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refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708)
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@@ -211,7 +211,7 @@ public:
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sizeTimer = 0;
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auraVisualTimer = 1;
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me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f);
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me->setFaction(21);
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me->SetFaction(FACTION_BOOTY_BAY);
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}
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void KilledUnit(Unit* who) override
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