converted all tabs to 4 spaces

This commit is contained in:
Yehonal
2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View File

@@ -241,19 +241,19 @@ void SmartAIMgr::LoadSmartAIFromDB()
break;
case SMART_EVENT_VICTIM_CASTING:
case SMART_EVENT_IS_BEHIND_TARGET:
if (temp.event.minMaxRepeat.min == 0 && temp.event.minMaxRepeat.max == 0)
if (temp.event.minMaxRepeat.min == 0 && temp.event.minMaxRepeat.max == 0)
temp.event.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
break;
case SMART_EVENT_FRIENDLY_IS_CC:
if (temp.event.friendlyCC.repeatMin == 0 && temp.event.friendlyCC.repeatMax == 0)
if (temp.event.friendlyCC.repeatMin == 0 && temp.event.friendlyCC.repeatMax == 0)
temp.event.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
break;
}
// xinef: rozpierdol tc, niedojeby ze szok
if (temp.action.type == SMART_ACTION_MOVE_TO_POS)
if (temp.target.type == SMART_TARGET_SELF && (fabs(temp.target.x) > 200.0f || fabs(temp.target.y) > 200.0f || fabs(temp.target.z) > 200.0f))
temp.target.type = SMART_TARGET_POSITION;
// xinef: rozpierdol tc, niedojeby ze szok
if (temp.action.type == SMART_ACTION_MOVE_TO_POS)
if (temp.target.type == SMART_TARGET_SELF && (fabs(temp.target.x) > 200.0f || fabs(temp.target.y) > 200.0f || fabs(temp.target.z) > 200.0f))
temp.target.type = SMART_TARGET_POSITION;
// creature entry / guid not found in storage, create empty event list for it and increase counters
if (mEventMap[source_type].find(temp.entryOrGuid) == mEventMap[source_type].end())
@@ -338,7 +338,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
case SMART_TARGET_CLOSEST_ENEMY:
case SMART_TARGET_CLOSEST_FRIENDLY:
case SMART_TARGET_STORED:
case SMART_TARGET_FARTHEST:
case SMART_TARGET_FARTHEST:
break;
default:
sLog->outErrorDb("SmartAIMgr: Not handled target_type(%u), Entry %d SourceType %u Event %u Action %u, skipped.", e.GetTargetType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
@@ -671,7 +671,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
break;
case SMART_EVENT_GO_STATE_CHANGED:
case SMART_EVENT_GO_EVENT_INFORM:
case SMART_EVENT_GO_EVENT_INFORM:
case SMART_EVENT_TIMED_EVENT_TRIGGERED:
case SMART_EVENT_INSTANCE_PLAYER_ENTER:
case SMART_EVENT_TRANSPORT_RELOCATE:
@@ -702,7 +702,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_EVENT_GOSSIP_HELLO:
case SMART_EVENT_JUST_CREATED:
case SMART_EVENT_FOLLOW_COMPLETED:
case SMART_EVENT_ON_SPELLCLICK:
case SMART_EVENT_ON_SPELLCLICK:
break;
default:
sLog->outErrorDb("SmartAIMgr: Not handled event_type(%u), Entry %d SourceType %u Event %u Action %u, skipped.", e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
@@ -847,7 +847,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u attempts to set invalid phase, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
if (e.action.randomPhase.phase1 == 0 &&
if (e.action.randomPhase.phase1 == 0 &&
e.action.randomPhase.phase2 == 0 &&
e.action.randomPhase.phase3 == 0 &&
e.action.randomPhase.phase4 == 0 &&
@@ -970,13 +970,13 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_REMOVE_POWER:
if (e.action.power.powerType > MAX_POWERS)
{
sLog->outError("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Power %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.power.powerType);
