAY_OF_PAIN_H = 59523,
//SPELL_RAY_OF_PAIN_TRIGGERED_N = 54416,
//SPELL_RAY_OF_PAIN_TRIGGERED_H = 59525,
SPELL_RAY_OF_PAIN_N = 54438,
SPELL_RAY_OF_PAIN_H = 59523,
//SPELL_RAY_OF_PAIN_TRIGGERED_N = 54416,
//SPELL_RAY_OF_PAIN_TRIGGERED_H = 59525,
SPELL_CORROSIVE_SALIVA = 54527,
SPELL_OPTIC_LINK = 54396,
SPELL_CORROSIVE_SALIVA = 54527,
SPELL_OPTIC_LINK = 54396,
};
#define SPELL_RAY_OF_SUFFERING DUNGEON_MODE(SPELL_RAY_OF_SUFFERING_N, SPELL_RAY_OF_SUFFERING_H)
#define SPELL_RAY_OF_PAIN DUNGEON_MODE(SPELL_RAY_OF_PAIN_N, SPELL_RAY_OF_PAIN_H)
#define SPELL_RAY_OF_SUFFERING DUNGEON_MODE(SPELL_RAY_OF_SUFFERING_N, SPELL_RAY_OF_SUFFERING_H)
#define SPELL_RAY_OF_PAIN DUNGEON_MODE(SPELL_RAY_OF_PAIN_N, SPELL_RAY_OF_PAIN_H)
enum eEvents
{
EVENT_SPELL_CORROSIVE_SALIVA = 1,
EVENT_SPELL_OPTIC_LINK,
EVENT_SPELL_CORROSIVE_SALIVA = 1,
EVENT_SPELL_OPTIC_LINK,
};
class boss_moragg : public CreatureScript
{
public:
boss_moragg() : CreatureScript("boss_moragg") { }
boss_moragg() : CreatureScript("boss_moragg") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_moraggAI (pCreature);
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_moraggAI (pCreature);
}
struct boss_moraggAI : public ScriptedAI
{
boss_moraggAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
struct boss_moraggAI : public ScriptedAI
{
boss_moraggAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
InstanceScript* pInstance;
EventMap events;
void Reset()
{
events.Reset();
}
void Reset()
{
events.Reset();
}
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
me->CastSpell(me, SPELL_RAY_OF_SUFFERING, true);
me->CastSpell(me, SPELL_RAY_OF_PAIN, true);
events.Reset();
events.RescheduleEvent(EVENT_SPELL_CORROSIVE_SALIVA, urand(4000,6000));
events.RescheduleEvent(EVENT_SPELL_OPTIC_LINK, urand(10000,11000));
}
void EnterCombat(Unit* /*who*/)
{
DoZoneInCombat();
me->CastSpell(me, SPELL_RAY_OF_SUFFERING, true);
me->CastSpell(me, SPELL_RAY_OF_PAIN, true);
events.Reset();
events.RescheduleEvent(EVENT_SPELL_CORROSIVE_SALIVA, urand(4000,6000));
events.RescheduleEvent(EVENT_SPELL_OPTIC_LINK, urand(10000,11000));
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_CORROSIVE_SALIVA:
me->CastSpell(me->GetVictim(), SPELL_CORROSIVE_SALIVA, false);
events.RepeatEvent(urand(8000,10000));
break;
case EVENT_SPELL_OPTIC_LINK:
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 40.0f, true))
{
me->CastSpell(target, SPELL_OPTIC_LINK, false);
events.RepeatEvent(urand(18000,21000));
}
else
events.RepeatEvent(5000);
break;
}
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_CORROSIVE_SALIVA:
me->CastSpell(me->GetVictim(), SPELL_CORROSIVE_SALIVA, false);
events.RepeatEvent(urand(8000,10000));
break;
case EVENT_SPELL_OPTIC_LINK:
if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 40.0f, true))
{
me->CastSpell(target, SPELL_OPTIC_LINK, false);
events.RepeatEvent(urand(18000,21000));
}
else
events.RepeatEvent(5000);
break;
}
DoMeleeAttackIfReady();
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void JustDied(Unit* /*killer*/)
{
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void MoveInLineOfSight(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
};
class spell_optic_link : public SpellScriptLoader
{
public:
spell_optic_link() : SpellScriptLoader("spell_optic_link") { }
spell_optic_link() : SpellScriptLoader("spell_optic_link") { }
class spell_optic_linkAuraScript : public AuraScript
