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https://github.com/mod-playerbots/azerothcore-wotlk.git
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converted all tabs to 4 spaces
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@@ -39,7 +39,7 @@ enum SmartEscortState
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enum SmartEscortVars
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{
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SMART_ESCORT_MAX_PLAYER_DIST = 60,
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SMART_MAX_AID_DIST = SMART_ESCORT_MAX_PLAYER_DIST / 2,
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SMART_MAX_AID_DIST = SMART_ESCORT_MAX_PLAYER_DIST / 2,
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};
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class SmartAI : public CreatureAI
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@@ -59,11 +59,11 @@ class SmartAI : public CreatureAI
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void GenerateWayPointArray(Movement::PointsArray* points);
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bool HasEscortState(uint32 uiEscortState) { return (mEscortState & uiEscortState); }
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void AddEscortState(uint32 uiEscortState) { mEscortState |= uiEscortState; }
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virtual bool IsEscorted() { return (mEscortState & SMART_ESCORT_ESCORTING); }
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virtual bool IsEscorted() { return (mEscortState & SMART_ESCORT_ESCORTING); }
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void RemoveEscortState(uint32 uiEscortState) { mEscortState &= ~uiEscortState; }
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void SetAutoAttack(bool on) { mCanAutoAttack = on; }
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void SetCombatMove(bool on);
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bool CanCombatMove() { return mCanCombatMove; }
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bool CanCombatMove() { return mCanCombatMove; }
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void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0, bool aliveState = true);
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void StopFollow(bool complete);
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@@ -196,16 +196,16 @@ class SmartAI : public CreatureAI
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void OnSpellClick(Unit* clicker, bool& result);
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// Xinef
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void SetWPPauseTimer(uint32 time) { mWPPauseTimer = time; }
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void SetForcedCombatMove(float dist);
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// Xinef
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void SetWPPauseTimer(uint32 time) { mWPPauseTimer = time; }
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void SetForcedCombatMove(float dist);
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private:
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uint32 mFollowCreditType;
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uint32 mFollowArrivedTimer;
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uint32 mFollowCredit;
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uint32 mFollowArrivedEntry;
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bool mFollowArrivedAlive;
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bool mFollowArrivedAlive;
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uint64 mFollowGuid;
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float mFollowDist;
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float mFollowAngle;
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@@ -217,7 +217,7 @@ class SmartAI : public CreatureAI
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uint32 mEscortState;
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uint32 mCurrentWPID;
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bool mWPReached;
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bool mOOCReached;
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bool mOOCReached;
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uint32 mWPPauseTimer;
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WayPoint* mLastWP;
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uint32 mEscortNPCFlags;
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@@ -237,7 +237,7 @@ class SmartAI : public CreatureAI
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uint32 mEscortInvokerCheckTimer;
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bool mJustReset;
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// Xinef: Vehicle conditions
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// Xinef: Vehicle conditions
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void CheckConditions(const uint32 diff);
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ConditionList conditions;
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uint32 m_ConditionsTimer;
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@@ -266,7 +266,7 @@ class SmartGameObjectAI : public GameObjectAI
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void OnGameEvent(bool start, uint16 eventId);
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void OnStateChanged(uint32 state, Unit* unit);
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void EventInform(uint32 eventId);
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void SpellHit(Unit* unit, const SpellInfo* spellInfo);
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void SpellHit(Unit* unit, const SpellInfo* spellInfo);
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protected:
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SmartScript mScript;
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