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feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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@@ -40,15 +40,15 @@ public:
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{
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case GO_COURTYARD_DOOR:
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if (_encounters[TYPE_COURTYARD] == DONE)
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HandleGameObject(0, true, gameobject);
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HandleGameObject(ObjectGuid::Empty, true, gameobject);
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break;
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case GO_SORCERER_DOOR:
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if (_encounters[TYPE_FENRUS_THE_DEVOURER] == DONE)
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HandleGameObject(0, true, gameobject);
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HandleGameObject(ObjectGuid::Empty, true, gameobject);
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break;
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case GO_ARUGAL_DOOR:
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if (_encounters[TYPE_WOLF_MASTER_NANDOS] == DONE)
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HandleGameObject(0, true, gameobject);
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HandleGameObject(ObjectGuid::Empty, true, gameobject);
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break;
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}
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}
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