{
PrepareAuraScript(spell_optic_linkAuraScript)
class spell_optic_linkAuraScript : public AuraScript
{
PrepareAuraScript(spell_optic_linkAuraScript)
void HandleEffectPeriodic(AuraEffect const * aurEff)
{
if (Unit* target = GetTarget())
if (Unit* caster = GetCaster())
if (GetAura() && GetAura()->GetEffect(0))
GetAura()->GetEffect(0)->SetAmount(aurEff->GetSpellInfo()->Effects[EFFECT_0].BasePoints+(((int32)target->GetExactDist(caster))*25)+(aurEff->GetTickNumber()*100));
}
void HandleEffectPeriodic(AuraEffect const * aurEff)
{
if (Unit* target = GetTarget())
if (Unit* caster = GetCaster())
if (GetAura() && GetAura()->GetEffect(0))
GetAura()->GetEffect(0)->SetAmount(aurEff->GetSpellInfo()->Effects[EFFECT_0].BasePoints+(((int32)target->GetExactDist(caster))*25)+(aurEff->GetTickNumber()*100));
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_optic_linkAuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_optic_linkAuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
AuraScript *GetAuraScript() const
{
return new spell_optic_linkAuraScript();
}
AuraScript *GetAuraScript() const
{
return new spell_optic_linkAuraScript();
}
};
void AddSC_boss_moragg()
{
new boss_moragg();
new spell_optic_link();
new boss_moragg();
new spell_optic_link();
}

View File

@@ -19,165 +19,165 @@ enum Yells
enum eSpells
{
SPELL_ARCANE_BARRAGE_VOLLEY_N = 54202,
SPELL_ARCANE_BARRAGE_VOLLEY_H = 59483,
SPELL_ARCANE_BUFFET_N = 54226,
SPELL_ARCANE_BUFFET_H = 59485,
SPELL_SUMMON_ETHEREAL_SPHERE_1 = 54102,
SPELL_SUMMON_ETHEREAL_SPHERE_2 = 54137,
SPELL_SUMMON_ETHEREAL_SPHERE_3 = 54138,
SPELL_ARCANE_BARRAGE_VOLLEY_N = 54202,
SPELL_ARCANE_BARRAGE_VOLLEY_H = 59483,
SPELL_ARCANE_BUFFET_N = 54226,
SPELL_ARCANE_BUFFET_H = 59485,
SPELL_SUMMON_ETHEREAL_SPHERE_1 = 54102,
SPELL_SUMMON_ETHEREAL_SPHERE_2 = 54137,
SPELL_SUMMON_ETHEREAL_SPHERE_3 = 54138,
SPELL_ARCANE_POWER_N = 54160,
SPELL_ARCANE_POWER_H = 59474,
//SPELL_SUMMON_PLAYERS = 54164, // not used
//SPELL_POWER_BALL_VISUAL = 54141,
SPELL_ARCANE_POWER_N = 54160,
SPELL_ARCANE_POWER_H = 59474,
//SPELL_SUMMON_PLAYERS = 54164, // not used
//SPELL_POWER_BALL_VISUAL = 54141,
};
#define SPELL_ARCANE_BARRAGE_VOLLEY DUNGEON_MODE(SPELL_ARCANE_BARRAGE_VOLLEY_N, SPELL_ARCANE_BARRAGE_VOLLEY_H)
#define SPELL_ARCANE_BUFFET DUNGEON_MODE(SPELL_ARCANE_BUFFET_N, SPELL_ARCANE_BUFFET_H)
#define SPELL_ARCANE_POWER DUNGEON_MODE(SPELL_ARCANE_POWER_N, SPELL_ARCANE_POWER_H)
#define SPELL_ARCANE_BARRAGE_VOLLEY DUNGEON_MODE(SPELL_ARCANE_BARRAGE_VOLLEY_N, SPELL_ARCANE_BARRAGE_VOLLEY_H)
#define SPELL_ARCANE_BUFFET DUNGEON_MODE(SPELL_ARCANE_BUFFET_N, SPELL_ARCANE_BUFFET_H)
#define SPELL_ARCANE_POWER DUNGEON_MODE(SPELL_ARCANE_POWER_N, SPELL_ARCANE_POWER_H)
enum eEvents
{
EVENT_SPELL_ARCANE_BARRAGE_VOLLEY = 1,
EVENT_SPELL_ARCANE_BUFFET,
EVENT_SUMMON_SPHERES,
EVENT_CHECK_DISTANCE,
EVENT_SPELL_ARCANE_BARRAGE_VOLLEY = 1,
EVENT_SPELL_ARCANE_BUFFET,
EVENT_SUMMON_SPHERES,
EVENT_CHECK_DISTANCE,
};
class boss_xevozz : public CreatureScript
{
public:
boss_xevozz() : CreatureScript("boss_xevozz") { }
boss_xevozz() : CreatureScript("boss_xevozz") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_xevozzAI (pCreature);
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_xevozzAI (pCreature);
}
struct boss_xevozzAI : public ScriptedAI
{
boss_xevozzAI(Creature *c) : ScriptedAI(c), spheres(me)
{
pInstance = c->GetInstanceScript();
