converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -15,28 +15,28 @@ enum Says
enum Spells
{
SPELL_IMPALE_10 = 28783,
SPELL_IMPALE_25 = 56090,
SPELL_LOCUST_SWARM_10 = 28785,
SPELL_LOCUST_SWARM_25 = 54021,
SPELL_SUMMON_CORPSE_SCRABS_5 = 29105,
SPELL_SUMMON_CORPSE_SCRABS_10 = 28864,
SPELL_BERSERK = 26662,
SPELL_IMPALE_10 = 28783,
SPELL_IMPALE_25 = 56090,
SPELL_LOCUST_SWARM_10 = 28785,
SPELL_LOCUST_SWARM_25 = 54021,
SPELL_SUMMON_CORPSE_SCRABS_5 = 29105,
SPELL_SUMMON_CORPSE_SCRABS_10 = 28864,
SPELL_BERSERK = 26662,
};
enum Events
{
EVENT_SPELL_IMPALE = 1,
EVENT_SPELL_LOCUST_SWARM = 2,
EVENT_SPELL_BERSERK = 3,
EVENT_SPELL_IMPALE = 1,
EVENT_SPELL_LOCUST_SWARM = 2,
EVENT_SPELL_BERSERK = 3,
};
enum Misc
{
NPC_CORPSE_SCARAB = 16698,
NPC_CRYPT_GUARD = 16573,
NPC_CORPSE_SCARAB = 16698,
NPC_CRYPT_GUARD = 16573,
ACHIEV_TIMED_START_EVENT = 9891,
ACHIEV_TIMED_START_EVENT = 9891,
};
class boss_anubrekhan : public CreatureScript
@@ -49,153 +49,153 @@ public:
return new boss_anubrekhanAI (pCreature);
}
struct boss_anubrekhanAI : public ScriptedAI
{
boss_anubrekhanAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = c->GetInstanceScript();
sayGreet = false;
}
struct boss_anubrekhanAI : public ScriptedAI
{
boss_anubrekhanAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = c->GetInstanceScript();
sayGreet = false;
}
InstanceScript* pInstance;
EventMap events;
SummonList summons;
bool sayGreet;
InstanceScript* pInstance;
EventMap events;
SummonList summons;
bool sayGreet;
void SummonCryptGuards()
{
me->SummonCreature(NPC_CRYPT_GUARD, 3308.590f, -3466.29f, 287.16f, M_PI, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
if (IsHeroic())
me->SummonCreature(NPC_CRYPT_GUARD, 3308.590f, -3486.29f, 287.16f, M_PI, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
}
void SummonCryptGuards()
{
me->SummonCreature(NPC_CRYPT_GUARD, 3308.590f, -3466.29f, 287.16f, M_PI, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
if (IsHeroic())
me->SummonCreature(NPC_CRYPT_GUARD, 3308.590f, -3486.29f, 287.16f, M_PI, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
}
void Reset()
{
events.Reset();
summons.DespawnAll();
SummonCryptGuards();
void Reset()
{
events.Reset();
summons.DespawnAll();
SummonCryptGuards();
if (pInstance)
{
pInstance->SetData(EVENT_ANUB, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_ANUB_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
}
if (pInstance)
{
pInstance->SetData(EVENT_ANUB, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_ANUB_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
}
void JustSummoned(Creature* cr)
{
if (me->IsInCombat())
cr->SetInCombatWithZone();
if (cr->GetEntry() == NPC_CORPSE_SCARAB)
{
cr->SetReactState(REACT_PASSIVE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
cr->AI()->AttackStart(target);
}
void JustSummoned(Creature* cr)
{
if (me->IsInCombat())
cr->SetInCombatWithZone();
if (cr->GetEntry() == NPC_CORPSE_SCARAB)
{
cr->SetReactState(REACT_PASSIVE);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
cr->AI()->AttackStart(target);
}
summons.Summon(cr);
}
summons.Summon(cr);
}
void SummonedCreatureDies(Creature* cr, Unit*)
{
if (cr->GetEntry() == NPC_CRYPT_GUARD)
cr->CastSpell(cr, SPELL_SUMMON_CORPSE_SCRABS_10, true, NULL, NULL, me->GetGUID());
}
void SummonedCreatureDies(Creature* cr, Unit*)
{
if (cr->GetEntry() == NPC_CRYPT_GUARD)
cr->CastSpell(cr, SPELL_SUMMON_CORPSE_SCRABS_10, true, NULL, NULL, me->GetGUID());
}
void SummonedCreatureDespawn(Creature* cr) { summons.Despawn(cr); }
void SummonedCreatureDespawn(Creature* cr) { summons.Despawn(cr); }
void JustDied(Unit* Killer)
{
summons.DespawnAll();
if (pInstance)
{
pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
pInstance->SetData(EVENT_ANUB, DONE);
}
}
void JustDied(Unit* Killer)
{
summons.DespawnAll();
if (pInstance)
{
pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
pInstance->SetData(EVENT_ANUB, DONE);
}
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_SLAY);
if (!urand(0,3))
Talk(SAY_SLAY);
//Force the player to spawn corpse scarabs via spell
victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCRABS_5, true, NULL, NULL, me->GetGUID());
//Force the player to spawn corpse scarabs via spell
victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCRABS_5, true, NULL, NULL, me->GetGUID());
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void EnterCombat(Unit *who)
{
me->CallForHelp(30.0f); // catch helpers
Talk(SAY_AGGRO);
if (pInstance)
{
pInstance->SetData(EVENT_ANUB, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_ANUB_GATE)))
go->SetGoState(GO_STATE_READY);
}
void EnterCombat(Unit *who)
{
me->CallForHelp(30.0f); // catch helpers
Talk(SAY_AGGRO);
if (pInstance)
{
pInstance->SetData(EVENT_ANUB, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_ANUB_GATE)))
go->SetGoState(GO_STATE_READY);
}
events.ScheduleEvent(EVENT_SPELL_IMPALE, 15000);
events.ScheduleEvent(EVENT_SPELL_LOCUST_SWARM, 70000+urand(0,50000));
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
if (!summons.HasEntry(NPC_CRYPT_GUARD))
SummonCryptGuards();
}
events.ScheduleEvent(EVENT_SPELL_IMPALE, 15000);
events.ScheduleEvent(EVENT_SPELL_LOCUST_SWARM, 70000+urand(0,50000));
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
if (!summons.HasEntry(NPC_CRYPT_GUARD))
SummonCryptGuards();
}
void MoveInLineOfSight(Unit *who)
{
if (!sayGreet && who->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_GREET);
sayGreet = true;
}
void MoveInLineOfSight(Unit *who)
{
if (!sayGreet && who->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_GREET);
sayGreet = true;
}
ScriptedAI::MoveInLineOfSight(who);
}
ScriptedAI::MoveInLineOfSight(who);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_IMPALE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, RAID_MODE(SPELL_IMPALE_10, SPELL_IMPALE_25), false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_LOCUST_SWARM:
me->CastSpell(me, RAID_MODE(SPELL_LOCUST_SWARM_10, SPELL_LOCUST_SWARM_25), false);
Position pos;
me->GetNearPosition(pos, 10.0f, rand_norm()*2*M_PI);
me->SummonCreature(NPC_CRYPT_GUARD, pos);
events.RepeatEvent(90000);
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
break;
}
switch (events.GetEvent())
{
case EVENT_SPELL_IMPALE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, RAID_MODE(SPELL_IMPALE_10, SPELL_IMPALE_25), false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_LOCUST_SWARM:
me->CastSpell(me, RAID_MODE(SPELL_LOCUST_SWARM_10, SPELL_LOCUST_SWARM_25), false);
Position pos;
me->GetNearPosition(pos, 10.0f, rand_norm()*2*M_PI);
me->SummonCreature(NPC_CRYPT_GUARD, pos);
events.RepeatEvent(90000);
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_anubrekhan()
{
new boss_anubrekhan();
new boss_anubrekhan();
}

View File

@@ -17,26 +17,26 @@ enum Yells
enum Spells
{
SPELL_POISON_BOLT_VOLLEY_10 = 28796,
SPELL_POISON_BOLT_VOLLEY_25 = 54098,
SPELL_RAIN_OF_FIRE_10 = 28794,
SPELL_RAIN_OF_FIRE_25 = 54099,
SPELL_FRENZY_10 = 28798,
SPELL_FRENZY_25 = 54100,
SPELL_WIDOWS_EMBRACE = 28732,
SPELL_POISON_BOLT_VOLLEY_10 = 28796,
SPELL_POISON_BOLT_VOLLEY_25 = 54098,
SPELL_RAIN_OF_FIRE_10 = 28794,
SPELL_RAIN_OF_FIRE_25 = 54099,
SPELL_FRENZY_10 = 28798,
SPELL_FRENZY_25 = 54100,
SPELL_WIDOWS_EMBRACE = 28732,
};
enum Events
{
EVENT_SPELL_POISON_BOLT = 1,
EVENT_SPELL_RAIN_OF_FIRE = 2,
EVENT_SPELL_FRENZY = 3,
EVENT_SPELL_POISON_BOLT = 1,
EVENT_SPELL_RAIN_OF_FIRE = 2,
EVENT_SPELL_FRENZY = 3,
};
enum Misc
{
NPC_NAXXRAMAS_WORSHIPPER = 16506,
NPC_NAXXRAMAS_FOLLOWER = 16505,
NPC_NAXXRAMAS_WORSHIPPER = 16506,
NPC_NAXXRAMAS_FOLLOWER = 16505,
};
class boss_faerlina : public CreatureScript
@@ -49,137 +49,137 @@ public:
return new boss_faerlinaAI (pCreature);
}
struct boss_faerlinaAI : public ScriptedAI
{
boss_faerlinaAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
sayGreet = false;
}
struct boss_faerlinaAI : public ScriptedAI
{
boss_faerlinaAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
sayGreet = false;
}
InstanceScript* pInstance;
EventMap events;
SummonList summons;
bool sayGreet;
InstanceScript* pInstance;
EventMap events;
SummonList summons;
bool sayGreet;
void SummonHelpers()
{
me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3362.66f, -3620.97f, 261.08f, 4.57276f);
me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3344.3f, -3618.31f, 261.08f, 4.69494f);
me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3356.71f, -3620.05f, 261.08f, 4.57276f);
me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3350.26f, -3619.11f, 261.08f, 4.67748f);
void SummonHelpers()
{
me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3362.66f, -3620.97f, 261.08f, 4.57276f);
me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3344.3f, -3618.31f, 261.08f, 4.69494f);
me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3356.71f, -3620.05f, 261.08f, 4.57276f);
me->SummonCreature(NPC_NAXXRAMAS_WORSHIPPER, 3350.26f, -3619.11f, 261.08f, 4.67748f);
// Followers
if (Is25ManRaid())
{
me->SummonCreature(NPC_NAXXRAMAS_FOLLOWER, 3347.49f, -3617.59f, 261.0f, 4.49f);
me->SummonCreature(NPC_NAXXRAMAS_FOLLOWER, 3359.64f, -3619.16f, 261.0f, 4.56f);
}
}
// Followers
if (Is25ManRaid())
{
me->SummonCreature(NPC_NAXXRAMAS_FOLLOWER, 3347.49f, -3617.59f, 261.0f, 4.49f);
me->SummonCreature(NPC_NAXXRAMAS_FOLLOWER, 3359.64f, -3619.16f, 261.0f, 4.56f);
}
}
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void Reset()
{
events.Reset();
summons.DespawnAll();
SummonHelpers();
if (pInstance)
pInstance->SetData(EVENT_FAERLINA, NOT_STARTED);
}
void Reset()
{
events.Reset();
summons.DespawnAll();
SummonHelpers();
if (pInstance)
pInstance->SetData(EVENT_FAERLINA, NOT_STARTED);
}
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_POISON_BOLT, urand(12000,15000));
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, urand(6000,18000));
events.ScheduleEvent(EVENT_SPELL_FRENZY, urand(60000,80000), 1);
events.SetPhase(1);
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_POISON_BOLT, urand(12000,15000));
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, urand(6000,18000));
events.ScheduleEvent(EVENT_SPELL_FRENZY, urand(60000,80000), 1);
events.SetPhase(1);
if (pInstance)
pInstance->SetData(EVENT_FAERLINA, IN_PROGRESS);
}
if (pInstance)
pInstance->SetData(EVENT_FAERLINA, IN_PROGRESS);
}
void MoveInLineOfSight(Unit *who)
{
if (!sayGreet && who->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_GREET);
sayGreet = true;
}
void MoveInLineOfSight(Unit *who)
{
if (!sayGreet && who->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_GREET);
sayGreet = true;
}
ScriptedAI::MoveInLineOfSight(who);
}
ScriptedAI::MoveInLineOfSight(who);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_SLAY);
if (!urand(0,3))
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* Killer)
{
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_FAERLINA, DONE);
}
void JustDied(Unit* Killer)
{
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_FAERLINA, DONE);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_POISON_BOLT:
if (!me->HasAura(SPELL_WIDOWS_EMBRACE))
me->CastCustomSpell(RAID_MODE(SPELL_POISON_BOLT_VOLLEY_10, SPELL_POISON_BOLT_VOLLEY_25), SPELLVALUE_MAX_TARGETS, 3, me, false);
events.RepeatEvent(14000);
break;
case EVENT_SPELL_RAIN_OF_FIRE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, RAID_MODE(SPELL_RAIN_OF_FIRE_10, SPELL_RAIN_OF_FIRE_25), false);
events.RepeatEvent(12000);
break;
case EVENT_SPELL_FRENZY:
me->MonsterTextEmote("%s goes into a frenzy!", 0, true);
me->CastSpell(me, RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25), true);
events.RepeatEvent(70000);
break;
}
switch (events.GetEvent())
{
case EVENT_SPELL_POISON_BOLT:
if (!me->HasAura(SPELL_WIDOWS_EMBRACE))
me->CastCustomSpell(RAID_MODE(SPELL_POISON_BOLT_VOLLEY_10, SPELL_POISON_BOLT_VOLLEY_25), SPELLVALUE_MAX_TARGETS, 3, me, false);
events.RepeatEvent(14000);
break;
case EVENT_SPELL_RAIN_OF_FIRE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
me->CastSpell(target, RAID_MODE(SPELL_RAIN_OF_FIRE_10, SPELL_RAIN_OF_FIRE_25), false);
events.RepeatEvent(12000);
break;
case EVENT_SPELL_FRENZY:
me->MonsterTextEmote("%s goes into a frenzy!", 0, true);
me->CastSpell(me, RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25), true);
events.RepeatEvent(70000);
break;
}
DoMeleeAttackIfReady();
}
void SpellHit(Unit* caster, const SpellInfo *spell)
{
if (spell->Id == SPELL_WIDOWS_EMBRACE)
{
me->MonsterTextEmote("%s is affected by Widow's Embrace!", 0, true);
if (me->HasAura(RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25)))
{
me->RemoveAurasDueToSpell(RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25));
events.DelayEvents(60000, 1);
}
else
events.DelayEvents(30000, 1);
DoMeleeAttackIfReady();
}
void SpellHit(Unit* caster, const SpellInfo *spell)
{
if (spell->Id == SPELL_WIDOWS_EMBRACE)
{
me->MonsterTextEmote("%s is affected by Widow's Embrace!", 0, true);
if (me->HasAura(RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25)))
{
me->RemoveAurasDueToSpell(RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25));
events.DelayEvents(60000, 1);
}
else
events.DelayEvents(30000, 1);
if (pInstance)
pInstance->SetData(DATA_FRENZY_REMOVED, 0);
}
}
};
if (pInstance)
pInstance->SetData(DATA_FRENZY_REMOVED, 0);
}
}
};
};
void AddSC_boss_faerlina()

View File

@@ -11,59 +11,59 @@ REWRITTEN FROM SCRATCH BY XINEF, IT OWNS NOW!
enum Spells
{
SPELL_BERSERK = 26662,
SPELL_BERSERK = 26662,
// Marks
SPELL_MARK_OF_KORTHAZZ = 28832,
SPELL_MARK_OF_BLAUMEUX = 28833,
SPELL_MARK_OF_RIVENDARE = 28834,
SPELL_MARK_OF_ZELIEK = 28835,
SPELL_MARK_DAMAGE = 28836,
// Marks
SPELL_MARK_OF_KORTHAZZ = 28832,
SPELL_MARK_OF_BLAUMEUX = 28833,
SPELL_MARK_OF_RIVENDARE = 28834,
SPELL_MARK_OF_ZELIEK = 28835,
SPELL_MARK_DAMAGE = 28836,
// Korth'azz
SPELL_KORTHAZZ_METEOR_10 = 28884,
SPELL_KORTHAZZ_METEOR_25 = 57467,
// Korth'azz
SPELL_KORTHAZZ_METEOR_10 = 28884,
SPELL_KORTHAZZ_METEOR_25 = 57467,
// Blaumeux
SPELL_BLAUMEUX_SHADOW_BOLT_10 = 57374,
SPELL_BLAUMEUX_SHADOW_BOLT_25 = 57464,
SPELL_BLAUMEUX_VOID_ZONE_10 = 28863,
SPELL_BLAUMEUX_VOID_ZONE_25 = 57463,
SPELL_BLAUMEUX_UNYIELDING_PAIN = 57381,
// Blaumeux
SPELL_BLAUMEUX_SHADOW_BOLT_10 = 57374,
SPELL_BLAUMEUX_SHADOW_BOLT_25 = 57464,
SPELL_BLAUMEUX_VOID_ZONE_10 = 28863,
SPELL_BLAUMEUX_VOID_ZONE_25 = 57463,
SPELL_BLAUMEUX_UNYIELDING_PAIN = 57381,
// Zeliek
SPELL_ZELIEK_HOLY_WRATH_10 = 28883,
SPELL_ZELIEK_HOLY_WRATH_25 = 57466,
SPELL_ZELIEK_HOLY_BOLT_10 = 57376,
SPELL_ZELIEK_HOLY_BOLT_25 = 57465,
SPELL_ZELIEK_CONDEMNATION = 57377,
// Zeliek
SPELL_ZELIEK_HOLY_WRATH_10 = 28883,
SPELL_ZELIEK_HOLY_WRATH_25 = 57466,
SPELL_ZELIEK_HOLY_BOLT_10 = 57376,
SPELL_ZELIEK_HOLY_BOLT_25 = 57465,
SPELL_ZELIEK_CONDEMNATION = 57377,
// Rivendare
SPELL_RIVENDARE_UNHOLY_SHADOW_10 = 28882,
SPELL_RIVENDARE_UNHOLY_SHADOW_25 = 57369,
// Rivendare
SPELL_RIVENDARE_UNHOLY_SHADOW_10 = 28882,
SPELL_RIVENDARE_UNHOLY_SHADOW_25 = 57369,
};
enum Events
{
EVENT_SPELL_MARK_CAST = 1,
EVENT_SPELL_PRIMARY = 2,
EVENT_SPELL_SECONDARY = 3,
EVENT_SPELL_PUNISH = 4,
EVENT_BERSERK = 5,
EVENT_SPELL_MARK_CAST = 1,
EVENT_SPELL_PRIMARY = 2,
EVENT_SPELL_SECONDARY = 3,
EVENT_SPELL_PUNISH = 4,
EVENT_BERSERK = 5,
};
enum Misc
{
// Movement
MOVE_PHASE_NONE = 0,
MOVE_PHASE_STARTED = 1,
MOVE_PHASE_FINISHED = 2,
// Movement
MOVE_PHASE_NONE = 0,
MOVE_PHASE_STARTED = 1,
MOVE_PHASE_FINISHED = 2,
// Horseman
HORSEMAN_ZELIEK = 0,
HORSEMAN_BLAUMEUX = 1,
HORSEMAN_RIVENDARE = 2,
HORSEMAN_KORTHAZZ = 3,
// Horseman
HORSEMAN_ZELIEK = 0,
HORSEMAN_BLAUMEUX = 1,
HORSEMAN_RIVENDARE = 2,
HORSEMAN_KORTHAZZ = 3,
};
enum FourHorsemen
@@ -121,219 +121,219 @@ public:
return new boss_four_horsemenAI (pCreature);
}
struct boss_four_horsemenAI : public ScriptedAI
{
boss_four_horsemenAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
switch (me->GetEntry())
{
case NPC_SIR_ZELIEK:
horsemanId = HORSEMAN_ZELIEK;
break;
case NPC_LADY_BLAUMEUX:
horsemanId = HORSEMAN_BLAUMEUX;
break;
case NPC_BARON_RIVENDARE:
horsemanId = HORSEMAN_RIVENDARE;
break;
case NPC_THANE_KORTHAZZ:
horsemanId = HORSEMAN_KORTHAZZ;
break;
}
}
struct boss_four_horsemenAI : public ScriptedAI
{
boss_four_horsemenAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
switch (me->GetEntry())
{
case NPC_SIR_ZELIEK:
horsemanId = HORSEMAN_ZELIEK;
break;
case NPC_LADY_BLAUMEUX:
horsemanId = HORSEMAN_BLAUMEUX;
break;
case NPC_BARON_RIVENDARE:
horsemanId = HORSEMAN_RIVENDARE;
break;
case NPC_THANE_KORTHAZZ:
horsemanId = HORSEMAN_KORTHAZZ;
break;
}
}
EventMap events;
InstanceScript* pInstance;
uint8 currentWaypoint;
uint8 movementPhase;
uint8 horsemanId;
EventMap events;
InstanceScript* pInstance;
uint8 currentWaypoint;
uint8 movementPhase;
uint8 horsemanId;
void MoveToCorner()
{
switch(me->GetEntry())
{
case NPC_THANE_KORTHAZZ: currentWaypoint = 0; break;
case NPC_LADY_BLAUMEUX: currentWaypoint = 3; break;
case NPC_BARON_RIVENDARE: currentWaypoint = 6; break;
case NPC_SIR_ZELIEK: currentWaypoint = 9; break;
}
me->GetMotionMaster()->MovePoint(currentWaypoint, WaypointPositions[currentWaypoint]);
}
void MoveToCorner()
{
switch(me->GetEntry())
{
case NPC_THANE_KORTHAZZ: currentWaypoint = 0; break;
case NPC_LADY_BLAUMEUX: currentWaypoint = 3; break;
case NPC_BARON_RIVENDARE: currentWaypoint = 6; break;
case NPC_SIR_ZELIEK: currentWaypoint = 9; break;
}
me->GetMotionMaster()->MovePoint(currentWaypoint, WaypointPositions[currentWaypoint]);
}
bool IsInRoom()
{
if (me->GetExactDist(2535.1f, -2968.7f, 241.3f) > 100.0f)
{
EnterEvadeMode();
return false;
}
bool IsInRoom()
{
if (me->GetExactDist(2535.1f, -2968.7f, 241.3f) > 100.0f)
{
EnterEvadeMode();
return false;
}
return true;
}
return true;
}
void Reset()
{
me->SetPosition(me->GetHomePosition());
movementPhase = MOVE_PHASE_NONE;
currentWaypoint = 0;
me->SetReactState(REACT_AGGRESSIVE);
events.Reset();
void Reset()
{
me->SetPosition(me->GetHomePosition());
movementPhase = MOVE_PHASE_NONE;
currentWaypoint = 0;
me->SetReactState(REACT_AGGRESSIVE);
events.Reset();
if (pInstance)
pInstance->SetData(EVENT_HORSEMAN, NOT_STARTED);
if (pInstance)
pInstance->SetData(EVENT_HORSEMAN, NOT_STARTED);
// Schedule Events
events.RescheduleEvent(EVENT_SPELL_MARK_CAST, 24000);
events.RescheduleEvent(EVENT_BERSERK, 100*15000);
// Schedule Events
events.RescheduleEvent(EVENT_SPELL_MARK_CAST, 24000);
events.RescheduleEvent(EVENT_BERSERK, 100*15000);
if ((me->GetEntry() != NPC_LADY_BLAUMEUX && me->GetEntry() != NPC_SIR_ZELIEK))
events.RescheduleEvent(EVENT_SPELL_PRIMARY, 10000+rand()%5000);
else
{
events.RescheduleEvent(EVENT_SPELL_PUNISH, 5000);
events.RescheduleEvent(EVENT_SPELL_SECONDARY, 15000);
}
}
if ((me->GetEntry() != NPC_LADY_BLAUMEUX && me->GetEntry() != NPC_SIR_ZELIEK))
events.RescheduleEvent(EVENT_SPELL_PRIMARY, 10000+rand()%5000);
else
{
events.RescheduleEvent(EVENT_SPELL_PUNISH, 5000);
events.RescheduleEvent(EVENT_SPELL_SECONDARY, 15000);
}
}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
// final waypoint
if (id % 3 == 2)
{
movementPhase = MOVE_PHASE_FINISHED;
me->SetReactState(REACT_AGGRESSIVE);
// final waypoint
if (id % 3 == 2)
{
movementPhase = MOVE_PHASE_FINISHED;
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
if (!UpdateVictim())
{
EnterEvadeMode();
return;
}
me->SetInCombatWithZone();
if (!UpdateVictim())
{
EnterEvadeMode();
return;
}
if (me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK)
{
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveIdle();
}
return;
}
if (me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK)
{
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveIdle();
}
return;
}
currentWaypoint = id+1;
}
currentWaypoint = id+1;
}
void AttackStart(Unit* who)
{
if (movementPhase == MOVE_PHASE_FINISHED)
{
if (me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK)
me->Attack(who, false);
else
ScriptedAI::AttackStart(who);
}
}
void AttackStart(Unit* who)
{
if (movementPhase == MOVE_PHASE_FINISHED)
{
if (me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK)
me->Attack(who, false);
else
ScriptedAI::AttackStart(who);
}
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,4))
Talk(SAY_SLAY);
if (!urand(0,4))
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* killer)
{
if (pInstance)
{
pInstance->SetData(EVENT_HORSEMAN, DONE);
if (pInstance->GetData(EVENT_HORSEMAN) == DONE)
if (!me->GetMap()->GetPlayers().isEmpty())
if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
player->SummonGameObject(RAID_MODE(GO_HORSEMEN_CHEST_10, GO_HORSEMEN_CHEST_25), 2514.8f, -2944.9f, 245.55f, 5.51f, 0, 0, 0, 0, 0);
}
void JustDied(Unit* killer)
{
if (pInstance)
{
pInstance->SetData(EVENT_HORSEMAN, DONE);
if (pInstance->GetData(EVENT_HORSEMAN) == DONE)
if (!me->GetMap()->GetPlayers().isEmpty())
if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
player->SummonGameObject(RAID_MODE(GO_HORSEMEN_CHEST_10, GO_HORSEMEN_CHEST_25), 2514.8f, -2944.9f, 245.55f, 5.51f, 0, 0, 0, 0, 0);
}
Talk(SAY_DEATH);
}
Talk(SAY_DEATH);
}
void EnterCombat(Unit *who)
{
if (pInstance)
pInstance->SetData(EVENT_HORSEMAN, IN_PROGRESS);
void EnterCombat(Unit *who)
{
if (pInstance)
pInstance->SetData(EVENT_HORSEMAN, IN_PROGRESS);
if (movementPhase == MOVE_PHASE_NONE)
{
Talk(SAY_AGGRO);
if (movementPhase == MOVE_PHASE_NONE)
{
Talk(SAY_AGGRO);
me->SetReactState(REACT_PASSIVE);
movementPhase = MOVE_PHASE_STARTED;
me->SetSpeed(MOVE_RUN, me->GetSpeedRate(MOVE_RUN), true);
MoveToCorner();
}
}
me->SetReactState(REACT_PASSIVE);
movementPhase = MOVE_PHASE_STARTED;
me->SetSpeed(MOVE_RUN, me->GetSpeedRate(MOVE_RUN), true);
MoveToCorner();
}
}
void UpdateAI(uint32 diff)
{
if (movementPhase == MOVE_PHASE_STARTED && currentWaypoint)
{
me->GetMotionMaster()->MovePoint(currentWaypoint, WaypointPositions[currentWaypoint]);
currentWaypoint = 0;
}
void UpdateAI(uint32 diff)
{
if (movementPhase == MOVE_PHASE_STARTED && currentWaypoint)
{
me->GetMotionMaster()->MovePoint(currentWaypoint, WaypointPositions[currentWaypoint]);
currentWaypoint = 0;
}
if (!IsInRoom())
return;
if (!IsInRoom())
return;
if (movementPhase < MOVE_PHASE_FINISHED || !UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (movementPhase < MOVE_PHASE_FINISHED || !UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_MARK_CAST:
me->CastSpell(me, TABLE_SPELL_MARK[horsemanId], false);
events.RepeatEvent((me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK) ? 15000 : 12000);
return;
case EVENT_BERSERK:
Talk(SAY_SPECIAL);
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
return;
case EVENT_SPELL_PRIMARY:
if (!urand(0,10))
Talk(SAY_TAUNT);
switch (events.GetEvent())
{
case EVENT_SPELL_MARK_CAST:
me->CastSpell(me, TABLE_SPELL_MARK[horsemanId], false);
events.RepeatEvent((me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK) ? 15000 : 12000);
return;
case EVENT_BERSERK:
Talk(SAY_SPECIAL);
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
return;
case EVENT_SPELL_PRIMARY:
if (!urand(0,10))
Talk(SAY_TAUNT);
me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false);
events.RepeatEvent(15000);
return;
case EVENT_SPELL_PUNISH:
if (!SelectTarget(SELECT_TARGET_NEAREST, 0, 45.0f, true))
me->CastSpell(me, TABLE_SPELL_PUNISH[horsemanId], false);
events.RepeatEvent(3000);
return;
case EVENT_SPELL_SECONDARY:
me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_SECONDARY_10[horsemanId], TABLE_SPELL_SECONDARY_25[horsemanId]), false);
events.RepeatEvent(15000);
return;
}
me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false);
events.RepeatEvent(15000);
return;
case EVENT_SPELL_PUNISH:
if (!SelectTarget(SELECT_TARGET_NEAREST, 0, 45.0f, true))
me->CastSpell(me, TABLE_SPELL_PUNISH[horsemanId], false);
events.RepeatEvent(3000);
return;
case EVENT_SPELL_SECONDARY:
me->CastSpell(me->GetVictim(), RAID_MODE(TABLE_SPELL_SECONDARY_10[horsemanId], TABLE_SPELL_SECONDARY_25[horsemanId]), false);
events.RepeatEvent(15000);
return;
}
if ((me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK))
{
if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 45.0f, true))
me->CastSpell(target, RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false);
}
else
DoMeleeAttackIfReady();
}
};
if ((me->GetEntry() == NPC_LADY_BLAUMEUX || me->GetEntry() == NPC_SIR_ZELIEK))
{
if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 45.0f, true))
me->CastSpell(target, RAID_MODE(TABLE_SPELL_PRIMARY_10[horsemanId], TABLE_SPELL_PRIMARY_25[horsemanId]), false);
}
else
DoMeleeAttackIfReady();
}
};
};
class spell_four_horsemen_mark : public SpellScriptLoader
@@ -394,5 +394,5 @@ class spell_four_horsemen_mark : public SpellScriptLoader
void AddSC_boss_four_horsemen()
{
new boss_four_horsemen();
new spell_four_horsemen_mark();
new spell_four_horsemen_mark();
}

