mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-15 16:26:08 +00:00
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
This commit is contained in:
@@ -383,7 +383,7 @@ LootItem::LootItem(LootStoreItem const& li)
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is_blocked = 0;
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is_underthreshold = 0;
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is_counted = 0;
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rollWinnerGUID = 0;
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rollWinnerGUID = ObjectGuid::Empty;
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}
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// Basic checks for player/item compatibility - if false no chance to see the item in the loot
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@@ -444,9 +444,9 @@ bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter
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return true;
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}
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void LootItem::AddAllowedLooter(const Player* player)
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void LootItem::AddAllowedLooter(Player const* player)
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{
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allowedGUIDs.insert(player->GetGUIDLow());
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allowedGUIDs.insert(player->GetGUID());
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}
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//
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@@ -532,17 +532,17 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
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void Loot::FillNotNormalLootFor(Player* player, bool presentAtLooting)
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{
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uint32 plguid = player->GetGUIDLow();
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ObjectGuid playerGuid = player->GetGUID();
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QuestItemMap::const_iterator qmapitr = PlayerQuestItems.find(plguid);
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QuestItemMap::const_iterator qmapitr = PlayerQuestItems.find(playerGuid);
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if (qmapitr == PlayerQuestItems.end())
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FillQuestLoot(player);
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qmapitr = PlayerFFAItems.find(plguid);
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qmapitr = PlayerFFAItems.find(playerGuid);
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if (qmapitr == PlayerFFAItems.end())
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FillFFALoot(player);
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qmapitr = PlayerNonQuestNonFFAConditionalItems.find(plguid);
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qmapitr = PlayerNonQuestNonFFAConditionalItems.find(playerGuid);
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if (qmapitr == PlayerNonQuestNonFFAConditionalItems.end())
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FillNonQuestNonFFAConditionalLoot(player, presentAtLooting);
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@@ -587,7 +587,7 @@ QuestItemList* Loot::FillFFALoot(Player* player)
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return nullptr;
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}
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PlayerFFAItems[player->GetGUIDLow()] = ql;
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PlayerFFAItems[player->GetGUID()] = ql;
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return ql;
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}
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@@ -625,7 +625,7 @@ QuestItemList* Loot::FillQuestLoot(Player* player)
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return nullptr;
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}
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PlayerQuestItems[player->GetGUIDLow()] = ql;
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PlayerQuestItems[player->GetGUID()] = ql;
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return ql;
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}
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@@ -657,7 +657,7 @@ QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player, bool pres
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return nullptr;
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}
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PlayerNonQuestNonFFAConditionalItems[player->GetGUIDLow()] = ql;
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PlayerNonQuestNonFFAConditionalItems[player->GetGUID()] = ql;
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return ql;
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}
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@@ -708,7 +708,7 @@ void Loot::NotifyQuestItemRemoved(uint8 questIndex)
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++i_next;
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if (Player* player = ObjectAccessor::FindPlayer(*i))
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{
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QuestItemMap::const_iterator pq = PlayerQuestItems.find(player->GetGUIDLow());
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QuestItemMap::const_iterator pq = PlayerQuestItems.find(player->GetGUID());
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if (pq != PlayerQuestItems.end() && pq->second)
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{
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// find where/if the player has the given item in it's vector
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@@ -748,7 +748,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem * *qit
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if (lootSlot >= items.size())
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{
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uint32 questSlot = lootSlot - items.size();
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QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUIDLow());
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QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUID());
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if (itr != PlayerQuestItems.end() && questSlot < itr->second->size())
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{
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QuestItem* qitem2 = &itr->second->at(questSlot);
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@@ -766,7 +766,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem * *qit
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is_looted = item->is_looted;
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if (item->freeforall)
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{
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QuestItemMap::const_iterator itr = PlayerFFAItems.find(player->GetGUIDLow());
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QuestItemMap::const_iterator itr = PlayerFFAItems.find(player->GetGUID());
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if (itr != PlayerFFAItems.end())
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{
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for (QuestItemList::const_iterator iter = itr->second->begin(); iter != itr->second->end(); ++iter)
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@@ -782,7 +782,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem * *qit
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}
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else if (!item->conditions.empty())
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{