}
struct boss_xevozzAI : public ScriptedAI
{
boss_xevozzAI(Creature *c) : ScriptedAI(c), spheres(me)
{
pInstance = c->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
SummonList spheres;
InstanceScript* pInstance;
EventMap events;
SummonList spheres;
void Reset()
{
events.Reset();
spheres.DespawnAll();
}
void Reset()
{
events.Reset();
spheres.DespawnAll();
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
DoZoneInCombat();
events.Reset();
events.RescheduleEvent(EVENT_SPELL_ARCANE_BARRAGE_VOLLEY, urand(16000,20000));
events.RescheduleEvent(EVENT_SUMMON_SPHERES, 10000);
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
DoZoneInCombat();
events.Reset();
events.RescheduleEvent(EVENT_SPELL_ARCANE_BARRAGE_VOLLEY, urand(16000,20000));
events.RescheduleEvent(EVENT_SUMMON_SPHERES, 10000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_ARCANE_BARRAGE_VOLLEY:
me->CastSpell((Unit*)NULL, SPELL_ARCANE_BARRAGE_VOLLEY, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_ARCANE_BUFFET:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_BUFFET, false);
events.PopEvent();
break;
case EVENT_SUMMON_SPHERES:
{
Talk(SAY_SUMMON_ENERGY);
spheres.DespawnAll();
uint32 entry1 = RAND(SPELL_SUMMON_ETHEREAL_SPHERE_1, SPELL_SUMMON_ETHEREAL_SPHERE_2, SPELL_SUMMON_ETHEREAL_SPHERE_3);
me->CastSpell((Unit*)NULL, entry1, true);
if (IsHeroic())
{
uint32 entry2;
do { entry2 = RAND(SPELL_SUMMON_ETHEREAL_SPHERE_1, SPELL_SUMMON_ETHEREAL_SPHERE_2, SPELL_SUMMON_ETHEREAL_SPHERE_3); } while (entry1 == entry2);
me->CastSpell((Unit*)NULL, entry2, true);
}
events.RepeatEvent(45000);
events.RescheduleEvent(EVENT_SPELL_ARCANE_BUFFET, 5000);
events.RescheduleEvent(EVENT_CHECK_DISTANCE, 6000);
}
break;
case EVENT_CHECK_DISTANCE:
{
bool found = false;
if (pInstance)
for (std::list<uint64>::iterator itr = spheres.begin(); itr != spheres.end(); ++itr)
if (Creature* c = pInstance->instance->GetCreature(*itr))
if (me->GetDistance(c) < 3.0f)
{
c->CastSpell(me, SPELL_ARCANE_POWER, false);
c->DespawnOrUnsummon(8000);
found = true;
}
if (found)
{
Talk(SAY_CHARGED);
events.RepeatEvent(9000);
events.RescheduleEvent(EVENT_SUMMON_SPHERES, 10000);
}
else
events.RepeatEvent(2000);
}
break;
}
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_ARCANE_BARRAGE_VOLLEY:
me->CastSpell((Unit*)NULL, SPELL_ARCANE_BARRAGE_VOLLEY, false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_ARCANE_BUFFET:
me->CastSpell(me->GetVictim(), SPELL_ARCANE_BUFFET, false);
events.PopEvent();
break;
case EVENT_SUMMON_SPHERES:
{
Talk(SAY_SUMMON_ENERGY);
spheres.DespawnAll();
uint32 entry1 = RAND(SPELL_SUMMON_ETHEREAL_SPHERE_1, SPELL_SUMMON_ETHEREAL_SPHERE_2, SPELL_SUMMON_ETHEREAL_SPHERE_3);
me->CastSpell((Unit*)NULL, entry1, true);
if (IsHeroic())
{
uint32 entry2;
do { entry2 = RAND(SPELL_SUMMON_ETHEREAL_SPHERE_1, SPELL_SUMMON_ETHEREAL_SPHERE_2, SPELL_SUMMON_ETHEREAL_SPHERE_3); } while (entry1 == entry2);
me->CastSpell((Unit*)NULL, entry2, true);
}
events.RepeatEvent(45000);
events.RescheduleEvent(EVENT_SPELL_ARCANE_BUFFET, 5000);
events.RescheduleEvent(EVENT_CHECK_DISTANCE, 6000);
}
break;
case EVENT_CHECK_DISTANCE:
{
bool found = false;
if (pInstance)
for (std::list<uint64>::iterator itr = spheres.begin(); itr != spheres.end(); ++itr)
if (Creature* c = pInstance->instance->GetCreature(*itr))
if (me->GetDistance(c) < 3.0f)
{
c->CastSpell(me, SPELL_ARCANE_POWER, false);