View File

@@ -10,29 +10,29 @@ REWRITTEN FROM SCRATCH BY XINEF, IT OWNS NOW!
enum Spells
{
SPELL_MORTAL_WOUND = 25646,
SPELL_ENRAGE_10 = 28371,
SPELL_ENRAGE_25 = 54427,
SPELL_DECIMATE_10 = 28374,
SPELL_DECIMATE_25 = 54426,
SPELL_BERSERK = 26662,
SPELL_INFECTED_WOUND = 29306,
SPELL_CHOW_SEARCHER = 28404,
SPELL_MORTAL_WOUND = 25646,
SPELL_ENRAGE_10 = 28371,
SPELL_ENRAGE_25 = 54427,
SPELL_DECIMATE_10 = 28374,
SPELL_DECIMATE_25 = 54426,
SPELL_BERSERK = 26662,
SPELL_INFECTED_WOUND = 29306,
SPELL_CHOW_SEARCHER = 28404,
};
enum Events
{
EVENT_SPELL_MORTAL_WOUND = 1,
EVENT_SPELL_ENRAGE = 2,
EVENT_SPELL_DECIMATE = 3,
EVENT_SPELL_BERSERK = 4,
EVENT_SUMMON_ZOMBIE = 5,
EVENT_CAN_EAT_ZOMBIE = 6,
EVENT_SPELL_MORTAL_WOUND = 1,
EVENT_SPELL_ENRAGE = 2,
EVENT_SPELL_DECIMATE = 3,
EVENT_SPELL_BERSERK = 4,
EVENT_SUMMON_ZOMBIE = 5,
EVENT_CAN_EAT_ZOMBIE = 6,
};
enum Misc
{
NPC_ZOMBIE_CHOW = 16360,
NPC_ZOMBIE_CHOW = 16360,
};
const Position zombiePos[3] =
@@ -52,157 +52,157 @@ public:
return new boss_gluthAI (pCreature);
}
struct boss_gluthAI : public ScriptedAI
{
boss_gluthAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
struct boss_gluthAI : public ScriptedAI
{
boss_gluthAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
EventMap events;
SummonList summons;
InstanceScript* pInstance;
uint64 gazeTarget;
void Reset()
{
me->ApplySpellImmune(29306, IMMUNITY_ID, 29306, true);
events.Reset();
summons.DespawnAll();
gazeTarget = 0;
me->SetReactState(REACT_AGGRESSIVE);
EventMap events;
SummonList summons;
InstanceScript* pInstance;
uint64 gazeTarget;
void Reset()
{
me->ApplySpellImmune(29306, IMMUNITY_ID, 29306, true);
events.Reset();
summons.DespawnAll();
gazeTarget = 0;
me->SetReactState(REACT_AGGRESSIVE);
if (pInstance)
pInstance->SetData(EVENT_GLUTH, NOT_STARTED);
}
if (pInstance)
pInstance->SetData(EVENT_GLUTH, NOT_STARTED);
}
void MoveInLineOfSight(Unit *who)
{
if ((!me->GetVictim() || me->GetVictim()->GetEntry() != NPC_ZOMBIE_CHOW) && who->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinDistInMap(who, 15))
{
SetGazeOn(who);
me->MonsterTextEmote("%s spots a nearby zombie to devour!", 0, false);
}
else
ScriptedAI::MoveInLineOfSight(who);
}
void MoveInLineOfSight(Unit *who)
{
if ((!me->GetVictim() || me->GetVictim()->GetEntry() != NPC_ZOMBIE_CHOW) && who->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinDistInMap(who, 15))
{
SetGazeOn(who);
me->MonsterTextEmote("%s spots a nearby zombie to devour!", 0, false);
}
else
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_MORTAL_WOUND, 10000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 30000);
events.ScheduleEvent(EVENT_SPELL_DECIMATE, 105000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 8*60000);
events.ScheduleEvent(EVENT_SUMMON_ZOMBIE, 10000);
events.ScheduleEvent(EVENT_CAN_EAT_ZOMBIE, 1000);
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_MORTAL_WOUND, 10000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 30000);
events.ScheduleEvent(EVENT_SPELL_DECIMATE, 105000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 8*60000);
events.ScheduleEvent(EVENT_SUMMON_ZOMBIE, 10000);
events.ScheduleEvent(EVENT_CAN_EAT_ZOMBIE, 1000);
if (pInstance)
pInstance->SetData(EVENT_GLUTH, IN_PROGRESS);
}
if (pInstance)
pInstance->SetData(EVENT_GLUTH, IN_PROGRESS);
}
void JustSummoned(Creature *summon)
{
if (summon->GetEntry() == NPC_ZOMBIE_CHOW)
summon->AI()->AttackStart(me);
void JustSummoned(Creature *summon)
{
if (summon->GetEntry() == NPC_ZOMBIE_CHOW)
summon->AI()->AttackStart(me);
summons.Summon(summon);
}
summons.Summon(summon);
}
void SummonedCreatureDies(Creature* cr, Unit*) { summons.Despawn(cr); }
void SummonedCreatureDies(Creature* cr, Unit*) { summons.Despawn(cr); }
void KilledUnit(Unit* who)
{
if (me->IsAlive() && who->GetEntry() == NPC_ZOMBIE_CHOW)
me->ModifyHealth(int32(me->GetMaxHealth()*0.05f));
void KilledUnit(Unit* who)
{
if (me->IsAlive() && who->GetEntry() == NPC_ZOMBIE_CHOW)
me->ModifyHealth(int32(me->GetMaxHealth()*0.05f));
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit*)
{
summons.DespawnAll();
if (pInstance)
pInstance->SetData(EVENT_GLUTH, DONE);
}
void JustDied(Unit*)
{
summons.DespawnAll();
if (pInstance)
pInstance->SetData(EVENT_GLUTH, DONE);
}
bool SelectPlayerInRoom()
{
if (me->IsInCombat())
return false;
bool SelectPlayerInRoom()
{
if (me->IsInCombat())
return false;
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
{
Player* player = itr->GetSource();
if (!player || !player->IsAlive())
continue;
if (player->GetPositionZ() > 300.0f || me->GetExactDist(player) > 50.0f)
continue;
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
{
Player* player = itr->GetSource();
if (!player || !player->IsAlive())
continue;
if (player->GetPositionZ() > 300.0f || me->GetExactDist(player) > 50.0f)
continue;
AttackStart(player);
return true;
}
AttackStart(player);
return true;
}
return false;
}
return false;
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictimWithGaze() && !SelectPlayerInRoom())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictimWithGaze() && !SelectPlayerInRoom())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
break;
case EVENT_SPELL_ENRAGE:
me->MonsterTextEmote("Gluth becomes enraged!", 0, true);
me->CastSpell(me, RAID_MODE(SPELL_ENRAGE_10, SPELL_ENRAGE_25), true);
events.RepeatEvent(30000);
break;
case EVENT_SPELL_MORTAL_WOUND:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
events.RepeatEvent(10000);
break;
case EVENT_SPELL_DECIMATE:
me->MonsterTextEmote("Gluth decimates all nearby flesh!", 0, true);
me->CastSpell(me, RAID_MODE(SPELL_DECIMATE_10, SPELL_DECIMATE_25), false);
events.RepeatEvent(105000);
break;
case EVENT_SUMMON_ZOMBIE:
{
uint8 rand = urand(0,2);
for (int32 i = 0; i < RAID_MODE(1,2); ++i)
{
me->SummonCreature(NPC_ZOMBIE_CHOW, zombiePos[urand(0,2)]);
(rand == 2 ? rand = 0 : rand++);
}
switch (events.GetEvent())
{
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
break;
case EVENT_SPELL_ENRAGE:
me->MonsterTextEmote("Gluth becomes enraged!", 0, true);
me->CastSpell(me, RAID_MODE(SPELL_ENRAGE_10, SPELL_ENRAGE_25), true);
events.RepeatEvent(30000);
break;
case EVENT_SPELL_MORTAL_WOUND:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
events.RepeatEvent(10000);
break;
case EVENT_SPELL_DECIMATE:
me->MonsterTextEmote("Gluth decimates all nearby flesh!", 0, true);
me->CastSpell(me, RAID_MODE(SPELL_DECIMATE_10, SPELL_DECIMATE_25), false);
events.RepeatEvent(105000);
break;
case EVENT_SUMMON_ZOMBIE:
{
uint8 rand = urand(0,2);
for (int32 i = 0; i < RAID_MODE(1,2); ++i)
{
me->SummonCreature(NPC_ZOMBIE_CHOW, zombiePos[urand(0,2)]);
(rand == 2 ? rand = 0 : rand++);
}
events.RepeatEvent(10000);
break;
}
case EVENT_CAN_EAT_ZOMBIE:
events.RepeatEvent(1000);
if (me->GetVictim()->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinMeleeRange(me->GetVictim()))
{
me->CastCustomSpell(SPELL_CHOW_SEARCHER, SPELLVALUE_RADIUS_MOD, 20000, me, true);
me->MonsterTextEmote("%s devour all nearby zombies!", 0, false);
return; // leave it to skip DoMeleeAttackIfReady
}
break;
}
events.RepeatEvent(10000);
break;
}
case EVENT_CAN_EAT_ZOMBIE:
events.RepeatEvent(1000);
if (me->GetVictim()->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinMeleeRange(me->GetVictim()))
{
me->CastCustomSpell(SPELL_CHOW_SEARCHER, SPELLVALUE_RADIUS_MOD, 20000, me, true);
me->MonsterTextEmote("%s devour all nearby zombies!", 0, false);
return; // leave it to skip DoMeleeAttackIfReady
}
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class spell_gluth_decimate : public SpellScriptLoader
@@ -218,18 +218,18 @@ class spell_gluth_decimate : public SpellScriptLoader
{
if (Unit* unitTarget = GetHitUnit())
{
int32 damage = int32(unitTarget->GetHealth()) - int32(unitTarget->CountPctFromMaxHealth(5));
if (damage <= 0)
return;
int32 damage = int32(unitTarget->GetHealth()) - int32(unitTarget->CountPctFromMaxHealth(5));
if (damage <= 0)
return;
if (Creature* cTarget = unitTarget->ToCreature())
{
cTarget->SetWalk(true);
cTarget->GetMotionMaster()->MoveFollow(GetCaster(), 0.0f, 0.0f, MOTION_SLOT_CONTROLLED);
cTarget->SetReactState(REACT_PASSIVE);
Unit::DealDamage(GetCaster(), cTarget, damage);
return;
}
if (Creature* cTarget = unitTarget->ToCreature())
{
cTarget->SetWalk(true);
cTarget->GetMotionMaster()->MoveFollow(GetCaster(), 0.0f, 0.0f, MOTION_SLOT_CONTROLLED);
cTarget->SetReactState(REACT_PASSIVE);
Unit::DealDamage(GetCaster(), cTarget, damage);
return;
}
GetCaster()->CastCustomSpell(28375, SPELLVALUE_BASE_POINT0, damage, unitTarget);
}
@@ -237,7 +237,7 @@ class spell_gluth_decimate : public SpellScriptLoader
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_gluth_decimate_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffectHitTarget += SpellEffectFn(spell_gluth_decimate_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
@@ -250,6 +250,6 @@ class spell_gluth_decimate : public SpellScriptLoader
void AddSC_boss_gluth()
{
new boss_gluth();
new spell_gluth_decimate();
new spell_gluth_decimate();
}

View File

@@ -19,67 +19,67 @@ enum Yells
enum Spells
{
SPELL_HARVEST_SOUL = 28679,
SPELL_SHADOW_BOLT_10 = 29317,
SPELL_SHADOW_BOLT_25 = 56405,
SPELL_INFORM_LIVING_TRAINEE = 27892,
SPELL_INFORM_LIVING_KNIGHT = 27928,
SPELL_INFORM_LIVING_RIDER = 27935,
SPELL_INFORM_DEAD_TRAINEE = 27915,
SPELL_INFORM_DEAD_KNIGHT = 27931,
SPELL_INFORM_DEAD_RIDER = 27937,
SPELL_HARVEST_SOUL = 28679,
SPELL_SHADOW_BOLT_10 = 29317,
SPELL_SHADOW_BOLT_25 = 56405,
SPELL_INFORM_LIVING_TRAINEE = 27892,
SPELL_INFORM_LIVING_KNIGHT = 27928,
SPELL_INFORM_LIVING_RIDER = 27935,
SPELL_INFORM_DEAD_TRAINEE = 27915,
SPELL_INFORM_DEAD_KNIGHT = 27931,
SPELL_INFORM_DEAD_RIDER = 27937,
SPELL_SHADOW_MARK = 27825
SPELL_SHADOW_MARK = 27825
};
enum Misc
{
NPC_LIVING_TRAINEE = 16124,
NPC_LIVING_KNIGHT = 16125,
NPC_LIVING_RIDER = 16126,
NPC_DEAD_TRAINEE = 16127,
NPC_DEAD_KNIGHT = 16148,
NPC_DEAD_HORSE = 16149,
NPC_DEAD_RIDER = 16150,
NPC_LIVING_TRAINEE = 16124,
NPC_LIVING_KNIGHT = 16125,
NPC_LIVING_RIDER = 16126,
NPC_DEAD_TRAINEE = 16127,
NPC_DEAD_KNIGHT = 16148,
NPC_DEAD_HORSE = 16149,
NPC_DEAD_RIDER = 16150,
ACTION_GATE_OPEN = 1,
ACTION_GATE_OPEN = 1,
};
enum Events
{
EVENT_SUMMON_ADDS = 1,
EVENT_SPELL_HARVEST_SOUL = 2,
EVENT_SPELL_SHADOW_BOLT = 3,
EVENT_TELEPORT = 4,
EVENT_CHECK_HEALTH = 5,
EVENT_CHECK_PLAYERS = 6,
EVENT_SUMMON_ADDS = 1,
EVENT_SPELL_HARVEST_SOUL = 2,
EVENT_SPELL_SHADOW_BOLT = 3,
EVENT_TELEPORT = 4,
EVENT_CHECK_HEALTH = 5,
EVENT_CHECK_PLAYERS = 6,
};
const uint32 gothikWaves[24][2] =
{
{NPC_LIVING_TRAINEE, 20000},
{NPC_LIVING_TRAINEE, 20000},
{NPC_LIVING_TRAINEE, 10000},
{NPC_LIVING_KNIGHT, 10000},
{NPC_LIVING_TRAINEE, 15000},
{NPC_LIVING_KNIGHT, 10000},
{NPC_LIVING_TRAINEE, 15000},
{NPC_LIVING_TRAINEE, 0},
{NPC_LIVING_KNIGHT, 10000},
{NPC_LIVING_RIDER, 10000},
{NPC_LIVING_TRAINEE, 5000},
{NPC_LIVING_KNIGHT, 15000},
{NPC_LIVING_RIDER, 0},
{NPC_LIVING_TRAINEE, 10000},
{NPC_LIVING_KNIGHT, 10000},
{NPC_LIVING_TRAINEE, 10000},
{NPC_LIVING_RIDER, 5000},
{NPC_LIVING_KNIGHT, 5000},
{NPC_LIVING_TRAINEE, 20000},
{NPC_LIVING_RIDER, 0},
{NPC_LIVING_KNIGHT, 0},
{NPC_LIVING_TRAINEE, 15000},
{NPC_LIVING_TRAINEE, 29000},
{NPC_LIVING_TRAINEE, 20000},
{NPC_LIVING_TRAINEE, 20000},
{NPC_LIVING_TRAINEE, 10000},
{NPC_LIVING_KNIGHT, 10000},
{NPC_LIVING_TRAINEE, 15000},
{NPC_LIVING_KNIGHT, 10000},
{NPC_LIVING_TRAINEE, 15000},
{NPC_LIVING_TRAINEE, 0},
{NPC_LIVING_KNIGHT, 10000},
{NPC_LIVING_RIDER, 10000},
{NPC_LIVING_TRAINEE, 5000},
{NPC_LIVING_KNIGHT, 15000},
{NPC_LIVING_RIDER, 0},
{NPC_LIVING_TRAINEE, 10000},
{NPC_LIVING_KNIGHT, 10000},
{NPC_LIVING_TRAINEE, 10000},
{NPC_LIVING_RIDER, 5000},
{NPC_LIVING_KNIGHT, 5000},
{NPC_LIVING_TRAINEE, 20000},
{NPC_LIVING_RIDER, 0},
{NPC_LIVING_KNIGHT, 0},
{NPC_LIVING_TRAINEE, 15000},
{NPC_LIVING_TRAINEE, 29000},
{0, 0}
};
@@ -119,9 +119,9 @@ struct NotOnSameSide : public std::unary_function<Unit *, bool>
bool m_inLiveSide;
NotOnSameSide(Unit *pSource) : m_inLiveSide(IN_LIVE_SIDE(pSource)) {}
bool operator() (const Unit *pTarget)
{
return (m_inLiveSide != IN_LIVE_SIDE(pTarget));
bool operator() (const Unit *pTarget)
{
return (m_inLiveSide != IN_LIVE_SIDE(pTarget));
}
};
@@ -135,281 +135,281 @@ public:
return new boss_gothikAI (pCreature);
}
struct boss_gothikAI : public ScriptedAI
{
boss_gothikAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
struct boss_gothikAI : public ScriptedAI
{
boss_gothikAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
EventMap events;
SummonList summons;
InstanceScript* pInstance;
bool secondPhase;
bool gateOpened;
uint8 waveCount;
EventMap events;
SummonList summons;
InstanceScript* pInstance;
bool secondPhase;
bool gateOpened;
uint8 waveCount;
bool IsInRoom()
{
if (me->GetPositionX() > 2767 || me->GetPositionX() < 2618 || me->GetPositionY() > -3285 || me->GetPositionY() < -3435)
{
EnterEvadeMode();
return false;
}
bool IsInRoom()
{
if (me->GetPositionX() > 2767 || me->GetPositionX() < 2618 || me->GetPositionY() > -3285 || me->GetPositionY() < -3435)
{
EnterEvadeMode();
return false;
}
return true;
}
return true;
}
void Reset()
{
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_DISABLE_MOVE);
me->SetReactState(REACT_PASSIVE);
secondPhase = false;
gateOpened = false;
waveCount = 0;
void Reset()
{
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_DISABLE_MOVE);
me->SetReactState(REACT_PASSIVE);
secondPhase = false;
gateOpened = false;
waveCount = 0;
if (pInstance)
{
pInstance->SetData(EVENT_GOTHIK, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_EXIT_GATE)))
go->SetGoState(GO_STATE_READY);
}
}
if (pInstance)
{
pInstance->SetData(EVENT_GOTHIK, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_EXIT_GATE)))
go->SetGoState(GO_STATE_READY);
}
}
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
Talk(SAY_SPEECH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
me->NearTeleportTo(PosPlatform.GetPositionX(), PosPlatform.GetPositionY(), PosPlatform.GetPositionZ(), PosPlatform.GetOrientation());
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
events.ScheduleEvent(EVENT_CHECK_PLAYERS, 120000);
if (pInstance)
{
pInstance->SetData(EVENT_GOTHIK, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
go->SetGoState(GO_STATE_READY);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
go->SetGoState(GO_STATE_READY);
}
}
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
Talk(SAY_SPEECH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
me->NearTeleportTo(PosPlatform.GetPositionX(), PosPlatform.GetPositionY(), PosPlatform.GetPositionZ(), PosPlatform.GetOrientation());
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
events.ScheduleEvent(EVENT_CHECK_PLAYERS, 120000);
if (pInstance)
{
pInstance->SetData(EVENT_GOTHIK, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
go->SetGoState(GO_STATE_READY);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
go->SetGoState(GO_STATE_READY);
}
}
void JustSummoned(Creature *summon)
{
if (gateOpened)
summon->AI()->DoAction(ACTION_GATE_OPEN);
summons.Summon(summon);
summon->SetInCombatWithZone();
}
void JustSummoned(Creature *summon)
{
if (gateOpened)
summon->AI()->DoAction(ACTION_GATE_OPEN);
summons.Summon(summon);
summon->SetInCombatWithZone();
}
void SummonedCreatureDespawn(Creature* cr) { summons.Despawn(cr); }
void SummonedCreatureDespawn(Creature* cr) { summons.Despawn(cr); }
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_KILL);
if (!urand(0,3))
Talk(SAY_KILL);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* Killer)
{
Talk(SAY_DEATH);
summons.DespawnAll();
void JustDied(Unit* Killer)
{
Talk(SAY_DEATH);
summons.DespawnAll();
if (pInstance)
{
pInstance->SetData(EVENT_GOTHIK, DONE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_EXIT_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
}
if (pInstance)
{
pInstance->SetData(EVENT_GOTHIK, DONE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_EXIT_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
}
void SummonHelpers(uint32 entry)
{
switch(entry)
{
case NPC_LIVING_TRAINEE:
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[0].GetPositionX(), PosSummonLiving[0].GetPositionY(), PosSummonLiving[0].GetPositionZ(), PosSummonLiving[0].GetOrientation());
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[1].GetPositionX(), PosSummonLiving[1].GetPositionY(), PosSummonLiving[1].GetPositionZ(), PosSummonLiving[1].GetOrientation());
if (Is25ManRaid())
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[2].GetPositionX(), PosSummonLiving[2].GetPositionY(), PosSummonLiving[2].GetPositionZ(), PosSummonLiving[2].GetOrientation());
break;
case NPC_LIVING_KNIGHT:
me->SummonCreature(NPC_LIVING_KNIGHT, PosSummonLiving[3].GetPositionX(), PosSummonLiving[3].GetPositionY(), PosSummonLiving[3].GetPositionZ(), PosSummonLiving[3].GetOrientation());
if (Is25ManRaid())
me->SummonCreature(NPC_LIVING_KNIGHT, PosSummonLiving[5].GetPositionX(), PosSummonLiving[5].GetPositionY(), PosSummonLiving[5].GetPositionZ(), PosSummonLiving[5].GetOrientation());
break;
case NPC_LIVING_RIDER:
me->SummonCreature(NPC_LIVING_RIDER, PosSummonLiving[4].GetPositionX(), PosSummonLiving[4].GetPositionY(), PosSummonLiving[4].GetPositionZ(), PosSummonLiving[4].GetOrientation());
break;
}
}
void SummonHelpers(uint32 entry)
{
switch(entry)
{
case NPC_LIVING_TRAINEE:
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[0].GetPositionX(), PosSummonLiving[0].GetPositionY(), PosSummonLiving[0].GetPositionZ(), PosSummonLiving[0].GetOrientation());
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[1].GetPositionX(), PosSummonLiving[1].GetPositionY(), PosSummonLiving[1].GetPositionZ(), PosSummonLiving[1].GetOrientation());
if (Is25ManRaid())
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[2].GetPositionX(), PosSummonLiving[2].GetPositionY(), PosSummonLiving[2].GetPositionZ(), PosSummonLiving[2].GetOrientation());
break;
case NPC_LIVING_KNIGHT:
me->SummonCreature(NPC_LIVING_KNIGHT, PosSummonLiving[3].GetPositionX(), PosSummonLiving[3].GetPositionY(), PosSummonLiving[3].GetPositionZ(), PosSummonLiving[3].GetOrientation());
if (Is25ManRaid())
me->SummonCreature(NPC_LIVING_KNIGHT, PosSummonLiving[5].GetPositionX(), PosSummonLiving[5].GetPositionY(), PosSummonLiving[5].GetPositionZ(), PosSummonLiving[5].GetOrientation());
break;
case NPC_LIVING_RIDER:
me->SummonCreature(NPC_LIVING_RIDER, PosSummonLiving[4].GetPositionX(), PosSummonLiving[4].GetPositionY(), PosSummonLiving[4].GetPositionZ(), PosSummonLiving[4].GetOrientation());
break;
}
}
bool CheckGroupSplitted()
{
Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (!PlayerList.isEmpty())
{
bool checklife = false;
bool checkdead = false;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
Player* player = i->GetSource();
if (player->IsAlive() &&
player->GetPositionX() <= POS_X_NORTH &&
player->GetPositionX() >= POS_X_SOUTH &&
player->GetPositionY() <= POS_Y_GATE &&
player->GetPositionY() >= POS_Y_EAST)
checklife = true;
else if (player->IsAlive() &&
player->GetPositionX() <= POS_X_NORTH &&
player->GetPositionX() >= POS_X_SOUTH &&
player->GetPositionY() >= POS_Y_GATE &&
player->GetPositionY() <= POS_Y_WEST)
checkdead = true;
bool CheckGroupSplitted()
{
Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (!PlayerList.isEmpty())
{
bool checklife = false;
bool checkdead = false;
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
Player* player = i->GetSource();
if (player->IsAlive() &&
player->GetPositionX() <= POS_X_NORTH &&
player->GetPositionX() >= POS_X_SOUTH &&
player->GetPositionY() <= POS_Y_GATE &&
player->GetPositionY() >= POS_Y_EAST)
checklife = true;
else if (player->IsAlive() &&
player->GetPositionX() <= POS_X_NORTH &&
player->GetPositionX() >= POS_X_SOUTH &&
player->GetPositionY() >= POS_Y_GATE &&
player->GetPositionY() <= POS_Y_WEST)
checkdead = true;
if (checklife && checkdead)
return true;
}
}
return false;
}
if (checklife && checkdead)
return true;
}
}
return false;
}
void SpellHit(Unit *caster, const SpellInfo* spellInfo)
{
uint8 pos = urand(0,4);
switch (spellInfo->Id)
{
case SPELL_INFORM_LIVING_TRAINEE:
me->SummonCreature(NPC_DEAD_TRAINEE, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
break;
case SPELL_INFORM_LIVING_KNIGHT:
me->SummonCreature(NPC_DEAD_KNIGHT, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
break;
case SPELL_INFORM_LIVING_RIDER:
me->SummonCreature(NPC_DEAD_RIDER, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
me->SummonCreature(NPC_DEAD_HORSE, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
break;
}
void SpellHit(Unit *caster, const SpellInfo* spellInfo)
{
uint8 pos = urand(0,4);
switch (spellInfo->Id)
{
case SPELL_INFORM_LIVING_TRAINEE:
me->SummonCreature(NPC_DEAD_TRAINEE, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
break;
case SPELL_INFORM_LIVING_KNIGHT:
me->SummonCreature(NPC_DEAD_KNIGHT, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
break;
case SPELL_INFORM_LIVING_RIDER:
me->SummonCreature(NPC_DEAD_RIDER, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
me->SummonCreature(NPC_DEAD_HORSE, PosSummonDead[pos].GetPositionX(), PosSummonDead[pos].GetPositionY(), PosSummonDead[pos].GetPositionZ(), PosSummonDead[pos].GetOrientation());
break;
}
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST);
}
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST);
}
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
{
if (!secondPhase)
damage = 0;
}
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
{
if (!secondPhase)
damage = 0;
}
void UpdateAI(uint32 diff)
{
if (!IsInRoom())
return;
void UpdateAI(uint32 diff)
{
if (!IsInRoom())
return;
if (!UpdateVictim())
return;
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_SHADOW_BOLT:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_SHADOW_BOLT_10, SPELL_SHADOW_BOLT_25), false);
events.RepeatEvent(2000);
break;
case EVENT_SPELL_HARVEST_SOUL:
me->CastSpell(me, SPELL_HARVEST_SOUL, false);
events.RepeatEvent(15000);
break;
case EVENT_TELEPORT:
me->AttackStop();
if (IN_LIVE_SIDE(me))
me->NearTeleportTo(PosGroundDeadSide.GetPositionX(), PosGroundDeadSide.GetPositionY(), PosGroundDeadSide.GetPositionZ(), PosGroundDeadSide.GetOrientation());
else
me->NearTeleportTo(PosGroundLivingSide.GetPositionX(), PosGroundLivingSide.GetPositionY(), PosGroundLivingSide.GetPositionZ(), PosGroundLivingSide.GetOrientation());
switch (events.GetEvent())
{
case EVENT_SPELL_SHADOW_BOLT:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_SHADOW_BOLT_10, SPELL_SHADOW_BOLT_25), false);
events.RepeatEvent(2000);
break;
case EVENT_SPELL_HARVEST_SOUL:
me->CastSpell(me, SPELL_HARVEST_SOUL, false);
events.RepeatEvent(15000);
break;
case EVENT_TELEPORT:
me->AttackStop();
if (IN_LIVE_SIDE(me))
me->NearTeleportTo(PosGroundDeadSide.GetPositionX(), PosGroundDeadSide.GetPositionY(), PosGroundDeadSide.GetPositionZ(), PosGroundDeadSide.GetOrientation());
else
me->NearTeleportTo(PosGroundLivingSide.GetPositionX(), PosGroundLivingSide.GetPositionY(), PosGroundLivingSide.GetPositionZ(), PosGroundLivingSide.GetOrientation());
me->getThreatManager().resetAggro(NotOnSameSide(me));
if (Unit *pTarget = SelectTarget(SELECT_TARGET_NEAREST, 0))
{
me->getThreatManager().addThreat(pTarget, 100.0f);
AttackStart(pTarget);
}
events.RepeatEvent(20000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(30) && pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
me->getThreatManager().resetAggro(NotOnSameSide(me));
if (Unit *pTarget = SelectTarget(SELECT_TARGET_NEAREST, 0))
{
me->getThreatManager().addThreat(pTarget, 100.0f);
AttackStart(pTarget);
}
events.RepeatEvent(20000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(30) && pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
events.CancelEvent(EVENT_TELEPORT);
events.PopEvent();
break;
}
events.RepeatEvent(1000);
break;
case EVENT_SUMMON_ADDS:
if (gothikWaves[waveCount][0])
{
SummonHelpers(gothikWaves[waveCount][0]);
events.RepeatEvent(gothikWaves[waveCount][1]);
}
else
{
secondPhase = true;
Talk(SAY_TELEPORT);
me->NearTeleportTo(PosGroundLivingSide.GetPositionX(), PosGroundLivingSide.GetPositionY(), PosGroundLivingSide.GetPositionZ(), PosGroundLivingSide.GetOrientation());
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_DISABLE_MOVE);
summons.DoAction(ACTION_GATE_OPEN);
summons.DoZoneInCombat();
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, 1000);
events.ScheduleEvent(EVENT_SPELL_HARVEST_SOUL, urand(5000,15000));
events.ScheduleEvent(EVENT_TELEPORT, 20000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.PopEvent();
}
events.CancelEvent(EVENT_TELEPORT);
events.PopEvent();
break;
}
events.RepeatEvent(1000);
break;
case EVENT_SUMMON_ADDS:
if (gothikWaves[waveCount][0])
{
SummonHelpers(gothikWaves[waveCount][0]);
events.RepeatEvent(gothikWaves[waveCount][1]);
}
else
{
secondPhase = true;
Talk(SAY_TELEPORT);
me->NearTeleportTo(PosGroundLivingSide.GetPositionX(), PosGroundLivingSide.GetPositionY(), PosGroundLivingSide.GetPositionZ(), PosGroundLivingSide.GetOrientation());
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_DISABLE_MOVE);
summons.DoAction(ACTION_GATE_OPEN);
summons.DoZoneInCombat();
events.ScheduleEvent(EVENT_SPELL_SHADOW_BOLT, 1000);
events.ScheduleEvent(EVENT_SPELL_HARVEST_SOUL, urand(5000,15000));
events.ScheduleEvent(EVENT_TELEPORT, 20000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
events.PopEvent();
}
waveCount++;
break;
case EVENT_CHECK_PLAYERS:
if (!CheckGroupSplitted())
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
waveCount++;
break;
case EVENT_CHECK_PLAYERS:
if (!CheckGroupSplitted())
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
summons.DoAction(ACTION_GATE_OPEN);
summons.DoZoneInCombat();
gateOpened = true;
}
events.PopEvent();
break;
}
summons.DoAction(ACTION_GATE_OPEN);
summons.DoZoneInCombat();
gateOpened = true;
}
events.PopEvent();
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class npc_boss_gothik_minion : public CreatureScript
@@ -422,57 +422,57 @@ public:
return new npc_boss_gothik_minionAI (pCreature);
}
struct npc_boss_gothik_minionAI : public CombatAI
{
npc_boss_gothik_minionAI(Creature *c) : CombatAI(c)
{
livingSide = IN_LIVE_SIDE(me);
gateOpened = false;
}
struct npc_boss_gothik_minionAI : public CombatAI
{
npc_boss_gothik_minionAI(Creature *c) : CombatAI(c)
{
livingSide = IN_LIVE_SIDE(me);
gateOpened = false;
}
EventMap events;
bool livingSide;
bool gateOpened;
EventMap events;
bool livingSide;
bool gateOpened;
bool IsOnSameSide(Unit const* who) const { return livingSide == IN_LIVE_SIDE(who); }
bool CanAIAttack(Unit const* target) const { return gateOpened || IsOnSameSide(target); }
bool IsOnSameSide(Unit const* who) const { return livingSide == IN_LIVE_SIDE(who); }
bool CanAIAttack(Unit const* target) const { return gateOpened || IsOnSameSide(target); }
void Reset() { events.Reset(); }
void EnterCombat(Unit* who) { me->SetInCombatWithZone(); }
void DamageTaken(Unit* attacker, uint32 &damage, DamageEffectType, SpellSchoolMask)
{
if (!attacker || (!gateOpened && !IsOnSameSide(attacker)))
damage = 0;
}
void Reset() { events.Reset(); }
void EnterCombat(Unit* who) { me->SetInCombatWithZone(); }
void DamageTaken(Unit* attacker, uint32 &damage, DamageEffectType, SpellSchoolMask)
{
if (!attacker || (!gateOpened && !IsOnSameSide(attacker)))
damage = 0;
}
void DoAction(int32 param)
{
if (param == ACTION_GATE_OPEN)
gateOpened = true;
}
void DoAction(int32 param)
{
if (param == ACTION_GATE_OPEN)
gateOpened = true;
}
void JustDied(Unit *)
{
switch (me->GetEntry())
{
case NPC_LIVING_TRAINEE:
me->CastSpell(me, SPELL_INFORM_LIVING_TRAINEE, true);
break;
case NPC_LIVING_KNIGHT:
me->CastSpell(me, SPELL_INFORM_LIVING_KNIGHT, true);
break;
case NPC_LIVING_RIDER:
me->CastSpell(me, SPELL_INFORM_LIVING_RIDER, true);
break;
}
}
void JustDied(Unit *)
{
switch (me->GetEntry())
{
case NPC_LIVING_TRAINEE:
me->CastSpell(me, SPELL_INFORM_LIVING_TRAINEE, true);
break;
case NPC_LIVING_KNIGHT:
me->CastSpell(me, SPELL_INFORM_LIVING_KNIGHT, true);
break;
case NPC_LIVING_RIDER:
me->CastSpell(me, SPELL_INFORM_LIVING_RIDER, true);
break;
}
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
};
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
};
};