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QuestItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow());
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QuestItemMap::const_iterator itr = PlayerNonQuestNonFFAConditionalItems.find(player->GetGUID());
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if (itr != PlayerNonQuestNonFFAConditionalItems.end())
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{
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for (QuestItemList::const_iterator iter = itr->second->begin(); iter != itr->second->end(); ++iter)
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@@ -808,7 +808,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem * *qit
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uint32 Loot::GetMaxSlotInLootFor(Player* player) const
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{
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QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUIDLow());
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QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUID());
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return items.size() + (itr != PlayerQuestItems.end() ? itr->second->size() : 0);
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}
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@@ -830,7 +830,7 @@ bool Loot::hasItemForAll() const
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bool Loot::hasItemFor(Player* player) const
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{
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QuestItemMap const& lootPlayerQuestItems = GetPlayerQuestItems();
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QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(player->GetGUIDLow());
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QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(player->GetGUID());
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if (q_itr != lootPlayerQuestItems.end())
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{
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QuestItemList* q_list = q_itr->second;
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@@ -843,7 +843,7 @@ bool Loot::hasItemFor(Player* player) const
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}
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QuestItemMap const& lootPlayerFFAItems = GetPlayerFFAItems();
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QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(player->GetGUIDLow());
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QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(player->GetGUID());
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if (ffa_itr != lootPlayerFFAItems.end())
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{
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QuestItemList* ffa_list = ffa_itr->second;
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@@ -856,7 +856,7 @@ bool Loot::hasItemFor(Player* player) const
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}
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QuestItemMap const& lootPlayerNonQuestNonFFAConditionalItems = GetPlayerNonQuestNonFFAConditionalItems();
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QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(player->GetGUIDLow());
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QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(player->GetGUID());
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if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
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{
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QuestItemList* conditional_list = nn_itr->second;
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@@ -960,7 +960,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
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else
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continue;
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}
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else if (l.roundRobinPlayer == 0 || lv.viewer->GetGUID() == l.roundRobinPlayer || !l.items[i].is_underthreshold)
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else if (!l.roundRobinPlayer || lv.viewer->GetGUID() == l.roundRobinPlayer || !l.items[i].is_underthreshold)
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{
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// no round robin owner or he has released the loot
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// or it IS the round robin group owner
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@@ -984,7 +984,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
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{
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if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer))
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{
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if (l.roundRobinPlayer != 0 && lv.viewer->GetGUID() != l.roundRobinPlayer)
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if (l.roundRobinPlayer && lv.viewer->GetGUID() != l.roundRobinPlayer)
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// item shall not be displayed.
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continue;
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@@ -1020,7 +1020,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
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LootSlotType partySlotType = lv.permission == MASTER_PERMISSION ? LOOT_SLOT_TYPE_MASTER : slotType;
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QuestItemMap const& lootPlayerQuestItems = l.GetPlayerQuestItems();
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QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUIDLow());
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QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUID());
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if (q_itr != lootPlayerQuestItems.end())
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{
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QuestItemList* q_list = q_itr->second;
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@@ -1063,7 +1063,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
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}
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QuestItemMap const& lootPlayerFFAItems = l.GetPlayerFFAItems();
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QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(lv.viewer->GetGUIDLow());
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QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(lv.viewer->GetGUID());
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if (ffa_itr != lootPlayerFFAItems.end())
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{
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QuestItemList* ffa_list = ffa_itr->second;
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@@ -1082,7 +1082,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
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}
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QuestItemMap const& lootPlayerNonQuestNonFFAConditionalItems = l.GetPlayerNonQuestNonFFAConditionalItems();
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QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUIDLow());
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QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUID());
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if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end())
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{
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QuestItemList* conditional_list = nn_itr->second;
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