c->DespawnOrUnsummon(8000);
found = true;
}
if (found)
{
Talk(SAY_CHARGED);
events.RepeatEvent(9000);
events.RescheduleEvent(EVENT_SUMMON_SPHERES, 10000);
}
else
events.RepeatEvent(2000);
}
break;
}
DoMeleeAttackIfReady();
}
DoMeleeAttackIfReady();
}
void JustSummoned(Creature* pSummoned)
{
if (pSummoned)
{
pSummoned->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
spheres.Summon(pSummoned);
if (pInstance)
pInstance->SetData64(DATA_ADD_TRASH_MOB, pSummoned->GetGUID());
}
if (pSummoned)
{
pSummoned->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
spheres.Summon(pSummoned);
if (pInstance)
pInstance->SetData64(DATA_ADD_TRASH_MOB, pSummoned->GetGUID());
}
}
void SummonedCreatureDespawn(Creature *pSummoned)
{
if (pSummoned)
{
spheres.Despawn(pSummoned);
if (pInstance)
pInstance->SetData64(DATA_DELETE_TRASH_MOB, pSummoned->GetGUID());
}
}
void SummonedCreatureDespawn(Creature *pSummoned)
{
if (pSummoned)
{
spheres.Despawn(pSummoned);
if (pInstance)
pInstance->SetData64(DATA_DELETE_TRASH_MOB, pSummoned->GetGUID());
}
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
spheres.DespawnAll();
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
spheres.DespawnAll();
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void KilledUnit(Unit* pVictim)
void KilledUnit(Unit* pVictim)
{
if (pVictim && pVictim->GetGUID() == me->GetGUID())
return;
@@ -185,20 +185,20 @@ public:
Talk(SAY_SLAY);
}
void MoveInLineOfSight(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
};
void AddSC_boss_xevozz()
{
new boss_xevozz();
new boss_xevozz();
}

View File

@@ -19,230 +19,230 @@ enum Yells
enum eSpells
{
SPELL_SHROUD_OF_DARKNESS_N = 54524,
SPELL_SHROUD_OF_DARKNESS_H = 59745,
SPELL_VOID_SHIFT_N = 54361,
SPELL_VOID_SHIFT_H = 59743,
SPELL_SUMMON_VOID_SENTRY = 54369,
SPELL_SUMMON_VOID_SENTRY_BALL = 58650,
SPELL_SHROUD_OF_DARKNESS_N = 54524,
SPELL_SHROUD_OF_DARKNESS_H = 59745,
SPELL_VOID_SHIFT_N = 54361,
SPELL_VOID_SHIFT_H = 59743,
SPELL_SUMMON_VOID_SENTRY = 54369,
SPELL_SUMMON_VOID_SENTRY_BALL = 58650,
//SPELL_ZURAMAT_ADD_2_N = 54342,
//SPELL_ZURAMAT_ADD_2_H = 59747,
//SPELL_ZURAMAT_ADD_2_N = 54342,
//SPELL_ZURAMAT_ADD_2_H = 59747,
};
#define NPC_VOID_SENTRY_BALL 29365
#define SPELL_SHROUD_OF_DARKNESS DUNGEON_MODE(SPELL_SHROUD_OF_DARKNESS_N, SPELL_SHROUD_OF_DARKNESS_H)
#define SPELL_VOID_SHIFT DUNGEON_MODE(SPELL_VOID_SHIFT_N, SPELL_VOID_SHIFT_H)
#define NPC_VOID_SENTRY_BALL 29365
#define SPELL_SHROUD_OF_DARKNESS DUNGEON_MODE(SPELL_SHROUD_OF_DARKNESS_N, SPELL_SHROUD_OF_DARKNESS_H)
#define SPELL_VOID_SHIFT DUNGEON_MODE(SPELL_VOID_SHIFT_N, SPELL_VOID_SHIFT_H)
enum eEvents
{
EVENT_SPELL_SHROUD_OF_DARKNESS = 1,
EVENT_SPELL_VOID_SHIFT,
EVENT_SPELL_SUMMON_VOID_SENTRY,
EVENT_SPELL_SHROUD_OF_DARKNESS = 1,
EVENT_SPELL_VOID_SHIFT,
EVENT_SPELL_SUMMON_VOID_SENTRY,
};
class boss_zuramat : public CreatureScript
{
public:
boss_zuramat() : CreatureScript("boss_zuramat") { }
boss_zuramat() : CreatureScript("boss_zuramat") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_zuramatAI (pCreature);
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_zuramatAI (pCreature);
}
struct boss_zuramatAI : public ScriptedAI
{
boss_zuramatAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = c->GetInstanceScript();
}
struct boss_zuramatAI : public ScriptedAI
{
boss_zuramatAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = c->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