View File

@@ -10,29 +10,29 @@ REWRITTEN FROM SCRATCH BY XINEF, IT OWNS NOW!
enum Spells
{
SPELL_POISON_CLOUD = 28240,
SPELL_MUTATING_INJECTION = 28169,
SPELL_SLIME_SPRAY_10 = 28157,
SPELL_SLIME_SPRAY_25 = 54364,
SPELL_POISON_CLOUD_DAMAGE_AURA_10 = 28158,
SPELL_POISON_CLOUD_DAMAGE_AURA_25 = 54362,
SPELL_BERSERK = 26662,
SPELL_POISON_CLOUD = 28240,
SPELL_MUTATING_INJECTION = 28169,
SPELL_SLIME_SPRAY_10 = 28157,
SPELL_SLIME_SPRAY_25 = 54364,
SPELL_POISON_CLOUD_DAMAGE_AURA_10 = 28158,
SPELL_POISON_CLOUD_DAMAGE_AURA_25 = 54362,
SPELL_BERSERK = 26662,
SPELL_BOMBARD_SLIME = 28280, // Spawn slime when hit by slime spray
SPELL_BOMBARD_SLIME = 28280, // Spawn slime when hit by slime spray
};
enum Events
{
EVENT_SPELL_BERSERK = 1,
EVENT_SPELL_POISON_CLOUD = 2,
EVENT_SPELL_SLIME_SPRAY = 3,
EVENT_SPELL_MUTATING_INJECTION = 4,
EVENT_SPELL_BERSERK = 1,
EVENT_SPELL_POISON_CLOUD = 2,
EVENT_SPELL_SLIME_SPRAY = 3,
EVENT_SPELL_MUTATING_INJECTION = 4,
};
enum Misc
{
NPC_FALLOUT_SLIME = 16290,
NPC_SEWAGE_SLIME = 16375,
NPC_FALLOUT_SLIME = 16290,
NPC_SEWAGE_SLIME = 16375,
};
class boss_grobbulus : public CreatureScript
@@ -45,114 +45,114 @@ public:
return new boss_grobbulusAI (pCreature);
}
struct boss_grobbulusAI : public ScriptedAI
{
boss_grobbulusAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
struct boss_grobbulusAI : public ScriptedAI
{
boss_grobbulusAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
EventMap events;
SummonList summons;
InstanceScript* pInstance;
uint32 dropSludgeTimer;
EventMap events;
SummonList summons;
InstanceScript* pInstance;
uint32 dropSludgeTimer;
void Reset()
{
events.Reset();
summons.DespawnAll();
dropSludgeTimer = 0;
void Reset()
{
events.Reset();
summons.DespawnAll();
dropSludgeTimer = 0;
if (pInstance)
pInstance->SetData(EVENT_GROBBULUS, NOT_STARTED);
}
if (pInstance)
pInstance->SetData(EVENT_GROBBULUS, NOT_STARTED);
}
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 15000);
events.ScheduleEvent(EVENT_SPELL_MUTATING_INJECTION, 20000);
events.ScheduleEvent(EVENT_SPELL_SLIME_SPRAY, 10000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, RAID_MODE(12*MINUTE*IN_MILLISECONDS, 9*MINUTE*IN_MILLISECONDS));
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 15000);
events.ScheduleEvent(EVENT_SPELL_MUTATING_INJECTION, 20000);
events.ScheduleEvent(EVENT_SPELL_SLIME_SPRAY, 10000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, RAID_MODE(12*MINUTE*IN_MILLISECONDS, 9*MINUTE*IN_MILLISECONDS));
if (pInstance)
pInstance->SetData(EVENT_GROBBULUS, IN_PROGRESS);
}
if (pInstance)
pInstance->SetData(EVENT_GROBBULUS, IN_PROGRESS);
}
void SpellHitTarget(Unit *target, const SpellInfo* spellInfo)
{
if (spellInfo->Id == RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25) && target->GetTypeId() == TYPEID_PLAYER)
me->SummonCreature(NPC_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
}
void SpellHitTarget(Unit *target, const SpellInfo* spellInfo)
{
if (spellInfo->Id == RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25) && target->GetTypeId() == TYPEID_PLAYER)
me->SummonCreature(NPC_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
}
void JustSummoned(Creature* cr)
{
if (cr->GetEntry() == NPC_FALLOUT_SLIME)
cr->SetInCombatWithZone();
void JustSummoned(Creature* cr)
{
if (cr->GetEntry() == NPC_FALLOUT_SLIME)
cr->SetInCombatWithZone();
summons.Summon(cr);
}
summons.Summon(cr);
}
void SummonedCreatureDespawn(Creature* summon){ summons.Despawn(summon); }
void SummonedCreatureDespawn(Creature* summon){ summons.Despawn(summon); }
void JustDied(Unit*)
{
summons.DespawnAll();
if (pInstance)
pInstance->SetData(EVENT_GROBBULUS, DONE);
}
void JustDied(Unit*)
{
summons.DespawnAll();
if (pInstance)
pInstance->SetData(EVENT_GROBBULUS, DONE);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
{
// Some nice visuals
dropSludgeTimer += diff;
if (!me->IsInCombat() && dropSludgeTimer >= 5000)
{
if (me->IsWithinDist3d(3178, -3305, 319, 5.0f) && !summons.HasEntry(NPC_SEWAGE_SLIME))
me->CastSpell(3128.96f+irand(-20, 20), -3312.96f+irand(-20, 20), 293.25f, SPELL_BOMBARD_SLIME, false);
void UpdateAI(uint32 diff)
{
// Some nice visuals
dropSludgeTimer += diff;
if (!me->IsInCombat() && dropSludgeTimer >= 5000)
{
if (me->IsWithinDist3d(3178, -3305, 319, 5.0f) && !summons.HasEntry(NPC_SEWAGE_SLIME))
me->CastSpell(3128.96f+irand(-20, 20), -3312.96f+irand(-20, 20), 293.25f, SPELL_BOMBARD_SLIME, false);
dropSludgeTimer = 0;
}
dropSludgeTimer = 0;
}
if (!UpdateVictim())
return;
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_POISON_CLOUD:
me->CastSpell(me, SPELL_POISON_CLOUD, true);
events.RepeatEvent(15000);
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
break;
case EVENT_SPELL_SLIME_SPRAY:
me->MonsterTextEmote("Grobbulus sprays slime across the room!", 0, true);
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25), false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_MUTATING_INJECTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true, -SPELL_MUTATING_INJECTION))
me->CastSpell(target, SPELL_MUTATING_INJECTION, false);
switch (events.GetEvent())
{
case EVENT_SPELL_POISON_CLOUD:
me->CastSpell(me, SPELL_POISON_CLOUD, true);
events.RepeatEvent(15000);
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
break;
case EVENT_SPELL_SLIME_SPRAY:
me->MonsterTextEmote("Grobbulus sprays slime across the room!", 0, true);
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25), false);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_MUTATING_INJECTION:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true, -SPELL_MUTATING_INJECTION))
me->CastSpell(target, SPELL_MUTATING_INJECTION, false);
events.RepeatEvent(8000 + uint32(120 * me->GetHealthPct()));
break;
}
events.RepeatEvent(8000 + uint32(120 * me->GetHealthPct()));
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class boss_grobbulus_poison_cloud : public CreatureScript
@@ -165,47 +165,47 @@ public:
return new boss_grobbulus_poison_cloudAI(pCreature);
}
struct boss_grobbulus_poison_cloudAI : public NullCreatureAI
{
boss_grobbulus_poison_cloudAI(Creature* pCreature) : NullCreatureAI(pCreature)
{
}
struct boss_grobbulus_poison_cloudAI : public NullCreatureAI
{
boss_grobbulus_poison_cloudAI(Creature* pCreature) : NullCreatureAI(pCreature)
{
}
uint32 sizeTimer;
uint32 auraVisualTimer;
uint32 sizeTimer;
uint32 auraVisualTimer;
void Reset()
{
sizeTimer = 0;
auraVisualTimer = 1;
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f);
me->setFaction(21); // Grobbulus one
}
void Reset()
{
sizeTimer = 0;
auraVisualTimer = 1;
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f);
me->setFaction(21); // Grobbulus one
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
{
// this has to be delayed to be visible :/
if (auraVisualTimer)
{
auraVisualTimer += diff;
if (auraVisualTimer >= 1000)
{
me->CastSpell(me, (me->GetMap()->Is25ManRaid() ? SPELL_POISON_CLOUD_DAMAGE_AURA_25 : SPELL_POISON_CLOUD_DAMAGE_AURA_10), true);
auraVisualTimer = 0;
}
}
void UpdateAI(uint32 diff)
{
// this has to be delayed to be visible :/
if (auraVisualTimer)
{
auraVisualTimer += diff;
if (auraVisualTimer >= 1000)
{
me->CastSpell(me, (me->GetMap()->Is25ManRaid() ? SPELL_POISON_CLOUD_DAMAGE_AURA_25 : SPELL_POISON_CLOUD_DAMAGE_AURA_10), true);
auraVisualTimer = 0;
}
}
sizeTimer += diff;
// increase size to 15yd in 60 seconds, 0.00025 is the growth of size in 1ms
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f+(0.00025f*sizeTimer));
}
};
sizeTimer += diff;
// increase size to 15yd in 60 seconds, 0.00025 is the growth of size in 1ms
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f+(0.00025f*sizeTimer));
}
};
};
@@ -221,13 +221,13 @@ class spell_grobbulus_poison : public SpellScriptLoader
void FilterTargets(std::list<WorldObject*>& targets)
{
std::list<WorldObject*> tmplist;
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
if (GetCaster()->IsWithinDist3d((*itr), 0.0f))
tmplist.push_back(*itr);
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
if (GetCaster()->IsWithinDist3d((*itr), 0.0f))
tmplist.push_back(*itr);
targets.clear();
for( std::list<WorldObject*>::iterator itr = tmplist.begin(); itr != tmplist.end(); ++itr )
targets.push_back(*itr);
targets.clear();
for( std::list<WorldObject*>::iterator itr = tmplist.begin(); itr != tmplist.end(); ++itr )
targets.push_back(*itr);
}
void Register()
@@ -246,5 +246,5 @@ void AddSC_boss_grobbulus()
{
new boss_grobbulus();
new boss_grobbulus_poison_cloud();
new spell_grobbulus_poison();
new spell_grobbulus_poison();
}

View File

@@ -17,25 +17,25 @@ enum Says
enum Spells
{
SPELL_SPELL_DISRUPTION = 29310,
SPELL_DECREPIT_FEVER_10 = 29998,
SPELL_DECREPIT_FEVER_25 = 55011,
SPELL_PLAGUE_CLOUD = 29350,
SPELL_SPELL_DISRUPTION = 29310,
SPELL_DECREPIT_FEVER_10 = 29998,
SPELL_DECREPIT_FEVER_25 = 55011,
SPELL_PLAGUE_CLOUD = 29350,
};
enum Events
{
EVENT_SPELL_SPELL_DISRUPTION = 1,
EVENT_SPELL_DECEPIT_FEVER = 2,
EVENT_ERUPT_SECTION = 3,
EVENT_SWITCH_PHASE = 4,
EVENT_SAFETY_DANCE = 5,
EVENT_SPELL_SPELL_DISRUPTION = 1,
EVENT_SPELL_DECEPIT_FEVER = 2,
EVENT_ERUPT_SECTION = 3,
EVENT_SWITCH_PHASE = 4,
EVENT_SAFETY_DANCE = 5,
};
enum Misc
{
PHASE_SLOW_DANCE = 0,
PHASE_FAST_DANCE = 1,
PHASE_SLOW_DANCE = 0,
PHASE_FAST_DANCE = 1,
};
class boss_heigan : public CreatureScript
@@ -48,174 +48,174 @@ public:
return new boss_heiganAI (pCreature);
}
struct boss_heiganAI : public ScriptedAI
{
boss_heiganAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
}
struct boss_heiganAI : public ScriptedAI
{
boss_heiganAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
uint8 currentPhase;
uint8 currentSection;
bool moveRight;
InstanceScript* pInstance;
EventMap events;
uint8 currentPhase;
uint8 currentSection;
bool moveRight;
void Reset()
{
events.Reset();
currentPhase = 0;
currentSection = 3;
moveRight = true;
void Reset()
{
events.Reset();
currentPhase = 0;
currentSection = 3;
moveRight = true;
if (pInstance)
{
pInstance->SetData(EVENT_HEIGAN, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_HEIGAN_ENTER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
}
if (pInstance)
{
pInstance->SetData(EVENT_HEIGAN, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_HEIGAN_ENTER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_SLAY);
if (!urand(0,3))
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* Killer)
{
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_HEIGAN, DONE);
}
void JustDied(Unit* Killer)
{
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_HEIGAN, DONE);
}
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
Talk(SAY_AGGRO);
if (pInstance)
{
pInstance->SetData(EVENT_HEIGAN, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_HEIGAN_ENTER_GATE)))
go->SetGoState(GO_STATE_READY);
}
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
Talk(SAY_AGGRO);
if (pInstance)
{
pInstance->SetData(EVENT_HEIGAN, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_HEIGAN_ENTER_GATE)))
go->SetGoState(GO_STATE_READY);
}
StartFightPhase(PHASE_SLOW_DANCE);
}
StartFightPhase(PHASE_SLOW_DANCE);
}
void StartFightPhase(uint8 phase)
{
currentSection = 3;
currentPhase = phase;
events.Reset();
if (phase == PHASE_SLOW_DANCE)
{
events.ScheduleEvent(EVENT_SPELL_SPELL_DISRUPTION, 0);
events.ScheduleEvent(EVENT_SPELL_DECEPIT_FEVER, 12000);
events.ScheduleEvent(EVENT_ERUPT_SECTION, 10000);
events.ScheduleEvent(EVENT_SWITCH_PHASE, 90000);
}
else // if (phase == PHASE_FAST_DANCE)
{
me->MonsterTextEmote("%s teleports and begins to channel a spell!", 0, true);
// teleport
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
me->NearTeleportTo(x, y, z, o);
void StartFightPhase(uint8 phase)
{
currentSection = 3;
currentPhase = phase;
events.Reset();
if (phase == PHASE_SLOW_DANCE)
{
events.ScheduleEvent(EVENT_SPELL_SPELL_DISRUPTION, 0);
events.ScheduleEvent(EVENT_SPELL_DECEPIT_FEVER, 12000);
events.ScheduleEvent(EVENT_ERUPT_SECTION, 10000);
events.ScheduleEvent(EVENT_SWITCH_PHASE, 90000);
}
else // if (phase == PHASE_FAST_DANCE)
{
me->MonsterTextEmote("%s teleports and begins to channel a spell!", 0, true);
// teleport
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
me->NearTeleportTo(x, y, z, o);
me->CastSpell(me, SPELL_PLAGUE_CLOUD, false);
events.ScheduleEvent(EVENT_ERUPT_SECTION, 4000);
events.ScheduleEvent(EVENT_SWITCH_PHASE, 45000);
}
events.ScheduleEvent(EVENT_SAFETY_DANCE, 5000);
}
me->CastSpell(me, SPELL_PLAGUE_CLOUD, false);
events.ScheduleEvent(EVENT_ERUPT_SECTION, 4000);
events.ScheduleEvent(EVENT_SWITCH_PHASE, 45000);
}
events.ScheduleEvent(EVENT_SAFETY_DANCE, 5000);
}
bool IsInRoom(Unit* who)
{
if (who->GetPositionX() > 2826 || who->GetPositionX() < 2723 || who->GetPositionY() > -3641 || who->GetPositionY() < -3736)
{
if (who->GetGUID() == me->GetGUID())
EnterEvadeMode();
return false;
}
bool IsInRoom(Unit* who)
{
if (who->GetPositionX() > 2826 || who->GetPositionX() < 2723 || who->GetPositionY() > -3641 || who->GetPositionY() < -3736)
{
if (who->GetGUID() == me->GetGUID())
EnterEvadeMode();
return false;
}
return true;
}
return true;
}
void UpdateAI(uint32 diff)
{
if (!IsInRoom(me))
return;
void UpdateAI(uint32 diff)
{
if (!IsInRoom(me))
return;
if (!UpdateVictim())
return;
if (!UpdateVictim())
return;
events.Update(diff);
//if (me->HasUnitState(UNIT_STATE_CASTING))
// return;
events.Update(diff);
//if (me->HasUnitState(UNIT_STATE_CASTING))
// return;
switch (events.GetEvent())
{
case EVENT_SPELL_SPELL_DISRUPTION:
me->CastSpell(me, SPELL_SPELL_DISRUPTION, false);
events.RepeatEvent(10000);
break;
case EVENT_SPELL_DECEPIT_FEVER:
me->CastSpell(me, RAID_MODE(SPELL_DECREPIT_FEVER_10, SPELL_DECREPIT_FEVER_25), false);
events.RepeatEvent(20000);
break;
case EVENT_SWITCH_PHASE:
StartFightPhase(currentPhase == PHASE_SLOW_DANCE ? PHASE_FAST_DANCE : PHASE_SLOW_DANCE);
// no pop, there is reset in start fight
break;
case EVENT_ERUPT_SECTION:
if (pInstance)
{
pInstance->SetData(DATA_HEIGAN_ERUPTION, currentSection);
if (currentSection == 3)
moveRight = false;
else if (currentSection == 0)
moveRight = true;
switch (events.GetEvent())
{
case EVENT_SPELL_SPELL_DISRUPTION:
me->CastSpell(me, SPELL_SPELL_DISRUPTION, false);
events.RepeatEvent(10000);
break;
case EVENT_SPELL_DECEPIT_FEVER:
me->CastSpell(me, RAID_MODE(SPELL_DECREPIT_FEVER_10, SPELL_DECREPIT_FEVER_25), false);
events.RepeatEvent(20000);
break;
case EVENT_SWITCH_PHASE:
StartFightPhase(currentPhase == PHASE_SLOW_DANCE ? PHASE_FAST_DANCE : PHASE_SLOW_DANCE);
// no pop, there is reset in start fight
break;
case EVENT_ERUPT_SECTION:
if (pInstance)
{
pInstance->SetData(DATA_HEIGAN_ERUPTION, currentSection);
if (currentSection == 3)
moveRight = false;
else if (currentSection == 0)
moveRight = true;
moveRight ? currentSection++ : currentSection--;
}
moveRight ? currentSection++ : currentSection--;
}
if (currentPhase == PHASE_SLOW_DANCE && !urand(0,3))
Talk(SAY_TAUNT);
if (currentPhase == PHASE_SLOW_DANCE && !urand(0,3))
Talk(SAY_TAUNT);
events.RepeatEvent(currentPhase == PHASE_SLOW_DANCE ? 10000 : 4000);
break;
case EVENT_SAFETY_DANCE:
{
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
{
if (IsInRoom(itr->GetSource()) && !itr->GetSource()->IsAlive())
{
events.PopEvent();
pInstance->SetData(DATA_DANCE_FAIL, 0);
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
return;
}
events.RepeatEvent(currentPhase == PHASE_SLOW_DANCE ? 10000 : 4000);
break;
case EVENT_SAFETY_DANCE:
{
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
{
if (IsInRoom(itr->GetSource()) && !itr->GetSource()->IsAlive())
{
events.PopEvent();
pInstance->SetData(DATA_DANCE_FAIL, 0);
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
return;
}
}
events.RepeatEvent(5000);
return;
}
}
}
events.RepeatEvent(5000);
return;
}
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_heigan()
{
new boss_heigan();
new boss_heigan();
}

