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Merge branch 'master' into Playerbot
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@@ -1974,7 +1974,7 @@ public:
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[[nodiscard]] WorldSession* GetSession() const { return m_session; }
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void SetSession(WorldSession* sess) { m_session = sess; }
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void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
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void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) override;
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void DestroyForPlayer(Player* target, bool onDeath = false) const override;
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void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate = 1.0f);
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