SummonList summons;
InstanceScript* pInstance;
EventMap events;
SummonList summons;
void Reset()
{
events.Reset();
summons.DespawnAll();
}
void Reset()
{
events.Reset();
summons.DespawnAll();
}
void EnterCombat(Unit* /*who*/)
{
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
DoZoneInCombat();
events.Reset();
events.RescheduleEvent(EVENT_SPELL_SHROUD_OF_DARKNESS, urand(5000,7000));
events.RescheduleEvent(EVENT_SPELL_VOID_SHIFT, urand(23000,25000));
events.RescheduleEvent(EVENT_SPELL_SUMMON_VOID_SENTRY, 10000);
if (pInstance)
pInstance->SetData(DATA_ACHIEV, 1);
}
DoZoneInCombat();
events.Reset();
events.RescheduleEvent(EVENT_SPELL_SHROUD_OF_DARKNESS, urand(5000,7000));
events.RescheduleEvent(EVENT_SPELL_VOID_SHIFT, urand(23000,25000));
events.RescheduleEvent(EVENT_SPELL_SUMMON_VOID_SENTRY, 10000);
if (pInstance)
pInstance->SetData(DATA_ACHIEV, 1);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_SHROUD_OF_DARKNESS:
me->CastSpell(me, SPELL_SHROUD_OF_DARKNESS, false);
Talk(SAY_SHIELD);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_VOID_SHIFT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
{
me->CastSpell(target, SPELL_VOID_SHIFT, false);
me->MonsterWhisper("Gaze... into the void.", target->ToPlayer(), false);
}
events.RepeatEvent(urand(18000,22000));
break;
case EVENT_SPELL_SUMMON_VOID_SENTRY:
me->CastSpell((Unit*)NULL, SPELL_SUMMON_VOID_SENTRY, false);
events.RepeatEvent(12000);
break;
}
switch(events.GetEvent())
{
case 0:
break;
case EVENT_SPELL_SHROUD_OF_DARKNESS:
me->CastSpell(me, SPELL_SHROUD_OF_DARKNESS, false);
Talk(SAY_SHIELD);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_VOID_SHIFT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
{
me->CastSpell(target, SPELL_VOID_SHIFT, false);
me->MonsterWhisper("Gaze... into the void.", target->ToPlayer(), false);
}
events.RepeatEvent(urand(18000,22000));
break;
case EVENT_SPELL_SUMMON_VOID_SENTRY:
me->CastSpell((Unit*)NULL, SPELL_SUMMON_VOID_SENTRY, false);
events.RepeatEvent(12000);
break;
}
DoMeleeAttackIfReady();
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/)
{
summons.DespawnAll();
void JustDied(Unit* /*killer*/)
{
summons.DespawnAll();
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
if (pInstance)
pInstance->SetData(DATA_BOSS_DIED, 0);
}
void KilledUnit(Unit * victim)
{
if (victim && victim->GetGUID() == me->GetGUID())
if (victim && victim->GetGUID() == me->GetGUID())
return;
Talk(SAY_SLAY);
}
void JustSummoned(Creature* pSummoned)
{
if (pSummoned)
{
summons.Summon(pSummoned);
pSummoned->SetPhaseMask(16, true);
if (pInstance)
pInstance->SetData64(DATA_ADD_TRASH_MOB, pSummoned->GetGUID());
}
}
void JustSummoned(Creature* pSummoned)
{
if (pSummoned)
{
summons.Summon(pSummoned);
pSummoned->SetPhaseMask(16, true);
if (pInstance)
pInstance->SetData64(DATA_ADD_TRASH_MOB, pSummoned->GetGUID());
}
}
void SummonedCreatureDespawn(Creature *pSummoned)
{
if (pSummoned)
{
summons.Despawn(pSummoned);
if (pSummoned->IsAIEnabled)
pSummoned->AI()->DoAction(-1337);
if (pInstance)
pInstance->SetData64(DATA_DELETE_TRASH_MOB, pSummoned->GetGUID());
}
}
void SummonedCreatureDespawn(Creature *pSummoned)
{
if (pSummoned)
{
summons.Despawn(pSummoned);
if (pSummoned->IsAIEnabled)
pSummoned->AI()->DoAction(-1337);
if (pInstance)
pInstance->SetData64(DATA_DELETE_TRASH_MOB, pSummoned->GetGUID());