View File

@@ -24,63 +24,63 @@ enum Yells
enum Spells
{
SPELL_FROST_BOLT_SINGLE_10 = 28478,
SPELL_FROST_BOLT_SINGLE_25 = 55802,
SPELL_FROST_BOLT_MULTI_10 = 28479,
SPELL_FROST_BOLT_MULTI_25 = 55807,
SPELL_SHADOW_FISURE = 27810,
SPELL_VOID_BLAST = 27812,
SPELL_DETONATE_MANA = 27819,
SPELL_MANA_DETONATION_DAMAGE = 27820,
SPELL_FROST_BLAST = 27808,
SPELL_CHAINS_OF_KELTHUZAD = 28410, //28408 script effect
SPELL_BERSERK = 28498,
SPELL_FROST_BOLT_SINGLE_10 = 28478,
SPELL_FROST_BOLT_SINGLE_25 = 55802,
SPELL_FROST_BOLT_MULTI_10 = 28479,
SPELL_FROST_BOLT_MULTI_25 = 55807,
SPELL_SHADOW_FISURE = 27810,
SPELL_VOID_BLAST = 27812,
SPELL_DETONATE_MANA = 27819,
SPELL_MANA_DETONATION_DAMAGE = 27820,
SPELL_FROST_BLAST = 27808,
SPELL_CHAINS_OF_KELTHUZAD = 28410, //28408 script effect
SPELL_BERSERK = 28498,
// Minions
SPELL_FRENZY = 28468,
SPELL_MORTAL_WOUND = 28467,
SPELL_BLOOD_TAP = 28470,
// Minions
SPELL_FRENZY = 28468,
SPELL_MORTAL_WOUND = 28467,
SPELL_BLOOD_TAP = 28470,
};
enum Misc
{
NPC_SOLDIER_OF_THE_FROZEN_WASTES = 16427,
NPC_UNSTOPPABLE_ABOMINATION = 16428,
NPC_SOUL_WEAVER = 16429,
NPC_GUARDIAN_OF_ICECROWN = 16441,
NPC_SOLDIER_OF_THE_FROZEN_WASTES = 16427,
NPC_UNSTOPPABLE_ABOMINATION = 16428,
NPC_SOUL_WEAVER = 16429,
NPC_GUARDIAN_OF_ICECROWN = 16441,
ACTION_CALL_HELP_ON = 1,
ACTION_CALL_HELP_OFF = 2,
ACTION_SECOND_PHASE = 3,
ACTION_CALL_HELP_ON = 1,
ACTION_CALL_HELP_OFF = 2,
ACTION_SECOND_PHASE = 3,
};
enum Event
{
// Kel'Thuzad
EVENT_SUMMON_SOLDIER = 1,
EVENT_SUMMON_UNSTOPPABLE_ABOMINATION = 2,
EVENT_SUMMON_SOUL_WEAVER = 3,
EVENT_START_SECOND_PHASE = 4,
EVENT_SPELL_FROST_BOLT_SINGLE = 5,
EVENT_SPELL_FROST_BOLT_MULTI = 6,
EVENT_SPELL_DETONATE_MANA = 7,
EVENT_SECOND_PHASE_HEALTH_CHECK = 8,
EVENT_THIRD_PHASE_LICH_KING_SAY = 9,
EVENT_SPELL_SHADOW_FISSURE = 10,
EVENT_SPELL_FROST_BLAST = 11,
EVENT_SPELL_CHAINS = 12,
EVENT_SUMMON_GUARDIAN_OF_ICECROWN = 13,
EVENT_FLOOR_CHANGE = 14,
// Kel'Thuzad
EVENT_SUMMON_SOLDIER = 1,
EVENT_SUMMON_UNSTOPPABLE_ABOMINATION = 2,
EVENT_SUMMON_SOUL_WEAVER = 3,
EVENT_START_SECOND_PHASE = 4,
EVENT_SPELL_FROST_BOLT_SINGLE = 5,
EVENT_SPELL_FROST_BOLT_MULTI = 6,
EVENT_SPELL_DETONATE_MANA = 7,
EVENT_SECOND_PHASE_HEALTH_CHECK = 8,
EVENT_THIRD_PHASE_LICH_KING_SAY = 9,
EVENT_SPELL_SHADOW_FISSURE = 10,
EVENT_SPELL_FROST_BLAST = 11,
EVENT_SPELL_CHAINS = 12,
EVENT_SUMMON_GUARDIAN_OF_ICECROWN = 13,
EVENT_FLOOR_CHANGE = 14,
// Minions
EVENT_MINION_SPELL_FRENZY = 100,
EVENT_MINION_SPELL_MORTAL_WOUND = 101,
EVENT_MINION_SPELL_BLOOD_TAP = 102,
// Minions
EVENT_MINION_SPELL_FRENZY = 100,
EVENT_MINION_SPELL_MORTAL_WOUND = 101,
EVENT_MINION_SPELL_BLOOD_TAP = 102,
};
const Position SummonPositions[12] =
{
// Portals
// Portals
{3783.272705f, -5062.697266f, 143.711203f, 3.617599f}, //LEFT_FAR
{3730.291260f, -5027.239258f, 143.956909f, 4.461900f}, //LEFT_MIDDLE
{3683.868652f, -5057.281250f, 143.183884f, 5.237086f}, //LEFT_NEAR
@@ -88,7 +88,7 @@ const Position SummonPositions[12] =
{3700.724365f, -5185.123047f, 143.928024f, 1.309310f}, //RIGHT_MIDDLE
{3665.121094f, -5138.679199f, 143.183212f, 0.604023f}, //RIGHT_NEAR
// Edges
// Edges
//{3754.431396f, -5080.727734f, 142.036316f, 3.736189f}, //LEFT_FAR
// {3724.396484f, -5061.330566f, 142.032700f, 4.564785f}, //LEFT_MIDDLE
//{3687.158424f, -5076.834473f, 142.017319f, 5.237086f}, //LEFT_NEAR
@@ -96,13 +96,13 @@ const Position SummonPositions[12] =
//{3707.990733f, -5151.450195f, 142.032562f, 1.376855f}, //RIGHT_MIDDLE
// {3739.500000f, -5141.883989f, 142.014113f, 2.121412f} //RIGHT_NEAR
// Middle
{3769.34f, -5071.80f, 143.2082f, 3.658f},
{3729.78f, -5043.56f, 143.3867f, 4.475f},
{3682.75f, -5055.26f, 143.1848f, 5.295f},
{3752.58f, -5161.82f, 143.2944f, 2.126f},
{3702.83f, -5171.70f, 143.4356f, 1.305f},
{3665.30f, -5141.55f, 143.1846f, 0.566f}
// Middle
{3769.34f, -5071.80f, 143.2082f, 3.658f},
{3729.78f, -5043.56f, 143.3867f, 4.475f},
{3682.75f, -5055.26f, 143.1848f, 5.295f},
{3752.58f, -5161.82f, 143.2944f, 2.126f},
{3702.83f, -5171.70f, 143.4356f, 1.305f},
{3665.30f, -5141.55f, 143.1846f, 0.566f}
};
class boss_kelthuzad : public CreatureScript
@@ -115,292 +115,292 @@ public:
return new boss_kelthuzadAI (pCreature);
}
struct boss_kelthuzadAI : public ScriptedAI
{
boss_kelthuzadAI(Creature* c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
EventMap events;
SummonList summons;
InstanceScript* pInstance;
float NormalizeOrientation(float o)
struct boss_kelthuzadAI : public ScriptedAI
{
boss_kelthuzadAI(Creature* c) : ScriptedAI(c), summons(me)
{
// Only positive values will be passed
pInstance = me->GetInstanceScript();
}
EventMap events;
SummonList summons;
InstanceScript* pInstance;
float NormalizeOrientation(float o)
{
// Only positive values will be passed
return fmod(o, 2.0f * static_cast<float>(M_PI));
}
void SpawnHelpers()
{
// Ehhh...
// in short: 6 rooms, 8 soldiers, 3 abominations and 1 weaver in each room
// middle positions in table starts from 6
for (uint8 i = 6; i < 12; ++i)
for (uint8 j = 0; j < 8; ++j)
{
float angle = M_PI*2/8*j;
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, SummonPositions[i].GetPositionX()+6*cos(angle), SummonPositions[i].GetPositionY()+6*sin(angle), SummonPositions[i].GetPositionZ()+0.5f, SummonPositions[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
}
for (uint8 i = 6; i < 12; ++i)
for (uint8 j = 1; j < 4; ++j)
{
float dist = j == 2 ? 0.0f : 8.0f; // second in middle
float angle = SummonPositions[i].GetOrientation() + M_PI*2/4*j;
NormalizeOrientation(angle);
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, SummonPositions[i].GetPositionX()+dist*cos(angle), SummonPositions[i].GetPositionY()+dist*sin(angle), SummonPositions[i].GetPositionZ()+0.5f, SummonPositions[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
}
for (uint8 i = 6; i < 12; ++i)
for (uint8 j = 0; j < 1; ++j)
{
float angle = SummonPositions[i].GetOrientation() + M_PI;
NormalizeOrientation(angle);
me->SummonCreature(NPC_SOUL_WEAVER, SummonPositions[i].GetPositionX()+6*cos(angle), SummonPositions[i].GetPositionY()+6*sin(angle), SummonPositions[i].GetPositionZ()+0.5f, SummonPositions[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
}
}
void SpawnHelpers()
{
// Ehhh...
// in short: 6 rooms, 8 soldiers, 3 abominations and 1 weaver in each room
// middle positions in table starts from 6
for (uint8 i = 6; i < 12; ++i)
for (uint8 j = 0; j < 8; ++j)
{
float angle = M_PI*2/8*j;
me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, SummonPositions[i].GetPositionX()+6*cos(angle), SummonPositions[i].GetPositionY()+6*sin(angle), SummonPositions[i].GetPositionZ()+0.5f, SummonPositions[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
}
for (uint8 i = 6; i < 12; ++i)
for (uint8 j = 1; j < 4; ++j)
{
float dist = j == 2 ? 0.0f : 8.0f; // second in middle
float angle = SummonPositions[i].GetOrientation() + M_PI*2/4*j;
NormalizeOrientation(angle);
me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, SummonPositions[i].GetPositionX()+dist*cos(angle), SummonPositions[i].GetPositionY()+dist*sin(angle), SummonPositions[i].GetPositionZ()+0.5f, SummonPositions[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
}
for (uint8 i = 6; i < 12; ++i)
for (uint8 j = 0; j < 1; ++j)
{
float angle = SummonPositions[i].GetOrientation() + M_PI;
NormalizeOrientation(angle);
me->SummonCreature(NPC_SOUL_WEAVER, SummonPositions[i].GetPositionX()+6*cos(angle), SummonPositions[i].GetPositionY()+6*sin(angle), SummonPositions[i].GetPositionZ()+0.5f, SummonPositions[i].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
}
}
void Reset()
{
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
me->SetReactState(REACT_AGGRESSIVE);
if (pInstance)
{
pInstance->SetData(EVENT_KELTHUZAD, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_FLOOR)))
{
go->SetPhaseMask(1, true);
go->SetGoState(GO_STATE_READY);
}
}
}
void Reset()
{
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
me->SetReactState(REACT_AGGRESSIVE);
if (pInstance)
{
pInstance->SetData(EVENT_KELTHUZAD, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_FLOOR)))
{
go->SetPhaseMask(1, true);
go->SetGoState(GO_STATE_READY);
}
}
}
void EnterEvadeMode()
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::EnterEvadeMode();
}
void EnterEvadeMode()
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::EnterEvadeMode();
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_SLAY);
if (!urand(0,3))
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* Killer)
{
summons.DespawnAll();
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_KELTHUZAD, DONE);
}
void JustDied(Unit* Killer)
{
summons.DespawnAll();
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_KELTHUZAD, DONE);
}
void MoveInLineOfSight(Unit* who)
{
if (!me->IsInCombat() && who->GetTypeId() == TYPEID_PLAYER && who->IsAlive() && me->GetDistance(who) <= 50.0f)
AttackStart(who);
}
void MoveInLineOfSight(Unit* who)
{
if (!me->IsInCombat() && who->GetTypeId() == TYPEID_PLAYER && who->IsAlive() && me->GetDistance(who) <= 50.0f)
AttackStart(who);
}
void EnterCombat(Unit* who)
{
Talk(SAY_SUMMON_MINIONS);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveAllAttackers();
me->SetTarget(0);
me->SetReactState(REACT_PASSIVE);
void EnterCombat(Unit* who)
{
Talk(SAY_SUMMON_MINIONS);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveAllAttackers();
me->SetTarget(0);
me->SetReactState(REACT_PASSIVE);
// Spawn helpers
SpawnHelpers();
// Spawn helpers
SpawnHelpers();
events.ScheduleEvent(EVENT_SUMMON_SOLDIER, 3200);
events.ScheduleEvent(EVENT_SUMMON_UNSTOPPABLE_ABOMINATION, 10000);
events.ScheduleEvent(EVENT_SUMMON_SOUL_WEAVER, 24000);
events.ScheduleEvent(EVENT_START_SECOND_PHASE, 228000);
if (pInstance)
{
pInstance->SetData(EVENT_KELTHUZAD, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_FLOOR)))
{
events.ScheduleEvent(EVENT_FLOOR_CHANGE, 15000);
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
events.ScheduleEvent(EVENT_SUMMON_SOLDIER, 3200);
events.ScheduleEvent(EVENT_SUMMON_UNSTOPPABLE_ABOMINATION, 10000);
events.ScheduleEvent(EVENT_SUMMON_SOUL_WEAVER, 24000);
events.ScheduleEvent(EVENT_START_SECOND_PHASE, 228000);
if (pInstance)
{
pInstance->SetData(EVENT_KELTHUZAD, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_FLOOR)))
{
events.ScheduleEvent(EVENT_FLOOR_CHANGE, 15000);
go->SetGoState(GO_STATE_ACTIVE);
}
}
}
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_FLOOR_CHANGE:
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_FLOOR)))
{
events.ScheduleEvent(EVENT_FLOOR_CHANGE, 15000);
go->SetGoState(GO_STATE_READY);
go->SetPhaseMask(2, true);
}
}
events.PopEvent();
break;
case EVENT_SUMMON_SOLDIER:
if (Creature* cr = me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, SummonPositions[urand(0,5)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Unit* target = SelectTargetFromPlayerList(100.0f))
{
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
cr->AI()->AttackStart(target);
}
}
switch (events.GetEvent())
{
case EVENT_FLOOR_CHANGE:
if (pInstance)
{
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_FLOOR)))
{
events.ScheduleEvent(EVENT_FLOOR_CHANGE, 15000);
go->SetGoState(GO_STATE_READY);
go->SetPhaseMask(2, true);
}
}
events.PopEvent();
break;
case EVENT_SUMMON_SOLDIER:
if (Creature* cr = me->SummonCreature(NPC_SOLDIER_OF_THE_FROZEN_WASTES, SummonPositions[urand(0,5)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Unit* target = SelectTargetFromPlayerList(100.0f))
{
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
cr->AI()->AttackStart(target);
}
}
events.RepeatEvent(3200);
break;
case EVENT_SUMMON_UNSTOPPABLE_ABOMINATION:
if (Creature* cr = me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, SummonPositions[urand(0,5)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Unit* target = SelectTargetFromPlayerList(100.0f))
{
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
cr->AI()->AttackStart(target);
}
}
events.RepeatEvent(3200);
break;
case EVENT_SUMMON_UNSTOPPABLE_ABOMINATION:
if (Creature* cr = me->SummonCreature(NPC_UNSTOPPABLE_ABOMINATION, SummonPositions[urand(0,5)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Unit* target = SelectTargetFromPlayerList(100.0f))
{
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
cr->AI()->AttackStart(target);
}
}
events.RepeatEvent(30000);
break;
case EVENT_SUMMON_SOUL_WEAVER:
if (Creature* cr = me->SummonCreature(NPC_SOUL_WEAVER, SummonPositions[urand(0,5)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Unit* target = SelectTargetFromPlayerList(100.0f))
{
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
cr->AI()->AttackStart(target);
}
}
events.RepeatEvent(30000);
break;
case EVENT_SUMMON_SOUL_WEAVER:
if (Creature* cr = me->SummonCreature(NPC_SOUL_WEAVER, SummonPositions[urand(0,5)], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
{
if (Unit* target = SelectTargetFromPlayerList(100.0f))
{
cr->AI()->DoAction(ACTION_CALL_HELP_OFF);
cr->AI()->AttackStart(target);
}
}
events.RepeatEvent(30000);
break;
case EVENT_START_SECOND_PHASE:
// same as pop
Talk(SAY_AGGRO);
events.Reset();
summons.DoAction(ACTION_SECOND_PHASE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_SPELL_FROST_BOLT_SINGLE, 2000);
events.ScheduleEvent(EVENT_SPELL_FROST_BOLT_MULTI, 15000);
events.ScheduleEvent(EVENT_SPELL_DETONATE_MANA, 20000);
events.ScheduleEvent(EVENT_SECOND_PHASE_HEALTH_CHECK, 1000);
events.ScheduleEvent(EVENT_SPELL_SHADOW_FISSURE, 25000);
events.ScheduleEvent(EVENT_SPELL_FROST_BLAST, 45000);
if (Is25ManRaid())
events.ScheduleEvent(EVENT_SPELL_CHAINS, 50000);
break;
case EVENT_SPELL_FROST_BOLT_SINGLE:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_FROST_BOLT_SINGLE_10, SPELL_FROST_BOLT_SINGLE_25), false);
events.RepeatEvent(urand(2000, 15000));
break;
case EVENT_SPELL_FROST_BOLT_MULTI:
me->CastSpell(me, RAID_MODE(SPELL_FROST_BOLT_MULTI_10, SPELL_FROST_BOLT_MULTI_25), false);
events.RepeatEvent(24000);
break;
case EVENT_SPELL_SHADOW_FISSURE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
me->CastSpell(target, SPELL_SHADOW_FISURE, false);
events.RepeatEvent(25000);
break;
case EVENT_SPELL_FROST_BLAST:
if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM, RAID_MODE(1,0), 0, true))
me->CastSpell(target, SPELL_FROST_BLAST, false);
if (!urand(0,2))
Talk(SAY_FROST_BLAST);
events.RepeatEvent(45000);
break;
case EVENT_SPELL_CHAINS:
for (uint8 i = 0; i < 3; ++i)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true, -SPELL_CHAINS_OF_KELTHUZAD))
me->CastSpell(target, SPELL_CHAINS_OF_KELTHUZAD, true);
events.RepeatEvent(30000);
break;
case EVENT_START_SECOND_PHASE:
// same as pop
Talk(SAY_AGGRO);
events.Reset();
summons.DoAction(ACTION_SECOND_PHASE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_SPELL_FROST_BOLT_SINGLE, 2000);
events.ScheduleEvent(EVENT_SPELL_FROST_BOLT_MULTI, 15000);
events.ScheduleEvent(EVENT_SPELL_DETONATE_MANA, 20000);
events.ScheduleEvent(EVENT_SECOND_PHASE_HEALTH_CHECK, 1000);
events.ScheduleEvent(EVENT_SPELL_SHADOW_FISSURE, 25000);
events.ScheduleEvent(EVENT_SPELL_FROST_BLAST, 45000);
if (Is25ManRaid())
events.ScheduleEvent(EVENT_SPELL_CHAINS, 50000);
break;
case EVENT_SPELL_FROST_BOLT_SINGLE:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_FROST_BOLT_SINGLE_10, SPELL_FROST_BOLT_SINGLE_25), false);
events.RepeatEvent(urand(2000, 15000));
break;
case EVENT_SPELL_FROST_BOLT_MULTI:
me->CastSpell(me, RAID_MODE(SPELL_FROST_BOLT_MULTI_10, SPELL_FROST_BOLT_MULTI_25), false);
events.RepeatEvent(24000);
break;
case EVENT_SPELL_SHADOW_FISSURE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
me->CastSpell(target, SPELL_SHADOW_FISURE, false);
events.RepeatEvent(25000);
break;
case EVENT_SPELL_FROST_BLAST:
if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM, RAID_MODE(1,0), 0, true))
me->CastSpell(target, SPELL_FROST_BLAST, false);
if (!urand(0,2))
Talk(SAY_FROST_BLAST);
events.RepeatEvent(45000);
break;
case EVENT_SPELL_CHAINS:
for (uint8 i = 0; i < 3; ++i)
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true, -SPELL_CHAINS_OF_KELTHUZAD))
me->CastSpell(target, SPELL_CHAINS_OF_KELTHUZAD, true);
if (!urand(0,2))
Talk(SAY_CHAIN);
events.RepeatEvent(50000);
break;
case EVENT_SPELL_DETONATE_MANA:
{
std::vector<Unit*> unitList;
ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
{
if ((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER
&& (*itr)->getTarget()->getPowerType() == POWER_MANA
&& (*itr)->getTarget()->GetPower(POWER_MANA))
unitList.push_back((*itr)->getTarget());
}
if (!urand(0,2))
Talk(SAY_CHAIN);
events.RepeatEvent(50000);
break;
case EVENT_SPELL_DETONATE_MANA:
{
std::vector<Unit*> unitList;
ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
{
if ((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER
&& (*itr)->getTarget()->getPowerType() == POWER_MANA
&& (*itr)->getTarget()->GetPower(POWER_MANA))
unitList.push_back((*itr)->getTarget());
}
if (!unitList.empty())
{
std::vector<Unit*>::iterator itr = unitList.begin();
advance(itr, urand(0, unitList.size()-1));
me->CastSpell(*itr, SPELL_DETONATE_MANA, false);
if (!urand(0,2))
Talk(SAY_SPECIAL);
}
if (!unitList.empty())
{
std::vector<Unit*>::iterator itr = unitList.begin();
advance(itr, urand(0, unitList.size()-1));
me->CastSpell(*itr, SPELL_DETONATE_MANA, false);
if (!urand(0,2))
Talk(SAY_SPECIAL);
}
events.RepeatEvent(30000);
break;
}
case EVENT_SECOND_PHASE_HEALTH_CHECK:
if (me->HealthBelowPct(45))
{
events.PopEvent();
Talk(SAY_REQUEST_AID);
events.DelayEvents(5500);
events.ScheduleEvent(EVENT_THIRD_PHASE_LICH_KING_SAY, 5000);
break;
}
events.RepeatEvent(1000);
break;
case EVENT_THIRD_PHASE_LICH_KING_SAY:
if (pInstance)
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_LICH_KING_BOSS)))
cr->AI()->Talk(SAY_ANSWER_REQUEST);
events.RepeatEvent(30000);
break;
}
case EVENT_SECOND_PHASE_HEALTH_CHECK:
if (me->HealthBelowPct(45))
{
events.PopEvent();
Talk(SAY_REQUEST_AID);
events.DelayEvents(5500);
events.ScheduleEvent(EVENT_THIRD_PHASE_LICH_KING_SAY, 5000);
break;
}
events.RepeatEvent(1000);
break;
case EVENT_THIRD_PHASE_LICH_KING_SAY:
if (pInstance)
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_LICH_KING_BOSS)))
cr->AI()->Talk(SAY_ANSWER_REQUEST);
for (uint8 i = 0 ; i < RAID_MODE(2,4); ++i)
events.ScheduleEvent(EVENT_SUMMON_GUARDIAN_OF_ICECROWN, 10000+(i*5000));
events.PopEvent();
break;
case EVENT_SUMMON_GUARDIAN_OF_ICECROWN:
me->MonsterTextEmote("A Guardian of Icecrown enter the fight!", 0, true);
if (Creature* cr = me->SummonCreature(NPC_GUARDIAN_OF_ICECROWN, SummonPositions[RAND(0, 1, 3, 4)]))
cr->AI()->AttackStart(me->GetVictim());
for (uint8 i = 0 ; i < RAID_MODE(2,4); ++i)
events.ScheduleEvent(EVENT_SUMMON_GUARDIAN_OF_ICECROWN, 10000+(i*5000));
events.PopEvent();
break;
case EVENT_SUMMON_GUARDIAN_OF_ICECROWN:
me->MonsterTextEmote("A Guardian of Icecrown enter the fight!", 0, true);
if (Creature* cr = me->SummonCreature(NPC_GUARDIAN_OF_ICECROWN, SummonPositions[RAND(0, 1, 3, 4)]))
cr->AI()->AttackStart(me->GetVictim());
events.PopEvent();
break;
}
events.PopEvent();
break;
}
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
DoMeleeAttackIfReady();
}
};
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
DoMeleeAttackIfReady();
}
};
};
class boss_kelthuzad_minion : public CreatureScript
@@ -413,158 +413,158 @@ public:
return new boss_kelthuzad_minionAI (pCreature);
}
struct boss_kelthuzad_minionAI : public ScriptedAI
{
boss_kelthuzad_minionAI(Creature* c) : ScriptedAI(c)
{
}
struct boss_kelthuzad_minionAI : public ScriptedAI
{
boss_kelthuzad_minionAI(Creature* c) : ScriptedAI(c)
{
}
EventMap events;
bool callHelp;
EventMap events;
bool callHelp;
void Reset()
{
me->SetNoCallAssistance(true);
callHelp = true;
events.Reset();
}
void Reset()
{
me->SetNoCallAssistance(true);
callHelp = true;
events.Reset();
}
void DoAction(int32 param)
{
if (param == ACTION_CALL_HELP_ON)
callHelp = true;
else if (param == ACTION_CALL_HELP_OFF)
callHelp = false;
else if (param == ACTION_SECOND_PHASE)
{
if (!me->IsInCombat())
me->DespawnOrUnsummon(500);
}
}
void DoAction(int32 param)
{
if (param == ACTION_CALL_HELP_ON)
callHelp = true;
else if (param == ACTION_CALL_HELP_OFF)
callHelp = false;
else if (param == ACTION_SECOND_PHASE)
{
if (!me->IsInCombat())
me->DespawnOrUnsummon(500);
}
}
void MoveInLineOfSight(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER && !who->IsPet())
return;
void MoveInLineOfSight(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER && !who->IsPet())
return;
ScriptedAI::MoveInLineOfSight(who);
}
ScriptedAI::MoveInLineOfSight(who);
}
void JustDied(Unit* )
{
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION && me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_ABOMINATION_KILLED, 0);
}
void JustDied(Unit* )
{
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION && me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_ABOMINATION_KILLED, 0);
}
void AttackStart(Unit* who)
{
ScriptedAI::AttackStart(who);
if (callHelp)
{
std::list<Creature*> targets;
me->GetCreaturesWithEntryInRange(targets, 15.0f, me->GetEntry());
for (std::list<Creature*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
if ((*itr)->GetGUID() != me->GetGUID())
{
(*itr)->ToCreature()->AI()->DoAction(ACTION_CALL_HELP_OFF);
(*itr)->ToCreature()->AI()->AttackStart(who);
}
}
}
void AttackStart(Unit* who)
{
ScriptedAI::AttackStart(who);
if (callHelp)
{
std::list<Creature*> targets;
me->GetCreaturesWithEntryInRange(targets, 15.0f, me->GetEntry());
for (std::list<Creature*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
if ((*itr)->GetGUID() != me->GetGUID())
{
(*itr)->ToCreature()->AI()->DoAction(ACTION_CALL_HELP_OFF);
(*itr)->ToCreature()->AI()->AttackStart(who);
}
}
}
if (me->GetEntry() != NPC_UNSTOPPABLE_ABOMINATION && me->GetEntry() != NPC_GUARDIAN_OF_ICECROWN)
me->AddThreat(who, 1000000.0f);
}
if (me->GetEntry() != NPC_UNSTOPPABLE_ABOMINATION && me->GetEntry() != NPC_GUARDIAN_OF_ICECROWN)
me->AddThreat(who, 1000000.0f);
}
void EnterCombat(Unit* who)
{
me->SetInCombatWithZone();
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION)
{
events.ScheduleEvent(EVENT_MINION_SPELL_FRENZY, 1000);
events.ScheduleEvent(EVENT_MINION_SPELL_MORTAL_WOUND, 5000);
}
else if (me->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
events.ScheduleEvent(EVENT_MINION_SPELL_BLOOD_TAP, 15000);
}
void EnterCombat(Unit* who)
{
me->SetInCombatWithZone();
if (me->GetEntry() == NPC_UNSTOPPABLE_ABOMINATION)
{
events.ScheduleEvent(EVENT_MINION_SPELL_FRENZY, 1000);
events.ScheduleEvent(EVENT_MINION_SPELL_MORTAL_WOUND, 5000);
}
else if (me->GetEntry() == NPC_GUARDIAN_OF_ICECROWN)
events.ScheduleEvent(EVENT_MINION_SPELL_BLOOD_TAP, 15000);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_MINION_SPELL_MORTAL_WOUND:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
events.RepeatEvent(15000);
break;
case EVENT_MINION_SPELL_FRENZY:
if (me->HealthBelowPct(35))
{
me->CastSpell(me, SPELL_FRENZY, true);
events.PopEvent();
break;
}
events.RepeatEvent(1000);
break;
case EVENT_MINION_SPELL_BLOOD_TAP:
me->CastSpell(me->GetVictim(), SPELL_BLOOD_TAP, false);
events.RepeatEvent(15000);
break;
}
switch (events.GetEvent())
{
case EVENT_MINION_SPELL_MORTAL_WOUND:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
events.RepeatEvent(15000);
break;
case EVENT_MINION_SPELL_FRENZY:
if (me->HealthBelowPct(35))
{
me->CastSpell(me, SPELL_FRENZY, true);
events.PopEvent();
break;
}
events.RepeatEvent(1000);
break;
case EVENT_MINION_SPELL_BLOOD_TAP:
me->CastSpell(me->GetVictim(), SPELL_BLOOD_TAP, false);
events.RepeatEvent(15000);
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class spell_kelthuzad_frost_blast : public SpellScriptLoader
{
public:
spell_kelthuzad_frost_blast() : SpellScriptLoader("spell_kelthuzad_frost_blast") { }
public:
spell_kelthuzad_frost_blast() : SpellScriptLoader("spell_kelthuzad_frost_blast") { }
class spell_kelthuzad_frost_blast_SpellScript : public SpellScript
{
PrepareSpellScript(spell_kelthuzad_frost_blast_SpellScript);
class spell_kelthuzad_frost_blast_SpellScript : public SpellScript
{
PrepareSpellScript(spell_kelthuzad_frost_blast_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
Unit* caster = GetCaster();
if (!caster || !caster->ToCreature())
return;
void FilterTargets(std::list<WorldObject*>& targets)
{
Unit* caster = GetCaster();
if (!caster || !caster->ToCreature())
return;
std::list<WorldObject*> tmplist;
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
if (!(*itr)->ToUnit()->HasAura(SPELL_FROST_BLAST))
tmplist.push_back(*itr);
std::list<WorldObject*> tmplist;
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
if (!(*itr)->ToUnit()->HasAura(SPELL_FROST_BLAST))
tmplist.push_back(*itr);
targets.clear();
for (std::list<WorldObject*>::iterator itr = tmplist.begin(); itr != tmplist.end(); ++itr)
targets.push_back(*itr);
}
targets.clear();
for (std::list<WorldObject*>::iterator itr = tmplist.begin(); itr != tmplist.end(); ++itr)
targets.push_back(*itr);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_kelthuzad_frost_blast_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_kelthuzad_frost_blast_SpellScript::FilterTargets, EFFECT_ALL, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_kelthuzad_frost_blast_SpellScript();
}
SpellScript* GetSpellScript() const
{
return new spell_kelthuzad_frost_blast_SpellScript();
}
};
class spell_kelthuzad_detonate_mana : public SpellScriptLoader
@@ -610,8 +610,8 @@ class spell_kelthuzad_detonate_mana : public SpellScriptLoader
void AddSC_boss_kelthuzad()
{
new boss_kelthuzad();
new boss_kelthuzad_minion();
new spell_kelthuzad_frost_blast();
new spell_kelthuzad_detonate_mana();
new boss_kelthuzad();
new boss_kelthuzad_minion();
new spell_kelthuzad_frost_blast();
new spell_kelthuzad_detonate_mana();
}

