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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Misc): headers cleanup (#9259)
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@@ -19,8 +19,8 @@
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#define ACORE_MAP_H
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#include "Cell.h"
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#include "DataMap.h"
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#include "DBCStructure.h"
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#include "DataMap.h"
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#include "Define.h"
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#include "DynamicTree.h"
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#include "GameObjectModel.h"
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@@ -59,6 +59,7 @@ class Transport;
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class StaticTransport;
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class MotionTransport;
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class PathGenerator;
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namespace Acore
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{
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struct ObjectUpdater;
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@@ -440,6 +441,7 @@ public:
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[[nodiscard]] bool IsBattleground() const { return i_mapEntry && i_mapEntry->IsBattleground(); }
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[[nodiscard]] bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
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[[nodiscard]] bool IsBattlegroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattlegroundOrArena(); }
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bool GetEntrancePos(int32& mapid, float& x, float& y)
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{
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if (!i_mapEntry)
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