}
}
void MoveInLineOfSight(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
void EnterEvadeMode()
{
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}
};
};
class npc_vh_void_sentry : public CreatureScript
{
public:
npc_vh_void_sentry() : CreatureScript("npc_vh_void_sentry") { }
npc_vh_void_sentry() : CreatureScript("npc_vh_void_sentry") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_vh_void_sentryAI (pCreature);
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_vh_void_sentryAI (pCreature);
}
struct npc_vh_void_sentryAI : public NullCreatureAI
{
npc_vh_void_sentryAI(Creature *c) : NullCreatureAI(c)
{
pInstance = c->GetInstanceScript();
SummonedGUID = 0;
checkTimer = 5000;
//me->CastSpell(me, SPELL_SUMMON_VOID_SENTRY_BALL, true);
if (Creature* pSummoned = me->SummonCreature(NPC_VOID_SENTRY_BALL, *me, TEMPSUMMON_TIMED_DESPAWN, 300000))
{
pSummoned->SetPhaseMask(1, true);
SummonedGUID = pSummoned->GetGUID();
pInstance->SetData64(DATA_ADD_TRASH_MOB, pSummoned->GetGUID());
}
}
struct npc_vh_void_sentryAI : public NullCreatureAI
{
npc_vh_void_sentryAI(Creature *c) : NullCreatureAI(c)
{
pInstance = c->GetInstanceScript();
SummonedGUID = 0;
checkTimer = 5000;
//me->CastSpell(me, SPELL_SUMMON_VOID_SENTRY_BALL, true);
if (Creature* pSummoned = me->SummonCreature(NPC_VOID_SENTRY_BALL, *me, TEMPSUMMON_TIMED_DESPAWN, 300000))
{
pSummoned->SetPhaseMask(1, true);
SummonedGUID = pSummoned->GetGUID();
pInstance->SetData64(DATA_ADD_TRASH_MOB, pSummoned->GetGUID());
}
}
InstanceScript* pInstance;
uint64 SummonedGUID;
uint16 checkTimer;
InstanceScript* pInstance;
uint64 SummonedGUID;
uint16 checkTimer;
void DoAction(int32 a)
{
if (a == -1337)
if (Creature* c = pInstance->instance->GetCreature(SummonedGUID))
c->DespawnOrUnsummon();
}
void DoAction(int32 a)
{
if (a == -1337)
if (Creature* c = pInstance->instance->GetCreature(SummonedGUID))
c->DespawnOrUnsummon();
}
void JustDied(Unit* /*killer*/)
{
if (pInstance)
{
pInstance->SetData(DATA_ACHIEV, 0);
if (Creature* c = pInstance->instance->GetCreature(SummonedGUID))
c->DespawnOrUnsummon();
}
me->DespawnOrUnsummon(5000);
}
void JustDied(Unit* /*killer*/)
{
if (pInstance)
{
pInstance->SetData(DATA_ACHIEV, 0);
if (Creature* c = pInstance->instance->GetCreature(SummonedGUID))
c->DespawnOrUnsummon();
}
me->DespawnOrUnsummon(5000);
}
void SummonedCreatureDespawn(Creature *pSummoned)
{
if (pSummoned)
pInstance->SetData64(DATA_DELETE_TRASH_MOB, pSummoned->GetGUID());
}
void SummonedCreatureDespawn(Creature *pSummoned)
{
if (pSummoned)
pInstance->SetData64(DATA_DELETE_TRASH_MOB, pSummoned->GetGUID());
}
void UpdateAI(uint32 diff)
{
if (checkTimer <= diff)
{
checkTimer = 5000;
bool good = false;
if (me->IsSummon())
if (Unit* s = me->ToTempSummon()->GetSummoner())
if (s->IsAlive())
good = true;
if (!good)
Unit::Kill(me, me);
}
else
checkTimer -= diff;
}
};
void UpdateAI(uint32 diff)
{
if (checkTimer <= diff)
{
checkTimer = 5000;
bool good = false;
if (me->IsSummon())
if (Unit* s = me->ToTempSummon()->GetSummoner())
if (s->IsAlive())
good = true;
if (!good)
Unit::Kill(me, me);
}
else
checkTimer -= diff;
}
};
};
void AddSC_boss_zuramat()
{
new boss_zuramat();
new npc_vh_void_sentry();
new boss_zuramat();
new npc_vh_void_sentry();
}

File diff suppressed because it is too large Load Diff

View File

@@ -9,127 +9,127 @@ REWRITTEN FROM SCRATCH BY PUSSYWIZARD, IT OWNS NOW!