View File

@@ -8,21 +8,21 @@ REWRITTEN FROM SCRATCH BY XINEF, IT OWNS NOW!
enum Spells
{
SPELL_NECROTIC_AURA = 55593,
SPELL_SUMMON_SPORE = 29234,
SPELL_DEATHBLOOM_10 = 29865,
SPELL_DEATHBLOOM_25 = 55053,
SPELL_INEVITABLE_DOOM_10 = 29204,
SPELL_INEVITABLE_DOOM_25 = 55052,
SPELL_BERSERK = 26662,
SPELL_NECROTIC_AURA = 55593,
SPELL_SUMMON_SPORE = 29234,
SPELL_DEATHBLOOM_10 = 29865,
SPELL_DEATHBLOOM_25 = 55053,
SPELL_INEVITABLE_DOOM_10 = 29204,
SPELL_INEVITABLE_DOOM_25 = 55052,
SPELL_BERSERK = 26662,
};
enum Events
{
EVENT_SPELL_NECROTIC_AURA = 1,
EVENT_SPELL_DEATHBLOOM = 2,
EVENT_SPELL_INEVITABLE_DOOM = 3,
EVENT_SPELL_BERSERK = 4,
EVENT_SPELL_NECROTIC_AURA = 1,
EVENT_SPELL_DEATHBLOOM = 2,
EVENT_SPELL_INEVITABLE_DOOM = 3,
EVENT_SPELL_BERSERK = 4,
};
enum Texts
@@ -42,96 +42,96 @@ public:
return new boss_loathebAI (pCreature);
}
struct boss_loathebAI : public ScriptedAI
{
boss_loathebAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
}
struct boss_loathebAI : public ScriptedAI
{
boss_loathebAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
InstanceScript* pInstance;
EventMap events;
void Reset()
{
events.Reset();
if (pInstance)
{
pInstance->SetData(EVENT_LOATHEB, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_LOATHEB_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
}
void Reset()
{
events.Reset();
if (pInstance)
{
pInstance->SetData(EVENT_LOATHEB, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_LOATHEB_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
}
void JustSummoned(Creature* cr) { cr->SetInCombatWithZone(); }
void JustSummoned(Creature* cr) { cr->SetInCombatWithZone(); }
void SummonedCreatureDies(Creature* cr, Unit*)
{
if (pInstance)
pInstance->SetData(DATA_SPORE_KILLED, 0);
}
void SummonedCreatureDies(Creature* cr, Unit*)
{
if (pInstance)
pInstance->SetData(DATA_SPORE_KILLED, 0);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void EnterCombat(Unit *who)
{
if (pInstance)
{
pInstance->SetData(EVENT_LOATHEB, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_LOATHEB_GATE)))
go->SetGoState(GO_STATE_READY);
}
void EnterCombat(Unit *who)
{
if (pInstance)
{
pInstance->SetData(EVENT_LOATHEB, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_LOATHEB_GATE)))
go->SetGoState(GO_STATE_READY);
}
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_NECROTIC_AURA, 0);
events.ScheduleEvent(EVENT_SPELL_DEATHBLOOM, 25000);
events.ScheduleEvent(EVENT_SPELL_INEVITABLE_DOOM, 120000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 720000);
}
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_NECROTIC_AURA, 0);
events.ScheduleEvent(EVENT_SPELL_DEATHBLOOM, 25000);
events.ScheduleEvent(EVENT_SPELL_INEVITABLE_DOOM, 120000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 720000);
}
void JustDied(Unit* Killer)
{
if (pInstance)
pInstance->SetData(EVENT_LOATHEB, DONE);
}
void JustDied(Unit* Killer)
{
if (pInstance)
pInstance->SetData(EVENT_LOATHEB, DONE);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_NECROTIC_AURA:
me->CastSpell(me, SPELL_NECROTIC_AURA, true);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_DEATHBLOOM:
me->CastSpell(me, SPELL_SUMMON_SPORE, true);
me->CastSpell(me, RAID_MODE(SPELL_DEATHBLOOM_10, SPELL_DEATHBLOOM_25), false);
events.RepeatEvent(30000);
break;
case EVENT_SPELL_INEVITABLE_DOOM:
me->CastSpell(me, RAID_MODE(SPELL_INEVITABLE_DOOM_10, SPELL_INEVITABLE_DOOM_25), false);
events.RepeatEvent(events.GetTimer() < 5*MINUTE*IN_MILLISECONDS ? 30000 : 15000);
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
break;
}
switch (events.GetEvent())
{
case EVENT_SPELL_NECROTIC_AURA:
me->CastSpell(me, SPELL_NECROTIC_AURA, true);
events.RepeatEvent(20000);
break;
case EVENT_SPELL_DEATHBLOOM:
me->CastSpell(me, SPELL_SUMMON_SPORE, true);
me->CastSpell(me, RAID_MODE(SPELL_DEATHBLOOM_10, SPELL_DEATHBLOOM_25), false);
events.RepeatEvent(30000);
break;
case EVENT_SPELL_INEVITABLE_DOOM:
me->CastSpell(me, RAID_MODE(SPELL_INEVITABLE_DOOM_10, SPELL_INEVITABLE_DOOM_25), false);
events.RepeatEvent(events.GetTimer() < 5*MINUTE*IN_MILLISECONDS ? 30000 : 15000);
break;
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class spell_loatheb_necrotic_aura_warning : public SpellScriptLoader
@@ -145,14 +145,14 @@ class spell_loatheb_necrotic_aura_warning : public SpellScriptLoader
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Creature* target = GetTarget()->ToCreature();
Creature* target = GetTarget()->ToCreature();
if (target->IsAIEnabled)
target->AI()->Talk(SAY_NECROTIC_AURA_APPLIED);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Creature* target = GetTarget()->ToCreature();
Creature* target = GetTarget()->ToCreature();
if (target->IsAIEnabled)
target->AI()->Talk(SAY_NECROTIC_AURA_REMOVED);
}
@@ -173,5 +173,5 @@ class spell_loatheb_necrotic_aura_warning : public SpellScriptLoader
void AddSC_boss_loatheb()
{
new boss_loatheb();
new spell_loatheb_necrotic_aura_warning();
new spell_loatheb_necrotic_aura_warning();
}

View File

@@ -9,31 +9,31 @@ REWRITTEN FROM SCRATCH BY XINEF, IT OWNS NOW!
enum Spells
{
SPELL_WEB_WRAP = 28622,
SPELL_WEB_SPRAY_10 = 29484,
SPELL_WEB_SPRAY_25 = 54125,
SPELL_POISON_SHOCK_10 = 28741,
SPELL_POISON_SHOCK_25 = 54122,
SPELL_NECROTIC_POISON_10 = 54121,
SPELL_NECROTIC_POISON_25 = 28776,
SPELL_FRENZY_10 = 54123,
SPELL_FRENZY_25 = 54124,
SPELL_WEB_WRAP = 28622,
SPELL_WEB_SPRAY_10 = 29484,
SPELL_WEB_SPRAY_25 = 54125,
SPELL_POISON_SHOCK_10 = 28741,
SPELL_POISON_SHOCK_25 = 54122,
SPELL_NECROTIC_POISON_10 = 54121,
SPELL_NECROTIC_POISON_25 = 28776,
SPELL_FRENZY_10 = 54123,
SPELL_FRENZY_25 = 54124,
};
enum Events
{
EVENT_SPELL_WEB_SPRAY = 1,
EVENT_SPELL_POISON_SHOCK = 2,
EVENT_SPELL_NECROTIC_POISON = 3,
EVENT_WEB_WRAP = 4,
EVENT_HEALTH_CHECK = 5,
EVENT_SUMMON_SPIDERLINGS = 6,
EVENT_SPELL_WEB_SPRAY = 1,
EVENT_SPELL_POISON_SHOCK = 2,
EVENT_SPELL_NECROTIC_POISON = 3,
EVENT_WEB_WRAP = 4,
EVENT_HEALTH_CHECK = 5,
EVENT_SUMMON_SPIDERLINGS = 6,
};
enum Misc
{
NPC_WEB_WRAP = 16486,
NPC_MAEXXNA_SPIDERLING = 17055,
NPC_WEB_WRAP = 16486,
NPC_MAEXXNA_SPIDERLING = 17055,
};
const Position PosWrap[3] =
@@ -53,146 +53,146 @@ public:
return new boss_maexxnaAI (pCreature);
}
struct boss_maexxnaAI : public ScriptedAI
{
boss_maexxnaAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
struct boss_maexxnaAI : public ScriptedAI
{
boss_maexxnaAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
SummonList summons;
InstanceScript* pInstance;
EventMap events;
SummonList summons;
bool IsInRoom()
{
if (me->GetExactDist(3486.6f, -3890.6f, 291.8f) > 100.0f)
{
EnterEvadeMode();
return false;
}
bool IsInRoom()
{
if (me->GetExactDist(3486.6f, -3890.6f, 291.8f) > 100.0f)
{
EnterEvadeMode();
return false;
}
return true;
}
return true;
}
void Reset()
{
events.Reset();
summons.DespawnAll();
void Reset()
{
events.Reset();
summons.DespawnAll();
if (pInstance)
{
pInstance->SetData(EVENT_MAEXXNA, NOT_STARTED);
if (pInstance->GetData(EVENT_FAERLINA) == DONE)
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_MAEXXNA_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
}
if (pInstance)
{
pInstance->SetData(EVENT_MAEXXNA, NOT_STARTED);
if (pInstance->GetData(EVENT_FAERLINA) == DONE)
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_MAEXXNA_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
}
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_WEB_WRAP, 20000);
events.ScheduleEvent(EVENT_SPELL_WEB_SPRAY, 40000);
events.ScheduleEvent(EVENT_SPELL_POISON_SHOCK, 10000);
events.ScheduleEvent(EVENT_SPELL_NECROTIC_POISON, 5000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
events.ScheduleEvent(EVENT_SUMMON_SPIDERLINGS, 30000);
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_WEB_WRAP, 20000);
events.ScheduleEvent(EVENT_SPELL_WEB_SPRAY, 40000);
events.ScheduleEvent(EVENT_SPELL_POISON_SHOCK, 10000);
events.ScheduleEvent(EVENT_SPELL_NECROTIC_POISON, 5000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
events.ScheduleEvent(EVENT_SUMMON_SPIDERLINGS, 30000);
if (pInstance)
{
pInstance->SetData(EVENT_MAEXXNA, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_MAEXXNA_GATE)))
go->SetGoState(GO_STATE_READY);
}
}
if (pInstance)
{
pInstance->SetData(EVENT_MAEXXNA, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_MAEXXNA_GATE)))
go->SetGoState(GO_STATE_READY);
}
}
void JustDied(Unit* Killer)
{
if (pInstance)
pInstance->SetData(EVENT_MAEXXNA, DONE);
}
void JustDied(Unit* Killer)
{
if (pInstance)
pInstance->SetData(EVENT_MAEXXNA, DONE);
}
void JustSummoned(Creature* cr)
{
if (cr->GetEntry() == NPC_MAEXXNA_SPIDERLING)
{
cr->SetInCombatWithZone();
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
cr->AI()->AttackStart(target);
}
void JustSummoned(Creature* cr)
{
if (cr->GetEntry() == NPC_MAEXXNA_SPIDERLING)
{
cr->SetInCombatWithZone();
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
cr->AI()->AttackStart(target);
}
summons.Summon(cr);
}
summons.Summon(cr);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
{
if (!IsInRoom())
return;
void UpdateAI(uint32 diff)
{
if (!IsInRoom())
return;
if (!UpdateVictim())
return;
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_WEB_SPRAY:
me->MonsterTextEmote("%s sprays strands of web everywhere!", 0, true);
me->CastSpell(me, RAID_MODE(SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25), true);
events.RepeatEvent(40000);
break;
case EVENT_SPELL_POISON_SHOCK:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_POISON_SHOCK_10, SPELL_POISON_SHOCK_25), false);
events.RepeatEvent(40000);
break;
case EVENT_SPELL_NECROTIC_POISON:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_NECROTIC_POISON_10, SPELL_NECROTIC_POISON_25), false);
events.RepeatEvent(30000);
break;
case EVENT_SUMMON_SPIDERLINGS:
me->MonsterTextEmote("Spiderlings appear on the web!", 0, true);
for (uint8 i = 0; i < 8; ++i)
me->SummonCreature(NPC_MAEXXNA_SPIDERLING, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
events.RepeatEvent(40000);
break;
case EVENT_HEALTH_CHECK:
if (me->GetHealthPct() < 30)
{
me->CastSpell(me, RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25), true);
events.PopEvent();
break;
}
switch (events.GetEvent())
{
case EVENT_SPELL_WEB_SPRAY:
me->MonsterTextEmote("%s sprays strands of web everywhere!", 0, true);
me->CastSpell(me, RAID_MODE(SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25), true);
events.RepeatEvent(40000);
break;
case EVENT_SPELL_POISON_SHOCK:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_POISON_SHOCK_10, SPELL_POISON_SHOCK_25), false);
events.RepeatEvent(40000);
break;
case EVENT_SPELL_NECROTIC_POISON:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_NECROTIC_POISON_10, SPELL_NECROTIC_POISON_25), false);
events.RepeatEvent(30000);
break;
case EVENT_SUMMON_SPIDERLINGS:
me->MonsterTextEmote("Spiderlings appear on the web!", 0, true);
for (uint8 i = 0; i < 8; ++i)
me->SummonCreature(NPC_MAEXXNA_SPIDERLING, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
events.RepeatEvent(40000);
break;
case EVENT_HEALTH_CHECK:
if (me->GetHealthPct() < 30)
{
me->CastSpell(me, RAID_MODE(SPELL_FRENZY_10, SPELL_FRENZY_25), true);
events.PopEvent();
break;
}
events.RepeatEvent(1000);
break;
case EVENT_WEB_WRAP:
me->MonsterTextEmote("%s spins her web into a cocoon!", 0, true);
for (uint8 i = 0; i < RAID_MODE(1,2); ++i)
if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -SPELL_WEB_WRAP))
{
target->RemoveAura(RAID_MODE(SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25));
uint8 pos = urand(0,2);
events.RepeatEvent(1000);
break;
case EVENT_WEB_WRAP:
me->MonsterTextEmote("%s spins her web into a cocoon!", 0, true);
for (uint8 i = 0; i < RAID_MODE(1,2); ++i)
if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -SPELL_WEB_WRAP))
{
target->RemoveAura(RAID_MODE(SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25));
uint8 pos = urand(0,2);
target->GetMotionMaster()->MoveJump(PosWrap[pos].GetPositionX(), PosWrap[pos].GetPositionY(), PosWrap[pos].GetPositionZ(), 20, 20);
if (Creature *wrap = me->SummonCreature(NPC_WEB_WRAP, PosWrap[pos].GetPositionX(), PosWrap[pos].GetPositionY(), PosWrap[pos].GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000))
wrap->AI()->SetGUID(target->GetGUID());
}
events.RepeatEvent(40000);
break;
}
target->GetMotionMaster()->MoveJump(PosWrap[pos].GetPositionX(), PosWrap[pos].GetPositionY(), PosWrap[pos].GetPositionZ(), 20, 20);
if (Creature *wrap = me->SummonCreature(NPC_WEB_WRAP, PosWrap[pos].GetPositionX(), PosWrap[pos].GetPositionY(), PosWrap[pos].GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000))
wrap->AI()->SetGUID(target->GetGUID());
}
events.RepeatEvent(40000);
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
@@ -206,31 +206,31 @@ public:
return new boss_maexxna_webwrapAI (pCreature);
}
struct boss_maexxna_webwrapAI : public NullCreatureAI
{
boss_maexxna_webwrapAI(Creature *c) : NullCreatureAI(c), victimGUID(0) {}
struct boss_maexxna_webwrapAI : public NullCreatureAI
{
boss_maexxna_webwrapAI(Creature *c) : NullCreatureAI(c), victimGUID(0) {}
uint64 victimGUID;
void SetGUID(uint64 guid, int32 param)
{
victimGUID = guid;
if (me->m_spells[0] && victimGUID)
if (Unit *victim = ObjectAccessor::GetUnit(*me, victimGUID))
victim->CastSpell(victim, me->m_spells[0], true, NULL, NULL, me->GetGUID());
}
uint64 victimGUID;
void SetGUID(uint64 guid, int32 param)
{
victimGUID = guid;
if (me->m_spells[0] && victimGUID)
if (Unit *victim = ObjectAccessor::GetUnit(*me, victimGUID))
victim->CastSpell(victim, me->m_spells[0], true, NULL, NULL, me->GetGUID());
}
void JustDied(Unit *killer)
{
if (me->m_spells[0] && victimGUID)
if (Unit *victim = ObjectAccessor::GetUnit(*me, victimGUID))
victim->RemoveAurasDueToSpell(me->m_spells[0], me->GetGUID());
}
};
void JustDied(Unit *killer)
{
if (me->m_spells[0] && victimGUID)
if (Unit *victim = ObjectAccessor::GetUnit(*me, victimGUID))
victim->RemoveAurasDueToSpell(me->m_spells[0], me->GetGUID());
}
};
};
void AddSC_boss_maexxna()
{
new boss_maexxna();
new boss_maexxna_webwrap();
new boss_maexxna();
new boss_maexxna_webwrap();
}

