mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-13 15:33:59 +00:00
converted all tabs to 4 spaces
This commit is contained in:
@@ -36,7 +36,7 @@ GossipMenu::~GossipMenu()
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void GossipMenu::AddMenuItem(int32 menuItemId, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded /*= false*/)
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{
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//TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock());
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//TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock());
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ASSERT(_menuItems.size() <= GOSSIP_MAX_MENU_ITEMS);
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// Find a free new id - script case
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@@ -68,7 +68,7 @@ void GossipMenu::AddMenuItem(int32 menuItemId, uint8 icon, std::string const& me
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void GossipMenu::AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi)
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{
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//TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock());
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//TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock());
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GossipMenuItemData& itemData = _menuItemData[menuItemId];
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itemData.GossipActionMenuId = gossipActionMenuId;
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@@ -77,7 +77,7 @@ void GossipMenu::AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMen
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uint32 GossipMenu::GetMenuItemSender(uint32 menuItemId) const
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{
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//TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, GetLock());
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//TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, GetLock());
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GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId);
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if (itr == _menuItems.end())
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return 0;
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@@ -87,7 +87,7 @@ uint32 GossipMenu::GetMenuItemSender(uint32 menuItemId) const
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uint32 GossipMenu::GetMenuItemAction(uint32 menuItemId) const
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{
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//TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, GetLock());
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//TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, GetLock());
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GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId);
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if (itr == _menuItems.end())
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return 0;
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@@ -97,7 +97,7 @@ uint32 GossipMenu::GetMenuItemAction(uint32 menuItemId) const
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bool GossipMenu::IsMenuItemCoded(uint32 menuItemId) const
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{
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//TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, GetLock());
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//TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, GetLock());
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GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId);
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if (itr == _menuItems.end())
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return false;
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@@ -107,7 +107,7 @@ bool GossipMenu::IsMenuItemCoded(uint32 menuItemId) const
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void GossipMenu::ClearMenu()
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{
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//TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock());
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//TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock());
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_menuItems.clear();
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_menuItemData.clear();
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}
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@@ -129,8 +129,8 @@ void PlayerMenu::ClearMenus()
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void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
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{
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//ACE_Read_Guard<ACE_RW_Thread_Mutex> lock1(_gossipMenu.GetLock());
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//ACE_Read_Guard<ACE_RW_Thread_Mutex> lock2(_questMenu.GetLock());
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//ACE_Read_Guard<ACE_RW_Thread_Mutex> lock1(_gossipMenu.GetLock());
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//ACE_Read_Guard<ACE_RW_Thread_Mutex> lock2(_questMenu.GetLock());
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WorldPacket data(SMSG_GOSSIP_MESSAGE, 24 + _gossipMenu.GetMenuItemCount()*100 + _questMenu.GetMenuItemCount()*75); // guess size
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data << uint64(objectGUID);
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@@ -213,7 +213,7 @@ void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon)
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if (!sObjectMgr->GetQuestTemplate(QuestId))
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return;
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//TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock());
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//TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock());
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ASSERT(_questMenuItems.size() <= GOSSIP_MAX_MENU_ITEMS);
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@@ -227,7 +227,7 @@ void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon)
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bool QuestMenu::HasItem(uint32 questId) const
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{
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//TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, GetLock());
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//TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, GetLock());
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for (QuestMenuItemList::const_iterator i = _questMenuItems.begin(); i != _questMenuItems.end(); ++i)
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if (i->QuestId == questId)
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return true;
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@@ -237,7 +237,7 @@ bool QuestMenu::HasItem(uint32 questId) const
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void QuestMenu::ClearMenu()
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{
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//TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock());
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//TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock());
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_questMenuItems.clear();
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}
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@@ -467,22 +467,22 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
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return;
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}
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// Xinef: recheck completion on reward display
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Player* _player = _session->GetPlayer();
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QuestStatusMap::iterator qsitr = _player->getQuestStatusMap().find(quest->GetQuestId());
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if (qsitr != _player->getQuestStatusMap().end() && qsitr->second.Status == QUEST_STATUS_INCOMPLETE)
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{
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for (uint8 i=0; i<6; ++i)
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if (quest->RequiredItemId[i] && qsitr->second.ItemCount[i] < quest->RequiredItemCount[i])
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if (_player->GetItemCount(quest->RequiredItemId[i], false) >= quest->RequiredItemCount[i])
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qsitr->second.ItemCount[i] = quest->RequiredItemCount[i];
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// Xinef: recheck completion on reward display
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Player* _player = _session->GetPlayer();
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QuestStatusMap::iterator qsitr = _player->getQuestStatusMap().find(quest->GetQuestId());
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if (qsitr != _player->getQuestStatusMap().end() && qsitr->second.Status == QUEST_STATUS_INCOMPLETE)
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{
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for (uint8 i=0; i<6; ++i)
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if (quest->RequiredItemId[i] && qsitr->second.ItemCount[i] < quest->RequiredItemCount[i])
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if (_player->GetItemCount(quest->RequiredItemId[i], false) >= quest->RequiredItemCount[i])
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qsitr->second.ItemCount[i] = quest->RequiredItemCount[i];
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if (_player->CanCompleteQuest(quest->GetQuestId()))
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{
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_player->CompleteQuest(quest->GetQuestId());
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canComplete = true;
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}
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}
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if (_player->CanCompleteQuest(quest->GetQuestId()))
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{
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_player->CompleteQuest(quest->GetQuestId());
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canComplete = true;
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}
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}
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WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 300); // guess size
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data << uint64(npcGUID);
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