enum Creatures
{
NPC_TELEPORTATION_PORTAL = 31011,
NPC_DEFENSE_SYSTEM = 30837,
NPC_PRISON_DOOR_SEAL = 30896,
NPC_DEFENSE_DUMMY_TARGET = 30857,
NPC_TELEPORTATION_PORTAL = 31011,
NPC_DEFENSE_SYSTEM = 30837,
NPC_PRISON_DOOR_SEAL = 30896,
NPC_DEFENSE_DUMMY_TARGET = 30857,
NPC_SINCLARI = 30658,
NPC_VIOLET_HOLD_GUARD = 30659,
NPC_SABOTEOUR = 31079,
NPC_SINCLARI = 30658,
NPC_VIOLET_HOLD_GUARD = 30659,
NPC_SABOTEOUR = 31079,
NPC_XEVOZZ = 29266,
NPC_LAVANTHOR = 29312,
NPC_ICHORON = 29313,
NPC_ZURAMAT = 29314,
NPC_EREKEM = 29315,
NPC_EREKEM_GUARD = 29395,
NPC_MORAGG = 29316,
NPC_CYANIGOSA = 31134,
NPC_XEVOZZ = 29266,
NPC_LAVANTHOR = 29312,
NPC_ICHORON = 29313,
NPC_ZURAMAT = 29314,
NPC_EREKEM = 29315,
NPC_EREKEM_GUARD = 29395,
NPC_MORAGG = 29316,
NPC_CYANIGOSA = 31134,
NPC_PORTAL_GUARDIAN = 30660,
NPC_PORTAL_KEEPER = 30695,
NPC_AZURE_INVADER_1 = 30661,
NPC_AZURE_INVADER_2 = 30961,
NPC_AZURE_SPELLBREAKER_1 = 30662,
NPC_AZURE_SPELLBREAKER_2 = 30962,
NPC_AZURE_BINDER_1 = 30663,
NPC_AZURE_BINDER_2 = 30918,
NPC_AZURE_MAGE_SLAYER_1 = 30664,
NPC_AZURE_MAGE_SLAYER_2 = 30963,
NPC_AZURE_CAPTAIN = 30666,
NPC_AZURE_SORCEROR = 30667,
NPC_AZURE_RAIDER = 30668,
NPC_AZURE_STALKER = 32191,
NPC_PORTAL_GUARDIAN = 30660,
NPC_PORTAL_KEEPER = 30695,
NPC_AZURE_INVADER_1 = 30661,
NPC_AZURE_INVADER_2 = 30961,
NPC_AZURE_SPELLBREAKER_1 = 30662,
NPC_AZURE_SPELLBREAKER_2 = 30962,
NPC_AZURE_BINDER_1 = 30663,
NPC_AZURE_BINDER_2 = 30918,
NPC_AZURE_MAGE_SLAYER_1 = 30664,
NPC_AZURE_MAGE_SLAYER_2 = 30963,
NPC_AZURE_CAPTAIN = 30666,
NPC_AZURE_SORCEROR = 30667,
NPC_AZURE_RAIDER = 30668,
NPC_AZURE_STALKER = 32191,
};
enum GameObjects
{
GO_MAIN_DOOR = 191723,
GO_XEVOZZ_DOOR = 191556,
GO_LAVANTHOR_DOOR = 191566,
GO_ICHORON_DOOR = 191722,
GO_ZURAMAT_DOOR = 191565,
GO_EREKEM_DOOR = 191564,
GO_EREKEM_GUARD_1_DOOR = 191563,
GO_EREKEM_GUARD_2_DOOR = 191562,
GO_MORAGG_DOOR = 191606,
GO_INTRO_ACTIVATION_CRYSTAL = 193615,
GO_ACTIVATION_CRYSTAL = 193611,
GO_MAIN_DOOR = 191723,
GO_XEVOZZ_DOOR = 191556,
GO_LAVANTHOR_DOOR = 191566,
GO_ICHORON_DOOR = 191722,
GO_ZURAMAT_DOOR = 191565,
GO_EREKEM_DOOR = 191564,
GO_EREKEM_GUARD_1_DOOR = 191563,
GO_EREKEM_GUARD_2_DOOR = 191562,
GO_MORAGG_DOOR = 191606,
GO_INTRO_ACTIVATION_CRYSTAL = 193615,
GO_ACTIVATION_CRYSTAL = 193611,
};
enum Bosses
{
BOSS_NONE,
BOSS_MORAGG,
BOSS_EREKEM,
BOSS_ICHORON,
BOSS_LAVANTHOR,
BOSS_XEVOZZ,
BOSS_ZURAMAT,
BOSS_CYANIGOSA
BOSS_NONE,
BOSS_MORAGG,
BOSS_EREKEM,
BOSS_ICHORON,
BOSS_LAVANTHOR,
BOSS_XEVOZZ,
BOSS_ZURAMAT,
BOSS_CYANIGOSA
};
enum VHWorldStates
{
WORLD_STATE_VH_SHOW = 3816,
WORLD_STATE_VH_PRISON_STATE = 3815,
WORLD_STATE_VH_WAVE_COUNT = 3810,
WORLD_STATE_VH_SHOW = 3816,
WORLD_STATE_VH_PRISON_STATE = 3815,
WORLD_STATE_VH_WAVE_COUNT = 3810,
};
enum Spells