View File

@@ -16,33 +16,33 @@ enum Says
enum Spells
{
SPELL_CURSE_OF_THE_PLAGUEBRINGER_10 = 29213,
SPELL_CURSE_OF_THE_PLAGUEBRINGER_25 = 54835,
SPELL_CRIPPLE_10 = 29212,
SPELL_CRIPPLE_25 = 54814,
SPELL_SUMMON_PLAGUED_WARRIORS = 29237,
SPELL_TELEPORT = 29216,
SPELL_BLINK = 29208,
SPELL_CURSE_OF_THE_PLAGUEBRINGER_10 = 29213,
SPELL_CURSE_OF_THE_PLAGUEBRINGER_25 = 54835,
SPELL_CRIPPLE_10 = 29212,
SPELL_CRIPPLE_25 = 54814,
SPELL_SUMMON_PLAGUED_WARRIORS = 29237,
SPELL_TELEPORT = 29216,
SPELL_BLINK = 29208,
};
enum Events
{
EVENT_SPELL_CURSE = 1,
EVENT_SPELL_CRIPPLE = 2,
EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE = 3,
EVENT_MOVE_TO_BALCONY = 4,
EVENT_SPELL_BLINK = 5,
EVENT_MOVE_TO_GROUND = 6,
EVENT_SUMMON_PLAGUED_WARRIOR_REAL = 7,
EVENT_BALCONY_SUMMON_ANNOUNCE = 8,
EVENT_BALCONY_SUMMON_REAL = 9,
EVENT_SPELL_CURSE = 1,
EVENT_SPELL_CRIPPLE = 2,
EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE = 3,
EVENT_MOVE_TO_BALCONY = 4,
EVENT_SPELL_BLINK = 5,
EVENT_MOVE_TO_GROUND = 6,
EVENT_SUMMON_PLAGUED_WARRIOR_REAL = 7,
EVENT_BALCONY_SUMMON_ANNOUNCE = 8,
EVENT_BALCONY_SUMMON_REAL = 9,
};
enum Misc
{
NPC_PLAGUED_WARRIOR = 16984,
NPC_PLAGUED_CHAMPION = 16983,
NPC_PLAGUED_GUARDIAN = 16981,
NPC_PLAGUED_WARRIOR = 16984,
NPC_PLAGUED_CHAMPION = 16983,
NPC_PLAGUED_GUARDIAN = 16981,
};
const Position summoningPosition[5] =
@@ -66,187 +66,187 @@ public:
return new boss_nothAI (pCreature);
}
struct boss_nothAI : public ScriptedAI
{
boss_nothAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
struct boss_nothAI : public ScriptedAI
{
boss_nothAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
SummonList summons;
uint8 totalPhase;
InstanceScript* pInstance;
EventMap events;
SummonList summons;
uint8 totalPhase;
void StartGroundPhase()
{
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_ROOT);
void StartGroundPhase()
{
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_ROOT);
events.Reset();
events.ScheduleEvent(EVENT_MOVE_TO_BALCONY, (totalPhase < 2 ? 110000 : (110000 / totalPhase)));
events.ScheduleEvent(EVENT_SPELL_CURSE, 15000);
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE, 25000);
if (Is25ManRaid())
events.ScheduleEvent(EVENT_SPELL_BLINK, 26000);
}
events.Reset();
events.ScheduleEvent(EVENT_MOVE_TO_BALCONY, (totalPhase < 2 ? 110000 : (110000 / totalPhase)));
events.ScheduleEvent(EVENT_SPELL_CURSE, 15000);
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE, 25000);
if (Is25ManRaid())
events.ScheduleEvent(EVENT_SPELL_BLINK, 26000);
}
void StartBalconyPhase()
{
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
void StartBalconyPhase()
{
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
events.ScheduleEvent(EVENT_BALCONY_SUMMON_ANNOUNCE, 4000);
events.ScheduleEvent(EVENT_MOVE_TO_GROUND, 70000);
}
events.Reset();
events.ScheduleEvent(EVENT_BALCONY_SUMMON_ANNOUNCE, 4000);
events.ScheduleEvent(EVENT_MOVE_TO_GROUND, 70000);
}
void SummonHelper(uint32 entry, uint32 count)
{
for (uint8 i = 0; i < count; ++i)
me->SummonCreature(entry, summoningPosition[urand(0,4)]);
}
void SummonHelper(uint32 entry, uint32 count)
{
for (uint8 i = 0; i < count; ++i)
me->SummonCreature(entry, summoningPosition[urand(0,4)]);
}
bool IsInRoom()
{
if (me->GetPositionX() > 2730 || me->GetPositionX() < 2614 || me->GetPositionY() > -3455 || me->GetPositionY() < -3553)
{
EnterEvadeMode();
return false;
}
bool IsInRoom()
{
if (me->GetPositionX() > 2730 || me->GetPositionX() < 2614 || me->GetPositionY() > -3455 || me->GetPositionY() < -3553)
{
EnterEvadeMode();
return false;
}
return true;
}
return true;
}
void Reset()
{
events.Reset();
summons.DespawnAll();
me->SetControlled(false, UNIT_STATE_ROOT);
me->SetReactState(REACT_AGGRESSIVE);
totalPhase = 0;
void Reset()
{
events.Reset();
summons.DespawnAll();
me->SetControlled(false, UNIT_STATE_ROOT);
me->SetReactState(REACT_AGGRESSIVE);
totalPhase = 0;
if (pInstance)
pInstance->SetData(EVENT_NOTH, NOT_STARTED);
}
if (pInstance)
pInstance->SetData(EVENT_NOTH, NOT_STARTED);
}
void EnterEvadeMode()
{
me->SetControlled(false, UNIT_STATE_ROOT);
ScriptedAI::EnterEvadeMode();
}
void EnterEvadeMode()
{
me->SetControlled(false, UNIT_STATE_ROOT);
ScriptedAI::EnterEvadeMode();
}
void EnterCombat(Unit *who)
{
Talk(SAY_AGGRO);
if (pInstance)
pInstance->SetData(EVENT_NOTH, IN_PROGRESS);
void EnterCombat(Unit *who)
{
Talk(SAY_AGGRO);
if (pInstance)
pInstance->SetData(EVENT_NOTH, IN_PROGRESS);
StartGroundPhase();
}
StartGroundPhase();
}
void JustSummoned(Creature *summon)
{
summons.Summon(summon);
summon->SetInCombatWithZone();
}
void JustSummoned(Creature *summon)
{
summons.Summon(summon);
summon->SetInCombatWithZone();
}
void JustDied(Unit* Killer)
{
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_NOTH, DONE);
}
void JustDied(Unit* Killer)
{
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_NOTH, DONE);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_SLAY);
if (!urand(0,3))
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
{
if (!IsInRoom())
return;
void UpdateAI(uint32 diff)
{
if (!IsInRoom())
return;
if (!UpdateVictim())
return;
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
// GROUND
case EVENT_SPELL_CURSE:
me->CastCustomSpell(RAID_MODE(SPELL_CURSE_OF_THE_PLAGUEBRINGER_10, SPELL_CURSE_OF_THE_PLAGUEBRINGER_25), SPELLVALUE_MAX_TARGETS, RAID_MODE(3, 10), me, false);
events.RepeatEvent(25000);
break;
case EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE:
me->MonsterTextEmote("Noth the Plaguebringer summons forth Skeletal Warriors!", 0, true);
Talk(SAY_SUMMON);
events.RepeatEvent(25000);
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_REAL, 4000);
break;
case EVENT_SUMMON_PLAGUED_WARRIOR_REAL:
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true);
SummonHelper(NPC_PLAGUED_WARRIOR, RAID_MODE(2,3));
events.PopEvent();
break;
case EVENT_MOVE_TO_BALCONY:
me->MonsterTextEmote("%s teleports to the balcony above!", 0, true);
me->CastSpell(me, SPELL_TELEPORT, true);
StartBalconyPhase();
//events.PopEvent(); events.Reset()!!
break;
case EVENT_SPELL_BLINK:
DoResetThreat();
me->MonsterTextEmote("%s blinks away!", 0, true);
me->CastSpell(me, RAID_MODE(SPELL_CRIPPLE_10, SPELL_CRIPPLE_25), false);
me->CastSpell(me, SPELL_BLINK, true);
events.RepeatEvent(30000);
break;
// BALCONY
case EVENT_BALCONY_SUMMON_ANNOUNCE:
me->MonsterTextEmote("%s raises more skeletons!", 0, true);
events.RepeatEvent(25000);
events.ScheduleEvent(EVENT_BALCONY_SUMMON_REAL, 4000);
break;
case EVENT_BALCONY_SUMMON_REAL:
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true); // visual only
if (totalPhase == 0)
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(2,4));
else if (totalPhase == 1)
{
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(1,2));
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(1,2));
}
else
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(2,4));
events.PopEvent();
break;
case EVENT_MOVE_TO_GROUND:
me->MonsterTextEmote("%s teleports back into the battle!", 0, true);
totalPhase++;
StartGroundPhase();
me->NearTeleportTo(nothPosition.GetPositionX(), nothPosition.GetPositionY(), nothPosition.GetPositionZ(), nothPosition.GetOrientation(), true);
events.PopEvent();
break;
}
switch (events.GetEvent())
{
// GROUND
case EVENT_SPELL_CURSE:
me->CastCustomSpell(RAID_MODE(SPELL_CURSE_OF_THE_PLAGUEBRINGER_10, SPELL_CURSE_OF_THE_PLAGUEBRINGER_25), SPELLVALUE_MAX_TARGETS, RAID_MODE(3, 10), me, false);
events.RepeatEvent(25000);
break;
case EVENT_SUMMON_PLAGUED_WARRIOR_ANNOUNCE:
me->MonsterTextEmote("Noth the Plaguebringer summons forth Skeletal Warriors!", 0, true);
Talk(SAY_SUMMON);
events.RepeatEvent(25000);
events.ScheduleEvent(EVENT_SUMMON_PLAGUED_WARRIOR_REAL, 4000);
break;
case EVENT_SUMMON_PLAGUED_WARRIOR_REAL:
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true);
SummonHelper(NPC_PLAGUED_WARRIOR, RAID_MODE(2,3));
events.PopEvent();
break;
case EVENT_MOVE_TO_BALCONY:
me->MonsterTextEmote("%s teleports to the balcony above!", 0, true);
me->CastSpell(me, SPELL_TELEPORT, true);
StartBalconyPhase();
//events.PopEvent(); events.Reset()!!
break;
case EVENT_SPELL_BLINK:
DoResetThreat();
me->MonsterTextEmote("%s blinks away!", 0, true);
me->CastSpell(me, RAID_MODE(SPELL_CRIPPLE_10, SPELL_CRIPPLE_25), false);
me->CastSpell(me, SPELL_BLINK, true);
events.RepeatEvent(30000);
break;
// BALCONY
case EVENT_BALCONY_SUMMON_ANNOUNCE:
me->MonsterTextEmote("%s raises more skeletons!", 0, true);
events.RepeatEvent(25000);
events.ScheduleEvent(EVENT_BALCONY_SUMMON_REAL, 4000);
break;
case EVENT_BALCONY_SUMMON_REAL:
me->CastSpell(me, SPELL_SUMMON_PLAGUED_WARRIORS, true); // visual only
if (totalPhase == 0)
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(2,4));
else if (totalPhase == 1)
{
SummonHelper(NPC_PLAGUED_CHAMPION, RAID_MODE(1,2));
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(1,2));
}
else
SummonHelper(NPC_PLAGUED_GUARDIAN, RAID_MODE(2,4));
events.PopEvent();
break;
case EVENT_MOVE_TO_GROUND:
me->MonsterTextEmote("%s teleports back into the battle!", 0, true);
totalPhase++;
StartGroundPhase();
me->NearTeleportTo(nothPosition.GetPositionX(), nothPosition.GetPositionY(), nothPosition.GetPositionZ(), nothPosition.GetOrientation(), true);
events.PopEvent();
break;
}
if (me->HasReactState(REACT_AGGRESSIVE))
DoMeleeAttackIfReady();
}
};
if (me->HasReactState(REACT_AGGRESSIVE))
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_noth()

View File

@@ -17,24 +17,24 @@ enum Yells
enum Spells
{
SPELL_HATEFUL_STRIKE_10 = 41926,
SPELL_HATEFUL_STRIKE_25 = 59192,
SPELL_FRENZY = 28131,
SPELL_BERSERK = 26662,
SPELL_SLIME_BOLT = 32309,
SPELL_HATEFUL_STRIKE_10 = 41926,
SPELL_HATEFUL_STRIKE_25 = 59192,
SPELL_FRENZY = 28131,
SPELL_BERSERK = 26662,
SPELL_SLIME_BOLT = 32309,
};
enum Events
{
EVENT_HEALTH_CHECK = 1,
EVENT_SPELL_HATEFUL_STRIKE = 2,
EVENT_SPELL_SLIME_BOLT = 3,
EVENT_SPELL_BERSERK = 4,
EVENT_HEALTH_CHECK = 1,
EVENT_SPELL_HATEFUL_STRIKE = 2,
EVENT_SPELL_SLIME_BOLT = 3,
EVENT_SPELL_BERSERK = 4,
};
enum Misc
{
ACHIEV_TIMED_START_EVENT = 10286,
ACHIEV_TIMED_START_EVENT = 10286,
};
class boss_patchwerk : public CreatureScript
@@ -47,139 +47,139 @@ public:
return new boss_patchwerkAI (pCreature);
}
struct boss_patchwerkAI : public ScriptedAI
{
boss_patchwerkAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
}
struct boss_patchwerkAI : public ScriptedAI
{
boss_patchwerkAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
}
EventMap events;
InstanceScript* pInstance;
EventMap events;
InstanceScript* pInstance;
void Reset()
{
events.Reset();
if (pInstance)
pInstance->SetData(EVENT_PATCHWERK, NOT_STARTED);
}
void Reset()
{
events.Reset();
if (pInstance)
pInstance->SetData(EVENT_PATCHWERK, NOT_STARTED);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_SLAY);
if (!urand(0,3))
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* Killer)
{
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_PATCHWERK, DONE);
}
void JustDied(Unit* Killer)
{
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_PATCHWERK, DONE);
}
void EnterCombat(Unit *who)
{
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_HATEFUL_STRIKE, 1200);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 360000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
void EnterCombat(Unit *who)
{
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_HATEFUL_STRIKE, 1200);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 360000);
events.ScheduleEvent(EVENT_HEALTH_CHECK, 1000);
if (pInstance)
{
if (pInstance)
{
pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
pInstance->SetData(EVENT_PATCHWERK, IN_PROGRESS);
}
}
pInstance->SetData(EVENT_PATCHWERK, IN_PROGRESS);
}
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_HATEFUL_STRIKE:
{
//Cast Hateful strike on the player with the highest
//amount of HP within melee distance, and second threat amount
std::list<Unit*> meleeRangeTargets;
Unit* finalTarget = NULL;
uint8 counter = 0;
ThreatContainer::StorageType::const_iterator i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i, ++counter)
{
// Gather all units with melee range
Unit *target = (*i)->getTarget();
if (me->IsWithinMeleeRange(target))
meleeRangeTargets.push_back(target);
switch (events.GetEvent())
{
case EVENT_SPELL_HATEFUL_STRIKE:
{
//Cast Hateful strike on the player with the highest
//amount of HP within melee distance, and second threat amount
std::list<Unit*> meleeRangeTargets;
Unit* finalTarget = NULL;
uint8 counter = 0;
ThreatContainer::StorageType::const_iterator i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i, ++counter)
{
// Gather all units with melee range
Unit *target = (*i)->getTarget();
if (me->IsWithinMeleeRange(target))
meleeRangeTargets.push_back(target);
// and add threat to most hated
if (counter < RAID_MODE(2,3))
me->AddThreat(target, 500.0f);
}
// and add threat to most hated
if (counter < RAID_MODE(2,3))
me->AddThreat(target, 500.0f);
}
counter = 0;
for (std::list<Unit*>::const_iterator i = meleeRangeTargets.begin(); i != meleeRangeTargets.end(); ++i, ++counter)
{
// if there is only one target available
if (meleeRangeTargets.size() == 1)
finalTarget = (*i);
else if (counter > 0) // skip first target
{
if (!finalTarget || (*i)->GetHealth() > finalTarget->GetHealth())
finalTarget = (*i);
counter = 0;
for (std::list<Unit*>::const_iterator i = meleeRangeTargets.begin(); i != meleeRangeTargets.end(); ++i, ++counter)
{
// if there is only one target available
if (meleeRangeTargets.size() == 1)
finalTarget = (*i);
else if (counter > 0) // skip first target
{
if (!finalTarget || (*i)->GetHealth() > finalTarget->GetHealth())
finalTarget = (*i);
// third loop
if (counter >= 2)
break;
}
}
// third loop
if (counter >= 2)
break;
}
}
if (finalTarget)
me->CastSpell(finalTarget, RAID_MODE(SPELL_HATEFUL_STRIKE_10, SPELL_HATEFUL_STRIKE_25), false);
if (finalTarget)
me->CastSpell(finalTarget, RAID_MODE(SPELL_HATEFUL_STRIKE_10, SPELL_HATEFUL_STRIKE_25), false);
events.RepeatEvent(1000);
break;
}
case EVENT_SPELL_BERSERK:
Talk(EMOTE_BERSERK);
me->CastSpell(me, SPELL_BERSERK, true);
events.ScheduleEvent(EVENT_SPELL_SLIME_BOLT, 2000);
events.PopEvent();
break;
case EVENT_SPELL_SLIME_BOLT:
me->CastSpell(me, SPELL_SLIME_BOLT, false);
events.RepeatEvent(3000);
break;
case EVENT_HEALTH_CHECK:
if (me->GetHealthPct() <= 5)
{
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_FRENZY, true);
events.PopEvent();
break;
}
events.RepeatEvent(1000);
break;
events.RepeatEvent(1000);
break;
}
case EVENT_SPELL_BERSERK:
Talk(EMOTE_BERSERK);
me->CastSpell(me, SPELL_BERSERK, true);
events.ScheduleEvent(EVENT_SPELL_SLIME_BOLT, 2000);
events.PopEvent();
break;
case EVENT_SPELL_SLIME_BOLT:
me->CastSpell(me, SPELL_SLIME_BOLT, false);
events.RepeatEvent(3000);
break;
case EVENT_HEALTH_CHECK:
if (me->GetHealthPct() <= 5)
{
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_FRENZY, true);
events.PopEvent();
break;
}
events.RepeatEvent(1000);
break;
}
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_patchwerk()

View File

@@ -8,46 +8,46 @@ REWRITTEN FROM SCRATCH BY XINEF, IT OWNS NOW!
enum Sounds
{
SOUND_AGGRO_1 = 8852,
SOUND_AGGRO_2 = 8853,
SOUND_AGGRO_3 = 8854,
SOUND_SLAY = 8861,
SOUND_COMMAND_1 = 8855,
SOUND_COMMAND_2 = 8856,
SOUND_COMMAND_3 = 8858,
SOUND_COMMAND_4 = 8859,
SOUND_COMMAND_5 = 8861,
SOUND_DEATH = 8860,
SOUND_AGGRO_1 = 8852,
SOUND_AGGRO_2 = 8853,
SOUND_AGGRO_3 = 8854,
SOUND_SLAY = 8861,
SOUND_COMMAND_1 = 8855,
SOUND_COMMAND_2 = 8856,
SOUND_COMMAND_3 = 8858,
SOUND_COMMAND_4 = 8859,
SOUND_COMMAND_5 = 8861,
SOUND_DEATH = 8860,
};
enum Spells
{
SPELL_UNBALANCING_STRIKE = 26613,
SPELL_DISRUPTING_SHOUT_10 = 29107,
SPELL_DISRUPTING_SHOUT_25 = 55543,
SPELL_JAGGED_KNIFE = 55550,
SPELL_HOPELESS = 29125,
SPELL_UNBALANCING_STRIKE = 26613,
SPELL_DISRUPTING_SHOUT_10 = 29107,
SPELL_DISRUPTING_SHOUT_25 = 55543,
SPELL_JAGGED_KNIFE = 55550,
SPELL_HOPELESS = 29125,
SPELL_BONE_BARRIER = 29061,
SPELL_BLOOD_STRIKE = 61696,
SPELL_BONE_BARRIER = 29061,
SPELL_BLOOD_STRIKE = 61696,
};
enum Events
{
EVENT_SPELL_UNBALANCING_STRIKE = 1,
EVENT_SPELL_DISRUPTING_SHOUT = 2,
EVENT_SPELL_JAGGED_KNIFE = 3,
EVENT_PLAY_COMMAND = 4,
EVENT_SPELL_UNBALANCING_STRIKE = 1,
EVENT_SPELL_DISRUPTING_SHOUT = 2,
EVENT_SPELL_JAGGED_KNIFE = 3,
EVENT_PLAY_COMMAND = 4,
EVENT_MINION_BLOOD_STRIKE = 10,
EVENT_MINION_BONE_BARRIER = 11,
EVENT_MINION_BLOOD_STRIKE = 10,
EVENT_MINION_BONE_BARRIER = 11,
};
enum Misc
{
NPC_DEATH_KNIGHT_UNDERSTUDY = 16803,
NPC_RAZUVIOUS = 16061,
NPC_DEATH_KNIGHT_UNDERSTUDY = 16803,
NPC_RAZUVIOUS = 16061,
};
class boss_razuvious : public CreatureScript
@@ -60,147 +60,147 @@ public:
return new boss_razuviousAI (pCreature);
}
struct boss_razuviousAI : public ScriptedAI
{
boss_razuviousAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
struct boss_razuviousAI : public ScriptedAI
{
boss_razuviousAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
EventMap events;
SummonList summons;
InstanceScript* pInstance;
EventMap events;
SummonList summons;
InstanceScript* pInstance;
void SpawnHelpers()
{
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2782.45f, -3088.03f, 267.685f, 0.75f);
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2778.56f, -3113.74f, 267.685f, 5.28f);
if (Is25ManRaid())
{
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2762.23f, -3085.07f, 267.685f, 1.95f);
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2758.24f, -3110.97f, 267.685f, 3.94f);
}
}
void SpawnHelpers()
{
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2782.45f, -3088.03f, 267.685f, 0.75f);
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2778.56f, -3113.74f, 267.685f, 5.28f);
if (Is25ManRaid())
{
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2762.23f, -3085.07f, 267.685f, 1.95f);
me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2758.24f, -3110.97f, 267.685f, 3.94f);
}
}
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void Reset()
{
summons.DespawnAll();
events.Reset();
SpawnHelpers();
if (pInstance)
pInstance->SetData(EVENT_RAZUVIOUS, NOT_STARTED);
}
void Reset()
{
summons.DespawnAll();
events.Reset();
SpawnHelpers();
if (pInstance)
pInstance->SetData(EVENT_RAZUVIOUS, NOT_STARTED);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
{
DoPlaySoundToSet(me, SOUND_SLAY);
me->MonsterYell("You should've stayed home!", LANG_UNIVERSAL, 0);
}
if (!urand(0,3))
{
DoPlaySoundToSet(me, SOUND_SLAY);
me->MonsterYell("You should've stayed home!", LANG_UNIVERSAL, 0);
}
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask)
{
// Damage done by the controlled Death Knight understudies should also count toward damage done by players
if(who && who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
me->LowerPlayerDamageReq(damage);
}
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask)
{
// Damage done by the controlled Death Knight understudies should also count toward damage done by players
if(who && who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
me->LowerPlayerDamageReq(damage);
}
void JustDied(Unit* killer)
{
DoPlaySoundToSet(me, SOUND_DEATH);
me->MonsterYell("An honorable... death...", LANG_UNIVERSAL, 0);
me->CastSpell(me, SPELL_HOPELESS, true);
if (pInstance)
pInstance->SetData(EVENT_RAZUVIOUS, DONE);
}
void JustDied(Unit* killer)
{
DoPlaySoundToSet(me, SOUND_DEATH);
me->MonsterYell("An honorable... death...", LANG_UNIVERSAL, 0);
me->CastSpell(me, SPELL_HOPELESS, true);
if (pInstance)
pInstance->SetData(EVENT_RAZUVIOUS, DONE);
}
void EnterCombat(Unit *who)
{
switch (urand(0,2))
{
case 0:
DoPlaySoundToSet(me, SOUND_AGGRO_1);
me->MonsterYell("Hah hah, I'm just getting warmed up!", LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(me, SOUND_AGGRO_2);
me->MonsterYell("Stand and fight!", LANG_UNIVERSAL, 0);
break;
case 2:
DoPlaySoundToSet(me, SOUND_AGGRO_3);
me->MonsterYell("Show me what you've got!", LANG_UNIVERSAL, 0);
break;
}
void EnterCombat(Unit *who)
{
switch (urand(0,2))
{
case 0:
DoPlaySoundToSet(me, SOUND_AGGRO_1);
me->MonsterYell("Hah hah, I'm just getting warmed up!", LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(me, SOUND_AGGRO_2);
me->MonsterYell("Stand and fight!", LANG_UNIVERSAL, 0);
break;
case 2:
DoPlaySoundToSet(me, SOUND_AGGRO_3);
me->MonsterYell("Show me what you've got!", LANG_UNIVERSAL, 0);
break;
}
events.ScheduleEvent(EVENT_SPELL_UNBALANCING_STRIKE, 30000);
events.ScheduleEvent(EVENT_SPELL_DISRUPTING_SHOUT, 25000);
events.ScheduleEvent(EVENT_SPELL_JAGGED_KNIFE, 15000);
events.ScheduleEvent(EVENT_PLAY_COMMAND, 40000);
if (pInstance)
pInstance->SetData(EVENT_RAZUVIOUS, IN_PROGRESS);
events.ScheduleEvent(EVENT_SPELL_UNBALANCING_STRIKE, 30000);
events.ScheduleEvent(EVENT_SPELL_DISRUPTING_SHOUT, 25000);
events.ScheduleEvent(EVENT_SPELL_JAGGED_KNIFE, 15000);
events.ScheduleEvent(EVENT_PLAY_COMMAND, 40000);
if (pInstance)
pInstance->SetData(EVENT_RAZUVIOUS, IN_PROGRESS);
summons.DoZoneInCombat();
}
summons.DoZoneInCombat();
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_SPELL_UNBALANCING_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_UNBALANCING_STRIKE, false);
events.RepeatEvent(30000);
break;
case EVENT_SPELL_DISRUPTING_SHOUT:
me->CastSpell(me, RAID_MODE(SPELL_DISRUPTING_SHOUT_10, SPELL_DISRUPTING_SHOUT_25), false);
events.RepeatEvent(25000);
break;
case EVENT_SPELL_JAGGED_KNIFE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f))
me->CastSpell(target, SPELL_JAGGED_KNIFE, false);
switch (events.GetEvent())
{
case EVENT_SPELL_UNBALANCING_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_UNBALANCING_STRIKE, false);
events.RepeatEvent(30000);
break;
case EVENT_SPELL_DISRUPTING_SHOUT:
me->CastSpell(me, RAID_MODE(SPELL_DISRUPTING_SHOUT_10, SPELL_DISRUPTING_SHOUT_25), false);
events.RepeatEvent(25000);
break;
case EVENT_SPELL_JAGGED_KNIFE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f))
me->CastSpell(target, SPELL_JAGGED_KNIFE, false);
events.RepeatEvent(25000);
break;
case EVENT_PLAY_COMMAND:
switch (urand(0,2))
{
case 0:
DoPlaySoundToSet(me, SOUND_COMMAND_1);
me->MonsterYell("Do as I taught you!", LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(me, SOUND_COMMAND_2);
me->MonsterYell("Show them no mercy!", LANG_UNIVERSAL, 0);
break;
case 2:
DoPlaySoundToSet(me, SOUND_COMMAND_3);
me->MonsterYell("You disappoint me, students!", LANG_UNIVERSAL, 0);
break;
}
events.RepeatEvent(40000);
break;
}
events.RepeatEvent(25000);
break;
case EVENT_PLAY_COMMAND:
switch (urand(0,2))
{
case 0:
DoPlaySoundToSet(me, SOUND_COMMAND_1);
me->MonsterYell("Do as I taught you!", LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(me, SOUND_COMMAND_2);
me->MonsterYell("Show them no mercy!", LANG_UNIVERSAL, 0);
break;
case 2:
DoPlaySoundToSet(me, SOUND_COMMAND_3);
me->MonsterYell("You disappoint me, students!", LANG_UNIVERSAL, 0);
break;
}
events.RepeatEvent(40000);
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class boss_razuvious_minion : public CreatureScript
@@ -213,68 +213,68 @@ public:
return new boss_razuvious_minionAI (pCreature);
}
struct boss_razuvious_minionAI : public ScriptedAI
{
boss_razuvious_minionAI(Creature *c) : ScriptedAI(c)
{
}
struct boss_razuvious_minionAI : public ScriptedAI
{
boss_razuvious_minionAI(Creature *c) : ScriptedAI(c)
{
}
EventMap events;
EventMap events;
void Reset()
{
events.Reset();
}
void Reset()
{
events.Reset();
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (me->GetInstanceScript())
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
}
void EnterCombat(Unit *who)
{
if (Creature* cr = me->FindNearestCreature(NPC_RAZUVIOUS, 100.0f))
{
cr->SetInCombatWithZone();
cr->AI()->AttackStart(who);
}
void EnterCombat(Unit *who)
{
if (Creature* cr = me->FindNearestCreature(NPC_RAZUVIOUS, 100.0f))
{
cr->SetInCombatWithZone();
cr->AI()->AttackStart(who);
}
events.ScheduleEvent(EVENT_MINION_BLOOD_STRIKE, 4000);
events.ScheduleEvent(EVENT_MINION_BONE_BARRIER, 9000);
}
events.ScheduleEvent(EVENT_MINION_BLOOD_STRIKE, 4000);
events.ScheduleEvent(EVENT_MINION_BONE_BARRIER, 9000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING) || me->IsCharmed())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING) || me->IsCharmed())
return;
switch (events.GetEvent())
{
case EVENT_MINION_BLOOD_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_BLOOD_STRIKE, false);
events.RepeatEvent(8000);
break;
case EVENT_MINION_BONE_BARRIER:
me->CastSpell(me, SPELL_BONE_BARRIER, true);
events.RepeatEvent(40000);
break;
}
switch (events.GetEvent())
{
case EVENT_MINION_BLOOD_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_BLOOD_STRIKE, false);
events.RepeatEvent(8000);
break;
case EVENT_MINION_BONE_BARRIER:
me->CastSpell(me, SPELL_BONE_BARRIER, true);
events.RepeatEvent(40000);
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_razuvious()
{
new boss_razuvious();
new boss_razuvious_minion();
new boss_razuvious_minion();
}