sLog->outError("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Power %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.power.powerType);
return false;
}
break;
case SMART_ACTION_GAME_EVENT_STOP:
{
return false;
return false;
uint32 eventId = e.action.gameEventStop.id;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
@@ -996,7 +996,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
case SMART_ACTION_GAME_EVENT_START:
{
return false;
return false;
uint32 eventId = e.action.gameEventStart.id;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
@@ -1033,15 +1033,15 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
}
break;
}
case SMART_ACTION_LOAD_GRID:
{
if (!Trinity::IsValidMapCoord(e.target.x, e.target.y))
{
sLog->outError("SmartScript: SMART_ACTION_LOAD_GRID uses invalid map coords: %u, skipped.", e.entryOrGuid);
return false;
}
break;
}
case SMART_ACTION_LOAD_GRID:
{
if (!Trinity::IsValidMapCoord(e.target.x, e.target.y))
{
sLog->outError("SmartScript: SMART_ACTION_LOAD_GRID uses invalid map coords: %u, skipped.", e.entryOrGuid);
return false;
}
break;
}
case SMART_ACTION_START_CLOSEST_WAYPOINT:
case SMART_ACTION_FOLLOW:
case SMART_ACTION_SET_ORIENTATION:
@@ -1105,35 +1105,35 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SEND_GOSSIP_MENU:
case SMART_ACTION_GO_SET_LOOT_STATE:
case SMART_ACTION_SEND_TARGET_TO_TARGET:
case SMART_ACTION_SET_HOME_POS:
case SMART_ACTION_SET_HOME_POS:
case SMART_ACTION_SET_HEALTH_REGEN:
case SMART_ACTION_SET_ROOT:
case SMART_ACTION_SET_GO_FLAG:
case SMART_ACTION_ADD_GO_FLAG:
case SMART_ACTION_REMOVE_GO_FLAG:
case SMART_ACTION_SUMMON_CREATURE_GROUP:
case SMART_ACTION_RISE_UP:
case SMART_ACTION_RISE_UP:
case SMART_ACTION_MOVE_TO_POS_TARGET:
case SMART_ACTION_SET_GO_STATE:
case SMART_ACTION_EXIT_VEHICLE:
case SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS:
case SMART_ACTION_SET_COMBAT_DISTANCE:
case SMART_ACTION_SET_CASTER_COMBAT_DIST:
case SMART_ACTION_SET_SIGHT_DIST:
case SMART_ACTION_FLEE:
case SMART_ACTION_ADD_THREAT:
case SMART_ACTION_LOAD_EQUIPMENT:
case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT:
case SMART_ACTION_SET_HOVER:
case SMART_ACTION_ADD_IMMUNITY:
case SMART_ACTION_REMOVE_IMMUNITY:
case SMART_ACTION_SET_COUNTER:
case SMART_ACTION_FALL:
case SMART_ACTION_SET_EVENT_FLAG_RESET:
case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS:
case SMART_ACTION_STOP_MOTION:
case SMART_ACTION_NO_ENVIRONMENT_UPDATE:
case SMART_ACTION_ZONE_UNDER_ATTACK:
case SMART_ACTION_SET_GO_STATE:
case SMART_ACTION_EXIT_VEHICLE:
case SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS:
case SMART_ACTION_SET_COMBAT_DISTANCE:
case SMART_ACTION_SET_CASTER_COMBAT_DIST:
case SMART_ACTION_SET_SIGHT_DIST:
case SMART_ACTION_FLEE:
case SMART_ACTION_ADD_THREAT:
case SMART_ACTION_LOAD_EQUIPMENT:
case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT:
case SMART_ACTION_SET_HOVER:
case SMART_ACTION_ADD_IMMUNITY:
case SMART_ACTION_REMOVE_IMMUNITY:
case SMART_ACTION_SET_COUNTER:
case SMART_ACTION_FALL:
case SMART_ACTION_SET_EVENT_FLAG_RESET:
case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS:
case SMART_ACTION_STOP_MOTION:
case SMART_ACTION_NO_ENVIRONMENT_UPDATE:
case SMART_ACTION_ZONE_UNDER_ATTACK:
break;
default:
sLog->outErrorDb("SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);