{
SPELL_CONTROL_CRYSTAL_ACTIVATION= 57804,
SPELL_ARCANE_LIGHTNING = 57912,
SPELL_ARCANE_LIGHTNING_VISUAL = 57930,
SPELL_PORTAL_CHANNEL = 58012,
SPELL_DESTROY_DOOR_SEAL = 58040,
SPELL_CYANIGOSA_TRANSFORM = 58668,
SPELL_CYANIGOSA_BLUE_AURA = 45870,
SPELL_CONTROL_CRYSTAL_ACTIVATION= 57804,
SPELL_ARCANE_LIGHTNING = 57912,
SPELL_ARCANE_LIGHTNING_VISUAL = 57930,
SPELL_PORTAL_CHANNEL = 58012,
SPELL_DESTROY_DOOR_SEAL = 58040,
SPELL_CYANIGOSA_TRANSFORM = 58668,
SPELL_CYANIGOSA_BLUE_AURA = 45870,
};
enum Events
{
EVENT_CHECK_PLAYERS = 1,
EVENT_GUARDS_FALL_BACK,
EVENT_GUARDS_DISAPPEAR,
EVENT_SINCLARI_FALL_BACK,
EVENT_START_ENCOUNTER,
EVENT_SUMMON_PORTAL,
EVENT_CYANIGOSSA_TRANSFORM,
EVENT_CYANIGOSA_ATTACK,
EVENT_CHECK_PLAYERS = 1,
EVENT_GUARDS_FALL_BACK,
EVENT_GUARDS_DISAPPEAR,
EVENT_SINCLARI_FALL_BACK,
EVENT_START_ENCOUNTER,
EVENT_SUMMON_PORTAL,
EVENT_CYANIGOSSA_TRANSFORM,
EVENT_CYANIGOSA_ATTACK,
};
enum Data
{
DATA_ACTIVATE_DEFENSE_SYSTEM = 1,
DATA_ENCOUNTER_STATUS,
DATA_START_INSTANCE,
DATA_ADD_TRASH_MOB,
DATA_DELETE_TRASH_MOB,
DATA_PORTAL_DEFEATED,
DATA_WAVE_COUNT,
DATA_PORTAL_LOCATION,
DATA_TELEPORTATION_PORTAL_GUID,
DATA_DOOR_SEAL_GUID,
DATA_FIRST_BOSS_NUMBER,
DATA_SECOND_BOSS_NUMBER,
DATA_RELEASE_BOSS,
DATA_DECRASE_DOOR_HEALTH,
DATA_BOSS_DIED,
DATA_FAILED,
DATA_EREKEM_GUID,
DATA_EREKEM_GUARD_1_GUID,
DATA_EREKEM_GUARD_2_GUID,
DATA_ICHORON_GUID,
DATA_ACHIEV,
DATA_ACTIVATE_DEFENSE_SYSTEM = 1,
DATA_ENCOUNTER_STATUS,
DATA_START_INSTANCE,
DATA_ADD_TRASH_MOB,
DATA_DELETE_TRASH_MOB,
DATA_PORTAL_DEFEATED,
DATA_WAVE_COUNT,
DATA_PORTAL_LOCATION,
DATA_TELEPORTATION_PORTAL_GUID,
DATA_DOOR_SEAL_GUID,
DATA_FIRST_BOSS_NUMBER,
DATA_SECOND_BOSS_NUMBER,
DATA_RELEASE_BOSS,
DATA_DECRASE_DOOR_HEALTH,
DATA_BOSS_DIED,
DATA_FAILED,
DATA_EREKEM_GUID,
DATA_EREKEM_GUARD_1_GUID,
DATA_EREKEM_GUARD_2_GUID,
DATA_ICHORON_GUID,
DATA_ACHIEV,
};
enum AchievCriteria
{
CRITERIA_DEFENSELESS = 6803,
CRITERIA_A_VOID_DANCE = 7587,
CRITERIA_DEHYDRATION = 7320,
CRITERIA_DEFENSELESS = 6803,
CRITERIA_A_VOID_DANCE = 7587,
CRITERIA_DEHYDRATION = 7320,
};
/**************
@@ -157,12 +157,12 @@ const uint8 PLocWPCount[6] = {6,9,8,9,6,4};
const Position PortalLocations[] =
{
{1877.51f, 850.104f, 44.6599f, 4.78220f},
{1918.37f, 853.437f, 47.1624f, 4.12294f},
{1936.07f, 803.198f, 53.3749f, 3.12414f},
{1927.61f, 758.436f, 51.4533f, 2.20891f},
{1890.64f, 753.471f, 48.7224f, 1.71042f},
{1908.31f, 809.657f, 38.7037f, 3.08701f},
{1877.51f, 850.104f, 44.6599f, 4.78220f},
{1918.37f, 853.437f, 47.1624f, 4.12294f},
{1936.07f, 803.198f, 53.3749f, 3.12414f},
{1927.61f, 758.436f, 51.4533f, 2.20891f},
{1890.64f, 753.471f, 48.7224f, 1.71042f},
{1908.31f, 809.657f, 38.7037f, 3.08701f},
};
const float FirstPortalTrashWPs [6][3] =