View File

@@ -18,53 +18,53 @@ enum Yells
enum Spells
{
// Fight
SPELL_FROST_AURA_10 = 28531,
SPELL_FROST_AURA_25 = 55799,
SPELL_CLEAVE = 19983,
SPELL_TAIL_SWEEP_10 = 55697,
SPELL_TAIL_SWEEP_25 = 55696,
SPELL_SUMMON_BLIZZARD = 28560,
SPELL_LIFE_DRAIN_10 = 28542,
SPELL_LIFE_DRAIN_25 = 55665,
SPELL_BERSERK = 26662,
// Fight
SPELL_FROST_AURA_10 = 28531,
SPELL_FROST_AURA_25 = 55799,
SPELL_CLEAVE = 19983,
SPELL_TAIL_SWEEP_10 = 55697,
SPELL_TAIL_SWEEP_25 = 55696,
SPELL_SUMMON_BLIZZARD = 28560,
SPELL_LIFE_DRAIN_10 = 28542,
SPELL_LIFE_DRAIN_25 = 55665,
SPELL_BERSERK = 26662,
// Ice block
SPELL_ICEBOLT_CAST = 28526,
SPELL_ICEBOLT_TRIGGER = 28522,
SPELL_FROST_MISSILE = 30101,
SPELL_FROST_EXPLOSION = 28524,
// Ice block
SPELL_ICEBOLT_CAST = 28526,
SPELL_ICEBOLT_TRIGGER = 28522,
SPELL_FROST_MISSILE = 30101,
SPELL_FROST_EXPLOSION = 28524,
// Visuals
SPELL_SAPPHIRON_DIES = 29357,
// Visuals
SPELL_SAPPHIRON_DIES = 29357,
};
enum Misc
{
GO_ICE_BLOCK = 181247,
NPC_BLIZZARD = 16474,
GO_ICE_BLOCK = 181247,
NPC_BLIZZARD = 16474,
POINT_CENTER = 1,
FAKE_POINTER = 1,
POINT_CENTER = 1,
FAKE_POINTER = 1,
};
enum Events
{
//EVENT_SAPPHIRON_BIRTH = 1,
EVENT_BERSERK = 2,
EVENT_SPELL_CLEAVE = 3,
EVENT_SPELL_TAIL_SWEEP = 4,
EVENT_SPELL_LIFE_DRAIN = 5,
EVENT_SPELL_BLIZZARD = 6,
EVENT_FLIGHT_START = 7,
EVENT_FLIGHT_LIFTOFF = 8,
EVENT_FLIGHT_ICEBOLT = 9,
EVENT_FLIGHT_BREATH = 10,
EVENT_FLIGHT_SPELL_EXPLOSION = 11,
EVENT_FLIGHT_START_LAND = 12,
EVENT_LAND = 13,
EVENT_GROUND = 14,
EVENT_HUNDRED_CLUB = 15,
//EVENT_SAPPHIRON_BIRTH = 1,
EVENT_BERSERK = 2,
EVENT_SPELL_CLEAVE = 3,
EVENT_SPELL_TAIL_SWEEP = 4,
EVENT_SPELL_LIFE_DRAIN = 5,
EVENT_SPELL_BLIZZARD = 6,
EVENT_FLIGHT_START = 7,
EVENT_FLIGHT_LIFTOFF = 8,
EVENT_FLIGHT_ICEBOLT = 9,
EVENT_FLIGHT_BREATH = 10,
EVENT_FLIGHT_SPELL_EXPLOSION = 11,
EVENT_FLIGHT_START_LAND = 12,
EVENT_LAND = 13,
EVENT_GROUND = 14,
EVENT_HUNDRED_CLUB = 15,
};
class boss_sapphiron : public CreatureScript
@@ -77,362 +77,362 @@ public:
return new boss_sapphironAI (pCreature);
}
struct boss_sapphironAI : public ScriptedAI
{
boss_sapphironAI(Creature* c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
}
struct boss_sapphironAI : public ScriptedAI
{
boss_sapphironAI(Creature* c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
}
EventMap events;
InstanceScript* pInstance;
uint8 iceboltCount;
uint32 spawnTimer;
std::list<uint64> blockList;
uint64 currentTarget;
EventMap events;
InstanceScript* pInstance;
uint8 iceboltCount;
uint32 spawnTimer;
std::list<uint64> blockList;
uint64 currentTarget;
void InitializeAI()
{
me->SummonGameObject(GO_SAPPHIRON_BIRTH, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, 0, 0, 0, 0, 0);
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
ScriptedAI::InitializeAI();
}
void InitializeAI()
{
me->SummonGameObject(GO_SAPPHIRON_BIRTH, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, 0, 0, 0, 0, 0);
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
ScriptedAI::InitializeAI();
}
bool IsInRoom()
{
if (me->GetExactDist(3523.5f, -5235.3f, 137.6f) > 100.0f)
{
EnterEvadeMode();
return false;
}
bool IsInRoom()
{
if (me->GetExactDist(3523.5f, -5235.3f, 137.6f) > 100.0f)
{
EnterEvadeMode();
return false;
}
return true;
}
return true;
}
void Reset()
{
if (me->IsVisible())
me->SetReactState(REACT_AGGRESSIVE);
void Reset()
{
if (me->IsVisible())
me->SetReactState(REACT_AGGRESSIVE);
events.Reset();
iceboltCount = 0;
spawnTimer = 0;
currentTarget = 0;
blockList.clear();
events.Reset();
iceboltCount = 0;
spawnTimer = 0;
currentTarget = 0;
blockList.clear();
if (pInstance)
pInstance->SetData(EVENT_SAPPHIRON, NOT_STARTED);
}
if (pInstance)
pInstance->SetData(EVENT_SAPPHIRON, NOT_STARTED);
}
void EnterCombatSelfFunction()
{
Map::PlayerList const &PlList = me->GetMap()->GetPlayers();
if (PlList.isEmpty())
return;
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
if (Player* player = i->GetSource())
{
if (player->IsGameMaster())
continue;
if (player->IsAlive() && me->GetDistance(player) < 80.0f)
{
me->SetInCombatWith(player);
player->SetInCombatWith(me);
me->AddThreat(player, 0.0f);
}
}
}
}
void EnterCombatSelfFunction()
{
Map::PlayerList const &PlList = me->GetMap()->GetPlayers();
if (PlList.isEmpty())
return;
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
if (Player* player = i->GetSource())
{
if (player->IsGameMaster())
continue;
if (player->IsAlive() && me->GetDistance(player) < 80.0f)
{
me->SetInCombatWith(player);
player->SetInCombatWith(me);
me->AddThreat(player, 0.0f);
}
}
}
}
void EnterCombat(Unit *who)
{
EnterCombatSelfFunction();
me->CastSpell(me, RAID_MODE(SPELL_FROST_AURA_10, SPELL_FROST_AURA_25), true);
void EnterCombat(Unit *who)
{
EnterCombatSelfFunction();
me->CastSpell(me, RAID_MODE(SPELL_FROST_AURA_10, SPELL_FROST_AURA_25), true);
events.ScheduleEvent(EVENT_BERSERK, 15*60000);
events.ScheduleEvent(EVENT_SPELL_CLEAVE, 5000);
events.ScheduleEvent(EVENT_SPELL_TAIL_SWEEP, 10000);
events.ScheduleEvent(EVENT_SPELL_LIFE_DRAIN, 17000);
events.ScheduleEvent(EVENT_SPELL_BLIZZARD, 21000);
events.ScheduleEvent(EVENT_FLIGHT_START, 45000);
events.ScheduleEvent(EVENT_HUNDRED_CLUB, 5000);
events.ScheduleEvent(EVENT_BERSERK, 15*60000);
events.ScheduleEvent(EVENT_SPELL_CLEAVE, 5000);
events.ScheduleEvent(EVENT_SPELL_TAIL_SWEEP, 10000);
events.ScheduleEvent(EVENT_SPELL_LIFE_DRAIN, 17000);
events.ScheduleEvent(EVENT_SPELL_BLIZZARD, 21000);
events.ScheduleEvent(EVENT_FLIGHT_START, 45000);
events.ScheduleEvent(EVENT_HUNDRED_CLUB, 5000);
if (pInstance)
pInstance->SetData(EVENT_SAPPHIRON, IN_PROGRESS);
}
if (pInstance)
pInstance->SetData(EVENT_SAPPHIRON, IN_PROGRESS);
}
void JustDied(Unit* who)
{
me->CastSpell(me, SPELL_SAPPHIRON_DIES, true);
if (pInstance)
pInstance->SetData(EVENT_SAPPHIRON, DONE);
}
void JustDied(Unit* who)
{
me->CastSpell(me, SPELL_SAPPHIRON_DIES, true);
if (pInstance)
pInstance->SetData(EVENT_SAPPHIRON, DONE);
}
void DoAction(int32 param)
{
if (param == ACTION_SAPPHIRON_BIRTH)
spawnTimer = 1;
}
void DoAction(int32 param)
{
if (param == ACTION_SAPPHIRON_BIRTH)
spawnTimer = 1;
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == POINT_CENTER)
events.ScheduleEvent(EVENT_FLIGHT_LIFTOFF, 500);
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == POINT_CENTER)
events.ScheduleEvent(EVENT_FLIGHT_LIFTOFF, 500);
}
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
{
if (spellInfo->Id == SPELL_ICEBOLT_CAST)
{
me->CastSpell(target, SPELL_ICEBOLT_TRIGGER, true);
}
}
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
{
if (spellInfo->Id == SPELL_ICEBOLT_CAST)
{
me->CastSpell(target, SPELL_ICEBOLT_TRIGGER, true);
}
}
bool IsValidExplosionTarget(WorldObject* target)
{
for (std::list<uint64>::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
{
if (target->GetGUID() == (*itr))
return false;
bool IsValidExplosionTarget(WorldObject* target)
{
for (std::list<uint64>::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
{
if (target->GetGUID() == (*itr))
return false;
if (Unit* block = ObjectAccessor::GetUnit(*me, *itr))
{
if (block->IsInBetween(me, target, 2.0f) && block->IsWithinDist(target, 10.0f))
return false;
}
}
if (Unit* block = ObjectAccessor::GetUnit(*me, *itr))
{
if (block->IsInBetween(me, target, 2.0f) && block->IsWithinDist(target, 10.0f))
return false;
}
}
return true;
}
return true;
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void UpdateAI(uint32 diff)
{
if (spawnTimer)
{
spawnTimer += diff;
if (spawnTimer >= 21500)
{
me->SetVisible(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
spawnTimer = 0;
}
return;
}
void UpdateAI(uint32 diff)
{
if (spawnTimer)
{
spawnTimer += diff;
if (spawnTimer >= 21500)
{
me->SetVisible(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
spawnTimer = 0;
}
return;
}
if (!IsInRoom())
return;
if (!IsInRoom())
return;
if (!UpdateVictim())
return;
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_BERSERK:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
return;
case EVENT_SPELL_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.RepeatEvent(10000);
return;
case EVENT_SPELL_TAIL_SWEEP:
me->CastSpell(me, RAID_MODE(SPELL_TAIL_SWEEP_10, SPELL_TAIL_SWEEP_25), false);
events.RepeatEvent(10000);
return;
case EVENT_SPELL_LIFE_DRAIN:
me->CastCustomSpell(RAID_MODE(SPELL_LIFE_DRAIN_10, SPELL_LIFE_DRAIN_25), SPELLVALUE_MAX_TARGETS, RAID_MODE(2, 5), me, false);
events.RepeatEvent(24000);
return;
case EVENT_SPELL_BLIZZARD:
{
Creature* cr;
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
cr = me->SummonCreature(NPC_BLIZZARD, *target, TEMPSUMMON_TIMED_DESPAWN, 16000);
else
cr = me->SummonCreature(NPC_BLIZZARD, *me, TEMPSUMMON_TIMED_DESPAWN, 16000);
if (cr)
cr->GetMotionMaster()->MoveRandom(40);
events.RepeatEvent(RAID_MODE(8000, 6500));
return;
}
case EVENT_FLIGHT_START:
if (me->HealthBelowPct(11))
{
events.PopEvent();
return;
}
events.RepeatEvent(45000);
events.DelayEvents(35000);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z);
return;
case EVENT_FLIGHT_LIFTOFF:
me->GetMotionMaster()->MoveIdle();
me->SendMeleeAttackStop(me->GetVictim());
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->SetDisableGravity(true);
currentTarget = 0;
events.PopEvent();
events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, 3000);
iceboltCount = RAID_MODE(2, 3);
return;
case EVENT_FLIGHT_ICEBOLT:
{
events.PopEvent();
if (currentTarget)
if (Unit* target = ObjectAccessor::GetUnit(*me, currentTarget))
me->SummonGameObject(GO_ICE_BLOCK, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0);
std::vector<Unit*> targets;
ThreatContainer::StorageType::const_iterator i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i)
if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER)
{
bool inList = false;
if (!blockList.empty())
for (std::list<uint64>::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
if ((*i)->getTarget()->GetGUID() == *itr)
{
inList = true;
break;
}
if (!inList)
targets.push_back((*i)->getTarget());
}
switch (events.GetEvent())
{
case EVENT_BERSERK:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
return;
case EVENT_SPELL_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.RepeatEvent(10000);
return;
case EVENT_SPELL_TAIL_SWEEP:
me->CastSpell(me, RAID_MODE(SPELL_TAIL_SWEEP_10, SPELL_TAIL_SWEEP_25), false);
events.RepeatEvent(10000);
return;
case EVENT_SPELL_LIFE_DRAIN:
me->CastCustomSpell(RAID_MODE(SPELL_LIFE_DRAIN_10, SPELL_LIFE_DRAIN_25), SPELLVALUE_MAX_TARGETS, RAID_MODE(2, 5), me, false);
events.RepeatEvent(24000);
return;
case EVENT_SPELL_BLIZZARD:
{
Creature* cr;
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
cr = me->SummonCreature(NPC_BLIZZARD, *target, TEMPSUMMON_TIMED_DESPAWN, 16000);
else
cr = me->SummonCreature(NPC_BLIZZARD, *me, TEMPSUMMON_TIMED_DESPAWN, 16000);
if (cr)
cr->GetMotionMaster()->MoveRandom(40);
events.RepeatEvent(RAID_MODE(8000, 6500));
return;
}
case EVENT_FLIGHT_START:
if (me->HealthBelowPct(11))
{
events.PopEvent();
return;
}
events.RepeatEvent(45000);
events.DelayEvents(35000);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z);
return;
case EVENT_FLIGHT_LIFTOFF:
me->GetMotionMaster()->MoveIdle();
me->SendMeleeAttackStop(me->GetVictim());
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->SetDisableGravity(true);
currentTarget = 0;
events.PopEvent();
events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, 3000);
iceboltCount = RAID_MODE(2, 3);
return;
case EVENT_FLIGHT_ICEBOLT:
{
events.PopEvent();
if (currentTarget)
if (Unit* target = ObjectAccessor::GetUnit(*me, currentTarget))
me->SummonGameObject(GO_ICE_BLOCK, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0);
std::vector<Unit*> targets;
ThreatContainer::StorageType::const_iterator i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i)
if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER)
{
bool inList = false;
if (!blockList.empty())
for (std::list<uint64>::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
if ((*i)->getTarget()->GetGUID() == *itr)
{
inList = true;
break;
}
if (!inList)
targets.push_back((*i)->getTarget());
}
if (!targets.empty() && iceboltCount)
{
std::vector<Unit*>::iterator itr = targets.begin();
advance(itr, urand(0, targets.size()-1));
me->CastSpell(*itr, SPELL_ICEBOLT_CAST, false);
blockList.push_back((*itr)->GetGUID());
currentTarget = (*itr)->GetGUID();
--iceboltCount;
events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, (me->GetExactDist(*itr) / 13.0f)*IN_MILLISECONDS);
}
else
events.ScheduleEvent(EVENT_FLIGHT_BREATH, 1000);
return;
}
case EVENT_FLIGHT_BREATH:
currentTarget = 0;
Talk(EMOTE_BREATH);
me->CastSpell(me, SPELL_FROST_MISSILE, false);
events.ScheduleEvent(EVENT_FLIGHT_SPELL_EXPLOSION, 8500);
events.PopEvent();
return;
case EVENT_FLIGHT_SPELL_EXPLOSION:
if (!targets.empty() && iceboltCount)
{
std::vector<Unit*>::iterator itr = targets.begin();
advance(itr, urand(0, targets.size()-1));
me->CastSpell(*itr, SPELL_ICEBOLT_CAST, false);
blockList.push_back((*itr)->GetGUID());
currentTarget = (*itr)->GetGUID();
--iceboltCount;
events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, (me->GetExactDist(*itr) / 13.0f)*IN_MILLISECONDS);
}
else
events.ScheduleEvent(EVENT_FLIGHT_BREATH, 1000);
return;
}
case EVENT_FLIGHT_BREATH:
currentTarget = 0;
Talk(EMOTE_BREATH);
me->CastSpell(me, SPELL_FROST_MISSILE, false);
events.ScheduleEvent(EVENT_FLIGHT_SPELL_EXPLOSION, 8500);
events.PopEvent();
return;
case EVENT_FLIGHT_SPELL_EXPLOSION:
me->CastSpell(me, SPELL_FROST_EXPLOSION, true);
events.PopEvent();
events.PopEvent();
events.ScheduleEvent(EVENT_FLIGHT_START_LAND, 3000);
return;
case EVENT_FLIGHT_START_LAND:
if (!blockList.empty())
for (std::list<uint64>::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
if (Unit* block = ObjectAccessor::GetUnit(*me, *itr))
block->RemoveAurasDueToSpell(SPELL_ICEBOLT_TRIGGER);
case EVENT_FLIGHT_START_LAND:
if (!blockList.empty())
for (std::list<uint64>::const_iterator itr = blockList.begin(); itr != blockList.end(); ++itr)
if (Unit* block = ObjectAccessor::GetUnit(*me, *itr))
block->RemoveAurasDueToSpell(SPELL_ICEBOLT_TRIGGER);
blockList.clear();
me->RemoveAllGameObjects();
events.ScheduleEvent(EVENT_LAND, 1000);
events.PopEvent();
return;
blockList.clear();
me->RemoveAllGameObjects();
events.ScheduleEvent(EVENT_LAND, 1000);
events.PopEvent();
return;
case EVENT_LAND:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
me->SetDisableGravity(false);
events.PopEvent();
events.PopEvent();
events.ScheduleEvent(EVENT_GROUND, 1500);
return;
case EVENT_GROUND:
me->SetReactState(REACT_AGGRESSIVE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
events.PopEvent();
events.PopEvent();
return;
case EVENT_HUNDRED_CLUB:
{
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
{
if (itr->GetSource()->GetResistance(SPELL_SCHOOL_FROST) > 100 && pInstance)
{
events.PopEvent();
pInstance->SetData(DATA_HUNDRED_CLUB, 0);
return;
}
case EVENT_HUNDRED_CLUB:
{
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
{
if (itr->GetSource()->GetResistance(SPELL_SCHOOL_FROST) > 100 && pInstance)
{
events.PopEvent();
pInstance->SetData(DATA_HUNDRED_CLUB, 0);
return;
}
}
events.RepeatEvent(5000);
return;
}
}
}
events.RepeatEvent(5000);
return;
}
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class spell_sapphiron_frost_explosion : public SpellScriptLoader
{
public:
spell_sapphiron_frost_explosion() : SpellScriptLoader("spell_sapphiron_frost_explosion") { }
public:
spell_sapphiron_frost_explosion() : SpellScriptLoader("spell_sapphiron_frost_explosion") { }
class spell_sapphiron_frost_explosion_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sapphiron_frost_explosion_SpellScript);
class spell_sapphiron_frost_explosion_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sapphiron_frost_explosion_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
Unit* caster = GetCaster();
if (!caster || !caster->ToCreature())
return;
void FilterTargets(std::list<WorldObject*>& targets)
{
Unit* caster = GetCaster();
if (!caster || !caster->ToCreature())
return;
std::list<WorldObject*> tmplist;
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
if (CAST_AI(boss_sapphiron::boss_sapphironAI, caster->ToCreature()->AI())->IsValidExplosionTarget(*itr))
tmplist.push_back(*itr);
}
std::list<WorldObject*> tmplist;
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
if (CAST_AI(boss_sapphiron::boss_sapphironAI, caster->ToCreature()->AI())->IsValidExplosionTarget(*itr))
tmplist.push_back(*itr);
}
targets.clear();
for (std::list<WorldObject*>::iterator itr = tmplist.begin(); itr != tmplist.end(); ++itr)
targets.push_back(*itr);
}
targets.clear();
for (std::list<WorldObject*>::iterator itr = tmplist.begin(); itr != tmplist.end(); ++itr)
targets.push_back(*itr);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sapphiron_frost_explosion_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sapphiron_frost_explosion_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sapphiron_frost_explosion_SpellScript();
}
SpellScript* GetSpellScript() const
{
return new spell_sapphiron_frost_explosion_SpellScript();
}
};
void AddSC_boss_sapphiron()
{
new boss_sapphiron();
new spell_sapphiron_frost_explosion();
new spell_sapphiron_frost_explosion();
}

