Revert "fix(Core/Config): Set default corpse decay for normal creatures to 5 …" (#14474)

This commit is contained in:
Gultask
2023-01-02 18:27:22 -03:00
committed by GitHub
parent 24fa3ba828
commit f65d229823
2 changed files with 6 additions and 6 deletions

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@@ -1691,13 +1691,13 @@ WorldBossLevelDiff = 3
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
# Default: 300 - (5 Minutes, Corpse.Decay.NORMAL)
# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
# 300 - (5 Minutes, Corpse.Decay.RARE)
# 300 - (5 Minutes, Corpse.Decay.ELITE)
# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
Corpse.Decay.NORMAL = 300
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
@@ -1707,9 +1707,9 @@ Corpse.Decay.WORLDBOSS = 3600
# Rate.Corpse.Decay.Looted
# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
# after they have been looted.
# Default: 1.0
# Default: 0.5
Rate.Corpse.Decay.Looted = 1.0
Rate.Corpse.Decay.Looted = 0.5
#
# Rate.Creature.Normal.Damage