View File

@@ -10,17 +10,17 @@ REWRITTEN FROM SCRATCH BY XINEF, IT OWNS NOW!
enum Says
{
// Stalagg
// Stalagg
SAY_STAL_AGGRO = 0,
SAY_STAL_SLAY = 1,
SAY_STAL_DEATH = 2,
// Feugen
// Feugen
SAY_FEUG_AGGRO = 0,
SAY_FEUG_SLAY = 1,
SAY_FEUG_DEATH = 2,
// Thaddius
// Thaddius
SAY_GREET = 0,
SAY_AGGRO = 1,
SAY_SLAY = 2,
@@ -31,57 +31,57 @@ enum Says
enum Spells
{
SPELL_MAGNETIC_PULL = 28337,
SPELL_TESLA_SHOCK = 28099,
SPELL_MAGNETIC_PULL = 28337,
SPELL_TESLA_SHOCK = 28099,
// Stalagg
SPELL_POWER_SURGE_10 = 54529,
SPELL_POWER_SURGE_25 = 28134,
SPELL_STALAGG_CHAIN = 28096,
// Stalagg
SPELL_POWER_SURGE_10 = 54529,
SPELL_POWER_SURGE_25 = 28134,
SPELL_STALAGG_CHAIN = 28096,
// Feugen
SPELL_STATIC_FIELD_10 = 28135,
SPELL_STATIC_FIELD_25 = 54528,
SPELL_FEUGEN_CHAIN = 28111,
// Feugen
SPELL_STATIC_FIELD_10 = 28135,
SPELL_STATIC_FIELD_25 = 54528,
SPELL_FEUGEN_CHAIN = 28111,
// Thaddius
SPELL_POLARITY_SHIFT = 28089,
SPELL_BALL_LIGHTNING = 28299,
SPELL_CHAIN_LIGHTNING_10 = 28167,
SPELL_CHAIN_LIGHTNING_25 = 54531,
SPELL_BERSERK = 27680,
// Thaddius
SPELL_POLARITY_SHIFT = 28089,
SPELL_BALL_LIGHTNING = 28299,
SPELL_CHAIN_LIGHTNING_10 = 28167,
SPELL_CHAIN_LIGHTNING_25 = 54531,
SPELL_BERSERK = 27680,
SPELL_THADDIUS_VISUAL_LIGHTNING = 28136,
SPELL_THADDIUS_SPAWN_STUN = 28160,
SPELL_THADDIUS_VISUAL_LIGHTNING = 28136,
SPELL_THADDIUS_SPAWN_STUN = 28160,
SPELL_POSITIVE_CHARGE = 28062,
SPELL_POSITIVE_CHARGE_STACK = 29659,
SPELL_NEGATIVE_CHARGE = 28085,
SPELL_NEGATIVE_CHARGE_STACK = 29660,
SPELL_POSITIVE_POLARITY = 28059,
SPELL_NEGATIVE_POLARITY = 28084,
SPELL_POSITIVE_CHARGE = 28062,
SPELL_POSITIVE_CHARGE_STACK = 29659,
SPELL_NEGATIVE_CHARGE = 28085,
SPELL_NEGATIVE_CHARGE_STACK = 29660,
SPELL_POSITIVE_POLARITY = 28059,
SPELL_NEGATIVE_POLARITY = 28084,
};
enum Events
{
EVENT_MINION_SPELL_POWER_SURGE = 1,
EVENT_MINION_SPELL_MAGNETIC_PULL = 2,
EVENT_MINION_CHECK_DISTANCE = 3,
EVENT_MINION_SPELL_STATIC_FIELD = 4,
EVENT_MINION_SPELL_POWER_SURGE = 1,
EVENT_MINION_SPELL_MAGNETIC_PULL = 2,
EVENT_MINION_CHECK_DISTANCE = 3,
EVENT_MINION_SPELL_STATIC_FIELD = 4,
EVENT_THADDIUS_START = 10,
EVENT_THADDIUS_SPELL_CHAIN_LIGHTNING= 11,
EVENT_THADDIUS_SPELL_BERSERK = 12,
EVENT_THADDIUS_POLARITY_SHIFT = 13,
EVENT_THADDIUS_START_2 = 14,
EVENT_THADDIUS_START = 10,
EVENT_THADDIUS_SPELL_CHAIN_LIGHTNING= 11,
EVENT_THADDIUS_SPELL_BERSERK = 12,
EVENT_THADDIUS_POLARITY_SHIFT = 13,
EVENT_THADDIUS_START_2 = 14,
};
enum Misc
{
ACTION_MAGNETIC_PULL = 1,
ACTION_SUMMON_DIED = 2,
ACTION_RESTORE = 3,
NPC_TESLA_COIL = 16218, //the coils (emotes "Tesla Coil overloads!")
ACTION_MAGNETIC_PULL = 1,
ACTION_SUMMON_DIED = 2,
ACTION_RESTORE = 3,
NPC_TESLA_COIL = 16218, //the coils (emotes "Tesla Coil overloads!")
};
class boss_thaddius : public CreatureScript
@@ -94,398 +94,398 @@ public:
return new boss_thaddiusAI (pCreature);
}
struct boss_thaddiusAI : public ScriptedAI
{
boss_thaddiusAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
struct boss_thaddiusAI : public ScriptedAI
{
boss_thaddiusAI(Creature *c) : ScriptedAI(c), summons(me)
{
pInstance = me->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
SummonList summons;
uint32 summonTimer;
uint32 reviveTimer;
uint32 resetTimer;
InstanceScript* pInstance;
EventMap events;
SummonList summons;
uint32 summonTimer;
uint32 reviveTimer;
uint32 resetTimer;
void StartEvent()
{
me->RemoveAllAuras();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
events.ScheduleEvent(EVENT_THADDIUS_START_2, 1000);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* cr = ObjectAccessor::GetCreature(*me, (*itr)))
if (cr->GetEntry() == NPC_TESLA_COIL)
{
cr->CastSpell(me, SPELL_TESLA_SHOCK, true); // till smth better is found ;( ZOMG
Unit::Kill(cr, cr);
}
}
void StartEvent()
{
me->RemoveAllAuras();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
events.ScheduleEvent(EVENT_THADDIUS_START_2, 1000);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* cr = ObjectAccessor::GetCreature(*me, (*itr)))
if (cr->GetEntry() == NPC_TESLA_COIL)
{
cr->CastSpell(me, SPELL_TESLA_SHOCK, true); // till smth better is found ;( ZOMG
Unit::Kill(cr, cr);
}
}
void DoAction(int32 param)
{
if (param == ACTION_SUMMON_DIED)
{
// Hooray, we did it!
if (summonTimer)
{
summonTimer = 0;
reviveTimer = 1;
//events.ScheduleEvent(EVENT_THADDIUS_START, 12000);
return;
}
void DoAction(int32 param)
{
if (param == ACTION_SUMMON_DIED)
{
// Hooray, we did it!
if (summonTimer)
{
summonTimer = 0;
reviveTimer = 1;
//events.ScheduleEvent(EVENT_THADDIUS_START, 12000);
return;
}
summonTimer = 1;
}
}
summonTimer = 1;
}
}
void Reset()
{
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summonTimer = 0;
reviveTimer = 0;
resetTimer = 1;
me->SetPosition(me->GetHomePosition());
void Reset()
{
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summonTimer = 0;
reviveTimer = 0;
resetTimer = 1;
me->SetPosition(me->GetHomePosition());
if (pInstance)
pInstance->SetData(EVENT_THADDIUS, NOT_STARTED);
if (pInstance)
pInstance->SetData(EVENT_THADDIUS, NOT_STARTED);
me->SummonCreature(NPC_STALAGG, 3450.45f, -2931.42f, 312.091f, 5.49779f);
me->SummonCreature(NPC_FEUGEN, 3508.14f, -2988.65f, 312.092f, 2.37365f);
if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3527.34f, -2951.56f, 318.75f, 0.0f))
{
cr->RemoveAllAuras();
cr->InterruptNonMeleeSpells(true);
cr->CastSpell(cr, SPELL_FEUGEN_CHAIN, false);
cr->SetDisableGravity(true);
}
if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3487.04f, -2911.68f, 318.75f, 0.0f))
{
cr->RemoveAllAuras();
cr->InterruptNonMeleeSpells(true);
cr->CastSpell(cr, SPELL_STALAGG_CHAIN, false);
cr->SetDisableGravity(true);
}
}
me->SummonCreature(NPC_STALAGG, 3450.45f, -2931.42f, 312.091f, 5.49779f);
me->SummonCreature(NPC_FEUGEN, 3508.14f, -2988.65f, 312.092f, 2.37365f);
if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3527.34f, -2951.56f, 318.75f, 0.0f))
{
cr->RemoveAllAuras();
cr->InterruptNonMeleeSpells(true);
cr->CastSpell(cr, SPELL_FEUGEN_CHAIN, false);
cr->SetDisableGravity(true);
}
if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3487.04f, -2911.68f, 318.75f, 0.0f))
{
cr->RemoveAllAuras();
cr->InterruptNonMeleeSpells(true);
cr->CastSpell(cr, SPELL_STALAGG_CHAIN, false);
cr->SetDisableGravity(true);
}
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (!urand(0,3))
Talk(SAY_SLAY);
if (!urand(0,3))
Talk(SAY_SLAY);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* Killer)
{
Talk(SAY_DEATH);
if (pInstance)
{
pInstance->SetData(EVENT_THADDIUS, DONE);
pInstance->DoRemoveAurasDueToSpellOnPlayers(28059);
pInstance->DoRemoveAurasDueToSpellOnPlayers(28084);
}
}
void JustDied(Unit* Killer)
{
Talk(SAY_DEATH);
if (pInstance)
{
pInstance->SetData(EVENT_THADDIUS, DONE);
pInstance->DoRemoveAurasDueToSpellOnPlayers(28059);
pInstance->DoRemoveAurasDueToSpellOnPlayers(28084);
}
}
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
summons.DoZoneInCombat(NPC_FEUGEN);
summons.DoZoneInCombat(NPC_STALAGG);
void EnterCombat(Unit *who)
{
me->SetInCombatWithZone();
summons.DoZoneInCombat(NPC_FEUGEN);
summons.DoZoneInCombat(NPC_STALAGG);
if (pInstance)
pInstance->SetData(EVENT_THADDIUS, IN_PROGRESS);
}
if (pInstance)
pInstance->SetData(EVENT_THADDIUS, IN_PROGRESS);
}
void UpdateAI(uint32 diff)
{
if (resetTimer)
{
resetTimer += diff;
if (resetTimer > 1000)
{
resetTimer = 0;
me->CastSpell(me, SPELL_THADDIUS_SPAWN_STUN, true);
}
return;
}
if (reviveTimer)
{
reviveTimer += diff;
if (reviveTimer >= 12000)
{
StartEvent();
reviveTimer = 0;
}
return;
}
void UpdateAI(uint32 diff)
{
if (resetTimer)
{
resetTimer += diff;
if (resetTimer > 1000)
{
resetTimer = 0;
me->CastSpell(me, SPELL_THADDIUS_SPAWN_STUN, true);
}
return;
}
if (reviveTimer)
{
reviveTimer += diff;
if (reviveTimer >= 12000)
{
StartEvent();
reviveTimer = 0;
}
return;
}
if (!UpdateVictim())
return;
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
// Revive code!
if (summonTimer)
{
summonTimer += diff;
if (summonTimer >= 5000)
{
summons.DoAction(ACTION_RESTORE);
summonTimer = 0;
}
}
// Revive code!
if (summonTimer)
{
summonTimer += diff;
if (summonTimer >= 5000)
{
summons.DoAction(ACTION_RESTORE);
summonTimer = 0;
}
}
switch (events.GetEvent())
{
//case EVENT_THADDIUS_START:
// StartEvent();
// events.PopEvent();
// break;
case EVENT_THADDIUS_START_2:
events.PopEvent();
Talk(SAY_AGGRO);
me->SetReactState(REACT_AGGRESSIVE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->setAttackTimer(BASE_ATTACK, 4000);
events.ScheduleEvent(EVENT_THADDIUS_SPELL_CHAIN_LIGHTNING, 14000);
events.ScheduleEvent(EVENT_THADDIUS_SPELL_BERSERK, 360000);
events.ScheduleEvent(EVENT_THADDIUS_POLARITY_SHIFT, 30000);
return;
case EVENT_THADDIUS_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
break;
case EVENT_THADDIUS_SPELL_CHAIN_LIGHTNING:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_CHAIN_LIGHTNING_10, SPELL_CHAIN_LIGHTNING_25), false);
events.RepeatEvent(15000);
break;
case EVENT_THADDIUS_POLARITY_SHIFT:
me->CastSpell(me, SPELL_POLARITY_SHIFT, false);
events.RepeatEvent(30000);
break;
}
switch (events.GetEvent())
{
//case EVENT_THADDIUS_START:
// StartEvent();
// events.PopEvent();
// break;
case EVENT_THADDIUS_START_2:
events.PopEvent();
Talk(SAY_AGGRO);
me->SetReactState(REACT_AGGRESSIVE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->setAttackTimer(BASE_ATTACK, 4000);
events.ScheduleEvent(EVENT_THADDIUS_SPELL_CHAIN_LIGHTNING, 14000);
events.ScheduleEvent(EVENT_THADDIUS_SPELL_BERSERK, 360000);
events.ScheduleEvent(EVENT_THADDIUS_POLARITY_SHIFT, 30000);
return;
case EVENT_THADDIUS_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();
break;
case EVENT_THADDIUS_SPELL_CHAIN_LIGHTNING:
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_CHAIN_LIGHTNING_10, SPELL_CHAIN_LIGHTNING_25), false);
events.RepeatEvent(15000);
break;
case EVENT_THADDIUS_POLARITY_SHIFT:
me->CastSpell(me, SPELL_POLARITY_SHIFT, false);
events.RepeatEvent(30000);
break;
}
if (me->isAttackReady())
{
if (!me->IsWithinMeleeRange(me->GetVictim()))
me->CastSpell(me->GetVictim(), SPELL_BALL_LIGHTNING, false);
else
DoMeleeAttackIfReady();
}
}
};
if (me->isAttackReady())
{
if (!me->IsWithinMeleeRange(me->GetVictim()))
me->CastSpell(me->GetVictim(), SPELL_BALL_LIGHTNING, false);
else
DoMeleeAttackIfReady();
}
}
};
};
class boss_thaddius_summon : public CreatureScript
{
public:
boss_thaddius_summon() : CreatureScript("boss_thaddius_summon") { }
boss_thaddius_summon() : CreatureScript("boss_thaddius_summon") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_thaddius_summonAI (pCreature);
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_thaddius_summonAI (pCreature);
}
struct boss_thaddius_summonAI : public ScriptedAI
{
boss_thaddius_summonAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
}
struct boss_thaddius_summonAI : public ScriptedAI
{
boss_thaddius_summonAI(Creature *c) : ScriptedAI(c)
{
pInstance = me->GetInstanceScript();
}
InstanceScript* pInstance;
EventMap events;
uint32 pullTimer;
uint32 visualTimer;
InstanceScript* pInstance;
EventMap events;
uint32 pullTimer;
uint32 visualTimer;
void Reset()
{
pullTimer = 0;
visualTimer = 1;
events.Reset();
me->SetControlled(false, UNIT_STATE_STUNNED);
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
}
void Reset()
{
pullTimer = 0;
visualTimer = 1;
events.Reset();
me->SetControlled(false, UNIT_STATE_STUNNED);
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
}
void EnterEvadeMode()
{
me->SetControlled(false, UNIT_STATE_STUNNED);
ScriptedAI::EnterEvadeMode();
}
void EnterEvadeMode()
{
me->SetControlled(false, UNIT_STATE_STUNNED);
ScriptedAI::EnterEvadeMode();
}
void EnterCombat(Unit* pWho)
{
me->SetInCombatWithZone();
void EnterCombat(Unit* pWho)
{
me->SetInCombatWithZone();
if (me->GetEntry() == NPC_STALAGG)
{
events.ScheduleEvent(EVENT_MINION_SPELL_POWER_SURGE, 10000);
Talk(SAY_STAL_AGGRO);
}
else
{
events.ScheduleEvent(EVENT_MINION_SPELL_STATIC_FIELD, 5000);
Talk(SAY_FEUG_AGGRO);
}
events.ScheduleEvent(EVENT_MINION_CHECK_DISTANCE, 5000);
if (me->GetEntry() == NPC_STALAGG)
{
events.ScheduleEvent(EVENT_MINION_SPELL_POWER_SURGE, 10000);
Talk(SAY_STAL_AGGRO);
}
else
{
events.ScheduleEvent(EVENT_MINION_SPELL_STATIC_FIELD, 5000);
Talk(SAY_FEUG_AGGRO);
}
events.ScheduleEvent(EVENT_MINION_CHECK_DISTANCE, 5000);
// This event needs synchronisation, called for stalagg only
if (me->GetEntry() == NPC_STALAGG)
events.ScheduleEvent(EVENT_MINION_SPELL_MAGNETIC_PULL, 25000);
// This event needs synchronisation, called for stalagg only
if (me->GetEntry() == NPC_STALAGG)
events.ScheduleEvent(EVENT_MINION_SPELL_MAGNETIC_PULL, 25000);
if (pInstance)
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_THADDIUS_BOSS)))
{
cr->AI()->AttackStart(pWho);
cr->AddThreat(pWho, 10.0f);
}
}
if (pInstance)
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_THADDIUS_BOSS)))
{
cr->AI()->AttackStart(pWho);
cr->AddThreat(pWho, 10.0f);
}
}
void DoAction(int32 param)
{
if (param == ACTION_MAGNETIC_PULL)
{
pullTimer = 1;
me->SetControlled(true, UNIT_STATE_STUNNED);
}
else if (param == ACTION_RESTORE)
{
if (!me->IsAlive())
{
me->Respawn();
me->SetInCombatWithZone();
}
else
me->SetHealth(me->GetMaxHealth());
}
}
void DoAction(int32 param)
{
if (param == ACTION_MAGNETIC_PULL)
{
pullTimer = 1;
me->SetControlled(true, UNIT_STATE_STUNNED);
}
else if (param == ACTION_RESTORE)
{
if (!me->IsAlive())
{
me->Respawn();
me->SetInCombatWithZone();
}
else
me->SetHealth(me->GetMaxHealth());
}
}
void JustDied(Unit* )
{
Talk(me->GetEntry() == NPC_STALAGG ? SAY_FEUG_DEATH : SAY_STAL_DEATH);
if (pInstance)
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_THADDIUS_BOSS)))
cr->AI()->DoAction(ACTION_SUMMON_DIED);
}
void JustDied(Unit* )
{
Talk(me->GetEntry() == NPC_STALAGG ? SAY_FEUG_DEATH : SAY_STAL_DEATH);
if (pInstance)
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_THADDIUS_BOSS)))
cr->AI()->DoAction(ACTION_SUMMON_DIED);
}
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
void KilledUnit(Unit* who)
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
if (pInstance)
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
if (!urand(0,2))
Talk(me->GetEntry() == NPC_STALAGG ? SAY_FEUG_SLAY : SAY_STAL_SLAY);
}
if (!urand(0,2))
Talk(me->GetEntry() == NPC_STALAGG ? SAY_FEUG_SLAY : SAY_STAL_SLAY);
}
void UpdateAI(uint32 diff)
{
if (visualTimer)
{
visualTimer += diff;
if (visualTimer >= 3000)
{
visualTimer = 0;
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
}
}
void UpdateAI(uint32 diff)
{
if (visualTimer)
{
visualTimer += diff;
if (visualTimer >= 3000)
{
visualTimer = 0;
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
}
}
if (!UpdateVictim())
return;
if (!UpdateVictim())
return;
// Disable AI during pull
if (pullTimer)
{
pullTimer += diff;
if (pullTimer >= 3000)
{
me->SetControlled(false, UNIT_STATE_STUNNED);
pullTimer = 0;
}
return;
}
// Disable AI during pull
if (pullTimer)
{
pullTimer += diff;
if (pullTimer >= 3000)
{
me->SetControlled(false, UNIT_STATE_STUNNED);
pullTimer = 0;
}
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_MINION_SPELL_POWER_SURGE:
me->CastSpell(me, RAID_MODE(SPELL_POWER_SURGE_10, SPELL_POWER_SURGE_25), false);
events.RepeatEvent(19000);
break;
case EVENT_MINION_SPELL_STATIC_FIELD:
me->CastSpell(me, RAID_MODE(SPELL_STATIC_FIELD_10, SPELL_STATIC_FIELD_25), false);
events.RepeatEvent(3000);
break;
case EVENT_MINION_SPELL_MAGNETIC_PULL:
events.RepeatEvent(25000);
if (pInstance)
if (Creature* feugen = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_FEUGEN_BOSS)))
{
if (!feugen->IsAlive() || !feugen->GetVictim() || !me->GetVictim())
return;
switch (events.GetEvent())
{
case EVENT_MINION_SPELL_POWER_SURGE:
me->CastSpell(me, RAID_MODE(SPELL_POWER_SURGE_10, SPELL_POWER_SURGE_25), false);
events.RepeatEvent(19000);
break;
case EVENT_MINION_SPELL_STATIC_FIELD:
me->CastSpell(me, RAID_MODE(SPELL_STATIC_FIELD_10, SPELL_STATIC_FIELD_25), false);
events.RepeatEvent(3000);
break;
case EVENT_MINION_SPELL_MAGNETIC_PULL:
events.RepeatEvent(25000);
if (pInstance)
if (Creature* feugen = ObjectAccessor::GetCreature(*me, pInstance->GetData64(DATA_FEUGEN_BOSS)))
{
if (!feugen->IsAlive() || !feugen->GetVictim() || !me->GetVictim())
return;
float threatFeugen = feugen->getThreatManager().getThreat(feugen->GetVictim());
float threatStalagg = me->getThreatManager().getThreat(me->GetVictim());
Unit* tankFeugen = feugen->GetVictim();
Unit* tankStalagg = me->GetVictim();
float threatFeugen = feugen->getThreatManager().getThreat(feugen->GetVictim());
float threatStalagg = me->getThreatManager().getThreat(me->GetVictim());
Unit* tankFeugen = feugen->GetVictim();
Unit* tankStalagg = me->GetVictim();
feugen->getThreatManager().modifyThreatPercent(tankFeugen, -100);
feugen->AddThreat(tankStalagg, threatFeugen);
feugen->CastSpell(tankStalagg, SPELL_MAGNETIC_PULL, true);
feugen->AI()->DoAction(ACTION_MAGNETIC_PULL);
feugen->getThreatManager().modifyThreatPercent(tankFeugen, -100);
feugen->AddThreat(tankStalagg, threatFeugen);
feugen->CastSpell(tankStalagg, SPELL_MAGNETIC_PULL, true);
feugen->AI()->DoAction(ACTION_MAGNETIC_PULL);
me->getThreatManager().modifyThreatPercent(tankStalagg, -100);
me->AddThreat(tankFeugen, threatStalagg);
me->CastSpell(tankFeugen, SPELL_MAGNETIC_PULL, true);
DoAction(ACTION_MAGNETIC_PULL);
}
break;
case EVENT_MINION_CHECK_DISTANCE:
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
{
if (me->GetExactDist(cr) > 60.0f || me->GetExactDist(cr) < 20.0f)
{
cr->InterruptNonMeleeSpells(true);
cr->CastSpell(me->GetVictim(), SPELL_TESLA_SHOCK, true); // dont know real spell
events.RepeatEvent(1500);
break;
}
else
{
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
}
}
me->getThreatManager().modifyThreatPercent(tankStalagg, -100);
me->AddThreat(tankFeugen, threatStalagg);
me->CastSpell(tankFeugen, SPELL_MAGNETIC_PULL, true);
DoAction(ACTION_MAGNETIC_PULL);
}
break;
case EVENT_MINION_CHECK_DISTANCE:
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
{
if (me->GetExactDist(cr) > 60.0f || me->GetExactDist(cr) < 20.0f)
{
cr->InterruptNonMeleeSpells(true);
cr->CastSpell(me->GetVictim(), SPELL_TESLA_SHOCK, true); // dont know real spell
events.RepeatEvent(1500);
break;
}
else
{
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
}
}
events.RepeatEvent(5000);
break;
}
events.RepeatEvent(5000);
break;
}
DoMeleeAttackIfReady();
}
};
DoMeleeAttackIfReady();
}
};
};
class spell_thaddius_pos_neg_charge : public SpellScriptLoader
@@ -525,13 +525,13 @@ class spell_thaddius_pos_neg_charge : public SpellScriptLoader
return;
Unit* target = GetHitUnit();
if (!target)
return;
if (!target)
return;
if (target->HasAura(GetTriggeringSpell()->Id) || target->GetTypeId() != TYPEID_PLAYER)
SetHitDamage(0);
else if (target->GetInstanceScript())
target->GetInstanceScript()->SetData(DATA_CHARGES_CROSSED, 0);
target->GetInstanceScript()->SetData(DATA_CHARGES_CROSSED, 0);
}
void Register()
@@ -587,6 +587,6 @@ void AddSC_boss_thaddius()
new boss_thaddius();
new boss_thaddius_summon();
new spell_thaddius_pos_neg_charge();
new spell_thaddius_pos_neg_charge();
new spell_thaddius_polarity_shift();
}

File diff suppressed because it is too large Load Diff

View File

@@ -7,113 +7,113 @@ REWRITTEN FROM SCRATCH BY XINEF, IT OWNS NOW!
enum NXEncounter
{
EVENT_PATCHWERK = 0,
EVENT_GROBBULUS = 1,
EVENT_GLUTH = 2,
EVENT_NOTH = 3,
EVENT_HEIGAN = 4,
EVENT_LOATHEB = 5,
EVENT_ANUB = 6,
EVENT_FAERLINA = 7,
EVENT_MAEXXNA = 8,
EVENT_THADDIUS = 9,
EVENT_RAZUVIOUS = 10,
EVENT_GOTHIK = 11,
EVENT_HORSEMAN = 12,
EVENT_SAPPHIRON = 13,
EVENT_KELTHUZAD = 14,
EVENT_PATCHWERK = 0,
EVENT_GROBBULUS = 1,
EVENT_GLUTH = 2,
EVENT_NOTH = 3,
EVENT_HEIGAN = 4,
EVENT_LOATHEB = 5,
EVENT_ANUB = 6,
EVENT_FAERLINA = 7,
EVENT_MAEXXNA = 8,
EVENT_THADDIUS = 9,
EVENT_RAZUVIOUS = 10,
EVENT_GOTHIK = 11,
EVENT_HORSEMAN = 12,
EVENT_SAPPHIRON = 13,
EVENT_KELTHUZAD = 14,
MAX_ENCOUNTERS,
};
enum NXData
{
DATA_HEIGAN_ERUPTION = 100,
DATA_HEIGAN_ENTER_GATE = 101,
DATA_LOATHEB_GATE = 102,
DATA_ANUB_GATE = 103,
DATA_MAEXXNA_GATE = 104,
DATA_THADDIUS_BOSS = 105,
DATA_STALAGG_BOSS = 106,
DATA_FEUGEN_BOSS = 107,
DATA_GOTHIK_ENTER_GATE = 108,
DATA_GOTHIK_INNER_GATE = 109,
DATA_GOTHIK_EXIT_GATE = 110,
DATA_LICH_KING_BOSS = 111,
DATA_KELTHUZAD_FLOOR = 112,
DATA_ABOMINATION_KILLED = 113,
DATA_FRENZY_REMOVED = 114,
DATA_CHARGES_CROSSED = 115,
DATA_SPORE_KILLED = 116,
DATA_HUNDRED_CLUB = 117,
DATA_DANCE_FAIL = 118,
DATA_IMMORTAL_FAIL = 119,
DATA_HEIGAN_ERUPTION = 100,
DATA_HEIGAN_ENTER_GATE = 101,
DATA_LOATHEB_GATE = 102,
DATA_ANUB_GATE = 103,
DATA_MAEXXNA_GATE = 104,
DATA_THADDIUS_BOSS = 105,
DATA_STALAGG_BOSS = 106,
DATA_FEUGEN_BOSS = 107,
DATA_GOTHIK_ENTER_GATE = 108,
DATA_GOTHIK_INNER_GATE = 109,
DATA_GOTHIK_EXIT_GATE = 110,
DATA_LICH_KING_BOSS = 111,
DATA_KELTHUZAD_FLOOR = 112,
DATA_ABOMINATION_KILLED = 113,
DATA_FRENZY_REMOVED = 114,
DATA_CHARGES_CROSSED = 115,
DATA_SPORE_KILLED = 116,
DATA_HUNDRED_CLUB = 117,
DATA_DANCE_FAIL = 118,
DATA_IMMORTAL_FAIL = 119,
};
enum NXGOs
{
GO_PATCHWERK_GATE = 181123,
GO_GLUTH_GATE = 181120,
GO_NOTH_GATE = 181201,
GO_HEIGAN_ENTERANCE_GATE = 181202,
GO_HEIGAN_EXIT_GATE = 181203,
GO_LOATHEB_GATE = 181241,
GO_ANUB_GATE = 181126,
GO_ANUB_NEXT_GATE = 181195,
GO_FAERLINA_GATE = 194022,
GO_MAEXXNA_GATE = 181209,
GO_THADDIUS_GATE = 181121,
GO_GOTHIK_ENTER_GATE = 181124,
GO_GOTHIK_INNER_GATE = 181170,
GO_GOTHIK_EXIT_GATE = 181125,
GO_HORSEMAN_GATE = 181119,
GO_SAPPHIRON_GATE = 181225,
GO_PATCHWERK_GATE = 181123,
GO_GLUTH_GATE = 181120,
GO_NOTH_GATE = 181201,
GO_HEIGAN_ENTERANCE_GATE = 181202,
GO_HEIGAN_EXIT_GATE = 181203,
GO_LOATHEB_GATE = 181241,
GO_ANUB_GATE = 181126,
GO_ANUB_NEXT_GATE = 181195,
GO_FAERLINA_GATE = 194022,
GO_MAEXXNA_GATE = 181209,
GO_THADDIUS_GATE = 181121,
GO_GOTHIK_ENTER_GATE = 181124,
GO_GOTHIK_INNER_GATE = 181170,
GO_GOTHIK_EXIT_GATE = 181125,
GO_HORSEMAN_GATE = 181119,
GO_SAPPHIRON_GATE = 181225,
GO_HORSEMEN_CHEST_10 = 181366,
GO_HORSEMEN_CHEST_25 = 193426,
GO_HORSEMEN_CHEST_10 = 181366,
GO_HORSEMEN_CHEST_25 = 193426,
GO_SAPPHIRON_BIRTH = 181356,
GO_KELTHUZAD_FLOOR = 181444,
GO_SAPPHIRON_BIRTH = 181356,
GO_KELTHUZAD_FLOOR = 181444,
GO_DEATHKNIGHT_WING = 181577, //Loatheb portal
GO_THADDIUS_PORTAL = 181576, //Thadius portal
GO_MAEXXNA_PORTAL = 181575, //Maexxna portal
GO_HORSEMAN_PORTAL = 181578, //Four Horseman portal
GO_DEATHKNIGHT_WING = 181577, //Loatheb portal
GO_THADDIUS_PORTAL = 181576, //Thadius portal
GO_MAEXXNA_PORTAL = 181575, //Maexxna portal
GO_HORSEMAN_PORTAL = 181578, //Four Horseman portal
};
enum NXNPCs
{
// Thaddius
NPC_THADDIUS = 15928,
NPC_STALAGG = 15929,
NPC_FEUGEN = 15930,
// Thaddius
NPC_THADDIUS = 15928,
NPC_STALAGG = 15929,
NPC_FEUGEN = 15930,
// Four horseman
NPC_BARON_RIVENDARE = 30549,
NPC_SIR_ZELIEK = 16063,
NPC_LADY_BLAUMEUX = 16065,
NPC_THANE_KORTHAZZ = 16064,
// Four horseman
NPC_BARON_RIVENDARE = 30549,
NPC_SIR_ZELIEK = 16063,
NPC_LADY_BLAUMEUX = 16065,
NPC_THANE_KORTHAZZ = 16064,
// Sapphiron
NPC_SAPPHIRON = 15989,
// Sapphiron
NPC_SAPPHIRON = 15989,
// Kel'Thuzad
NPC_KELTHUZAD = 15990,
NPC_LICH_KING = 16980,
// Kel'Thuzad
NPC_KELTHUZAD = 15990,
NPC_LICH_KING = 16980,
// Frogger
NPC_LIVING_POISON = 16027,
NPC_NAXXRAMAS_TRIGGER = 16082,
NPC_MR_BIGGLESWORTH = 16998
// Frogger
NPC_LIVING_POISON = 16027,
NPC_NAXXRAMAS_TRIGGER = 16082,
NPC_MR_BIGGLESWORTH = 16998
};
enum NXMisc
{
// Spells
SPELL_ERUPTION = 29371,
SPELL_FROGGER_EXPLODE = 28433,
// Spells
SPELL_ERUPTION = 29371,
SPELL_FROGGER_EXPLODE = 28433,
// Actions
ACTION_SAPPHIRON_BIRTH = 1
// Actions
ACTION_SAPPHIRON_BIRTH = 1
};
enum NXSays